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Dragon's End Meta = I'm Done


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1 hour ago, Xerxez.7361 said:

Just rinse and repeat and eventually 60% of the players will get there. When it's open world you have a high chance that players are playing on 800+ ping and will never be able to see or dodge the mechanics.

Did you (or others posting here) even read the original post on this thread before you started lecturing everyone? 

This is not just about it being too hard for open world groups.  It's also about the complete lack of rewards for failure, and the toxicity that the meta has brought out in people (strict raid requirements, required buffs/classes, calling people out for not leaving the map). 

The level of challenge of the meta, good or bad, is completely overwhelmed by the collateral damage.

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1 minute ago, ChronoPinoyX.7923 said:

The fact that many genuine Raiders, Strikers and Fractal runners like myself have voiced our opinion on how badly designed this is

True, my guild have many raiders that they thenselfs said that the encounter is way to overtuned for open world event...that being said, Anet will  nerf eventually, my take is that they done this on purpose, kind like "forcing" people to play for longer to beat the game, creating a artificial longevity of the kind.

Edited by Felipe.1807
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3 hours ago, Peterson.5172 said:

from what i can tell, his groups fail the pre events (collect shards for crystal), so i dont think the zipline spawns, and i suspect he might not have skyscale tbh...

I just checked, and at least the zipline northwest of the temple is available even at low readiness.

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"Second, in the March 15 update, we’ll be providing players with an alternate path for acquiring the Siege Turtle Egg, which unlocks the collection required for the Siege Turtle mount. We’ll be adding a new vendor to the Jade Sea map that will sell the Siege Turtle Egg at the cost of 200 Writs of the Jade Sea. The Siege Turtle Egg will continue to be awarded to players that successfully complete the “Battle for Jade Sea” meta event, so players will have the choice to unlock the collection via a challenging meta encounter or through time investment."

Im a filthy dirty casual, an this makes me sick. I spent 15 to 20 hrs on that map, learning the fight doing events and finally EARNED my turtle last night.
I play a necro power reaper, a "low Intensity" build because in 57, reflexes aint what they used to be. For this meta, i dropped some minions and took some well and stuff to help and do more then just bring dps. If i was able to do it, anyone can. This doesnt mean the meta is fine, it needs some tuning , but its doable.


So have your turtle from a vendor all you want, i dont mind. Mine was earned.

Edited by Katastroff.1045
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1 hour ago, Felipe.1807 said:

True, my guild have many raiders that they thenselfs said that the encounter is way to overtuned for open world event...that being said, Anet will  nerf eventually, my take is that they done this on purpose, kind like "forcing" people to play for longer to beat the game, creating a artificial longevity of the kind.

I highly doubt that's the case, but I don't work for ANet so what do I know lel

All I can say is that this Meta was definitely not tested as a proper Open World Meta. I highly doubt they had 50 QA Testers playing this specific Meta with a maximum of Exotic Equipment and an Open World build multiple times to see how it worked and how balanced it is. Feels more a couple QA testers whipped out a GM Weapon of some sort to do big damage to it just to see if the mechanics work during certain HP thresholds

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1 hour ago, Katastroff.1045 said:

"Second, in the March 15 update, we’ll be providing players with an alternate path for acquiring the Siege Turtle Egg, which unlocks the collection required for the Siege Turtle mount. We’ll be adding a new vendor to the Jade Sea map that will sell the Siege Turtle Egg at the cost of 200 Writs of the Jade Sea. The Siege Turtle Egg will continue to be awarded to players that successfully complete the “Battle for Jade Sea” meta event, so players will have the choice to unlock the collection via a challenging meta encounter or through time investment."

Im a filthy dirty casual, an this makes me sick. I spent 15 to 20 hrs on that map, learning the fight doing events and finally EARNED my turtle last night.
I play a necro power reaper, a "low Intensity" build because in 57, reflexes aint what they used to be. For this meta, i dropped some minions and took some well and stuff to help and do more then just bring dps. If i was able to do it, anyone can. This doesnt mean the meta is fine, it needs some tuning , but its doable.


