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Raknar.4735

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Everything posted by Raknar.4735

  1. Sounds like a waste of resources to me.
  2. Braham, Canach, Almorra, Bangar. Ivan is a runner up, depending on how/if his story continues.
  3. A god Espec could be fun. We know they can be echoes as a "Fall of Abaddon" fractal was an option once.
  4. The only statements we have about the average player is that he does 10x less damage and is here because of the story. "We generally try and make the story content be approachable to the average player, because that’s why people are here and what they’re playing." "The challenge is that the skill disparity between average players and hardcore players is extreme. We’re talking about ten times damage output. You can’t necessarily put a DPS check that the average player is going to be able to overcome without making the fight entirely trivialized for the hardcore." - https://www.pcgamesn.com/guild-wars-2/pvp-raids-world-restructuring
  5. Agree, imo Ankka was rather bland and uninteresting. I didn't care for her charater at all.
  6. "Finally, we’re happy to confirm that we’re working on the next story update for Guild Wars 2, including a new map set in the Cantha region." https://www.guildwars2.com/en/news/arenanet-studio-update-the-future-of-guild-wars-2/
  7. Here again to ask for https://wiki.guildwars2.com/wiki/Cat-Ear_Hood_Skin without Cat-ears.
  8. Seems to me that the option will just be default checked / on for new players, but it will still be able to be unchecked to switch back to DX9 for now. "As a note, existing players who are not participating in the DX11 beta will not be automatically opted-in on May 10, but if you’d like to start using DX11 you can enable it from the graphics settings menu." "In the long run, we plan to deprecate DX9 support and move to making DX11 the default graphics setting for all players (new and veteran alike)." Depending on what "deprecated" means for Anet, it will also still be available in the future. Deprecation shouldn't normally mean removal.
  9. I've never been a fan of circlequest. Other gamemodes.
  10. I'd like housing. Sounds better to spend the resources there than for another variation of barely played instanced group content.
  11. Instead is should be awarded for afking in WvW and occasionally flipping a camp or helping a dolyak 😅 Such a prestigious thing 😂 Anyways, not going to start a discussion with you, you've already hijacked the thread plenty with your arbitrary narrow minded gamemode discussion.
  12. Going with that faulty logic, PvP armour should be removed, as they don't use the stats at all ¯\_(ツ)_/¯
  13. You can get a hidden achievement there by dancing: https://wiki.guildwars2.com/wiki/Disco_Dancing_Delver
  14. Still would be passive income, if you aren't actively doing something / just fishing ¯\_(ツ)_/¯.
  15. GL with that. I somehow doubt people being “afraid of raids” is the main cause for raids being unpopular though. I’d even go as far as saying that bringing in all of the actual “afraid of raiding” people into raiding wouldn’t be enough.
  16. I can only say that i have it, dropped from the meta. So it shouldn't be bugged.
  17. There's a super easy solution to this. If it makes it less fun & too easy for you, you yourself could just not use it.
  18. I‘m just quoting this as it seems to be the core of your responses and I don‘t think there’s any merit to respond to the other parts, as we’ll just restate our positions over and over again until one of us gets bored (which is me in this case). I’ll just post my own statement: ”The DE meta it too hard for the average player. Players will not adapt, they’ll just start ignoring the meta. The solution to this debacle: Anet will either change it based on their stats, or leave it to die based on their stats, just like the other, similiar content that was left to die in the past. People will complain either way. Whining about the complaints on the forum is useless and doesn’t improve the situation.”
  19. Not really, I‘ve got my egg and turtle in the first release week. I don‘t care about the meta, as it isn‘t fun to me in its current state. I‘ll simply continue to ignore it, that‘s the best way to show Anet what my opinion on this matter is. If rightly pointing out how people are abusing others over the meta makes you this hurt, i‘m not sure who‘s feelings are hurt here though. This isn‘t me being emotional about it in any way, people are actually turning toxic due to how the meta is constructed, so I‘m pointing it out. The meta actually is making people do toxic things ingame, as seen by the actions of that person I‘ve linked earlier. Your overblown reaction towards me for stating the obvious, that Anet is already adjusting the meta towards the average player, and will continue to do so if their stats tell them, is also ironically funny. You‘re very adamant about telling everyone here how others should play. That they should get better. Guess what? It doesn‘t matter what you want others to do. The masses will still play the way they want. Most don’t even visit social media and will never read your post. And Anet will accomodate to the stats of the players actually playing. Neither your opinion, nor mine alone matters here. If the average player deems the meta to be too hard, it will not get played. The stats will show that. And at the current rate, the DE meta seems to be going the same way as raids, marionette, serpent‘s ire etc. if no adjustments are made. Somehow i doubt Anet is going to let it go that easily, as it is the finale to the ED story. You however seem to have a problem with all the „whining“ that is going on on the forums and just add to it. It‘s like you‘re on social media for the first time. You can‘t stop the complaining by complaining yourself. I‘d also like to underline that the turtle 🥚 isn‘t only part of the meta anymore, you can get it without it, so I‘m not sure what you‘re on about. The 🥚 bears no particular relevance in the meta anymore. In the end this will just go by like a storm. Unhappy complaints from both sides now, Anet will either change the meta or keep it the way it is, more complaints from both sides resulting in an event that either gets played or completely ignored. Complaints will die down until the next thing that gets complained about comes.
  20. They don‘t care because it isn‘t fun to participate in the meta. And this isn‘t just about the meta itself, but also the necessary organization due to many factors around the meta (having to join full maps, requiring joining the map minutes to hours in advance, having to rely on others knowing what they do, hoping RNG with bite/tail is good etc.) Why waste 2h doing something you don‘t enjoy and is frustrating, when you could do something fun instead? People will generally move to things that are rewarding for them, either lootwise or funwise. At the current state, DE is neither and a huge hassle. The only thing that has changed is that players aren‘t forced to do it anymore due to the egg.
  21. It‘s not another matter. The same people telling others to get good are actively trying to exclude players by tricking them, not even giving them the possibility to get good. And yeah, about those genuinely bad people that can‘t get better. Should they just leave the game in your opinion? I‘m pretty sure that‘s how you get a dead game, as there would be barely anyone left, just like what happened to raids, serpent‘s ire, marionette… Telling people to read chat is ironically funny here, as that‘s how people tricked others into empty maps. You know what‘s childish? Whining about other people whining & calling any valid sort of criticism „whining“. Do you know why the meta was already nerfed and adjusted? Hint: it wasn‘t the whining. It was actual stats that drove Anet to change things. Agree, casual players and bad players are not synonymous. The average player and casual player is also not synonymous. The average player has problems with the event, that is why Anet has already started adjusting it. The casual player just leaves the game, without saying a word. And most people that think they‘re hardcore, aren‘t. Many are just bad players getting carried by the work truly hardcore players have put in, as in the guidemakers themselves.
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