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Vancho.8750

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Everything posted by Vancho.8750

  1. The usual way it is done now is to put the tutorial in the story missions, but when they made the "New player experience" they kind of butchered it and made it worse.The time that it came out hand holding was not that popular in games you learned cause you had to learn it to be effective, but with time it turned into care bare place where it is made way too easy on places and at the same time there is no initial explanation how things work.
  2. Well they removed the GS trait and added Soul Eater 10% bonus damage and healing in melee then they nerfed the healing, so the mid row is kinda garbage and you get soul eater for damage and that is it. Also GS hits for fuck all most of the time for all that cast time, nightfall is supposed to be defensive ability but people just kill you while it slowly ticks and does nothing, and even after the fix on grasping darkness it still misses all the time. At least give more healing while wielding GS to recoup some good chunk of HP since while doing one Grave digger you get hit 5 times or make it uninterruptable so you produce the hit even if cced like they made large slow weapons in Dark souls 3 viable.
  3. There hasn't been a new one since Korna was released. They were fun even though they need some map currency reward to be worth doing them after getting the achievement or high on the leader board. What happened, why were they deemed dead content one day?
  4. It is not L2P issue, it is just bloated design, some old design decisions that clash with the new ones and you get stupid shit like one shots ( for everyone "it is not one shot cause you need to do this and that nya" if it murders in short amount of time it is a one shot), so atm ranger is good in melee and ranged at the same time because of their defensive and offensive capabilities it is not the best but damn sure it is better than most one purpose builds, like most other multipurpose stuff, it has to give in somewhere, some purity of purpose. Same as mesmer and DE, the whole CC into burst gets old pretty quick, the ranged abilities are not that well telegraphed no one will notice someone at 1500 range doing headstands cause it is kinda off screen, the projectile should be telegraphed and it shouldn't be that spammy cause managing to survive the first burst idk with some prophetic powers, ain't that cool cause you know that the next wave is coming in 10 seconds or so and you ain't got your ou shit button anymore.People dislike that most of the time there isn't much risk reward builds, the low effort ones get rewarded at the end.
  5. Portals somewhat ruined that immersion about how big the world is, since you click on the item get ported and don't need to open the map that much. A little bit of smooth animation while while scrolling through the ports would have that expanding world effect.So a map UI instead of inventory UI would be a nice touch.
  6. This kinda sounds to me like All is vain.https://forum-en.gw2archive.eu/forum/game/pvp/gf-left-me-coz-of-ladderboardBy mighty meak.6387
  7. Yep definitely the legendary backpacks should get the treatment, and the gem store glider skins also maybe when they rotate an old glider skin in the gem shop so they have time to do them 1 by 1. They will probably come as extra skin unlock like the Guild Cavalier weapons. But that is only if they bother revisiting the old skins.
  8. The best thing they can do for mobile is to put Guild wars 1 on tablets and more powerful phones. Bards tale, Neverwinter nights, Baldurs gate 1 2 and even Titan quest are on mobile.