So have your turtle from a vendor all you want, i dont mind. Mine was earned.

I think anyone who has failed this meta 10-40 times now has also earned it. 

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11 minutes ago, Katastroff.1045 said:

Nope, otherwise that would mean i deserve a full set of leggy armor coz i deserve it, but i dont want to fully commit to making it.
 

 

This is the kind of elitist toxicity this meta has bred. And all of that just because he was lucky enough to get into a squad with enough people who know what they were doing.

 

Everyone who pulled their weight basically earned the turtle.

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Just now, Imba.9451 said:

This is the kind of elitist toxicity this meta has bred. And all of that just because he was lucky enough to get into a squad with enough people who know what they were doing.

 

Everyone who pulled their weight basically earned the turtle.

Why cant i loot all the chests in AB if the meta fails? Why cant i loot behind the wall if the Chak Garant is not killed in time? Why cant i get those chest in Drizzlewood if the meta fails?

I pulled my weight, learned the fight, found an organized group. We failed on my  first attempt but succeeded the second time, and im not counting the times i just got in a pug to learn the mecanics. Its not elitist toxicity, its doing what needs to be done to succeed.

 

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2 minutes ago, Katastroff.1045 said:

Why cant i loot all the chests in AB if the meta fails? Why cant i loot behind the wall if the Chak Garant is not killed in time? Why cant i get those chest in Drizzlewood if the meta fails?

I pulled my weight, learned the fight, found an organized group. We failed on my  first attempt but succeeded the second time, and im not counting the times i just got in a pug to learn the mecanics. Its not elitist toxicity, its doing what needs to be done to succeed.

 

Cool. So everyone who was just lucky to get carried, while doing 2k dps also earned it?

Your logic is beyond flawed. And bragging about this is the cherry on top of the cake. You contribute NOTHING with this behavior, except to look back in a few years and feel the cringe of your life.

Edited by Imba.9451
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9 minutes ago, Katastroff.1045 said:

 Its not elitist toxicity, its doing what needs to be done to succeed.

 

But that completely ignores that fact that MANY of the elements required to succeed are COMPLETELY out of the individual's control!

49 other people and random fight elements. You had all the stars align for you? Then good for you.

Others have not been so lucky.

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22 hours ago, Cameryn.5310 said:

I've been playing since before HoT came out and I've loved this game, I have one of every class at max level, I got all of them through PoF and enjoyed the bounty trains and open world stuff, love world bosses. I tuned into every live stream from Guild Chat, I was there watching Rubi host the devs and designers.  I was watching when Connor killed the cat (noooo!!!!)  I'm your target demographic, someone who plays a lot and buys a LOT of stuff from your shop.

But I have now reached my limit... the DE meta has completely broken my spirit.

I just spent almost two hours on an organized map, with three different squads doing all three lanes, got everything tied up and reached the platform... did everything we could including lots of CC... and failed.  Again. 

Another DE meta failure.  Another waste of my time.  Another event with nothing to show for it.  Another failed chance at getting the start of my turtle mount.  Fail.  Over and over again.

I'm sure there will be people here who tell me to "get gud".  I'm sure there will be toxic players coming here to say it's not hard and they've beaten it 8,437 times.  But that's not my experience.  That's not my guildies' experience.  That's not the experience of the people on the map who were literally just saying that the past two patches have FAILED to address it.

ArenaNet, the Dragon's End meta is not working.  All you have to do is play the game in that zone to find out why.  Maps have become battlegrounds between groups trying to organize meta chains and failing to get all their people in because the maps are full, and large swathes of players who don't want to do the meta and refuse to leave the maps because they have every right to play there, which of course they have every right to do... but that makes it even worse.  So people are now being blamed for not being elite players, meta groups are kicking people because they don't bring "alac or quick," and toxicity is VASTLY on the rise because of this conflict... and it seems nobody at ArenaNet is listening.  There's always toxicity in games, but I've never seen it this bad in GW2.  You created what should have been a fun event but is completely undermined by the fact that most of your players aren't raiders, then you put it into the open world and didn't plan ahead for the map issues and toxic behavior, and it's become such a waste of energy that all the people with their turtles will probably give it up in a few weeks.

