If now you could remove : Rabid Amulet, it would be great thanks — Guild Wars 2 Forums
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If now you could remove : Rabid Amulet, it would be great thanks

Arheundel.6451Arheundel.6451 Member ✭✭✭✭

We removed : Knight, Cavalier...why is Rabid still inside the mode when it should have been removed alongside those other tanky amulets? Today I have decided to give PvP a try after months.....oh boy I regret that decision now, within 2 matches , out of 18 players..9 were necromancers, I don't want even start a discussion , simply remove Rabid Amulet please.

-A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

Comments

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭

    @Arheundel.6451 said:
    We removed : Knight, Cavalier...why is Rabid still inside the mode when it should have been removed alongside those other tanky amulets? Today I have decided to give PvP a try after months.....oh boy I regret that decision now, within 2 matches , out of 18 players..9 were necromancers, I don't want even start a discussion , simply remove Rabid Amulet please.

    wait, you think necromancers will go away if you remove rabid amulet or what?

  • Tayga.3192Tayga.3192 Member ✭✭✭✭

    Necro uses rabid? I thought they used carrion.

  • Sigmoid.7082Sigmoid.7082 Member ✭✭✭✭

    I don't want to talk about it and be told I'm wrong so just do this please because I think it's the reason I am losing and not doing as much damage as I want/think I should be doing.

    They remove the others since they were primary stat toughness. Rabid is secondary stat toughness.

    It's also the only pure Condi amulet left.

  • Shao.7236Shao.7236 Member ✭✭✭✭

    Those amulets were removed because they allowed some classes IE Rangers to have high damage denial while still able to deal high damage because of their traits / skills.

    Necromancers don't rely on toughness, Vitality is more beneficial to them because of Life Force. Rarely do people use Rabid because toughness doesn't help them survive both type of damage over time as good vitality would, especially if you're condition yourself because damage overtime doesn't beat direct damage in term of kill potential.

    Rabid is a very niche stats selection that is not often used and removing it wouldn't solve anything that you mentioned. Plus, people have already said it. Toughness main stats amulet were removed, Rabid is not a toughness main stats.

    @Sigmoid.7082 said:
    I don't want to talk about it and be told I'm wrong so just do this please because I think it's the reason I am losing and not doing as much damage as I want/think I should be doing.

    They remove the others since they were primary stat toughness. Rabid is secondary stat toughness.

    It's also the only pure Condi amulet left.

    You forgot Carrion and Sinister, they both have 1200 condition damage as well.

    Willing to help with anything Revenant related.

  • Sigmoid.7082Sigmoid.7082 Member ✭✭✭✭

    @Sigmoid.7082 said:
    I don't want to talk about it and be told I'm wrong so just do this please because I think it's the reason I am losing and not doing as much damage as I want/think I should be doing.

    They remove the others since they were primary stat toughness. Rabid is secondary stat toughness.

    It's also the only pure Condi amulet left.

    You forgot Carrion and Sinister, they both have 1200 condition damage as well.

    I didn't include them because they're essentially Condi heavy hybrid amulets. They both have 900 power.

    Rabid in the only amulet that has condition damage on it that also doesn't have power. i.e pure condi.

  • Shao.7236Shao.7236 Member ✭✭✭✭

    @Sigmoid.7082 said:

    @Sigmoid.7082 said:
    I don't want to talk about it and be told I'm wrong so just do this please because I think it's the reason I am losing and not doing as much damage as I want/think I should be doing.

    They remove the others since they were primary stat toughness. Rabid is secondary stat toughness.

    It's also the only pure Condi amulet left.

    You forgot Carrion and Sinister, they both have 1200 condition damage as well.

    I didn't include them because they're essentially Condi heavy hybrid amulets. They both have 900 power.

    Rabid in the only amulet that has condition damage on it that also doesn't have power. i.e pure condi.

    I guess, but do we have any traits that benefits from crits anymore?

