Remember when it was possible to headshot or blind them? But for most, can still use a wall to stop the skill altogether? Why is it that everything have to gain evade even when it makes the least sense.
It honestly just encourages nothing but power creep when you give skills the must absolutely use because evade frames. Bull's Charge at first was still a great skill when not stupidly used, but now it can be stupidly used rather than consciously having in mind that you're literally charging in a straight line at your target as an unstoppable force, but what would it be like if it was actually an unstoppable force and not some ninja shenanigans, because in my honest opinion I think Stability should have been the buff this skill deserve. In all the following contexts that it can be basically stopped by another AoE of denial while being such an oppressive tool combined but the rest of the CC chain.
Coming from what it used to be, it just feels annoying how tables have turned for something that was good to simply plain meta. It would be nice to keep some counter play in place considering that with the current things Warrior (Mostly Spellbreaker anyway.) have, it would still make the skill great to use, just not braindead to the point where nothing but evades mitigates the huge clunky hitbox that drags around walls, pillars and through some thin obstacles.
I can see why there is an evade, but it still doesn't really feel like it belongs there when the skill could be used in the same fashion with different benefits. Some professions could benefit from the ability to counter play it too with more than just evades, a lot of them already being at the bottom of the current meta anyway.