Please... Rubi, somebody, tell your developers you're crushing the spirits of your players, the longer this goes on.  Stop listening solely to the people who are coming here saying it's easy and they've beaten it with five minutes to spare or whatever it is they tell themselves at night to keep warm.  Much of the rest of your player base is fed up, and it's only been two weeks since launch.  I'm so crushed by this that I don't even want to play anymore.

P.S. I just saw Josh's official posts tonight.  They kind of prove to me that ArenaNet seems to be well aware of the issues and doesn't care, because this isn't just about the siege turtle egg, and it isn't about being a "challenge".  Tequatl isn't 90-120 minutes of time investment; the Octovine isn't failed by a few people not CCing or having the right alacrity or quickness buffs or not grabbing the CC from the United Legions table; and other open world content never demands that we all have 10% completion and maxxed out buffs.  Please stop learning the wrong lessons from our feedback.

i suggested this in game to others , that DE map should have 2 versions , Meta focus and Generic(exploration , gathering , fishing and so forth). guess it wont be easy but would be a start in weeding out people not participating in DE meta. but yeah this meta was poorly planned , and to have the turtle locked behind winning it made it worse....

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1 hour ago, Imba.9451 said:

Cool. So everyone who was just lucky to get carried, while doing 2k dps also earned it?

Your logic is beyond flawed. And bragging about this is the cherry on top of the cake. You contribute NOTHING with this behavior, except to look back in a few years and feel the cringe of your life.

The game needs personal contribution rewards on top of meta completion rewards. Personal contribution rewards are still given put upon event completion (either fail or succees) personal contribution can be varied per event but damage dealt, cc done, boons provided, mechanics failed, etc can be added up to give players an overall score. Players could then earn a siege turtle "shard" upon getting s tier personal contribution if the meta fails. Turn in 5 shards for an egg. Punish bads for being bad, and make good players not feel tied down by 49 other bad players they have no control over.

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I've done the meta 3 times (2 of which I lead personally), and each time the groups made it to about the 20% split stage.

 

After watching LittleTeapot's guide, I realize the meta is perhaps a little too hardcore for someone like me to be leading. Voice comms, raid comps, squad min/maxing... are these really things I need to worry about on a 50 man open instance where if x change characters to fit a sub-squad, y takes their place with yet another random open world virtuoso trash? This sounds like a logistical nightmare only a guild could sort through.

Edited by Westenev.5289
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3 hours ago, Katastroff.1045 said:

So have your turtle from a vendor all you want, i dont mind. Mine was earned.

I'm the original poster and I never once said I wanted a different way to get the turtle mount.

I want the friggin meta FIXED.  I want it to be rewarding and not create such a toxicity in the player base... toxicity certainly on display right here, in your message.  You're the reason I want it fixed.  Enjoy that.

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42 minutes ago, Cameryn.5310 said:

I'm the original poster and I never once said I wanted a different way to get the turtle mount.

I want the friggin meta FIXED.  I want it to be rewarding and not create such a toxicity in the player base... toxicity certainly on display right here, in your message.  You're the reason I want it fixed.  Enjoy that.

Don't worry about petty people like that. They will get their due sometime in the future with the attitude they have. But yeah, the meta is slowly getting fixed for people like you that want to do it along with people like me who are just happy to buy it from the vendor. So it looks like things are finally turning around albeit slowly. 🙂

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3 hours ago, Katastroff.1045 said:

Why cant i loot all the chests in AB if the meta fails? Why cant i loot behind the wall if the Chak Garant is not killed in time? Why cant i get those chest in Drizzlewood if the meta fails?

I pulled my weight, learned the fight, found an organized group. We failed on my  first attempt but succeeded the second time, and im not counting the times i just got in a pug to learn the mecanics. Its not elitist toxicity, its doing what needs to be done to succeed.

