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Vancho.8750

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Everything posted by Vancho.8750

  1. Don't forget that the basic attack punches are not nerfed so you have to stun punch stun punch now, it is not OP as before but punches do quite allot of damage, so all in all it gives people time to move about instead of being stunlocked to death.
  2. I don't judge you for that. Some people don't have an eye for such detail. If you read my posts carefully, you'll notice that it's not about them being "beasty/teddy-beary" but about certain aspects that look awfully off and downright repulsive to people like me who do notice those details. I'm glad not everyone is seeing them, though, or else no one would play male norn. ;)Its not only the Norn everything has really off features, the other guys that look square are the char, they look like they have sharp edges.The models need some upressing and changes in textures also some new body types,beards, hairstyles,tattoos, piercings. Maybe even animation changes.It is strange cause they already sell that stuff but don't put anything new there.
  3. If they don't bundle POF with the new expansion purchase, they will have to make new mount skeletons with the same abilities like the POF ones, and they get to monetize the new skeletons with new skins. The thing is they will need to do a new special gimmick for expansion.
  4. I think the Icebrood saga trailer is their best cinematic it shows off the Art in GW2 which you will see in the game, the wow cinematic is cool but it only comes there. The painted art style fits GW2 way more then CGI.
  5. League of Legends solved the passive proc whit the third attack rule, look at lets say Vayne she hits large on the third hit, so if thieves had to hit lets say 3 basic attacks on one target to apply the poison it would be fare, since it puts the large spike of damage only if the thief is in a risky situation instead of the current tp in tp out or hit once dodge dodge run away. Currently even if the thief misses the first attack the next one that doesn't will apply the stacks so there isn't much counterplay to it and just dodge doesn't work. The only defense against it is passive in some manner more hp to tank it and playing fully defensive build so one way or the other this crap is harming the game since either you play cheesy thief(or what ever passive safe condition build you think of) or you play cheesy bunker.
  6. Necro is not scourge, i play Reaper mostly and i consider scourge one of the worst designed specks in the game, it was braindead lame easy gameplay that didn't deserve to be strong damage dealer, it should have been support from the start but noo rolled support and damage in one pff.Play Terror mancer core or Reaper and stop whining about that dog shit AOE area denial bullshit. It is gone and people have the option to play more builds in pvp.
  7. The UI is kinda bad, it is terrible for following boons and conditions, the crafting UI is a mess needs favorite recipes at least, the LFG is getting really annoying to navigate, some stuff should be put in different categories and some should be made into one like dungeons, and why isn't there a shortcut button for the achievement menu so it is possible to see you achievement quest progress when you want instead of clicking several times over and over.
  8. Can Prime Light Beam be skillshot and not track people
  9. Start of the season is really volatile, usually people that care for rating wait around 2 weeks for the randomness to subside and people have reached their median rating, so you get less silvers in plat that got lucky and less p3 climbing the shit show. Also the pvp population is not really low it is just in the Gold bracket and there aren't many people playing in higher rate since there playing less games is better. Every game matters there so there is no incentive to play more then 1 or 2 games per day, i think most of the high rated players are in unranked doing meme builds.
  10. Bleed just looks bad cause the rest of the conditions got buffed to be better. Nerf them all and leave bleed be THE dot damage.
  11. Mirage should have been really close range power speck to begin with, all of the defense mechanics scream that they are for infighter but it clashes with the condi identity. As its right now the combination of can't be disabled and apply conditions it is just too oppressive and no amount of x reduce/increase would help.
  12. Yeah, I don't mind LOS -- but the jumping puzzle shenanigans mid combat are possibly the most annoying stalling techniques in the history of competitive play.It is Double annoying if you play Norn Warrior or necro. The speed increase decrease really fucks with my perception of distance surely you can step over that rock nope you bumped your toe on the pebble it is impossible hurdle. Started running Spectral grasp cause i couldn't be bothered with people on ledges.
