Junkpile.7439 Posted December 6, 2021 Share Posted December 6, 2021 Players would defend more If every player in server lose let's say 10g when server lose t1 tower. That would motivate players defend more. 1 15 4 Link to comment Share on other sites More sharing options...
yourexcellency.1458 Posted December 6, 2021 Share Posted December 6, 2021 That would motivate me to never wvw. 11 3 Link to comment Share on other sites More sharing options...
Junkpile.7439 Posted December 6, 2021 Author Share Posted December 6, 2021 13 minutes ago, yourexcellency.1458 said: That would motivate me to never wvw. You would still lose it. All players in server. 2 1 1 Link to comment Share on other sites More sharing options...
yourexcellency.1458 Posted December 6, 2021 Share Posted December 6, 2021 Good thing what you're suggesting would never happen then because that is completely ridiculous. 9 3 1 Link to comment Share on other sites More sharing options...
TinkTinkPOOF.9201 Posted December 6, 2021 Share Posted December 6, 2021 4 minutes ago, Junkpile.7439 said: You would still lose it. All players in server. Population of the game would die, as new players would have no idea what is happening, get frustrated and leave. Established players would sink their liquid gold into mats for protection (think stocks and assets IRL) and would cause the trading market outside of the TP to explode but would disproportionately impact (negatively) the average player in a barter/trade market while bolstering the super rich who already hold most of their value in items/mats as those items would see increase in value as they replaced Gold as the main currency. Pretty sure you are trolling, but then again, I have seen some really bad ideas seriously pushed on here before. 6 2 Link to comment Share on other sites More sharing options...
Clownmug.8357 Posted December 6, 2021 Share Posted December 6, 2021 Never going to happen. Closest you'll get is if they brought back paying for upgrades, then you can enjoy the sight of your investment and hours of work undone in minutes by a random zerg. 1 Link to comment Share on other sites More sharing options...
Xenesis.6389 Posted December 6, 2021 Share Posted December 6, 2021 🙄 Link to comment Share on other sites More sharing options...
BunjiKugashira.9754 Posted December 6, 2021 Share Posted December 6, 2021 42 minutes ago, TinkTinkPOOF.9201 said: Population of the game would die, as new players would have no idea what is happening, get frustrated and leave. Established players would sink their liquid gold into mats for protection (think stocks and assets IRL) and would cause the trading market outside of the TP to explode but would disproportionately impact (negatively) the average player in a barter/trade market while bolstering the super rich who already hold most of their value in items/mats as those items would see increase in value as they replaced Gold as the main currency. Pretty sure you are trolling, but then again, I have seen some really bad ideas seriously pushed on here before. Actually I think people would stop taking towers. Can't loose something you don't have. At least I would join a server where everyone alleges to never take a WvW objective as long as this rule exists. Link to comment Share on other sites More sharing options...
Faccina.5091 Posted December 6, 2021 Share Posted December 6, 2021 Don't do drugs kids or your brain go brrr 🤣 4 2 2 Link to comment Share on other sites More sharing options...
Avengedeath.4671 Posted December 7, 2021 Share Posted December 7, 2021 I want 20 gold for keeping a tier 1 tower, 30 gold for t2, 40 gold for t3! We can all be rich rich rich! Christmas presents for everyone! 😁 1 2 Link to comment Share on other sites More sharing options...
Danikat.8537 Posted December 7, 2021 Share Posted December 7, 2021 19 hours ago, TinkTinkPOOF.9201 said: Population of the game would die, as new players would have no idea what is happening, get frustrated and leave. Established players would sink their liquid gold into mats for protection (think stocks and assets IRL) and would cause the trading market outside of the TP to explode but would disproportionately impact (negatively) the average player in a barter/trade market while bolstering the super rich who already hold most of their value in items/mats as those items would see increase in value as they replaced Gold as the main currency. Pretty sure you are trolling, but then again, I have seen some really bad ideas seriously pushed on here before. I was just thinking this wouldn't affect me much because I never have much gold to begin with. Right now 2 10g penalties would wipe me out. But the more important point is that Anet would never do it. Realistically I think the closest they would get is a small penalty for the people who claimed or defended an objective when it's lost, ideally balanced out by an equal amount being awarded to the winners so successfully claiming or defending objectives can be profitable. (Same reward for both claiming and defending, otherwise it's just encouraging flipping.) Link to comment Share on other sites More sharing options...
phokus.8934 Posted December 7, 2021 Share Posted December 7, 2021 I want 10g for every bad idea posted on these forums. That'd get people to think twice before posting 5 3 3 1 Link to comment Share on other sites More sharing options...
Beetle.6590 Posted December 7, 2021 Share Posted December 7, 2021 players would be motivated to not play this gamse ever again, you mean. Link to comment Share on other sites More sharing options...
Dagger.2035 Posted December 7, 2021 Share Posted December 7, 2021 Actually, the op may be on to something here: Using knockbacks on camp lords -10g Cutting off allies with ill-timed wall repair -10g Fully downed players asking for res -10g Holding on to your queue spot with auto run -10g Trolling tactivators -10g Attempting to cap your own sentry ring -10g Commander kills zerg with fall damage -10g Being overly critical of callouts -10g Putting down fields during stealth blasts -10g Typing any combination of AWSD in chat -10g 1 5 1 Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted December 7, 2021 Share Posted December 7, 2021 55 minutes ago, Dagger.2035 said: Actually, the op may be on to something here: Using knockbacks on camp lords -10g Cutting off allies with ill-timed wall repair -10g Fully downed players asking for res -10g Holding on to your queue spot with auto run -10g Trolling tactivators -10g Attempting to cap your own sentry ring -10g Commander kills zerg with fall damage -10g Being overly critical of callouts -10g Putting down fields during stealth blasts -10g Typing any combination of AWSD in chat -10g I want it entered into a pool that is distributed out. Link to comment Share on other sites More sharing options...