 

And how many times have you repeated it for the sheer enjoyment of the meta after beating it?

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4 hours ago, Katastroff.1045 said:

Why cant i loot all the chests in AB if the meta fails? Why cant i loot behind the wall if the Chak Garant is not killed in time? Why cant i get those chest in Drizzlewood if the meta fails?

In AB you do get to loot 8 or 10 chests even if it fails. In TD, you don't get the chests behind the wall nicely bundled but you do get the entire rest of the map. In Drizzlewood, you get chests for each successful checkpoint and directly dropped loot as well as commendations that go toward materials and mystic clovers.

In DE you get whatever rewards from events you do during the preparation phase and mob drops. If it fails, you don't even get a consolation prize of writs and some greens. HoT metas reward successful runs while also rewarding attempts via the spawning of chests during the event chains. More chains done = more loot for everyone. The only way you get no reward is if you join a new overflow map while the meta is about to start/has already started.

You can join DE in the preparation phase, do the events and escorts, fight the boss and get barely anything.

All-or-nothing is a terrible design choice for something such as this and, as is happening now, only serves to drive people away once they get what they want or because they don't see the point of trying anymore. Just look at Serpent's Ire and Marionette 2.0 for what happens when time and effort (regardless of success) aren't rewarded in a game where people can go do other things and get compensated for what they put it.

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On 3/9/2022 at 11:04 PM, Cameryn.5310 said:

I've been playing since before HoT came out and I've loved this game, I have one of every class at max level, I got all of them through PoF and enjoyed the bounty trains and open world stuff, love world bosses. I tuned into every live stream from Guild Chat, I was there watching Rubi host the devs and designers.  I was watching when Connor killed the cat (noooo!!!!)  I'm your target demographic, someone who plays a lot and buys a LOT of stuff from your shop.

But I have now reached my limit... the DE meta has completely broken my spirit.

I just spent almost two hours on an organized map, with three different squads doing all three lanes, got everything tied up and reached the platform... did everything we could including lots of CC... and failed.  Again. 

Another DE meta failure.  Another waste of my time.  Another event with nothing to show for it.  Another failed chance at getting the start of my turtle mount.  Fail.  Over and over again.

I'm sure there will be people here who tell me to "get gud".  I'm sure there will be toxic players coming here to say it's not hard and they've beaten it 8,437 times.  But that's not my experience.  That's not my guildies' experience.  That's not the experience of the people on the map who were literally just saying that the past two patches have FAILED to address it.

ArenaNet, the Dragon's End meta is not working.  All you have to do is play the game in that zone to find out why.  Maps have become battlegrounds between groups trying to organize meta chains and failing to get all their people in because the maps are full, and large swathes of players who don't want to do the meta and refuse to leave the maps because they have every right to play there, which of course they have every right to do... but that makes it even worse.  So people are now being blamed for not being elite players, meta groups are kicking people because they don't bring "alac or quick," and toxicity is VASTLY on the rise because of this conflict... and it seems nobody at ArenaNet is listening.  There's always toxicity in games, but I've never seen it this bad in GW2.  You created what should have been a fun event but is completely undermined by the fact that most of your players aren't raiders, then you put it into the open world and didn't plan ahead for the map issues and toxic behavior, and it's become such a waste of energy that all the people with their turtles will probably give it up in a few weeks.

Please... Rubi, somebody, tell your developers you're crushing the spirits of your players, the longer this goes on.  Stop listening solely to the people who are coming here saying it's easy and they've beaten it with five minutes to spare or whatever it is they tell themselves at night to keep warm.  Much of the rest of your player base is fed up, and it's only been two weeks since launch.  I'm so crushed by this that I don't even want to play anymore.

 

 

I couldn't have said this better.  It isn't the turtle mount that bothers me so much, its just the lack of any respect for the casual player.  I have been playing a little over eight years now.  I have been through all the metas and I really do enjoy most of them.  This meta is actually fun, but in the end I know I will lose.  Whats the point to that?  I have MAYBE one chance in ten.  I feel like Anet has really just crushed people who played this game for years as a hobby.  I'm not a bad player, but I'm no super raider and quite frankly I don't want to be. 