    Willing to help with anything Revenant related.

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭

    @Sigmoid.7082 said:
    I don't want to talk about it and be told I'm wrong so just do this please because I think it's the reason I am losing and not doing as much damage as I want/think I should be doing.

    They remove the others since they were primary stat toughness. Rabid is secondary stat toughness.

    It's also the only pure Condi amulet left.

    Did you cry/care when they removed other amulets used by other professions?...Were you crying before about other professions?...Hell Yeah! Think about all the times you came to the forum to "cry" thinking to be god's gift to mankind and only broken build could defeat your l33t combo!

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭

    @Shao.7236 said:
    Those amulets were removed because they allowed some classes IE Rangers to have high damage denial while still able to deal high damage because of their traits / skills.

    Necromancers don't rely on toughness, Vitality is more beneficial to them because of Life Force. Rarely do people use Rabid because toughness doesn't help them survive both type of damage over time as good vitality would, especially if you're condition yourself because damage overtime doesn't beat direct damage in term of kill potential.

    Rabid is a very niche stats selection that is not often used and removing it wouldn't solve anything that you mentioned. Plus, people have already said it. Toughness main stats amulet were removed, Rabid is not a toughness main stats.

    @Sigmoid.7082 said:
    I don't want to talk about it and be told I'm wrong so just do this please because I think it's the reason I am losing and not doing as much damage as I want/think I should be doing.

    They remove the others since they were primary stat toughness. Rabid is secondary stat toughness.

    It's also the only pure Condi amulet left.

    You forgot Carrion and Sinister, they both have 1200 condition damage as well.

    So it's fine to remove other amulets when it's convenient to you.....such integrity

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • Metzie.3451Metzie.3451 Member ✭✭
    edited July 30, 2020

    Can we please remove the game from the game? Huh, wait - what? Sorry, I was confused for a moment.
    Please remove, excuse me (confused again), please rework the "rune of the trapper". :)

    Keep the game clean - wait what, ...? REMOVED
    Keep the game clean - wait what, again - oof? REMOVED
    Iam waiting for the next one ...

  • Shao.7236Shao.7236 Member ✭✭✭✭

    @Arheundel.6451 said:

    @Shao.7236 said:
    Those amulets were removed because they allowed some classes IE Rangers to have high damage denial while still able to deal high damage because of their traits / skills.

    Necromancers don't rely on toughness, Vitality is more beneficial to them because of Life Force. Rarely do people use Rabid because toughness doesn't help them survive both type of damage over time as good vitality would, especially if you're condition yourself because damage overtime doesn't beat direct damage in term of kill potential.

    Rabid is a very niche stats selection that is not often used and removing it wouldn't solve anything that you mentioned. Plus, people have already said it. Toughness main stats amulet were removed, Rabid is not a toughness main stats.

    @Sigmoid.7082 said:
    I don't want to talk about it and be told I'm wrong so just do this please because I think it's the reason I am losing and not doing as much damage as I want/think I should be doing.

    They remove the others since they were primary stat toughness. Rabid is secondary stat toughness.

    It's also the only pure Condi amulet left.

    You forgot Carrion and Sinister, they both have 1200 condition damage as well.

    So it's fine to remove other amulets when it's convenient to you.....such integrity

    I don't use Rabid nor play Necromancer, don't know where you're getting this from but removing it because /you/ think that's what people use is not the way to go, you have no facts or statistical proof that Necromancers as you claimed them were using Rabid.

    Willing to help with anything Revenant related.

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭

    paladins gave both vitality AND toughness, it was made to counter both condi and power builds.
    Rabid is SUPER niche, you might see it picked when you have full on power roster with rune of the undead to hardcounter you but its not much used.
    Its a punish for having full power team.

    • to make value out of the amulet not only most if not entire enemy team has to be power but you ALSO have to have some on crit condi traits.
  • Starbreaker.6507Starbreaker.6507 Member ✭✭✭

    And people wonder why the devs don't look at forum posts for balance suggestions.

