This is a question I've been asking myself for quite a while and I'm interested in what the community's take on it would be. If you're just going to respond with "Anet will never do it because its too much work" or something similar, I'll have to ask you to not respond. This is more of a speculation post and I want to discuss the pros and cons of such an action and the general thoughts on the idea. As such, this isn't a request from the devs just something they can listen in on and take notes if they feel so inclined.
So I've been playing a lot of other RPGs lately and have been experiencing other systems such as Point allocation systems, leveling skill systems and skill tree systems. All of them have their pros and cons to them with GW2's system being the most clean and simple of them. GW2's Specializations demand that you take a Adept, master and grandmaster trait of each one which limits the players but also prevents them from making a mistake. I'm not going to suggest we change that as the pros of this system outweigh the cons in my head as I've thought about what it would be like if we tried something else and I came to the conclusion that it would only over complicate things when it really doesn't need to be. But what I did get from those systems was just how much fun I was having with the exact same skills I was using before but with slight variation to them that adjusts their general impact in the game. And this really got me thinking that perhaps we could look at GW2 and see if something similar could be implemented to prevent the stagnation of classes as well as open up more space for more niche builds.
Excuse me if I'm rambling. Would it be a bad idea to add new Adapt, Master and Grandmaster traits to each of the specializations? How would this impact the game? Could we possible take variations of traits in each spec and adjust them slightly while keeping the original? Anet said they want the Sagas to feel like expansions and I'd imagine traits have the lowest amount of effort required to implement when compared to Skills from elite specs or new weapons.
Yes they'd have to change the UI for the specializations, but That's not really a big problem. What do ya'll think? Is this something you'd like to see? Why or why not? (Also, I know the "No cuz balance reasons" and that's going to be an issue no matter what happens without without.)