  13. After they changed Soul eater they removed the GS trait, would it be better if they gave some double bonus while wielding GS like the new policy on weapon traits maybe even make one of the abilities heal for a lot more when used.Also Nightfall seems kinda bad with the slow pulse, it is supposed to be defense ability but it doesn't really do that much, on paper it sounds good but in practice is not that useful.Grasping darkness feels better after it got some work done but it still seems to be off, i wish i was able to pull people perched on ledges, sometimes it hits sometimes it doesn't little bit too RNG for me.Anyone else feel anything off about it?
  14. What about putting ICD and giving it large heal. Every X seconds you deal Y amount of damage and heal for Z amount like the tactics warrior trait.Also kinda want the gs trait back Soul eater would be the combo bonus and while wielding GS you get double the bonus and maybe one of the skills gets more healing lets say death spiral. It seems that the other classes have dodges or blocks on melee weapons and necromancer gets lifesteal to be the defensive ability , but lifesteal is crappy in comparison to them.
  15. I'm more annoyed by old map JPs which are mostly pixel chasing and since when you are in combat you run slower you also jump less distance so you need swiftness to make the jump, but if you have slowing condition you are stuck on the ground so the whole point of using the JP is lost. On another hand some classes can just skip the jp and teleport. So if you are on boots on the ground build just take the long path.
  16. The engi rifle at least has its place in pvp builds, it is on the side of utility but that is not bad for some weapons a video game shotgun identity is needed on that one, on the other hand we have the warrior rifle which doesn't have purpose it is not utility weapon it is damage weapon but it deals less power damage than its condi counterpart the longbow. I don't get it is just pointless, it has nothing on longbow, which is the go to condi pve weapon, it can be even average in a pvp condi build, Rifle needs whole build to support it and at that point why not just play deadeye. I wish rifle was acting more like assault rifle lower range but bit more damage, the aimed shot should be reworked cause it doesn't fit much warrior, grenade shot or something like that(gunflame covers this nice), another gripe i have is the dodge skill brutal shot you do an attack and then after 3/4 seconds do a dodge, like why defenses should be twitch reaction move and after the obvious animation of the dodge people would notice it coming and dodge, block or even interrupt the last part of the skill.
  17. I agree with them on what they write about Thief.Deadly Ambition is not the problem and nerf it is not the solution. Remove Panic Strike Poison stacks.Condi S/D Daredevil Thief is not so hard to counter if you have some condi clean and you know how to play.. The only problem is the amount of poison you can stack spamming only 1 skill (Infiltrator's Strike) that is unfair. @Cal Cohen.2358 please consider the feedback from players that are at least able to argue.Post like "nerf! Nerf! Nerf it to the ground! Cancel that build! No more...!" are good to let people vent, but they are dangerous to the game itself. Builds diversity is one of the pillars of this game: we have 9 classes, 27 specializations (core and 2 elite each class), different weapon sets and different gear stats.. how sad is the game when the playable builds are only one or two per class? You talk about "including the community", well I hope it will happen.. in the right way.Have good job and a nice day!I think that the NErf nerf NErf threads are just a red flag that something is not working properly and needs some looking into, how was it, People might not know what is wrong, but they sure do know that something is off.