Xenesis.6389 Posted December 7, 2021 Share Posted December 7, 2021 1 hour ago, Dagger.2035 said: Actually, the op may be on to something here: Using knockbacks on camp lords -10g Cutting off allies with ill-timed wall repair -10g Fully downed players asking for res -10g Holding on to your queue spot with auto run -10g Trolling tactivators -10g Attempting to cap your own sentry ring -10g Commander kills zerg with fall damage -10g Being overly critical of callouts -10g Putting down fields during stealth blasts -10g Typing any combination of AWSD in chat -10g You forgot the best ones. Being in a Guild -10g per day Being in an Alliance - 10g per day Being in a squad - 10g per hour I think we'd solve the blobbing k-train problem. 1 Link to comment Share on other sites More sharing options...
MedievalThings.5417 Posted December 7, 2021 Share Posted December 7, 2021 (edited) 23 hours ago, Junkpile.7439 said: Players would defend more If every player in server lose let's say 10g when server lose t1 tower. That would motivate players defend more. The problem isn't that no one defends, which is mostly true. Part of the problem is Anet doesn't want people defending. They enjoy being in a zerg where 40+ players are easily capping everything they go to and winning every fight with minimal to zero effort. They continue to nerf everything that might benefit defenders and empowering the blobs at every turn. The problem is that the easiest way to earn money and ranks in wvw is to stack and fight doors and outnumbered servers. And, every guild/server/player does the same thing when fights are over...brag about how much loot they got. The only way they are ever going to motivate players to do anything but ktrain, is to remove drops from players. The motivation to win was supposed to be pride. "You" won the fight. "You" took the keep they were trying to defend. Realm pride. WvW is just a copy of the RvR from Dark Age of Camelot after all. But, all that was lost when server transfers became a thing and players decided it was easier to get money and ranks by pressing 1 in the biggest stack they could get. So much so, that a lot of guilds transfer the instant another large guild shows up in their alotted play time. Because guilds don't last if they are constantly being farmed by everyone else. So, they avoid each other, map hop, and transfer so they don't have to do too much fighting face to face. Anet is going to have to figure out how to tie wvw rewards to the reward tracks, so that playing (time) is it's own reward and players won't feel like their time could have been better spent standing in an enemy keep with 50 players farming 10 defenders until the defenders give up cause boon stacking and down state favor numbers. Even if it means adding gold to the reward tracks themselves. Edited December 7, 2021 by Ubi.4136 1 Link to comment Share on other sites More sharing options...
ArchonWing.9480 Posted December 7, 2021 Share Posted December 7, 2021 (edited) I suggest OP pays for each objective that is lost, regardless of where or why. Also you should be able to kill teammates that use knockbacks on camp lords. Edited December 7, 2021 by ArchonWing.9480 2 1 Link to comment Share on other sites More sharing options...
GalenWolffit.3842 Posted December 7, 2021 Share Posted December 7, 2021 So you're saying you want to try to force people to play WvW, even if they have no interest... you may as well suggest penalizing people 10g every time a major world boss event fails, even people who exclusively play WvW or PvP. Not gonna happen, keep fantasizing. Link to comment Share on other sites More sharing options...
Leo.3428 Posted December 7, 2021 Share Posted December 7, 2021 4 hours ago, ArchonWing.9480 said: Also you should be able to kill teammates that use knockbacks on camp lords. Aside from this one particular use, friendly fire would solve so many interconnected problems (and create a few new ones because of ingrained habits). We won't have it, I know. Back to the topic: When running out of gold, do the players press F for an hour to wash the dishes in the kitchens of the castle or something? 1 Link to comment Share on other sites More sharing options...
Kovu.7560 Posted December 8, 2021 Share Posted December 8, 2021 Good thing I have an offshore tax haven account on Blackgate. ~ Kovu 2 Link to comment Share on other sites More sharing options...
SweetPotato.7456 Posted December 8, 2021 Share Posted December 8, 2021 At the end of the match up, Please remember to give all the gold collected to me, thank you. Link to comment Share on other sites More sharing options...
HazyDaisy.4107 Posted December 8, 2021 Share Posted December 8, 2021 That sounds suspiciously like a reward, we determined during the pip discussions, wvw is not about rewards. So, how's about everyone just keep their 10g and continue to marvel at the paper and them 😉 fights Link to comment Share on other sites More sharing options...
MPK.5417 Posted December 8, 2021 Share Posted December 8, 2021 On 12/6/2021 at 4:36 PM, Junkpile.7439 said: Players would defend more If every player in server lose let's say 10g when server lose t1 tower. That would motivate players defend more. 10 gold is nothing. Let's take 500g and we're ready to party. Link to comment Share on other sites More sharing options...
Bristingr.5034 Posted December 9, 2021 Share Posted December 9, 2021 On 12/6/2021 at 8:11 AM, TinkTinkPOOF.9201 said: Population of the game would die, as new players would have no idea what is happening, get frustrated and leave. Established players would sink their liquid gold into mats for protection (think stocks and assets IRL) and would cause the trading market outside of the TP to explode but would disproportionately impact (negatively) the average player in a barter/trade market while bolstering the super rich who already hold most of their value in items/mats as those items would see increase in value as they replaced Gold as the main currency. Pretty sure you are trolling, but then again, I have seen some really bad ideas seriously pushed on here before. Nah, it wouldn't even make it to the bartering system. As there's no way to safely trade items without using the marketplace, which requires gold, the game's economy would just collapse and the playerbase would die within a month (tops). Link to comment Share on other sites More sharing options...
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