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Any reason why we do not get any additional classes with each expansion ?


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Guild wars 1 had 10 classes yet the base gw had six classes first two classes were released were released with Factions expansion and the next two with nightfall expansion.

The only class we get in gw 2 was revenant , it was for time.

To put it bluntly i got bored of my guardian years ago and do not want to touch him again . I want something new to bring some fresh air into the game.

FFXIV is releasing new classes with every expansion , original gw could also do it .

So my question is why we cannot do it, with this game ?

Thanks for the insight,

Cheers,

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it's not really a question of 'Cannot', it's just a lot of work for for something that can just as easily be handled with the elite specialization system we have already have.  If you played any of the recent Beta week for the new elite specs, you'll know that the Virtuoso, Harbinger, and Willbender play very differently from their parent class

Revenant was kinda of an exception that happened to balance out the number of classes to 3 light, medium, and heavy. but it also let the devs introduce the elite specs, and thats were we are today.

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Elite specs have taken the place of adding traditional classes. Adding new classes means adding 3 elite specs at the same time on top of the core class so if they add 1 of each weight, that is essentially 12 specs to add. On top of the elite specs for the other classes.

Given elites add new ways to play which classes essentially do anyway and provide goals to earn at the same time , why do we need new classes? And given their struggles with balancing, there’s a belief that more classes alongside elites will make it worse

I guess it is a question of why do what other mmo’s are doing, when GW2 is already doing it’s own equivalent

Edited by Randulf.7614
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32 minutes ago, Randulf.7614 said:

I guess it is a question of why do what other mmo’s are doing, when GW2 is already doing it’s own equivalent

This statement alone pretty much. 

E-Specs do genuinely do wonders for refreshing the experience with existing professions without ANet being forced into making new professions just to keep players interested. Obviously Balancing is a different story but the overall functionality of E-Specs allowing for new playstyles is definitely a much better approach instead of constantly making new classes/professions that could make previous ones feel boring. 

Seeing fans of the game get excited and start speculating over existing professions means ANet must be doing the right thing with E-Specs

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I would've loved to've seen the GW1 classes like Ritualist and Dervish in GW2 but at the same time GW2 already has a lot of classes already. So at some point you've got to ask the question (as Anet), what new classes would add that the other classes don't already offer.

 

They chose the way of adding new specs and that's actually more work for them since they have to invent 9 new specs each time an expansion comes out. So that's 27 new specs in total (incl. EoD). If they'd added a new class with PoF (Dervish for example) and a new class with EoD (Ritualist) it would've been a lot less work for Anet. So hey...

 

Of course there are 3 classes now for each armor type and that is deliberate I would think.

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Depending on how you view them, each expansion comes with 9 new classes (With HoT having 11). New elite specs are essentially new classes without having to make brand new characters to play them as there's no class change option.

Adding new classes on top of that would mean altering the personal story, changing/adding dialogue options for the entire game where there's a reference to the player character's profession, create 8 new trait trees for each new class and balance them, and do all that while also creating elite specs.

It's just far easier for everyone involved to keep it to elite specs only. It's still a lot of work but a fraction of the work you're asking for.

And players aren't forced to abandon their old characters to play new classes.

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3 hours ago, Parasite.5389 said:

it's not really a question of 'Cannot', it's just a lot of work for for something that can just as easily be handled with the elite specialization system we have already have.  If you played any of the recent Beta week for the new elite specs, you'll know that the Virtuoso, Harbinger, and Willbender play very differently from their parent class

Revenant was kinda of an exception that happened to balance out the number of classes to 3 light, medium, and heavy. but it also let the devs introduce the elite specs, and thats were we are today.

I wouldn't mind elite spec if you would have the ability to play the from the beginning. (Adding new classes would allow that). Now i am required to invest in base specialisation only to unlock the ability to invest in elite specializations. The problem with that is that , in my opinion, it favors players who are already invested in the game already , like the game and want to play it . I for example want to play a guardian with a bow, but of course i cannot do it straight way , i have to go through the leveling process to gather to 250 points to even unlock the ability and play the base guardian which i do not really like.

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3 hours ago, Gibson.4036 said:

I'm curious, what kind of new profession would you propose, and how would they fill a distinctly different nich in the game from the current professions?

I am not expert on this game lore . AN are the devs , they could invent so cool classes.

3 hours ago, Super Hayes.6890 said:

Elite specs is what they set up so they could move away from new professions if I remember right. As you can imagine, the player's opinions on this are mixed. I would prefer new professions over elite specs but the elite specs are fun.

Only if you have max level character and farmed enough points to unlock them. If they allowed access to them from the beginning it would another thing entirely.

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Creating new classes/races requires imagination and skill.  Anet has added very little because the talent that was there is now gone.  Look at the necro class for example.  Necros summon the undead, but now they summon sand and use pistols to jump around like a thief.  Anet no longer has the talent in either engineering or creativity to execute a task such as making new classes.

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9 minutes ago, wickedkae.4980 said:

Creating new classes/races requires imagination and skill.  Anet has added very little because the talent that was there is now gone.  Look at the necro class for example.  Necros summon the undead, but now they summon sand and use pistols to jump around like a thief.  Anet no longer has the talent in either engineering or creativity to execute a task such as making new classes.

I dont mind, isn't the point of Espec is to give a class another functionality it core or other epec don't have? I can now switch between spellcaster to agile pistol weiding caster.