  • Sigmoid.7082Sigmoid.7082 Member ✭✭✭✭

    @Arheundel.6451 said:

    @Sigmoid.7082 said:
    I don't want to talk about it and be told I'm wrong so just do this please because I think it's the reason I am losing and not doing as much damage as I want/think I should be doing.

    They remove the others since they were primary stat toughness. Rabid is secondary stat toughness.

    It's also the only pure Condi amulet left.

    Did you cry/care when they removed other amulets used by other professions?...Were you crying before about other professions?...Hell Yeah! Think about all the times you came to the forum to "cry" thinking to be god's gift to mankind and only broken build could defeat your l33t combo!

    Sounds like your projecting your behaviour on me. Hey you do you man.

  • Shiyo.3578Shiyo.3578 Member ✭✭✭✭
    edited July 30, 2020

    Rabid is worse than carrion because VIT gives max life force and all life force gains are % based. VIT also gives HP which is good against ALL damage and not just power. You also get 50% DR while in shroud so longer shrouds are much, much better. Rabid also doesn't have power so your lich forms suck.

  • felix.2386felix.2386 Member ✭✭✭

    ...you do realize necro uses carrion right? and that carrion/sage should be removed, not rabid...rabid is fine..
    sage builds are all cancer builds
    and carrion just heavily favors necro with vitality increasing life force.

  • Mini Crinny.6190Mini Crinny.6190 Member ✭✭✭✭
    edited July 30, 2020

    just dodge 4head

  • ollbirtan.2915ollbirtan.2915 Member ✭✭✭

    Just remove all amulets!

  • Caine.8204Caine.8204 Member ✭✭✭
    edited July 30, 2020

    @Arheundel.6451 said:
    We removed : Knight, Cavalier...why is Rabid still inside the mode when it should have been removed alongside those other tanky amulets? Today I have decided to give PvP a try after months.....oh boy I regret that decision now, within 2 matches , out of 18 players..9 were necromancers, I don't want even start a discussion , simply remove Rabid Amulet please.

    you know necros typically don't use rabid, right?

    also even if you remove carrion, i dont use that either. I use wizard amulet.

    so... remove carrion, rabid, wizard.... honestly just remove condi damage on ammies, right? is that what you're suggesting? cuz then i would switch to swashbuckler ammy, and STILL kill you, so you're gonna have to remove that one too.

    what about celestial? that one has condi damage AND toughness AND vitality!!!! BROKEN!!!!!

    here's an unpopular opinion: amulets were never the problem, and removing an amulet has never fixed a problem. builds were always the problem, and removing an amulet because of an over performing build is like throwing everyone in prison because one dude broke the law.

  • Azreell.1568Azreell.1568 Member ✭✭

    PvP balance has never been achieved in 99.9% of all other mmos to date.

    Lets look at history of some of the more popular mmos that have a focus on pvp:

    UO - Not even close
    Shadowbane - Not even close
    Daoc - Arguably one of the better ones but still far from actual balance
    Warhammer - Not even close
    Wow - Hate to admit it but this is probably the closest due to esports and the trinity. ( arena game play only )
    Blade and Soul - Pretty terrible
    Arche Age - LAWL-LAWL-LAWL
    BDO - I don't have enough space to explain how bad the balance is there

    Balance is the unicorn of mmos.

    At best we should only hope for baseline balance. Anything beyond that and you have what we have in Gw2 - a continued cycle of chasing a carrot on a stick. We never move forward and continue to move backward.

  • KrHome.1920KrHome.1920 Member ✭✭✭✭
    edited July 30, 2020

    @Shao.7236 said:

    @Sigmoid.7082 said:

    @Sigmoid.7082 said:
    I don't want to talk about it and be told I'm wrong so just do this please because I think it's the reason I am losing and not doing as much damage as I want/think I should be doing.

