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Chunk of Pure Jade price plummet


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4 hours ago, Mickey.4207 said:

Since when it's getting personal to call out wrong information? Your personal experience sounded more like universal one. For last two weeks i am farming drizzle for mats and significant otter achiev. Its not deserted even on Monday mornings. South meta is always active. There is not a single map in EOD which makes you 30 to 40 gold per hour. Thars the real reward in GW2 and then you keep wondering why people say older maps have better loot. Go look at some YouTube videos and streamers which maps they recommend to players for making gold. It's never EOD. And these people know GW2 inside and out 

Wrong information maybe from your personal experience. You implied you're from EU. Guess what? EU is not NA. Even if you have never come across a slow map, I have. And I'm sure others have as well. That's not wrong informations.  Just because you haven't seen it doesn't mean that it never happens. Or are you suggesting that ONLY YOU have the correct info?

"There is not a single map in EOD which makes you 30 to 40 gold per hour. " So you have tested all the maps exhaustively? Or just do a couple of metas and do a couple of events , and conclude based on that?

Did I ever state that all the old maps are bad for gold? Read through my replies.I stated that EoD maps give decent loots.  I've done tons of RIBA, Drizzlewood, etc. I KNOW what kind of loots they give. What I'm saying below is that EoD maps are no worse than any other maps, And sometimes, even better.

6 hours ago, Silent.6137 said:

Also, I don't know why some people thinks the loots are better in  older maps. Have they really taken a look at what they actually get? TD caches, AB chests, DS pods, DWC chests, etc. None of them are any better. Most of them, you get a bunch of cheap loots. If anything, the loots from trash mobs on EoD maps are of higher value.

 Provide some links to videos where they say EoD maps are bad for loots in comparisons.  Also, how old are those videos? Dated after the released of EoD? If you can't then I can just turn around and say what you said were blatant lies as well. But as I said, then that'll be getting personal and not debating the issues. EoD is still new and players have not discovered all its potential yet.

They are decent for me in terms of loots, that's all it matters.

Edited by Silent.6137
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If you want to make a gen 3 leggie you easily can farm these in the time gate period for summoning stones. So there is no point to buy them when making leggies, there is a point to buy em for other means but otherwise there is so many of the nodes in the final area you really shouldn't ever need to buy em' 

Really, if you want to farm something for gold you need the other nodes that drop the orange chunks, good selling that. Just is much harder to farm. 🙂
Though, not that anyone actually wants to play on Canthan maps regardless as the events all suck and reward nothing for your time and there is nothing to do there once you done with masteries besides waste your time. 

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20 hours ago, Mickey.4207 said:

Maybe because EOD has some of the worst loot and rewards in game at the moment.

"We want EoD to be part of the core end game loop like HoT" - Our game producer.

Yeah, it's never going to be buffed enough.

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8 hours ago, Silent.6137 said:

Wrong information maybe from your personal experience. You implied you're from EU. Guess what? EU is not NA. Even if you have never come across a slow map, I have. And I'm sure others have as well. That's not wrong informations.  Just because you haven't seen it doesn't mean that it never happens. Or are you suggesting that ONLY YOU have the correct info?

"There is not a single map in EOD which makes you 30 to 40 gold per hour. " So you have tested all the maps exhaustively? Or just do a couple of metas and do a couple of events , and conclude based on that?

Did I ever state that all the old maps are bad for gold? Read through my replies.I stated that EoD maps give decent loots.  I've done tons of RIBA, Drizzlewood, etc. I KNOW what kind of loots they give. What I'm saying below is that EoD maps are no worse than any other maps, And sometimes, even better.

 Provide some links to videos where they say EoD maps are bad for loots in comparisons.  Also, how old are those videos? Dated after the released of EoD? If you can't then I can just turn around and say what you said were blatant lies as well. But as I said, then that'll be getting personal and not debating the issues. EoD is still new and players have not discovered all its potential yet.

They are decent for me in terms of loots, that's all it matters.

You could have done your own search. Here is one link for example. Only thing mentioned from EOD is leviathan but that is also at the bottom of the list. We are discussing the reason why so many players prefer older maps compared to EOD for rewards by the way. Not just one individuals personal experience and feelings. You enjoying EOD has nothing to do with the trend of old maps being still best for loot and rewards and that's something ANET needs to fix. Make EOD maps more viable in terms of loot. 

