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Avatar.3568

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Everything posted by Avatar.3568

  1. I am rly hyped with untamed, in both betas i got some good stuff in pvp working and when the bugs are fixed (unleashed skills) i think i gonna be an untamed main for a few weeks/month Nothing really special but this i what i wanted as class rework for Ranger and they made it. It might be the first real grieving Ranger that's gonna be more than viable
  2. Don't waste your burst in their shroud, rather spam the auto attack and a bit cc, don't waste cc, wait till He dodged a bit that you can land savely, they can't stunbreak in shroud and try to dodge their fear, it's a big Blake smoke above their head. When they leave the shroud smash your burst in, count again the dodges and stunbreaks, usually they run 2, spectral walk and worm. Take care that you don't get catched by a fear ring, you will either need to wait or use a source of stability to cross the fear rings. The time Windows of 10 seconds seems low to burst a necro but it's absolutely not impossible. Just don't get baited and waste your burst in his shroud, shroud reduces dmg income by 50% and is also used as shield to protect the real life, I hope it helps.
  3. I think I found your problem you are using wilderness survival but not it survival utilitys and not the middle grandmaster traitline Every survival utility will give you 2 condi cleanses and you traited already that your heal a survival ability procs so you get 4 cleanses. Investing into beastmastery will last middle traitline will give you condition cleanses on your pet swap (additionally you get quickness with the pet merge) I changed your build a little bit, you will still do posion dmg and that your traitline procs but you will get 8 condi cleanses, 4 on your healskill, 2 on quickening zephyr and 2 on pet merge (lesser quickening zephyr) with the zephyrs you also gain 2 sources of quickness http://gw2skills.net/editor/?POxAgiVlFkxe6ZdFOpkGameKXvP3UAyzIHH-zRJYkR3fhkSB0TC0bMo3lQEJ480D3jpBEPbA-e I hope you can enjoy it and it will help Edit: nvm I watched the wrong build but I still gave it condition cleanses so you can use it
  4. After thoughts about Ranger spirits and a few discord conversations over a time I came to now to an idea to bring up a new playstyle with already existing elements of the Game. Spirits should not be summoned at the place where the Ranger stays, they should arrive where the Ranger want them, making spirits kinda like a totem, with buffs (stun breaks, condi cleanse, stability, boons and heals) for allies and dmg or conditions (vuln, cripple, weakness, poison? Idk condis hard to decide) for the enemys. Give the Ranger X range radius, to place the spirit, the spirit it self has a smaller radius where it effect applies and it will set down the spirit on a cooldown of y seconds. When the cooldown is over you can resummon at any place the spirit in you range and apply the effect again. This provocs many different aspects of skill, placing the spirits correctly that they don't they, react in time if the cooldown is available, replace it often enaugh that it applies it enaugh boons to your allies/party. Repositioning spirits can also heal the spirits, give them a high drain when they are alive, so if you are fast enaugh with repositioning your spirit it will stay longer alive which would again be a more skilled version of what we have now. Also can the effect of the spirits can be balanced quiet easy, either get reduced life or more dmg from other sources, or they give less boons or you increase the time to reposition them oooooor you let them drain faster their life. All of this could bring back Naturmagic in competetiv play and different ways to play an offensive and defensiv style while it will also increase its usage as role-playing as Druid or even Ranger bound to the light nature magic.
  5. Condis are not strong, you have to avoid them mostly the same way as power dmg but Power dmg is hitting directly while condi dmg can tick 0 times. I don't want to be mean, but warrior has pretty decent condi cleanse and is still able to deal a good amount of dmg. http://gw2skills.net/editor/?PKwAEd7lJwSYKsLGKOWTpLPA-zZIPlMVA9KB6WEEyQQVDA Here is a build that I am running pretty often, bull charge for cc, stomp for stun break and leaving stuff like fearring and guard walls. For greater justice gives you 3k heal and removes 1 condi (aoe) from you and allies. 2 recharges Every second weapon swap cleanses 2 condis every weapon swap at least 1 condi. Entering and leaving rampage will also let the condi cleanse procc. Your heal skill removes 5 condis. And this is still good playable in p2/3
  6. This, the matchmaker will only get better with more players and more players come when anet is putting some God kitten love in their game