    They remove the others since they were primary stat toughness. Rabid is secondary stat toughness.

    It's also the only pure Condi amulet left.

    You forgot Carrion and Sinister, they both have 1200 condition damage as well.

    I didn't include them because they're essentially Condi heavy hybrid amulets. They both have 900 power.

    Rabid in the only amulet that has condition damage on it that also doesn't have power. i.e pure condi.

    I guess, but do we have any traits that benefits from crits anymore?

    A curses minior trait applies bleed on crit. But carrion is way better and meta for core necro.

    https://wiki.guildwars2.com/wiki/Barbed_Precision

    • Running around with base health and base life force is suicide for core necro.
    • The 900 power from carrion have way more damage potential than these laughable, short, 33% bleeds from barbed precision.
    • In pvp the dmage is so low that nobody needs toughness. Vita is always superior (esp. for necro, because it improves the class mechanic).

    No sane person would prefer rabid over carrion.

  • Bazsi.2734Bazsi.2734 Member ✭✭✭

    @Arheundel.6451 said:
    We removed : Knight, Cavalier...why is Rabid still inside the mode when it should have been removed alongside those other tanky amulets? Today I have decided to give PvP a try after months.....oh boy I regret that decision now, within 2 matches , out of 18 players..9 were necromancers, I don't want even start a discussion , simply remove Rabid Amulet please.

    I used to joke about removing all but 3 amulets, so you get to choose the power, the condi, or the support amulet... because the game shouldn't confuse you with choices. Than a-net removed 50% of the amulets. And then some. And then some.

    This isn't funny anymore.

  • I feel obligated to say no because the last time one person asked for amulets to be removed, they actually got what they wanted.

    The less options we have, the more boring this game gets. It's already at the point where playing for anything more than dailies feels like a chore.

    Repeatedly removing and nerfing things in ways that aren't exciting or creative makes PvP more boring and less diverse.

    Remove or Split DuoQ, revolution of our time! 😷

  • Caine.8204Caine.8204 Member ✭✭✭
    edited July 30, 2020

    https://wiki.guildwars2.com/wiki/Barbed_Precision

    • Running around with base health and base life force is suicide for core necro.
    • The 900 power from carrion have way more damage potential than these laughable, short, 33% bleeds from barbed precision.
    • In pvp the dmage is so low that nobody needs toughness. Vita is always superior (esp. for necro, because it improves the class mechanic).

    No sane person would prefer rabid over carrion.

    1s bleed on crit, 33% chance to proc. rabid amulet confirmed OP

  • Leonidrex.5649Leonidrex.5649 Member ✭✭✭✭

    @Azreell.1568 said:
    PvP balance has never been achieved in 99.9% of all other mmos to date.

    Lets look at history of some of the more popular mmos that have a focus on pvp:

    UO - Not even close
    Shadowbane - Not even close
    Daoc - Arguably one of the better ones but still far from actual balance
    Warhammer - Not even close
    Wow - Hate to admit it but this is probably the closest due to esports and the trinity. ( arena game play only )
    Blade and Soul - Pretty terrible
    Arche Age - LAWL-LAWL-LAWL
    BDO - I don't have enough space to explain how bad the balance is there

    Balance is the unicorn of mmos.

    At best we should only hope for baseline balance. Anything beyond that and you have what we have in Gw2 - a continued cycle of chasing a carrot on a stick. We never move forward and continue to move backward.