 

Edited by Mickey.4207
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Afaik it has enough uses: One stats set (gear) associated with it. Stuff like this: https://wiki.guildwars2.com/wiki/Dragon's_Orichalcum_Imbued_Inscription

The Dragon's stats. Can't compare this to the chili that you can't even sell. (And which has no other uses than being destroyed or maybe dumping it into guild hall deco stuff I think there are some that are bought with it.)

Also can't be compared to mithril and other ores. It is similar to the gems/jewels. While most of those seem to be  used only for the trinkets - they still have higher prices (the higher tier ones) ... then again: They also have lower drop rate and you don't just get tons of them by farming a single map.

So the jade chunks being cheaper ... is pretty normal I guess - at least as long as the stats combination is not a lot more popular than others.

Edited by Luthan.5236
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4 hours ago, Mickey.4207 said:

You could have done your own search. Here is one link for example. Only thing mentioned from EOD is leviathan but that is also at the bottom of the list. We are discussing the reason why so many players prefer older maps compared to EOD for rewards by the way. Not just one individuals personal experience and feelings. You enjoying EOD has nothing to do with the trend of old maps being still best for loot and rewards and that's something ANET needs to fix. Make EOD maps more viable in terms of loot. 

 

If you're going to claim something, then you provide links to prove your points. Not my job to prove it for you.

What you provided is just 1 example , and you take that as proofs? The video does not list in any order of profitability.

Here's a link to show how profitable EoD maps can be: Farm Train

Notice the top 2 profit/hour areas?

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5 hours ago, Mickey.4207 said:

You could have done your own search. Here is one link for example. Only thing mentioned from EOD is leviathan but that is also at the bottom of the list. We are discussing the reason why so many players prefer older maps compared to EOD for rewards by the way. Not just one individuals personal experience and feelings. You enjoying EOD has nothing to do with the trend of old maps being still best for loot and rewards and that's something ANET needs to fix. Make EOD maps more viable in terms of loot. 

 

Currently the top 2 farmtrains on [fast] farming community are Echovald and Dragon's End. Low data set though.

They beat Drizzlewood in gph by a huge margin.

https://fast.farming-community.eu/open-world/farmtrain

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On 5/21/2022 at 12:50 PM, Yogurt Goblin.5934 said:

It definitely seems that Anet need to add another use for these items, or it will follow the path of Hatched Chili where there just isn't any use for it anymore and it better to jsut sell to a random merchant.

 

...except that you STILL can't get rid of Hatched Chilis, even at a vendor.

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19 hours ago, Kozumi.5816 said:

HoT is also when GW2 made the most revenue. Anet hates money, apparently.

HoT was when the populations disappeared.. Nothing has emptied GW2 as fast as HoT did.

Edit..

Maybe Southsun heh

Edited by Dante.1508
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16 hours ago, Cuks.8241 said:

Currently the top 2 farmtrains on [fast] farming community are Echovald and Dragon's End. Low data set though.

They beat Drizzlewood in gph by a huge margin.

https://fast.farming-community.eu/open-world/farmtrain

 

Hold up a minute, lets get some facts here. 
You have Spirit shards and Clovers turned off, which of course does devalue Drizzlewood coast as it drops more Spirit shards then the top 2, AND drops clovers., which the top 2 don't. 

Also, DE there is assuming that in one hour exactly, you also get stuff like the hero choice chest. Which means that it assumes you got the stacks you needed, and then had a successful run in the zone including a final boss successful kill all in one hour. This also means it is not repeatable, which means its not a farm as you can only get the chest once a day, and tell me, if you spend 2 hours do you actually end up with the same amount? that means what you see on Fast, is actually half what you get. It also seems to be massively overvaluing imperial favours, which is essentially the only source of income entirely. - Especially in Echovald. 

And that's it, that is all it gives. Drizzlewood? Clovers, shards, loads of materials and things that is not just gold. Plus the loot comes in continually and doesn't require you swapping favours for gloves from the first successful meta of the day which if more people did, would crash the market entirely. 