  18. Cant put 11 stacks of poison and 8 other condi in 1 attack... its impossible. you got hit with 3-4 attacks AT LEAST. Learn to cleanse and learn to counter attack. its not Anets fault YOU lack the skills or are too lazy to learn to counter a condi thief. The current build works like that atm even if it misses one attack the next attack applies multiple conditions. Also kitten up doesn't set them back@babazhook.6805 said: say the condi thief He's 100% right though. This version of condi thief is much easier to deal with than ghost thief or perplexity thieves back in the day I want to play devils advocate and say condi thief is OP, I even made a thread about it. But, I only have shadow step and weapon swap as my condi clear (play glass core dp) and I rarely lose to this kit. Trying to see things from a different perspective, didn't want to be the thief defending any broken stuff. Back when potent poison was 33/33 and the conditions of lotus training lasted twice as long, and panic strike poison lasted twice as long, people had something to complain about with legitimacy. YOU HAVE TO SPEC MORE CLEARS WHEN YOU SEE A DAREDEVIL... or play a spec that has no problem with it...weaver, ranger, guardian, (sometimes) warrior, another daredevil, condi mirage. note: but I know what their rotation is and what thief animations look like by heart, so there is that... And thats the discussion... Guardian Vs Condi Thief. I was mostly trying to tell the other guy that every spec has a way to deal with it, Guardian most of all. seeing as thats the class that was brought up I said DH and Core guard should be able to handle it and burst the thief quick enough to not be an issue, I was foolish enough to try and help someone with thier class until thier consistent tears revved me up to play a full pve DH build with less than 15 fps and lag so bad it makes people warp to drive the point home. Power thief using s/x and traited acro can deal with this build with few issues. Withdraw as the heal will cleanse all the movement impairing conditions on use. Trait trickster and say goodbye to the poison and torment stacks on an under 15 seconds cooldown. Your own dodges will apply will apply swiftness and remove movement impairing conditions. Your own #2 port will apply swiftness and remove movement impairing conditions. That port will also remove a condition on use. If you are in the DD spech escapists removes a condition on dodge if an attack evaded. If the condi thief in sword uses port/dodge/dodge just dodge after the port and his impaling lotus avoided. I also play a warrior that has plenty of cleanses to deal with that build. This is what I call a good thief... someone not relying on condi cheese and can still be effective. Hopefully your post helps those thieves who struggle against condi DD. Condi daredevil is used by scrubs to kill scrubs imo. Oh I use a condi thief as well. It a p/d build however and I find it much more effective as it does not rely on the use of #2 spam , dodge , dodge to do its work. Virtually every skill on the p/d set has its use. A predictable thief is a dead thief. I have no problems with any thief that wants to play a certain build. My larger issue is with people who insist there nothing they can do about playing against one. There are certainly OP specs that need looking at but s/d condition is not one of them. In my mind to qualify as OP a given spec must be able to operate with impunity and will never face a spec/build that can neutralize them.It is not OP it is just cheesy, everyone knows what happen and the only way to stop is to build just for it, but that is just annoying to play the tune of someone else cause he wants to play safe lazy hit and run speck. The problem with such cheesy specks is that they invoke people to play bunker builds, and we end up in another bunker meta after. I changed little in my existing power thief build to deal with the "new" condition thief. I changed nothing in my existing warrior build to deal with condition thief. What I did instead was play those builds, find out how they worked, found out how they were countered by players who take the time to learn to deal with them and adjusted tactics accordingly. Your "annoyance" means nothing here. Annoyance is subjective and everyone is "annoyed" by different things. On any build you care to name i can claim "annoyance" when facing it. As to lazy hit and run spec, what I deem lazy is entirely different then you. I deem lazy someone who does not want to learn how to deal with those specs. What I deem lazy is a person who will not change their builds in the slightest when the one they found on meta battle is poor when dealing against specific builds. What I deem lazy is someone expecting a build that deals well against another power build to perform just as well with the same tactics and traits when facing a condition build. Learning how to deal with these specs, how to adjust tactics on the fly, how to tweak a build so it can mitigate the strengths of another all take time and practice. Lazy people , in my opinion , just do not want to