jul.7602 Posted March 15, 2022 Share Posted March 15, 2022 The game made is stale, broken and in dire need of corrective course. It's been two years since we had a real balance patch. Not sure what happened. Take a look at yourself: More changes in that patch than all the subsequent patches combined. 7 1 Link to comment Share on other sites More sharing options...
Salt Mode.3780 Posted March 15, 2022 Share Posted March 15, 2022 (edited) Funny enough is this was also the patch that broke wvw as well, regarded to one of the most hated patch till this day then again there wasn't much patches inbetween anyways. Edited March 15, 2022 by Salt Mode.3780 4 6 Link to comment Share on other sites More sharing options...
Gwaihir.1745 Posted March 15, 2022 Share Posted March 15, 2022 (edited) And now they're breaking their own rules from their own mAnIfEsTo from 2020 that cc skills do not do damage. Harbinger got a skill that is a mobility, cc, high damage, inflicts heavy amounts of torment, and evades with potential for double damage. Im sorry, what? Yet Guardian hammer 4, banish, the hardest cc to hit in the game in pvp almost with a long windup and small hitbox, cant do damage? On top of being almost useless to the hammer skills anyways since it knocks them out of range of any follow up. https://wiki.guildwars2.com/wiki/Voracious_Arc Anet is clueless and this is a cash grab. Edited March 15, 2022 by Gwaihir.1745 13 1 Link to comment Share on other sites More sharing options...
SleepyBat.9034 Posted March 15, 2022 Share Posted March 15, 2022 31 minutes ago, Gwaihir.1745 said: And now they're breaking their own rules from their own mAnIfEsTo from 2020 that cc skills do not do damage. Harbinger got a skill that is a mobility, cc, high damage, inflicts heavy amounts of torment, and evades with potential for double damage. Im sorry, what? Yet Guardian hammer 4, banish, the hardest cc to hit in the game in pvp almost with a long windup and small hitbox, cant do damage? On top of being almost useless to the hammer skills anyways since it knocks them out of range of any follow up. https://wiki.guildwars2.com/wiki/Voracious_Arc Anet is clueless and this is a cash grab. Yeah I noticed that, my guess is they intentionally made it that way so the spec seems super strong to encourage people to play it, they'll probably nerf it later, summer patch maybe. 2 Link to comment Share on other sites More sharing options...
SleepyBat.9034 Posted March 15, 2022 Share Posted March 15, 2022 (edited) 1 hour ago, jul.7602 said: The game made is stale, broken and in dire need of corrective course. It's been two years since we had a real balance patch. Not sure what happened. Take a look at yourself: More changes in that patch than all the subsequent patches combined. My guess is that they will give us new runes and sigils when the strike CMs drop, then wait a few months and then do a big balance patch in the summer when they rework banners and sprites. Edited March 15, 2022 by SleepyBat.9034 1 Link to comment Share on other sites More sharing options...
LSD.4673 Posted March 15, 2022 Share Posted March 15, 2022 52 minutes ago, SleepyBat.9034 said: My guess is that they will give us new runes and sigils when the strike CMs drop, then wait a few months and then do a big balance patch in the summer when they rework banners and sprites. Why the hell don't they just balance as they go, like other mmos? The development process for GW2 has to be the most inefficient and wasteful of any game i've ever enountered. 3 5 1 Link to comment Share on other sites More sharing options...
God.2708 Posted March 16, 2022 Share Posted March 16, 2022 1 hour ago, Gwaihir.1745 said: And now they're breaking their own rules from their own mAnIfEsTo from 2020 that cc skills do not do damage. Harbinger got a skill that is a mobility, cc, high damage, inflicts heavy amounts of torment, and evades with potential for double damage. Im sorry, what? Yet Guardian hammer 4, banish, the hardest cc to hit in the game in pvp almost with a long windup and small hitbox, cant do damage? On top of being almost useless to the hammer skills anyways since it knocks them out of range of any follow up. https://wiki.guildwars2.com/wiki/Voracious_Arc Anet is clueless and this is a cash grab. Dazes have always dealt damage and been the exceptionhttps://wiki.guildwars2.com/wiki/Pile_Driverhttps://wiki.guildwars2.com/wiki/Tactical_Strikehttps://wiki.guildwars2.com/wiki/Disrupting_Stab The skill does need a damage reduction, but it's disingenuous to conflate it with the .01 power mods that CC skills get. Link to comment Share on other sites More sharing options...
