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The amount of time it takes you to acquire the latest weekly diamond chest is downright INSULTING.


Khenzy.9348

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7 minutes ago, Orimidu.9604 said:

 

I mean if you don't want to actively play and learn about wvw then why do you think you deserve its legendary armor?

 

Uh excuse me, you know nothing of me and my play style or my play times. I do more than enough "active" play in every area of wvw to earn my rewards, but I don't feel like it's right that you want to "force" everything into squads to earn their rewards. All you will do is force everyone on the map into squads, regardless of how they play, you could still "learn" nothing from it, especially if it's a bunch of roamers that play "their way".

P.S I'm not against active rewards, it's why I think the individual systems of reward and skirmish tracks are the right ways to reward players (also why I'm worried about their future plans for more rewards for worlds and guilds), it's the timing and ways of participation that needs tweaking.

Edited by Xenesis.6389
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The problem with that suggestion is that it makes the assumption that people have regular access to tags, or squads that will take them.  These just don't grow on trees.

 

It would reward people that play prime time the most, people that play on big active servers, or people already in larger guilds. Basically, people that never needed the help to begin with.

It'd also be unfair to smaller groups that arguably also contribute just as much to WvW.

Edited by ArchonWing.9480
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16 minutes ago, Orimidu.9604 said:

Looks to me like an easy fix that doesn't move heaven and earth to implement is add a +2 pip bonus for being in a squad (of at least 10 players). +1 for being in a party with all party members in a wvw map in the same world. Encourages participation with current commanders and formation of smaller parties to explore and complete minor tasks.

If my math is right this would mean the average wvw player would only need 17 hours of playtime to meet the weekly cap.

I am somewhat curious why you decided that those "just" in a party get the raw end of the deal why those in a squad get double the bonus? Do 10 people in a squad work harder than 5 people in a party? It's not like it's easier or harder to join either. Quite the contrary - the larger the squad, the less work you have to put in to think about your participation and the easier it is to get rewards already. 

Either way the obvious "solution" to the issue has been and always will be a faster increase of pip gains based on the ranks, maybe even start at a higher number. It's not rocket science. Anet has already noted they would be looking at the rewards so it's fairly pointless to argue. We wont see anything on that after EoD at the earliest, I'm pretty certain of that.

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Wouldn't call it insulting, I play mostly wvw so I do the diamond chest multiple times a week.

I do agree the time commitment is steep though, for the insignificant rewards. I've recently started ranked spvp and I look at the chests and go "woah those just give you gold?", and I read on the forum even those are poor rewards for your time (when I look at how much gold you get from daily fractals, I agree).

If you don't enjoy playing wvw, you would definitely be wasting your time in it.

 

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As someone who posted before, im also from the era where rewards didnt exist and wvw was solely about losing gold. 

If your're playing for rewards maybe wvw isnt for you? Or if you think this process is lengthly same deal. I have 2 sets of legendary armor and 1 legendary backpack in wvw and i have enough tickets for anothwr set of legendary armor. I dont even finish my final diamond chest  everyweek and i even took 2 years off. Granted im Mithril but ive use to play this game religiously back in the day spending at least 5-8hrs a day on the game. With zero rewards and being constantly in the red in gold. At least even if i personally dont care for the rewards i can at least get "something" for my time back in the day and that is the few extra pips

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Why should more casual players get the same reward? Even with a hard timegate, players who put in more time should get their legendary armor or whatever more quickly. People who put in more time should get better rewarded so that part seems fine.

 

If anything, reward tracks could use a revamp. Like how many gift of battles do we really need? There's a point where none of the reward tracks have any value anymore except maybe the mystic clovers. 

 

I do get the argument about afking maybe being more discouraged over active play. Though I'm biased since I regularly minimize in WvW while working 😅

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7 hours ago, Andy.5981 said:

To the OP, take a look at the following link, specifically the "Looking to the future" part.

https://www.guildwars2.com/en/news/studio-update-world-restructuring-and-the-future-of-world-vs-world/

If they are to be believed, and at the moment I see no reason why not, then a lot of what you are asking for may come to pass. Having made such an announcement if they don't their credibility will be in tatters and I personally can see no way back from it. Time will tell I suppose.

Thanks for linking to that. It was an interesting read and I'm cautiously optimistic about how they may rework things.

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7 hours ago, Pacificterror.7805 said:

Thanks for linking to that. It was an interesting read and I'm cautiously optimistic about how they may rework things.

 

I wouldn't be, in case time comitted is the main issue.

On the contrary, changing the system towards a more engaged one or even based on success or victory, away from the current snooze fest of afking, is not something players who dislike WvW (and simply want to farm their legendary) will enjoy.

In case of players who do enjoy WvW, yes hopefully the changes are good.

Edited by Cyninja.2954
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9 hours ago, Cyninja.2954 said:

 

I wouldn't be, in case time comitted is the main issue.

On the contrary, changing the system towards a more engaged one or even based on success or victory, away from the current snooze fest of afking, is not something players who dislike WvW (and simply want to farm their legendary) will enjoy.

In case of players who do enjoy WvW, yes hopefully the changes are good.