 

It appears here that they are catering to five percent of the player base whom I avoid like the plague.  I really don't need the toxicity of it.  Did that when I was younger and I'm over it.  Like you, I just don't feel like I want to play anymore.

 

I have only failed in possibly eight groups so far.  That is seven groups too many.  I would like to never see that map again and its only two weeks old. 

 

I'm not crying or ranting about this (although elitists will say I am) but I just feel somehow betrayed.  I always loved the stories, the map completion, wvw... almost everything.  Somehow this just feels like a boot to the gut of this old average player, who spent a lot of time and money on the game.  For the first time in eight years I'm debating about logging in again.

 

 

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On 3/9/2022 at 11:04 PM, Cameryn.5310 said:

I've been playing since before HoT came out and I've loved this game, I have one of every class at max level, I got all of them through PoF and enjoyed the bounty trains and open world stuff, love world bosses. I tuned into every live stream from Guild Chat, I was there watching Rubi host the devs and designers.  I was watching when Connor killed the cat (noooo!!!!)  I'm your target demographic, someone who plays a lot and buys a LOT of stuff from your shop.

But I have now reached my limit... the DE meta has completely broken my spirit.

I just spent almost two hours on an organized map, with three different squads doing all three lanes, got everything tied up and reached the platform... did everything we could including lots of CC... and failed.  Again. 

Another DE meta failure.  Another waste of my time.  Another event with nothing to show for it.  Another failed chance at getting the start of my turtle mount.  Fail.  Over and over again.

I'm sure there will be people here who tell me to "get gud".  I'm sure there will be toxic players coming here to say it's not hard and they've beaten it 8,437 times.  But that's not my experience.  That's not my guildies' experience.  That's not the experience of the people on the map who were literally just saying that the past two patches have FAILED to address it.

ArenaNet, the Dragon's End meta is not working.  All you have to do is play the game in that zone to find out why.  Maps have become battlegrounds between groups trying to organize meta chains and failing to get all their people in because the maps are full, and large swathes of players who don't want to do the meta and refuse to leave the maps because they have every right to play there, which of course they have every right to do... but that makes it even worse.  So people are now being blamed for not being elite players, meta groups are kicking people because they don't bring "alac or quick," and toxicity is VASTLY on the rise because of this conflict... and it seems nobody at ArenaNet is listening.  There's always toxicity in games, but I've never seen it this bad in GW2.  You created what should have been a fun event but is completely undermined by the fact that most of your players aren't raiders, then you put it into the open world and didn't plan ahead for the map issues and toxic behavior, and it's become such a waste of energy that all the people with their turtles will probably give it up in a few weeks.

Please... Rubi, somebody, tell your developers you're crushing the spirits of your players, the longer this goes on.  Stop listening solely to the people who are coming here saying it's easy and they've beaten it with five minutes to spare or whatever it is they tell themselves at night to keep warm.  Much of the rest of your player base is fed up, and it's only been two weeks since launch.  I'm so crushed by this that I don't even want to play anymore.

 

 

I couldn't have said this better.  It isn't the turtle mount that bothers me so much, its just the lack of any respect for the casual player.  I have been playing a little over eight years now.  I have been through all the metas and I really do enjoy most of them.  This meta is actually fun, but in the end I know I will lose.  Whats the point to that?  I have MAYBE one chance in ten.  I feel like Anet has really just crushed people who played this game for years as a hobby.  I'm not a bad player, but I'm no super raider and quite frankly I don't want to be. 

 

It appears here that they are catering to five percent of the player base whom I avoid like the plague.  I really don't need the toxicity of it.  Did that when I was younger and I'm over it.  Like you, I just don't feel like I want to play anymore.

 

I have only failed in possibly eight groups so far.  That is seven groups too many.  I would like to never see that map again and its only two weeks old. 