do that. They run to the boards and whine and demand ANET change things so that they do not have to be the ones making changes.Your argument doesn't hold up cause the build is lazy, mess up get cleansed, miss it doesn't matter, teleport out reset do it again or move to another place the poor kitten has to walk to the place to help. That is the issue here is that most professions need to walk to the place atm thieves by design can't lose it is either win or a draw cause it ran away. I dislike it cause most of the people jump on the bandwagon on this lazy build cause it is easy to play and safe, but at the same time they end up being useless cause they don't know how to use thief properly. It is a selfish build that puts more burden on the rest of the team. And that returns it to my point that it will just rotate us back in bunker meta since half of the classes can't kitten deal with it, why would i bother to play lets say reaper when i can just be lazy and make bunker ele or scrapper and squat at the sides and be unmovable. You can't have one guy dictate what the rest 9 should play, everyone is happy that scourge is off the meta since now people can play more builds, but here we go again with the cheesy lazy builds before it was 4 mirages per game now its 4 thieves and before that was 4 scrappers. Its "lazy" "bad" "broken" because YOU lack the skills and are too LAZY to figure out how to fight it... Its literally the weakest condi build for a thief.. It is a 1 trick pony.. As a S/D condi thief, I tend to stay away from people that learned to ADAPT to condi classes. You cant scratch somebody that actually knows how to play against a condi. don't matter what class they are. Instead, ill seek out people like YOU to farm instead. You are crying about a S/D.. What happens when you run into a SA D/D condi thief that has not 1 trick.. but lots of tricks up its sleeve with bleeding on top of the poison? They are 10x more deadly.. Learn to adapt to the new meta or you will be left in the dust. Crying doesn't help either.Bam lost the argument there you attack the person not the argument. I never said i had trouble with fending off thieves, you assume too much, i said that it is lazy build and you confirm it since it is one trick pony that hits and then runs away. You can always run scrapper, weaver or spellbreaker. My issue it is just lame build that does safe damage and can never lose a battle. It just doesn't follow the rules of the game there is not much drawback port in apply some conditions miss do another attack apply them anyway port out zippity zap with shortbow. There isn't much risk involved for the reward given. That why it is called cheese it is simple tactic that forces people to fully play around it, the effort to play that build is way way lower than the effort to stop it, so now because some people can't be bothered to play the game everyone should roll specific builds just to counter that one guy. DH was like that, scrapper was like that and mirage was like that(if it is not still). My problem is that every time there is cheese like that there are people climbing rating on it it the fallacy that they know shit about the game and when it gets changed they bandwagon something else while shafting the matchmeker even more and everyone is playing a worse game cause of them.Most people leave cause the game is too spammy, too cheesy, too lazy where effort is not worth much and the effortless builds are better. The meta is crap cause people play crappy builds like that. When the bunker meta comes again when people "adapt", thieves will be ones crying but i can't play it, though luck maybe next time don't cheese. Funny thing this has happened multiple times now, it is on repeat.
  19. Cant put 11 stacks of poison and 8 other condi in 1 attack... its impossible. you got hit with 3-4 attacks AT LEAST. Learn to cleanse and learn to counter attack. its not Anets fault YOU lack the skills or are too lazy to learn to counter a condi thief. The current build works like that atm even if it misses one attack the next attack applies multiple conditions. Also fucking up doesn't set them back@babazhook.6805 said: say the condi thief He's 100% right though. This version of condi thief is much easier to deal with than ghost thief or perplexity thieves back in the day I want to play devils advocate and say condi thief is OP, I even made a thread about it. But, I only have shadow step and weapon swap as my condi clear (play glass core dp) and I rarely lose to this kit. Trying to see things from a different perspective, didn't want to be the thief defending any broken stuff. Back when potent poison was 33/33 and the conditions of lotus training lasted twice as long, and panic strike poison lasted twice as long, people had something to complain about with legitimacy. YOU HAVE TO SPEC MORE CLEARS WHEN YOU SEE A DAREDEVIL... or play a spec that has no problem with it...weaver, ranger, guardian, (sometimes) warrior, another daredevil, condi mirage. note: but I know what their rotation is and what thief animations look like by heart, so there is