  7. Godsofpvp is now https://hardstuck.gg/ Now with explanations!
  8. Because many players are only playing ranked for the pips, they don't care of the outcome since you will always get the pips. That your nec was top 250 is just showing how low the skillfloor is atm in this game. People run since 2 years unkillable necro and getting away with it and they even think they are good. In the end It would probably not making a huge difference, but from my experience, people get mostly toxic because their number goes down
  9. The bad habits are everywhere, the big majority in this community, I would even say 99%, are not knowing how this gamemode works It wouldn't change anything, but newer players would have a way more chill place to check out pvp
  10. I think the only stuff they probably gonna nerf is one wolf pack, but since it's already 80? Seconds in wvw I think it will not hit you any time soon. I bet we get some balancing overall at the release, 6 month only e spec balancing and than everything balancing
  11. Sounds na, the last 2 seasons in eu were rly not bad, in this season, I had maybe 10-12 games that where absolut stupid but most of them where rly playable with players that know what to do etc... Yeah sometimes there were games were everyone was plat2/3 outside of 1 player for each team, but both got that player and it was not terrible (maybe for the lower players) I have to admit that most games we're played while prime time but the match quality was very decent Edit: yes pls add pips to unranked
  12. There comes more to the table, some classes are just not designed for competetiv play because they can do to much or are effective in facetanking everything (SCOURGE) There are a lot more classes than scourge and firebrand that have these noncompetetiv design and I rather have them on unplayable mod than absolutely destroy the game (like scourge did the past 2? (since they revert the scourge self shade)) or firebrand/scourge or w/e else was there. Having firebrand not even close in the meta for 2 years is an Desaster without a doubt, but having mostly no skill changes for the past 2 years is probably the way worse disaster here. Simple numbers can't balance those classes
  13. Since they had a patch for dx11 I had like 1 or 2 crashes but I believe it was not because dx11 I play a lot
  14. What, if anythings pvpers have it is gold, ranked and at are high gold gainers. You do not farm as good as the meta gold farm trains but dang bro, you can easily make 500 gold a week
  15. We need the place where people can just hop in and out, it worked super well back in the day, clicking play now, being easy able to do your dailys or try builds out. Allowing matches up to 8vs8 (or 10vs10 in stronghold) to create a bit of a chaotic but fun time, and if you have enaugh you leave it. Splitting the community into unranked and ranked is a bit of a half baked cake. On one hand you have players that are completely new, joining unranked and getting farmed by veterans and getting no fun out of a match while veterans just wait till better time is for the ranked q. On the other hand is taking unranked a part of the toxic environment that competetiv play brings with it(which can be also resolved by playing hot join). Instead of having unranked and ranked, remove the minimum requirements for ranked, let new players start with bronze mmr instead of gold mmr. Make a play now, ranked and a 2vs2/3vs3 button.
  16. Sad to hear but understandable. But players that leaving because of that are making it harder for the rest to avoid the toxicness. I hope you come back after a few month's (as I do here and there) and can enjoy this game again.
  17. It's the forum, the biggest memes of the game are starting here
  18. There are enaugh reasons to do that outside of toxic behavior.
  19. I think boon removal has always the same priority, protection and stab are pretty high
  20. Actually the opposite, outside of hammer guard and hammer warrior lost their dmg, most classes where able to beat each other, most of the time the better player with higher reflexes and reaction was winning. They could have done a good job but they stopped pretty fast with it
  21. Unranked is a wild place, there are many different reasons and people why they jump into unranked. Some don't want to play ranked because they camp their rating or they wait till prime time. Also possible is that they want to try out new builds or even teamcomps with their friends. Playing with friends in general might be a reason too, not everyone wants to play at or has enaugh time to do it rn. Also many playing unranked because they just want to have fun in pvp and it's more given than in ranked most of the time. We can now also include a quiet big amount of pve players that are doing their dailys or/and don't want to play ranked because they feel to bad for it.
  22. With wvw balance bunker meta Inc. The beat duelist, +1, bunker and support should be always the best players, the different builds/specs should promote different play styles and not be worse Guard and necro are still to opressiv
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