So no, saying they are better farmtrains then Drizzlewood is very inaccurate. 

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18 hours ago, Nazarick.9653 said:

 

...except that you STILL can't get rid of Hatched Chilis, even at a vendor.

Which is too bad as Grothmar is a pretty cool map IMO. Having the map currency be largely worthless detracts from that cool factor.

Edited by Ashen.2907
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6 hours ago, Gorem.8104 said:

 

Hold up a minute, lets get some facts here. 
You have Spirit shards and Clovers turned off, which of course does devalue Drizzlewood coast as it drops more Spirit shards then the top 2, AND drops clovers., which the top 2 don't. 

Also, DE there is assuming that in one hour exactly, you also get stuff like the hero choice chest. Which means that it assumes you got the stacks you needed, and then had a successful run in the zone including a final boss successful kill all in one hour. This also means it is not repeatable, which means its not a farm as you can only get the chest once a day, and tell me, if you spend 2 hours do you actually end up with the same amount? that means what you see on Fast, is actually half what you get. It also seems to be massively overvaluing imperial favours, which is essentially the only source of income entirely. - Especially in Echovald. 

And that's it, that is all it gives. Drizzlewood? Clovers, shards, loads of materials and things that is not just gold. Plus the loot comes in continually and doesn't require you swapping favours for gloves from the first successful meta of the day which if more people did, would crash the market entirely. 

So no, saying they are better farmtrains then Drizzlewood is very inaccurate. 

Its tru with the mc and spirits drizzle comes closer. Cant really comment on the currency conversion. 

But you dont need 2h for DE meta. 70 mins is just fine. The escorts and soo won fight run well below full 60 mins and you can get 10 stacks in like 25 mins quite easily. 

In the long run the price of some rewards will probably drop and wont keep up with drizzle or DF. But players that are today complaining about rewards are silly. And comparing it to AB is just nonsense.

EOD, like any new expansion has been a huge source of gold for players that follow the markets just a little bit and are willing to be patient with the new shinies. 

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8 hours ago, Gorem.8104 said:

 

Hold up a minute, lets get some facts here. 
You have Spirit shards and Clovers turned off, which of course does devalue Drizzlewood coast as it drops more Spirit shards then the top 2, AND drops clovers., which the top 2 don't. 

Also, DE there is assuming that in one hour exactly, you also get stuff like the hero choice chest. Which means that it assumes you got the stacks you needed, and then had a successful run in the zone including a final boss successful kill all in one hour. This also means it is not repeatable, which means its not a farm as you can only get the chest once a day, and tell me, if you spend 2 hours do you actually end up with the same amount? that means what you see on Fast, is actually half what you get. It also seems to be massively overvaluing imperial favours, which is essentially the only source of income entirely. - Especially in Echovald. 

And that's it, that is all it gives. Drizzlewood? Clovers, shards, loads of materials and things that is not just gold. Plus the loot comes in continually and doesn't require you swapping favours for gloves from the first successful meta of the day which if more people did, would crash the market entirely. 

So no, saying they are better farmtrains then Drizzlewood is very inaccurate. 

How long does Drizzlewood meta, both North and South last? How many runs do you do per day there? One, Five?

Spirit Shards and Clovers? Factor those in. What's their value? Base them on crafting prices. And how fast do you get them from the reward chests? Average them into the runs. Now, roughly how much gold will they add to the hourly farming.

Compare these to EoD maps where you get Imperial Favors and Writs to trade for chests, Antique Summoning Stones, etc.

When you average them out, each individual item brings very little to the hourly total, be it Drizzlewood or EoD maps. It's the hourly value of the items that matters, not what you do or do not get.

 

 

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7 hours ago, Aridon.8362 said:

Well, if you'd like to see higher Aurene weapon prices, be my guest. I think they're the biggest sink for chunks of jade, but i may be mistaken.

Dragon's gear would be the biggest sink if people actually wanted Dragon's gear since there would presumably be more people making exotics than there are people crafting legendaries

 

Edited by Khisanth.2948
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8 hours ago, Gorem.8104 said:

Also, DE there is assuming that in one hour exactly, you also get stuff like the hero choice chest. Which means that it assumes you got the stacks you needed, and then had a successful run in the zone including a final boss successful kill all in one hour. This also means it is not repeatable, which means its not a farm as you can only get the chest once a day, and tell me, if you spend 2 hours do you actually end up with the same amount? that means what you see on Fast, is actually half what you get. It also seems to be massively overvaluing imperial favours, which is essentially the only source of income entirely. - Especially in Echovald. 