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2 hours ago, Randulf.7614 said:

Elite specs have taken the place of adding traditional classes. Adding new classes means adding 3 elite specs at the same time on top of the core class so if they add 1 of each weight, that is essentially 12 specs to add. On top of the elite specs for the other classes.

Given elites add new ways to play which classes essentially do anyway and provide goals to earn at the same time , why do we need new classes? And given their struggles with balancing, there’s a belief that more classes alongside elites will make it worse

I guess it is a question of why do what other mmo’s are doing, when GW2 is already doing it’s own equivalent

So you basically saying , it is good that they not changing much ? Maybe that is the reason i haven't touched this game in years. Creating 1 or 2 classess for every expansion is too much ? I do not know maybe because it is a standard . Elite specs are like advance classes of older mmo's like in lineage 2 . I didn't worked out then so i do not get why it is used here.

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4 hours ago, Sewedir.3027 said:

Guild wars 1 had 10 classes yet the base gw had six classes first two classes were released were released with Factions expansion and the next two with nightfall expansion.

The only class we get in gw 2 was revenant , it was for time.

Possibly to keep it even between the armor weights.

4 hours ago, Sewedir.3027 said:

To put it bluntly i got bored of my guardian years ago and do not want to touch him again . I want something new to bring some fresh air into the game.

Then play one of the 8 other classes?

4 hours ago, Sewedir.3027 said:

FFXIV is releasing new classes with every expansion , original gw could also do it .

gw2 releases 9 especs with each expansion, ffxiv doesn't, but somehow that doesn't matter?

 

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9 minutes ago, Ultramex.1506 said:

I dont mind, isn't the point of Espec is to give a class another functionality it core or other epec don't have? I can now switch between spellcaster to agile pistol weiding caster.

And i want something new and not recycled content which elite specs are . Guardian was unique because he had limitations , now base specs are worthless . If they added abilities to base specs and classes instead of elite specs , it wouldn't made base spec worthless , in my opinion.

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4 hours ago, Sewedir.3027 said:

Guild wars 1 had 10 classes yet the base gw had six classes first two classes were released were released with Factions expansion and the next two with nightfall expansion.

The only class we get in gw 2 was revenant , it was for time.

To put it bluntly i got bored of my guardian years ago and do not want to touch him again . I want something new to bring some fresh air into the game.

FFXIV is releasing new classes with every expansion , original gw could also do it .

So my question is why we cannot do it, with this game ?

Thanks for the insight,

Cheers,

Factions and Nightfall were not expansions, they were stand alone campaigns.  Only Eye of the North was an expansion in GW1.

 

Also, I actually like adding content to existing classes, and as such my existing Characters that I've put time and effort into, instead of making new classes every few years. 

Edited by The Greyhawk.9107
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1 minute ago, Sewedir.3027 said:

And i want something new and not recycled content which elite specs are . Guardian was unique because he had limitations , now base specs are worthless . If they added abilities to base specs and classes instead of elite specs , it wouldn't made base spec worthless , in my opinion.

Don't know about base being worthless because of espec, but wouldn't new classes can potentially do the same to base? And i don't remember Harbinger can stealth or shadowstep like Thief, just very agile and use elixir (which a bit different from Engineer's). Idk i don't see much recyling here

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2 minutes ago, Sobx.1758 said:

Possibly to keep it even between the armor weights.

Then play one of the 8 other classes?

gw2 releases 9 especs with each expansion, ffxiv doesn't, but somehow that doesn't matter?

 

FFXIV changes how every class play every expansion , they rework it  plus they add new classes not mention every class has is it own story every expansion. The only classes i liked were revenant and the guardian. i do not like the other classes. What does it matter if there is 3 cloths/leathers/mail classes to the endgame ?

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6 minutes ago, The Greyhawk.9107 said:

Factions and Nightfall were not expansions, they were stand alone campaigns.  Only Eye of the North was an expansion in GW1.

 

Also, I actually like adding content to existing classes, and as such my existing Characters that I've put time and effort into, instead of making new classes every few years. 

You are missing the point . I am not saying that they should abandon old classes , i am saying they shouldn't focus on end game , which elite specs are . They should add something new to old classes to make them interesting and still make new classes or classes every expansion. Is creating one or 2 classes every 3 years is really that hard. I think not.

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7 minutes ago, Ultramex.1506 said:

Don't know about base being worthless because of espec, but wouldn't new classes can potentially do the same to base? And i don't remember Harbinger can stealth or shadowstep like Thief, just very agile and use elixir (which a bit different from Engineer's). Idk i don't see much recyling here

Like i said you have to be max level and gather a nice pile of points to unlock whole elite . The whole problem with elite spec is i cannot play it from the beginning and that is why i hate it .

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2 minutes ago, Sewedir.3027 said:

You are missing the point . I am not saying that they should abandon old classes , i am saying they shouldn't focus on end game , which elite specs are . They should add something new to old classes to make them interesting and still make new classes or classes every expansion. Is creating one or 2 classes every 3 years is really that hard. I think not.

But is it needed?

I think not.

 

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11 minutes ago, Sewedir.3027 said:

FFXIV changes how every class play every expansion

And so mostly do the  especs.

Quote

 i do not like the other classes.

So you've liked only 2 out of 9 classes and for some reason you think that adding another class will fit your expectations? Not only that, but from what you've said in this thread, it seems the problem for you is reaching lvl 80, not to mention all the possible builds, content and especs that become available after that point. From what I understand, you've barely tasted the game, but you think adding a new class will somehow change everything about that? That's doubtful, to put it lightly.

 

Edited by Sobx.1758
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