  9. This just isn't true. Both damage types have single target moves, both have AOEs. Neither is predominately one or the other. You also again try to pin the "problems" of conditions on its strongest meta builds. Its interesting to see the logic in practice, "If a condi build is OP all condi is, if a power build is OP that build is the issue",w ith this thread where conditions are OP because condi mirage is a thing, its been mentioned so many times in this thread that condi is OP and mirage is used as an example, then another thread how core mesmer is OP because of one exact build. I also like how scourge isn't part of the list of classes making condi OP anymore by the looks of things. Its almost as if the builds issues causing it to over perform and be complained about were nerfed and that was the problem not conditions themselves. How condi works is the issue though that's making these example builds over perform. At no point in time should condi be able to stack in a way to "burst" an opponent, that's not how DoT are meant to work but you can do this on more than one profession/build. Condi should not be able to front load damage at any point, that's powers M-O. They could limit the condi mechanic as a whole in PvP to keep these kinds of builds from being able to do what they do but still allow for people to use them as an effective method to pressure over time. How much damage per second is too much? The issue is that cleanse means some condi damage will inevitably have to occur quickly enough to prompt a cleanse. Also, the damage won’t start at XYZ per second and it won’t end at XYZ because the person may front load or backload conditions to overwhelm the opponent’s cleanses. I’d agree strongly that if a build can spike multiple times (both before and after a cleanse) then the problem is that build specifically and not condi more generally. Take this example. I can apply enough condi to max out at around 4k condi damage per second. That assumes no cleanse. With cleanse in the picture my condi damage over the first 10 seconds of a fight can vary widely from less than 1k per second all the way up to 3k per second (lower than the strongest tick because the damage starts out lower and takes up to 4-5 seconds to peak before falling off). Now, assuming I hold my maximum application skills for my opponent to blow their cleanses on my non-burst condition application, I might be able to get up to a 4k spike that lasts 3 seconds (roughly 12k damage). I don’t think that level of damage is unfair against a target that has already used condi specific mitigation (cleanse) and fails to use non-specific mitigation (evade, block, immunity/resistance, stealth, heal). Most of my fights last longer than 10 seconds. Often they last for 30+ seconds or even over a minute of trading blows and trying to wear them down. If all condi was OP my fights would all end in 5 seconds with no chance for them to fight back. Mesmer reapplies conditions so often because their clones apply conditions for full damage constantly. A good Mesmer will be hard to catch and constantly putting out clones. If constant strong condi application is your issue the problem is class specific imo. They should also lower the amount of cleanses in proportion so the condi sticks longer just doesn't tick as hard. What ever you play seems to have pretty balanced condi damage but on my fire weaver I can 1-2 tick someone easy with burns. I've stacked 15 burns in under a second in ideal circumstances. It's not like I'm arguing against this to try to save my own profession or because what I play is particularly weak to condi, I'm arguing to nerf what I actually play. If you're going to kill someone with purely condi it should take a relatively long time compared to power since your damage ramps up. That said if two players are pretty good and equally skilled they can drag a fight out for 5 minutes even if both their builds are unbalanced and playing power. My second issue is how condi players can front load damage at all while being tanky in comparison to power which usually has to build fairly glassy to hit big numbers. Even if it's only for a few seconds. I would consider even 4k ticks to be pretty heavy since there are professions out there who only have between 11k-20k health. You're ticking them for between 1/4 to near 1/2 of their health per tick. Not to mention after you apply the condi you can kite while you're doing damage to your opponent utilizing both offense and defense at the same time. Don't underestimate how strong of a tool kiting is. With that benefit alone it should go to show why condi should be a mediocre, supplementary damage source and never be able to be used as a primary damage tool. The idea with using condi ideally to me would be to apply steady mediocre pressure between mediocre bursts of power while having a fairly tanky build. A more 'safe and slow' way to play. First, I think you may be mistaken about condi builds being more tank than power builds. In PvE or WvW you may have an argument about stats that make them more survivable with comparable damage output. Then again, I’ve seen cleanse negate pure condi builds to the point that hybrid damage is the only way to stay competitive (and with those trade offs for sustain versus damage). In PvP, you don’t get sustain with condi any more than you get sustain with power. Holo and Soul Beast and a few other power builds have plenty of sustain and don’t run condi. There is Weaver or FB, which both can do condi with some sustain but...the sustain has nothing to do with condi—those builds are just good at self sustain when played well. Mirage is able to stay alive with evade, stealth and detargeting, again not because it does condi damage. Second, I’m not sure I agree that front loading damage is a major issue. Cleanse is MORE effective when you get loaded up because more of the overall potential damage can be negated. Also, front loading means burning a lot of utilities and sacrificing multiple cool downs. By the time you should recover yourself they will also have recovered. I do think being able to repeatedly burst can be an issue Or being able to achieve 10k ticks of condi in an instant application (but that is again a build issue and I don’t think we disagree on the idea that builds that are over performing should be nerfed. In this case condi builds that overperform the baseline should be nerfed. You may be right with just nerfing professions and I'm aware I'm bias against condi. I just really don't enjoy fighting OP condi builds on any professions. I would take an OP power build over an OP condi build any day and there seems like there is always some broken condi build running around. Hey, if you want to take all the condi away and replace it with direct damage and hard CC, well uh .. sure? I don't think you'd like the result though. I will use condi engi as an example:Instead of being able to potentially cleanse a melee range blowtorch, you'd just get hit for a 15k+ burst in the face.Instead of being immobilized/slowed by Glue Shot, you'd be stunned or knocked down.Instead of being blinded by Static Shot, you'd be dazed.Instead of being hit with autoattacks that could potentially deal ~2k damage over 15s if uncleansed, you'd just be hit for 1.5k direct. I'd gladly take that trade.Isn't that just Holo these days though.
