Jump to content
  • Sign Up

Imagine if Virtuoso got even a fraction of effort that bladesworn/vindicator/catalyst got.


Levetty.1279

Recommended Posts

4 minutes ago, Xaylin.1860 said:

It is. But it's simple and therefore has to be backed up with more. Unfortunately, Virtuoso traits are aweful, Utilities are pretty but irrelevant and - probably the worst part -- it lacks synergies with core Mesmer.

Virtuoso traits do not interact with anything but themselves. It has no synergy with core mesmer, and the grandmaster traits are terrible. 

  • Like 6
  • Thanks 1
  • Haha 1
Link to comment
Share on other sites

Being cloneless isn't a mechanic if they put blades back into it. Essentially it is just replacing resources to execute skills which works the same. 

Shatters being RANGED isn't even considered a mechanic, but let me give some examples of real mechanics.

For example:

CS for Chrono is an actual mechanic.

Mirage cloak is a mechanic cuz of how ambush works

Detargetting for Mirage is also a mechanic 

Edited by Salt Mode.3780
  • Like 1
  • Thanks 5
  • Haha 1
Link to comment
Share on other sites

Jesus, people... I'm not going to argue about semantics here. Imho, it alters the core mechanic in a meaningful way. To me, it doesn't have to be all new to be interesting. 

 

You don't have to like it and it might not be as flashy as a Lightsabre. It is still a sound concept. The implementation is the issue. 

  • Like 5
  • Thanks 1
  • Haha 2
  • Confused 2
Link to comment
Share on other sites

Its fine to disagree on a opinion but Blades and clones being a type of resource for other skills like shatter to use isn't an opinion its facts.

Fact that people can get fooled by this in thinking that "blades" is a new mechanic just shows that the dev's deceptive marketing worked.

Edited by Salt Mode.3780
  • Like 3
  • Haha 1
  • Confused 1
  • Sad 1
Link to comment
Share on other sites

14 minutes ago, Xaylin.1860 said:

Jesus, people... I'm not going to argue about semantics here. Imho, it alters the core mechanic in a meaningful way. To me, it doesn't have to be all new to be interesting. 

 

You don't have to like it and it might not be as flashy as a Lightsabre. It is still a sound concept. The implementation is the issue. 

"Alter" is just a false word. The word you are looking for is it worsens the mechanic. Can you tell me the advantage of blades over clones?

Edited by Nezekan.2671
  • Like 1
  • Haha 1
  • Confused 2
Link to comment
Share on other sites

23 minutes ago, Nezekan.2671 said:

"Alter" is just a false word. The word you are looking for is it worsens the mechanic. Can you tell me the advantage of blades over clones?

 

They dont disappear when the target dies. Which is a huge deal for 75% of all PvE Content. I actually like the theme and direction of full dmg spec but it pales in comparision to what the other specs get.

Edited by Gomes.5643
  • Like 8
  • Haha 2
Link to comment
Share on other sites

4 minutes ago, Gomes.5643 said:

 

They dont disappear when the target dies. Which is a huge deal for 75% of all PvE Content.

If you are talking about open world then I guess lol but its open world....

2 minutes ago, Nezekan.2671 said:

You mean primarily open world. Because in fractals and raids, it doesn't matter. Besides, clone shatters are Aoe, Bladesongs are single target.

Hey you might get corrected they "PIERCE" which is OBVIOUSLY a NEW mechanic.

Edited by Salt Mode.3780
  • Like 2
  • Haha 1
Link to comment
Share on other sites

3 minutes ago, Nezekan.2671 said:

You mean primarily open world. Because in fractals and raids, it doesn't matter. Besides, clone shatters are Aoe, Bladesongs are single target.

 

1 minute ago, Salt Mode.3780 said:

If you are talking about open world then I guess lol but its open world....

Hey you might get corrected they "PIERCE" which is OBVIOUSLY a NEW mechanic.