 

I'm not crying or ranting about this (although elitists will say I am) but I just feel somehow betrayed.  I always loved the stories, the map completion, wvw... almost everything.  Somehow this just feels like a boot to the gut of this old average player, who spent a lot of time and money on the game.  For the first time in eight years I'm debating about logging in again.

 

 

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On 3/9/2022 at 11:04 PM, Cameryn.5310 said:

I've been playing since before HoT came out and I've loved this game, I have one of every class at max level, I got all of them through PoF and enjoyed the bounty trains and open world stuff, love world bosses. I tuned into every live stream from Guild Chat, I was there watching Rubi host the devs and designers.  I was watching when Connor killed the cat (noooo!!!!)  I'm your target demographic, someone who plays a lot and buys a LOT of stuff from your shop.

But I have now reached my limit... the DE meta has completely broken my spirit.

I just spent almost two hours on an organized map, with three different squads doing all three lanes, got everything tied up and reached the platform... did everything we could including lots of CC... and failed.  Again. 

Another DE meta failure.  Another waste of my time.  Another event with nothing to show for it.  Another failed chance at getting the start of my turtle mount.  Fail.  Over and over again.

I'm sure there will be people here who tell me to "get gud".  I'm sure there will be toxic players coming here to say it's not hard and they've beaten it 8,437 times.  But that's not my experience.  That's not my guildies' experience.  That's not the experience of the people on the map who were literally just saying that the past two patches have FAILED to address it.

ArenaNet, the Dragon's End meta is not working.  All you have to do is play the game in that zone to find out why.  Maps have become battlegrounds between groups trying to organize meta chains and failing to get all their people in because the maps are full, and large swathes of players who don't want to do the meta and refuse to leave the maps because they have every right to play there, which of course they have every right to do... but that makes it even worse.  So people are now being blamed for not being elite players, meta groups are kicking people because they don't bring "alac or quick," and toxicity is VASTLY on the rise because of this conflict... and it seems nobody at ArenaNet is listening.  There's always toxicity in games, but I've never seen it this bad in GW2.  You created what should have been a fun event but is completely undermined by the fact that most of your players aren't raiders, then you put it into the open world and didn't plan ahead for the map issues and toxic behavior, and it's become such a waste of energy that all the people with their turtles will probably give it up in a few weeks.

Please... Rubi, somebody, tell your developers you're crushing the spirits of your players, the longer this goes on.  Stop listening solely to the people who are coming here saying it's easy and they've beaten it with five minutes to spare or whatever it is they tell themselves at night to keep warm.  Much of the rest of your player base is fed up, and it's only been two weeks since launch.  I'm so crushed by this that I don't even want to play anymore.

 

 

I couldn't have said this better.  It isn't the turtle mount that bothers me so much, its just the lack of any respect for the casual player.  I have been playing a little over eight years now.  I have been through all the metas and I really do enjoy most of them.  This meta is actually fun, but in the end I know I will lose.  Whats the point to that?  I have MAYBE one chance in ten.  I feel like Anet has really just crushed people who played this game for years as a hobby.  I'm not a bad player, but I'm no super raider and quite frankly I don't want to be. 

 

It appears here that they are catering to five percent of the player base whom I avoid like the plague.  I really don't need the toxicity of it.  Did that when I was younger and I'm over it.  Like you, I just don't feel like I want to play anymore.

 

I have only failed in possibly eight groups so far.  That is seven groups too many.  I would like to never see that map again and its only two weeks old. 

 

I'm not crying or ranting about this (although elitists will say I am) but I just feel somehow betrayed.  I always loved the stories, the map completion, wvw... almost everything.  Somehow this just feels like a boot to the gut of this old average player, who spent a lot of time and money on the game.  For the first time in eight years I'm debating about logging in again.

 

 

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On 3/9/2022 at 11:04 PM, Cameryn.5310 said:

I've been playing since before HoT came out and I've loved this game, I have one of every class at max level, I got all of them through PoF and enjoyed the bounty trains and open world stuff, love world bosses. I tuned into every live stream from Guild Chat, I was there watching Rubi host the devs and designers.  I was watching when Connor killed the cat (noooo!!!!)  I'm your target demographic, someone who plays a lot and buys a LOT of stuff from your shop.