  10. One of the issues i see with holo is that it was designed to be all in melee damage dealer with the sword and all but in the end the rifle that is utility and set up weapon for core engi works better on holo since it no longer needs to be in melee range when out of forge and it can set up its burst of the forge with rifle.
  11. The old lobby was always night and was kinda ok, the current one feels really gloomy.
  12. Fall damage reduction food might be the compromise here.
  13. My issue is that the easier and reliable strategy to beat the Boneskinner is to brute force it with healers instead of doing the mechanic with the torches. Doing the torches at 75 ends up with a wipe usually while just getting enough healers and tank and spank it works out in 1 or 2 tries.
  14. Little bit of extra effort by adding special char horns and asura ears that are part of the helmets will go a long way.
  15. There aren't many other ways to paint a dragon and a 2 at the same time.
  16. Lets say Anet decides to implement other races, they should just reuse the current ones skeletons and add textures and reuse the story or create new story that is current living world episode and a flashback starting point for the new race. So lets you have a something of a sub race you pick Norn with option to be lets say Kodan(same skeleton) or more deformed Orkish model of a Jotun. So in the end we get more variety of appearances by reusing old code. Could be even a selling point for expansion.
  17. The main issue with conditions is that you get multiple stacked on you every time and the way they are applied. Most come from large pulsing AOE or range attacks or the passive ones where you dodge but next attack applies them anyway. By themselves each and every condition is ok the issue is when they get combined for example confusion and torment, you can't cast you can't move, they come in as both cc and a damage source and here soft cc is way more dangerous than hard cc, a cripple lasts way longer and once its applied can be reapplied.Also tells on condition attacks are terrible like all range tells in the game, no one is able to tell the difference between shaking your little hand little bit to the left or little bit to the right. If the telegraphs felt weighty and were actual telegraphs it would be one idea less annoying to deal with conditions.
  18. From the text i see you left your team mate to get pummeled while capping for 14 seconds, it is always good to decap their point and help a your team mate kill the bad man and then cap safely, cause if your buddy is fighting alone he will die and the cap will be pointless since how he said it "you are next" and they will get +10 points on top of the cap. This is the only situation i can think off someone writing that and it happens way too often for my licking .
  19. I hate all these timer events, when i see 5 minutes left on some i just go somewhere else the 12 minute on this one is dragging way too much, 6 would be a chore but it will be bearable.
  20. Maybe they should roll the Norn forms into cosmetics that change the look of some abilities rampage, shroud, holo forge even going into stealth (updated to look cool of course since the old design is kinda so 2012), maybe something like a toggle that that changes the appearance from time to time when you get this and that boon or trait triggered. Maybe even armors that change the appearance of body parts like a helm that changes your face into bear something like the concept art for Jora https://wiki.guildwars2.com/wiki/File:%22Jora%22_concept_art.jpg.It is weird that one of the main features of the Norn is the transformations but there isn't any gameplay related to it except the elites that are kinda lame.
  21. Some helmets remove facial features outright, a lot remove hair i think the best salutation is that helmets have some kind of special hair style and/or facial feature attached to them that fits , special horns, ears, beards and what not.
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