Its not even a huge deal in open world. Use clone generation of choice, shatter, mob is dead. Its the player's fault if they wasted time trying to build 3 clones up on a mob for no reason.

  • Like 3
  • Haha 1
  • Confused 1
Link to comment
Share on other sites

Yeah I don't understand this.

 

Power build want to immediately shatter, because shatter deals FAR MORE damage than clone auto attack. So it doesn't matter if clones disappear after target dies, because you want to shatter your clones asap.

 

Condi mesmers can use clones because they still apply conditions, despite very low auto attack damage. Staff and Axe ambushes deal aoe damage. You spawn clones on the highest health target and use ambush with infinite horizons to cleave targets and you shatter  as the clones are about to disappear. Besides, Axe 3 and the utility skill Illusionary Ambush allow you to change the target of clones.

Edited by Nezekan.2671
Link to comment
Share on other sites

Sorry if my sarcasm wasnt there, but that was my point exactly, Mesmer weapon skills generally do no damage as it is, bulk of your dmg comes from shatter in open world. Having IP is no different then Blades not disappearing and clone generation is never a problem compared to generating blades. There is a reason why they gave u a utilities that allow you to generate full stacks of blades....

  • Like 1
Link to comment
Share on other sites

Well I was talking more from a design point of view then pure gameplay/effectiveness. When you design a ressource based system which is suppose to have an payoff when you have collected said ressource it feels kinda off if you get stripped of it just because the mob dies. I didnt mean that that makes the mesmer unplayable just weirdly designed imo.

Edited by Gomes.5643
Link to comment
Share on other sites

I’ve tried to put my disdain on hold until the 9 spec beta. The virtuoso is fairly uninspired, count to 5 blades and dump. You don’t need to manage the clones, which makes it feel like the mechanic is simply removing the clone management portion.  Is less mechanics a new mechanic?

I do actually think that the core idea for Virtuoso is fine and with some attention and work (like clearing up all those non-synergized traits) it could be fun to play.

Right now though, Harbinger and Vindicator appear to have the most unique or interesting new mechanics. Mechanics that make the player think a bit more about what they are doing and how to use the profession. 

  • Like 2
  • Haha 2
Link to comment
Share on other sites

Without even mentioning obvious mechanical disparities between elite specs and the amount of new skills they get, I especially love how everyone got these neat movement skills (warrior's teleport kekw) and cool movesets, while mesmer (which is supposed to be thief-like class) is just there pretending to a be a stationary golem that just kinda stands and jacks off some purple stuff with its hand.

sadge

Edited by Kondor.2904
  • Like 1
  • Thanks 2
  • Haha 4
  • Confused 1
  • Sad 1
Link to comment
Share on other sites

you can't use "daggers" as damage sponges... illusions you can. illusions could be used as a defensive mechanic, which is no longer available in the virtuoso, granted, theoretically, the defensive mechanic of illusions was PvP. since it was so easy to not program NPCs to not be able to tell the difference between a clone and a player, even though it doesn't take too much too learn the difference in their behavior.

Edited by Forgotten Legend.9281
  • Haha 2
Link to comment
Share on other sites

44 minutes ago, Fueki.4753 said:

I think it's good that Virtuoso is such a simple design.

Not everything needs to be over-designed and have too many mechanics.

chess is a simple design, virtuoso is like turning chess into checkers, you might have fun for the first 2 games but its the chess you come back too.
I want chess not kittening checkers man

  • Like 2
  • Thanks 2
  • Confused 2
Link to comment
Share on other sites

The traits of the current 3 elite specs being beta'd, especially the Catalyst is much more inspired than Virtuoso's and Harbinger's for sure.

For some reason, Virtuoso and Harbinger have 1 line power and 1 line condi, which is incredibly boring. You already choose to go with condi or power based on your armor, why do the traits have to specifically be a straight line for power, and a straight line for condi?

  • Like 2
  • Haha 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...