kamikharzeeh.8016 Posted March 16, 2022 Share Posted March 16, 2022 3 hours ago, Gwaihir.1745 said: And now they're breaking their own rules from their own mAnIfEsTo from 2020 that cc skills do not do damage. Harbinger got a skill that is a mobility, cc, high damage, inflicts heavy amounts of torment, and evades with potential for double damage. Im sorry, what? Yet Guardian hammer 4, banish, the hardest cc to hit in the game in pvp almost with a long windup and small hitbox, cant do damage? On top of being almost useless to the hammer skills anyways since it knocks them out of range of any follow up. https://wiki.guildwars2.com/wiki/Voracious_Arc Anet is clueless and this is a cash grab. i mean, the thing is u can use the shroud leap EITHER as dmg or as cc ... and its your only safe way out of bad situations. the shroud 3 slide is far less reliable and gets messed up by terrain at times. and don't you mention feb20 thanks @jul.7602 this very patch there destroyed so much quality in this game. i dont care at all if a#enet ever does any balance patch again, they totally messed up far more with their "balance" than they could ever fix again with their babychanges class balance overall is horrible. Link to comment Share on other sites More sharing options...
SleepyBat.9034 Posted March 16, 2022 Share Posted March 16, 2022 16 hours ago, LSD.4673 said: Why the hell don't they just balance as they go, like other mmos? The development process for GW2 has to be the most inefficient and wasteful of any game i've ever enountered. Link to comment Share on other sites More sharing options...
LSD.4673 Posted March 16, 2022 Share Posted March 16, 2022 1 hour ago, SleepyBat.9034 said: Haven't they just rejigged some unbalanced new specs that should have been done during the open 3 betas, with reams of player feedback? Link to comment Share on other sites More sharing options...
SleepyBat.9034 Posted March 16, 2022 Share Posted March 16, 2022 2 minutes ago, LSD.4673 said: Haven't they just rejigged some unbalanced new specs that should have been done during the open 3 betas, with reams of player feedback? That's still balance though, and there are some changes to older specs and traitlines in there too. Link to comment Share on other sites More sharing options...
Shiyo.3578 Posted March 16, 2022 Share Posted March 16, 2022 (edited) 21 hours ago, LSD.4673 said: Why the hell don't they just balance as they go, like other mmos? The development process for GW2 has to be the most inefficient and wasteful of any game i've ever enountered. They don't even comment commits to their repo and/or document changes. Edited March 16, 2022 by Shiyo.3578 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted March 16, 2022 Share Posted March 16, 2022 22 hours ago, Gwaihir.1745 said: And now they're breaking their own rules from their own mAnIfEsTo from 2020 that cc skills do not do damage. Harbinger got a skill that is a mobility, cc, high damage, inflicts heavy amounts of torment, and evades with potential for double damage. Im sorry, what? Yet Guardian hammer 4, banish, the hardest cc to hit in the game in pvp almost with a long windup and small hitbox, cant do damage? On top of being almost useless to the hammer skills anyways since it knocks them out of range of any follow up. https://wiki.guildwars2.com/wiki/Voracious_Arc Anet is clueless and this is a cash grab. Dazes are allowed to do damage in competitive with a few exceptions. 1 Link to comment Share on other sites More sharing options...
Caedmon.6798 Posted March 16, 2022 Share Posted March 16, 2022 23 hours ago, Salt Mode.3780 said: Funny enough is this was also the patch that broke wvw as well, regarded to one of the most hated patch till this day then again there wasn't much patches inbetween anyways. It broke every aspect of roaming,blobbing. Nowadays because of that patch,the game mode is how it is. A clownfiesta. Link to comment Share on other sites More sharing options...
Pulsefire Jayce.4753 Posted March 17, 2022 Share Posted March 17, 2022 "WvW is a cornerstone gamemode" Might have to restart the whole "Alliances When" meme thread again to see if we can get anything out of our devs 2 Link to comment Share on other sites More sharing options...
Gotejjeken.1267 Posted March 17, 2022 Share Posted March 17, 2022 On 3/15/2022 at 8:11 PM, God.2708 said: Dazes have always dealt damage and been the exceptionhttps://wiki.guildwars2.com/wiki/Pile_Driverhttps://wiki.guildwars2.com/wiki/Tactical_Strikehttps://wiki.guildwars2.com/wiki/Disrupting_Stab The skill does need a damage reduction, but it's disingenuous to conflate it with the .01 power mods that CC skills get. 21 hours ago, Lan Deathrider.5910 said: Dazes are allowed to do damage in competitive with a few exceptions. Hilt Bash - Guild Wars 2 Wiki (GW2W) *cries in Ranger* Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted March 17, 2022 Share Posted March 17, 2022 2 hours ago, Gotejjeken.1267 said: Hilt Bash - Guild Wars 2 Wiki (GW2W) *cries in Ranger* I did state that there are exceptions. Link to comment Share on other sites More sharing options...