that... And thats the discussion... Guardian Vs Condi Thief. I was mostly trying to tell the other guy that every spec has a way to deal with it, Guardian most of all. seeing as thats the class that was brought up I said DH and Core guard should be able to handle it and burst the thief quick enough to not be an issue, I was foolish enough to try and help someone with thier class until thier consistent tears revved me up to play a full pve DH build with less than 15 fps and lag so bad it makes people warp to drive the point home. Power thief using s/x and traited acro can deal with this build with few issues. Withdraw as the heal will cleanse all the movement impairing conditions on use. Trait trickster and say goodbye to the poison and torment stacks on an under 15 seconds cooldown. Your own dodges will apply will apply swiftness and remove movement impairing conditions. Your own #2 port will apply swiftness and remove movement impairing conditions. That port will also remove a condition on use. If you are in the DD spech escapists removes a condition on dodge if an attack evaded. If the condi thief in sword uses port/dodge/dodge just dodge after the port and his impaling lotus avoided. I also play a warrior that has plenty of cleanses to deal with that build. This is what I call a good thief... someone not relying on condi cheese and can still be effective. Hopefully your post helps those thieves who struggle against condi DD. Condi daredevil is used by scrubs to kill scrubs imo. Oh I use a condi thief as well. It a p/d build however and I find it much more effective as it does not rely on the use of #2 spam , dodge , dodge to do its work. Virtually every skill on the p/d set has its use. A predictable thief is a dead thief. I have no problems with any thief that wants to play a certain build. My larger issue is with people who insist there nothing they can do about playing against one. There are certainly OP specs that need looking at but s/d condition is not one of them. In my mind to qualify as OP a given spec must be able to operate with impunity and will never face a spec/build that can neutralize them.It is not OP it is just cheesy, everyone knows what happen and the only way to stop is to build just for it, but that is just annoying to play the tune of someone else cause he wants to play safe lazy hit and run speck. The problem with such cheesy specks is that they invoke people to play bunker builds, and we end up in another bunker meta after. I changed little in my existing power thief build to deal with the "new" condition thief. I changed nothing in my existing warrior build to deal with condition thief. What I did instead was play those builds, find out how they worked, found out how they were countered by players who take the time to learn to deal with them and adjusted tactics accordingly. Your "annoyance" means nothing here. Annoyance is subjective and everyone is "annoyed" by different things. On any build you care to name i can claim "annoyance" when facing it. As to lazy hit and run spec, what I deem lazy is entirely different then you. I deem lazy someone who does not want to learn how to deal with those specs. What I deem lazy is a person who will not change their builds in the slightest when the one they found on meta battle is poor when dealing against specific builds. What I deem lazy is someone expecting a build that deals well against another power build to perform just as well with the same tactics and traits when facing a condition build. Learning how to deal with these specs, how to adjust tactics on the fly, how to tweak a build so it can mitigate the strengths of another all take time and practice. Lazy people , in my opinion , just do not want to do that. They run to the boards and whine and demand ANET change things so that they do not have to be the ones making changes.Your argument doesn't hold up cause the build is lazy, mess up get cleansed, miss it doesn't matter, teleport out reset do it again or move to another place the poor bugger has to walk to the place to help. That is the issue here is that most professions need to walk to the place atm thieves by design can't lose it is either win or a draw cause it ran away. I dislike it cause most of the people jump on the bandwagon on this lazy build cause it is easy to play and safe, but at the same time they end up being useless cause they don't know how to use thief properly. It is a selfish build that puts more burden on the rest of the team. And that returns it to my point that it will just rotate us back in bunker meta since half of the classes can't fucking deal with it, why would i bother to play lets say reaper when i can just be lazy and make bunker ele or scrapper and squat at the sides and be unmovable. You can't have one guy dictate what the rest 9 should play, everyone is happy that scourge is off the meta since now people can play more builds, but here we go again with the cheesy lazy builds before it was 4 mirages per game now its 4 thieves and before that was 4 scrappers.
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