    IN BDO there is AOE dps class that has ability to make themselves and 10 other allies immune to damage and CC for 8s.
    sooo, you can have 11 wizards immune to and and all dmg and cc for 88s steamrolling you.
    :)
    small scale fights are fine but large scale are a joke

  • Trevor Boyer.6524Trevor Boyer.6524 Member ✭✭✭✭
    edited July 31, 2020

    @Caine.8204 said:

    @Arheundel.6451 said:
    We removed : Knight, Cavalier...why is Rabid still inside the mode when it should have been removed alongside those other tanky amulets? Today I have decided to give PvP a try after months.....oh boy I regret that decision now, within 2 matches , out of 18 players..9 were necromancers, I don't want even start a discussion , simply remove Rabid Amulet please.

    you know necros typically don't use rabid, right?

    also even if you remove carrion, i dont use that either. I use wizard amulet.

    so... remove carrion, rabid, wizard.... honestly just remove condi damage on ammies, right? is that what you're suggesting? cuz then i would switch to swashbuckler ammy, and STILL kill you, so you're gonna have to remove that one too.

    what about celestial? that one has condi damage AND toughness AND vitality!!!! BROKEN!!!!!

    here's an unpopular opinion: amulets were never the problem, and removing an amulet has never fixed a problem. builds were always the problem, and removing an amulet because of an over performing build is like throwing everyone in prison because one dude broke the law.

    I've been testing:

    • Wizard
    • Marshal
    • Celestial
    • Death line for + tough + power stacks
    • Undead Rune for more toughness, + condi, and +7% toughness convert to condi <- works wonders with all that tough stack & might stacks for power/condi hybrid variants.

    Not sure why Rabid is being targeted here. There are far worse ways to break Necromancer than Rabid amulet.

  • Edge.8724Edge.8724 Member ✭✭✭

    I'd like to repeat my thought here.
    People will always complain about amulet. Let's just remove all of them and just keep celestial.
    Can't about amulet if there is no more left.

  • reading this post alone makes me believe that players such as yourself will not stop crying about amulets until the game on a blanket makes you choose one out of 3 amulets for the trinity roles /clap

    can we please delete the game already? the current player base deserves no game.
    roll in gw3

  • Khalisto.5780Khalisto.5780 Member ✭✭✭✭

    Ive been playing this mode for 2 years + now

    Ive never seen this amulet being trend

    Now we have carrion and sage

    Before we had expertise amulets

    I dont remember seeing a meta build using rabid

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭

    Look at the amount of condi rev/necro popping out of the woodss...the more of you pop out the more apparent become how problematic that amulet is..but yeah ideally I would nerf the hell out of necros/revs but...reality is unfair

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • AliamRationem.5172AliamRationem.5172 Member ✭✭✭✭

    @Arheundel.6451 said:
    Look at the amount of condi rev/necro popping out of the woodss...the more of you pop out the more apparent become how problematic that amulet is..but yeah ideally I would nerf the hell out of necros/revs but...reality is unfair

    How is it apparent that the amulet is the problem if you feel that nerfing builds like necro and crev would be the ideal solution? That makes no sense. Further, I don't even think rabid is generally used by these classes?

    That's okay though. I get accused of using tanky stats even when I play with grieving amulet (and by fairly high rank players, too!). I don't think most players in this game have as good a grasp on what's really happening in a fight as they claim to.

  • Sigmoid.7082Sigmoid.7082 Member ✭✭✭✭

    @Arheundel.6451 said:
    Look at the amount of condi rev/necro popping out of the woodss...the more of you pop out the more apparent become how problematic that amulet is..but yeah ideally I would nerf the hell out of necros/revs but...reality is unfair

    So everyone telling you that nobody uses the amulet and every other choice is pretty much better , for you, confirms that it's a problem?

    Your posts reads " I don't like these classes and I am losing to them. I have no confirmed reason as to why I am losing, it's clearly not me, but I think it's this. Please nerf it, the class or remove the item / make the classes unplayable. Thank you"

  • Ghos.1326Ghos.1326 Member ✭✭✭✭

    @Arheundel.6451 said:
    We removed : Knight, Cavalier...why is Rabid still inside the mode when it should have been removed alongside those other tanky amulets? Today I have decided to give PvP a try after months.....oh boy I regret that decision now, within 2 matches , out of 18 players..9 were necromancers, I don't want even start a discussion , simply remove Rabid Amulet please.