Well, if they just want to farm the legendary, then screw 'em as there's no chance of retaining them anyways.

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"Backloaded" skirmish chests that reward the same time spent in WvW more, after you spent longer time in WvW, are horrible and one of the foundations of the reward problem.

Rewarding you individually with "more" after achieving "less" with your fellow players (server) hopefully gets a fix with Alliances (although I don't have a good feeling about that for roamer/scout/steward game styles, I personally like).

PS: Where is Lan with with his weekly vendor ☺️

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On 9/15/2021 at 2:04 PM, Khenzy.9348 said:

Seriously? Does it really take like 20 to 25 hours (or more) per week to get the final weekly diamond skirmish chest? Are you nuts? I'm trying really hard to get that kitten final chest but I just don't have enough time, and I'm playing like two hours of WvW per day nonstop currently. I'm not treating this game like a second job.  

It's for ppl who play a lot. Im a casual player who work more than full time and have limited time to play and I have no problem getting it. If you play wvw for the rewards, you are at the wrong game mode dude.

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13 hours ago, Cyninja.2954 said:

 

I wouldn't be, in case time comitted is the main issue.

On the contrary, changing the system towards a more engaged one or even based on success or victory, away from the current snooze fest of afking, is not something players who dislike WvW (and simply want to farm their legendary) will enjoy.

In case of players who do enjoy WvW, yes hopefully the changes are good.

I don't get a lot of time ingame, but WvW is the only game mode I play....even if the changes don't directly benefit me, hopefully they benefit WvW as a whole.

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On 9/16/2021 at 2:45 AM, Zephyrus.9680 said:

Why should more casual players get the same reward? Even with a hard timegate, players who put in more time should get their legendary armor or whatever more quickly. People who put in more time should get better rewarded so that part seems fine.

I think it can be seen in many ways. Not getting the same rewards is a fair point. However, the issue may be less about how players tally up and more about how things you do tally up and that time is rewarded differently.

In that there may be those who thinks WvW should get better and easier rewards to make WvW appealing for PvE players. However, I find that to be somewhat irrelevant and backwards. WvW does not need PvE players who prefer not to be here, WvW needs to make sure those players who wants to be here can come in and are not driven out.

So, what is more so an issue for me is that I don't want to see players who wants to play WvW be driven towards other modes to get the things they want to use in WvW. It is completely backwards that it is easier (for any relatively decent player) to gear up for WvW in other modes, especially sPvP since that mode does not even use the gear that you get rewarded. Any idea that hinges on it being more demanding to get gear elsewhere also hinges on those things actually being demanding, which they arguably are not. So that makes for a bad argument as to why WvW should take longer or be more tedious, especially compared to a mode where you will not use the gear in question.

I think the reality of why WvW is left in the dust hinges on three other things: an overblown fear of the mass win-trading potential of WvW, a very outdated view on endgame and crossmode gameplay and just the good old lack of care and attention.

Edited by subversiontwo.7501
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Seems to me that the better option is just to increase (again) the base pips earned:

5->10

4->9

3->8

 

And then add on the outnumbered pips and other bonus pips as applicable. Would greatly reduce the time required to get the weekly total of tickets, and you'd be able to get more of the repeatable Diamond chests for more rewards.

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On 9/15/2021 at 8:47 PM, Shroud.2307 said:

And for many years before that, you got no rewards at all. In fact, if you did anything other than zerging you lost Gold.

I spent many, many hours escorting Dolyaks. Players coming in to WvW today or even in the past few years should be grateful a reward track exists at all.
Again, I'm not saying the reward system doesn't need changes. Just because it was about 100x worse in the past doesn't mean it can't be better now. But I'll be damned if some people don't sound like "gimmie, gimmie!" when mashing 1 for an hour doesn't fill their entire loot bag.

 

And we all complained about it to be changed. And it has to be changed again. Why? Because people get used to afk'ing because it's way more convenient to reach the stupid designed goal. Basically wvw dumbs down into "time = rewards" and the grind for the wvw legendary is still timegated.

With new players coming into wvw, you won't keep them by telling them "you'll have to play 5h a day for two years to get xy", no one will do this.

 

 

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3 hours ago, Lan Deathrider.5910 said:

Seems to me that the better option is just to increase (again) the base pips earned:

5->10

4->9

3->8

 

And then add on the outnumbered pips and other bonus pips as applicable. Would greatly reduce the time required to get the weekly total of tickets, and you'd be able to get more of the repeatable Diamond chests for more rewards.

 

Why though? If that's the case I want the Aurora and Vision Xunlai Ingot timegate grinds removed (at 18+ days each).  

 

WvW is already braindead simple to get legendary armor...I rarely ever got the diamond box and had more than enough tickets to get the armor.  The 'hard' part of it was getting all the t6 mats, and that has zero to do with WvW.  

 

I really wonder how many people complaining here have legendary anything.  Mystic Tributes and Clovers are far bigger grind / gold sink than skirmish tickets ever will be, yet all people complain about are tickets, when as mentioned before they are literally the least gated thing when it comes to legendaries.  