But I have now reached my limit... the DE meta has completely broken my spirit.

I just spent almost two hours on an organized map, with three different squads doing all three lanes, got everything tied up and reached the platform... did everything we could including lots of CC... and failed.  Again. 

Another DE meta failure.  Another waste of my time.  Another event with nothing to show for it.  Another failed chance at getting the start of my turtle mount.  Fail.  Over and over again.

I'm sure there will be people here who tell me to "get gud".  I'm sure there will be toxic players coming here to say it's not hard and they've beaten it 8,437 times.  But that's not my experience.  That's not my guildies' experience.  That's not the experience of the people on the map who were literally just saying that the past two patches have FAILED to address it.

ArenaNet, the Dragon's End meta is not working.  All you have to do is play the game in that zone to find out why.  Maps have become battlegrounds between groups trying to organize meta chains and failing to get all their people in because the maps are full, and large swathes of players who don't want to do the meta and refuse to leave the maps because they have every right to play there, which of course they have every right to do... but that makes it even worse.  So people are now being blamed for not being elite players, meta groups are kicking people because they don't bring "alac or quick," and toxicity is VASTLY on the rise because of this conflict... and it seems nobody at ArenaNet is listening.  There's always toxicity in games, but I've never seen it this bad in GW2.  You created what should have been a fun event but is completely undermined by the fact that most of your players aren't raiders, then you put it into the open world and didn't plan ahead for the map issues and toxic behavior, and it's become such a waste of energy that all the people with their turtles will probably give it up in a few weeks.

Please... Rubi, somebody, tell your developers you're crushing the spirits of your players, the longer this goes on.  Stop listening solely to the people who are coming here saying it's easy and they've beaten it with five minutes to spare or whatever it is they tell themselves at night to keep warm.  Much of the rest of your player base is fed up, and it's only been two weeks since launch.  I'm so crushed by this that I don't even want to play anymore.

 

 

I couldn't have said this better.  It isn't the turtle mount that bothers me so much, its just the lack of any respect for the casual player.  I have been playing a little over eight years now.  I have been through all the metas and I really do enjoy most of them.  This meta is actually fun, but in the end I know I will lose.  Whats the point to that?  I have MAYBE one chance in ten.  I feel like Anet has really just crushed people who played this game for years as a hobby.  I'm not a bad player, but I'm no super raider and quite frankly I don't want to be. 

 

It appears here that they are catering to five percent of the player base whom I avoid like the plague.  I really don't need the toxicity of it.  Did that when I was younger and I'm over it.  Like you, I just don't feel like I want to play anymore.

 

I have only failed in possibly eight groups so far.  That is seven groups too many.  I would like to never see that map again and its only two weeks old. 

 

I'm not crying or ranting about this (although elitists will say I am) but I just feel somehow betrayed.  I always loved the stories, the map completion, wvw... almost everything.  Somehow this just feels like a boot to the gut of this old average player, who spent a lot of time and money on the game.  For the first time in eight years I'm debating about logging in again.

 

 

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5 hours ago, Westenev.5289 said:

After watching LittleTeapot's guide, I realize the meta is perhaps a little too hardcore for someone like me to be leading. Voice comms, raid comps, squad min/maxing... are these really things I need to worry about on a 50 man open instance where if x change characters to fit a sub-squad, y takes their place with yet another random open world virtuoso trash? This sounds like a logistical nightmare only a guild could sort through.

If it's the same vid I saw you will notice his 27 people group consists - among others - of 8 Scourges, 6 Firebrands and I think 4 or 5 Revenants. This is not your usual "join map"-group I guess...

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6 hours ago, Imba.9451 said:

Everyone who pulled their weight basically earned the turtle.

Seconded.

There seems to be a wide range of definitions of what "earning" actually is. Luckily, ANet sets the terms here and a lot of comments where "earning" plays a role are just egocentrical word plays.

Edited by Hollowhisper.1093
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