God.2708 Posted March 17, 2022 Share Posted March 17, 2022 2 hours ago, Gotejjeken.1267 said: Hilt Bash - Guild Wars 2 Wiki (GW2W) *cries in Ranger* Technically a stun. Though does pose the interesting question of if they can split the CC like that why didn't they split the damage, but maybe that's not easily feasible. Link to comment Share on other sites More sharing options...
Svarty.8019 Posted March 18, 2022 Share Posted March 18, 2022 On 3/15/2022 at 10:21 PM, Gwaihir.1745 said: Anet is clueless and this is a cash grab. It's not what you know ... Link to comment Share on other sites More sharing options...
DeceiverX.8361 Posted March 18, 2022 Share Posted March 18, 2022 On 3/15/2022 at 5:37 PM, Salt Mode.3780 said: Funny enough is this was also the patch that broke wvw as well, regarded to one of the most hated patch till this day then again there wasn't much patches inbetween anyways. It's always funny looking back as people tried to defend the announced changes. Not to toot my own horn, but per the usual, I was correct in the assessment how the style of play would evolve. 1 Link to comment Share on other sites More sharing options...
Jski.6180 Posted March 18, 2022 Share Posted March 18, 2022 Ya its a real shame its been so long with the wvw meta so stagnet. What realty the problem is the lack of going after and "fixing" the update anet has done. Anet has yet to go back to fix 300 sec cd passive skills no rework for long cd hard cc that where balanced was with dmg in mind before the update, cd on self stab being 1 min with out any real work up of duration and effects. Link to comment Share on other sites More sharing options...
Shroud.2307 Posted March 18, 2022 Share Posted March 18, 2022 (edited) On 3/15/2022 at 6:21 PM, Gwaihir.1745 said: And now they're breaking their own rules from their own mAnIfEsTo from 2020 that cc skills do not do damage. Harbinger got a skill that is a mobility, cc, high damage, inflicts heavy amounts of torment, and evades with potential for double damage. Im sorry, what? Yet Guardian hammer 4, banish, the hardest cc to hit in the game in pvp almost with a long windup and small hitbox, cant do damage? On top of being almost useless to the hammer skills anyways since it knocks them out of range of any follow up. https://wiki.guildwars2.com/wiki/Voracious_Arc Anet is clueless and this is a cash grab. Hey I got question for you. ANet wants everything to have tradeoffs. What tradeoff does Untamed have? Meanwhile, Harbinger loses a Shroud to protect health and also has stacking reduced max health. It seems weird to fixate on Harbinger doing a lot of damage knowing what it loses to gain that, and what it risks to use it. ANet breaks a lot of rules. Doom was changed because it's an instant ranged CC. What is this then? Mantra of Distraction. Edited March 18, 2022 by Shroud.2307 Link to comment Share on other sites More sharing options...
Zyreva.1078 Posted March 18, 2022 Share Posted March 18, 2022 7 hours ago, Shroud.2307 said: ANet wants everything to have tradeoffs. What tradeoff does Untamed have? One could argue having to rely on a pet is quite a downside ... Link to comment Share on other sites More sharing options...
Salt Mode.3780 Posted March 19, 2022 Share Posted March 19, 2022 (edited) 21 hours ago, Shroud.2307 said: Hey I got question for you. ANet wants everything to have tradeoffs. What tradeoff does Untamed have? Meanwhile, Harbinger loses a Shroud to protect health and also has stacking reduced max health. It seems weird to fixate on Harbinger doing a lot of damage knowing what it loses to gain that, and what it risks to use it. ANet breaks a lot of rules. Doom was changed because it's an instant ranged CC. What is this then? Mantra of Distraction. Fear is much stronger then daze lol want to trade? We have lost too many things as it is and yet people are still pulling stuff from mesmers lol. Edited March 19, 2022 by Salt Mode.3780 1 Link to comment Share on other sites More sharing options...
Shroud.2307 Posted March 19, 2022 Share Posted March 19, 2022 7 minutes ago, Salt Mode.3780 said: Fear is much stronger then daze lol want to trade? Sure, actually. Because an instant CC is a lot more versatile than a channeled one. Thar's why the Doom change sucked. Link to comment Share on other sites More sharing options...
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