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1 minute ago, Gotejjeken.1267 said:

 

Why though? If that's the case I want the Aurora and Vision Xunlai Ingot timegate grinds removed (at 18+ days each).  

There would still be a weekly gate, it just meets the gate more quickly in line with what the Raid time gate is.

1 minute ago, Gotejjeken.1267 said:

WvW is already braindead simple to get legendary armor...I rarely ever got the diamond box and had more than enough tickets to get the armor.  The 'hard' part of it was getting all the t6 mats, and that has zero to do with WvW.  

Simple, yeah, just takes forever and that is part of the problem.

1 minute ago, Gotejjeken.1267 said:

I really wonder how many people complaining here have legendary anything.  Mystic Tributes and Clovers are far bigger grind / gold sink than skirmish tickets ever will be, yet all people complain about are tickets, when as mentioned before they are literally the least gated thing when it comes to legendaries.  

I have a full set of Legenday Heavy WvW armor, Twilight, 2 Frostfangs, The Predator, 6 Legendary runes, 4 legendary sigils, Vision, Aurora, Ad Infinitum, and 2 Confluxes. Almost done with the 4th collection for HOPE, after which it becomes a Gold gate.

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On 9/15/2021 at 11:46 AM, Zikory.6871 said:

Imo the time needed is the trade for how easy it is to get. You don't have to play any other game mode, you don't need to be good at all, you don't need any achievements, you get everything you need in WvW, it only costs time. 

If the time is the problem, then they should add collections to WvW and drop the time to 10-15 weeks, make them like the Tournament achievements.

This seems fair for a Conflux or Warbringer.
https://wiki.guildwars2.com/wiki/World_vs._World_Season_1_(achievements)

I seem to be making tickets and memories faster than I do all the materials needed for the legendary armors, so I'm having to supplement my progress with PvE gold and material farming as WvW just doesn't make gold/mats that fast.  Not ideal, as I'd rather spend the time in WvW, but I also don't want to wait months for all the mats to fall into place just for one piece of armor.  Yes, you can make the argument that WvW has all you need and it just takes time, but if you also factor in the materials you need, those can take disproportionately longer to earn in WvW than the skirmish tickets.

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4 minutes ago, Sylvyn.4750 said:

I seem to be making tickets and memories faster than I do all the materials needed for the legendary armors, so I'm having to supplement my progress with PvE gold and material farming as WvW just doesn't make gold/mats that fast.  Not ideal, as I'd rather spend the time in WvW, but I also don't want to wait months for all the mats to fall into place just for one piece of armor.  Yes, you can make the argument that WvW has all you need and it just takes time, but if you also factor in the materials you need, those can take disproportionately longer to earn in WvW than the skirmish tickets.

Memory of battle are going for 50g a stack right now. Heavy loot bags go for ~7g a stack. Badge of Tribute go for ~25g a stack. You also get a lot of other crafting materials that you don't need for the WvW legendaries. It's not going to be PvE money but WvW players don't need to be as poor as they claim to be nowadays. 
 

34 minutes ago, Sylvyn.4750 said:

Yes, you can make the argument that WvW has all you need and it just takes time, but if you also factor in the materials you need, those can take disproportionately longer to earn

Your counter argument to it just taking time is if you factor in time? 

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11 minutes ago, Zikory.6871 said:

Memory of battle are going for 50g a stack right now. Heavy loot bags go for ~7g a stack. Badge of Tribute go for ~25g a stack. You also get a lot of other crafting materials that you don't need for the WvW legendaries. It's not going to be PvE money but WvW players don't need to be as poor as they claim to be nowadays. 
 

Your counter argument to it just taking time is if you factor in time? 

Tributes go to the guild for siege equipment...

My argument on time is that I have to do so in PvE, as WvW is not as economical.

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Just now, Sylvyn.4750 said:

Tributes go to the guild for siege equipment...

My argument on time is that I have to do so in PvE, as WvW is not as economical.

So you choose to PvE because its faster then WvW. So in theory if you had more time, you could just do it in WvW and not "have" to PvE? 

One could say, it just takes time? I don't think you understand what you are replying to. 

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1 hour ago, Gotejjeken.1267 said:

tr

Why though? If that's the case I want the Aurora and Vision Xunlai Ingot timegate grinds removed (at 18+ days each).  

 

WvW is already braindead simple to get legendary armor...I rarely ever got the diamond box and had more than enough tickets to get the armor.  The 'hard' part of it was getting all the t6 mats, and that has zero to do with WvW.  

 

I really wonder how many people complaining here have legendary anything.  Mystic Tributes and Clovers are far bigger grind / gold sink than skirmish tickets ever will be, yet all people complain about are tickets, when as mentioned before they are literally the least gated thing when it comes to legendaries.  

 

Braindead simple? You mean 800+ hours of grinding is a simple task? Most of us players had time to chase that goal and made 20+ levels per week because we play for 9 years, we had 3 wvw seasons where many of us played 6 hours+ per day and long weekends and there where people that karma-trained EotM and made hundreds of ranks.

That's stupid to say "wvw is braindead simple". A new player will almost never have the time to get there with the current system. GW2 won't exist anymore until most of them are there.

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