 

I do expect successful runs. I do DE meta daily and as of last night, have personal win number 76.

Perhaps, some of you enjoy doing Drizzlewood on repeat, a few runs each day (assuming you have the time to do several runs each day) plus all your dailies.

For me, 1 meta per day for any map is enough. Then move on to another map. Some of the things I try to do daily if I have the time -  Dailies, Guildhalls farming, Home farming, PSNA, Fractals, Strikes, etc. After that, it's pick and choose depending on time. Be it EoD, IBS, HoT or whatever.

There is absolutely no need to do repeatable events unless you really enjoy them. You do 2 Drizzlewood runs, I do DE and Echovald. The value of what I get will be just as good as what you get.

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On 5/21/2022 at 2:53 PM, Schimmi.6872 said:

"Petrified Echovald Resin" and "Chunks of Pure Jade" mostly have the same uses, Jade has even more because you need 200 extra for every gen 3 legy and  it's also used for "Piece of Dragon Jade" which is needed for cores, protocols etc.

So the reason for the difference may be, that it's just easier to get Jade chunks.

I agree, in fact it's a LOT easier to gather Jade. You practically trip over the nodes in the Dragon's End map. Echovald Resin is much harder to gather because there are only a few nodes in Echovald Wilds and mostly they're surrounded by pesky groups that chain pull. 

I suspect that it's so easy to get Jade that people don't need to bother with the TP. Also you really don't need that many for armor crafting and, well, legendaries you don't make in bulk either. so jade has its uses but is just too easy to get compared to what you spend it on.

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7 minutes ago, Gehenna.3625 said:

I agree, in fact it's a LOT easier to gather Jade. You practically trip over the nodes in the Dragon's End map. Echovald Resin is much harder to gather because there are only a few nodes in Echovald Wilds and mostly they're surrounded by pesky groups that chain pull. 

I agree about the mob density and pulling, but is that really the reason for the price difference?

I've always been a bit confused that, of the two materials, the one that has a hard daily cap of available nodes was much cheaper than the one you can almost endlessly farm, with no node limit and nodes respawning on each new map.

All the possible locations make a circuit that takes maybe 10-15 mins to gather all of, depending on mobs and aggro.

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6 minutes ago, Manpag.6421 said:

I agree about the mob density and pulling, but is that really the reason for the price difference?

I've always been a bit confused that, of the two materials, the one that has a hard daily cap of available nodes was much cheaper than the one you can almost endlessly farm, with no node limit and nodes respawning on each new map.

All the possible locations make a circuit that takes maybe 10-15 mins to gather all of, depending on mobs and aggro.

It's not just about the mobs, there are only a few nodes in Echovald to begin with compared to the many jade nodes. That's what makes the biggest difference.

I mean that aside, it's just so easy to gather jade. It actually surprised me how quick it was to gather jade when I first got to the last map. 

Edited by Gehenna.3625
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22 minutes ago, Manpag.6421 said:

All the possible locations make a circuit that takes maybe 10-15 mins to gather all of, depending on mobs and aggro.

How many resins will you get per circuit that takes 10-15 mins? There's a cap of 60 Jade/day but you can easily get them all in less than 5 mins, or gather them as you do events.

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28 minutes ago, Manpag.6421 said:

I agree about the mob density and pulling, but is that really the reason for the price difference?

I've always been a bit confused that, of the two materials, the one that has a hard daily cap of available nodes was much cheaper than the one you can almost endlessly farm, with no node limit and nodes respawning on each new map.

All the possible locations make a circuit that takes maybe 10-15 mins to gather all of, depending on mobs and aggro.

When it comes to material gathering easy routing makes a huge difference.

Where to find jade: lower 2/3rd of Dragon's End, avoid the western edge

Where to find resin: uh ...good question?

I could probably map out the locations since they seem static but that would be more effort than I am willing to spend.

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