    This would be a bad thing for pvp/wvw, and even pve. condition players normally want to run defensive stats and utilities because they're SUPPOSED to be ramping up their conditions slowly onto their opponents, and if left unchecked, they become more and more overwhelmed. how it is now, however, condition builds can burst people down as fast, if not faster, than direct damage builds, which is just wrong. either way, without that defense to keep the condition guy alive, they'd become irrelevant.

    The greatest enemy to improvement, is ignorance. But the desire to learn will cast ignorance into the fire.

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭

    @Sigmoid.7082 said:

    @Arheundel.6451 said:
    Look at the amount of condi rev/necro popping out of the woodss...the more of you pop out the more apparent become how problematic that amulet is..but yeah ideally I would nerf the hell out of necros/revs but...reality is unfair

    So everyone telling you that nobody uses the amulet and every other choice is pretty much better , for you, confirms that it's a problem?

    Your posts reads " I don't like these classes and I am losing to them. I have no confirmed reason as to why I am losing, it's clearly not me, but I think it's this. Please nerf it, the class or remove the item / make the classes unplayable. Thank you"

    Such non-sense, if everything else better...I see no reason for you lot to cry so hard about an amulet that "you don't use" anyway, so defensive about an amulet you lot consider worthless...isn't that right?

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭

    @Ghos.1326 said:

    @Arheundel.6451 said:
    We removed : Knight, Cavalier...why is Rabid still inside the mode when it should have been removed alongside those other tanky amulets? Today I have decided to give PvP a try after months.....oh boy I regret that decision now, within 2 matches , out of 18 players..9 were necromancers, I don't want even start a discussion , simply remove Rabid Amulet please.

    . how it is now, however, condition builds can burst people down as fast, if not faster, than direct damage builds, which is just wrong.

    That's all that need to be said! You either fix this problem or you remove the tanky stats. You either bring back the ramp up...or you start treating condi build as direct burst builds from the moment they act like one

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • Khalisto.5780Khalisto.5780 Member ✭✭✭✭

    @Arheundel.6451 said:

    @Sigmoid.7082 said:

    @Arheundel.6451 said:
    Look at the amount of condi rev/necro popping out of the woodss...the more of you pop out the more apparent become how problematic that amulet is..but yeah ideally I would nerf the hell out of necros/revs but...reality is unfair

    So everyone telling you that nobody uses the amulet and every other choice is pretty much better , for you, confirms that it's a problem?

    Your posts reads " I don't like these classes and I am losing to them. I have no confirmed reason as to why I am losing, it's clearly not me, but I think it's this. Please nerf it, the class or remove the item / make the classes unplayable. Thank you"

    Such non-sense, if everything else better...I see no reason for you lot to cry so hard about an amulet that "you don't use" anyway, so defensive about an amulet you lot consider worthless...isn't that right?

    Lol i thinking this is a great troll post

  • Starbreaker.6507Starbreaker.6507 Member ✭✭✭

    Have to give it to the OP - most people would have deleted a thread like this out of embarrassment of being so off base.

    But not our forum hero. No, no instead they doubled down and followed it up with more incorrect assumptions.

    Truly a real life GWAMM if I've ever seen one.

  • Daishi.6027Daishi.6027 Member ✭✭✭✭
    edited August 1, 2020

    Okay guys, so what we do is buff celestial to old celestial, then we simply remove EVERY other amulet and rune set from PvP.

    Edit: I take it back keep cele as it is :^)

  • AliamRationem.5172AliamRationem.5172 Member ✭✭✭✭

    @Starbreaker.6507 said:
    Have to give it to the OP - most people would have deleted a thread like this out of embarrassment of being so off base.

    But not our forum hero. No, no instead they doubled down and followed it up with more incorrect assumptions.

    Truly a real life GWAMM if I've ever seen one.

    But...look how many other people agree with me! Oh, wait. It's like 5 guys who can't stop complaining about condi all day long...