Infinity.2876 Posted July 8, 2022 Share Posted July 8, 2022 Enter the Gungeon Do all the bosses have to have a deadly rain of aoe in which I spend more time dodging than attacking Does the fate of tyria always have to hang in the balance If so could you could at least give me another dodge (or faster endurance regen for that matter) (This is a semi rant thread so don't take me to seriously) 3 1 3 2 2 Link to comment Share on other sites More sharing options...
SuavePuppy.2809 Posted July 8, 2022 Share Posted July 8, 2022 What bosses are you fighting that are like a bullet hell 1 1 Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted July 8, 2022 Share Posted July 8, 2022 https://wiki.guildwars2.com/wiki/Bowl_of_Orrian_Truffle_and_Meat_Stew Endurance food. Helps a little. But they (Anet) like the flashy AOE, damage sponge bosses…. 7 1 1 1 Link to comment Share on other sites More sharing options...
Gerebos.1065 Posted July 8, 2022 Share Posted July 8, 2022 You forgot abut perma stability need because 99% of bosses have some sort of push/throw/draw from cliff or in AoE damage. 2 1 1 1 1 Link to comment Share on other sites More sharing options...
shib.1369 Posted July 8, 2022 Share Posted July 8, 2022 Anet is a one-trick pony when it comes to increasing difficulty on world bosses and story instance bosses: AoE spam and CC spam. Before I started to raid I was a bit scared that raid bosses would be like this aswell, but they're not! This holds true for fractals too.. *Siren's Reef has entered the chat* .. for the most part. 7 1 4 1 Link to comment Share on other sites More sharing options...
Syvaris Laskaris.5247 Posted July 8, 2022 Share Posted July 8, 2022 9 minutes ago, shib.1369 said: Anet is a one-trick pony when it comes to increasing difficulty on world bosses and story instance bosses: AoE spam and CC spam. Before I started to raid I was a bit scared that raid bosses would be like this aswell, but they're not! This holds true for fractals too.. *Siren's Reef has entered the chat* .. for the most part. GW2 has a bizarro difficulty curve where in "casual" content after a certain point every mob and boss has a knock-back/down and kitten out half a rooms worth of death wells that blend into the floor every few seconds making it impossible to tell which circle is instant death and which is a tickle. Then you have "endgame" content where someone actually decided to telegraph mob/ boss attacks correctly and your team will always have a firebrand shitting out stability. 10 1 Link to comment Share on other sites More sharing options...
Fueki.4753 Posted July 8, 2022 Share Posted July 8, 2022 (edited) Arenanet ran out of ideas for interesting boss mechanics after HoT, so they ended up resorting to mechanical spam, needlessly high HP pools and sometimes unreasonably strong attacks. Edited July 8, 2022 by Fueki.4753 11 1 Link to comment Share on other sites More sharing options...
SinisterSlay.6973 Posted July 8, 2022 Share Posted July 8, 2022 (edited) Yeah the AoE spam has caused us to all stack and ignore mechanics. So then they made the mechanics one hit kill instead. I do see some improvement though with the CMs requiring you to split up to avoid major damage. But even still. Fight Li and you can't tell which way he is going to attack because of the sparkle effect spam from players. We just can't win here. Maybe anet can give us wireframe mode. So that we can at least see what's going on. Edited July 8, 2022 by SinisterSlay.6973 7 1 1 1 Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted July 8, 2022 Share Posted July 8, 2022 2 hours ago, Infinity.2876 said: If so could you could at least give me another dodge (or faster endurance regen for that matter) Have you tried reading your skill descriptions? Many classes have blocks and evades on their weapon skills. Many classes can also generate vigor. Then there is sigil of energy. On my chrono I have ... the 2 basic dodges, 4 blocks, weapon evade. 1 2 Link to comment Share on other sites More sharing options...
Gehenna.3625 Posted July 8, 2022 Share Posted July 8, 2022 I bet they can't even be very creative with boss mechanics. I think choices were made and the consequences are here. I often thought about what beyond limited resources could be at fault for this. Things I could come up with were the dodge system/action combat, the choice not to go with the traditional trinity and the boon system. I mean, these things just make that tons of aoe's are the easiest way to give the average player (the impression of) a tough fight. Not saying that they made the wrong choices there but the downside of these things, imo, are lame boss mechanics. 1 1 Link to comment Share on other sites More sharing options...
Dante.1508 Posted July 8, 2022 Share Posted July 8, 2022 (edited) 3 hours ago, SuavePuppy.2809 said: What bosses are you fighting that are like a bullet hell Legendary Bandit.. Scruffy 2.0, Balthazar.. everybossandchampioninguildwars2.. Its literally why i gave up playing melee classes. Edited July 8, 2022 by Dante.1508 4 1 4 1 Link to comment Share on other sites More sharing options...
ardhikaizecson.3697 Posted July 9, 2022 Share Posted July 9, 2022 Boss raining down multiple aoes isn't a problem for me , but that damned "step in green circle or you die mechanic" seems to be reused way too often. 3 Link to comment Share on other sites More sharing options...
Veprovina.4876 Posted July 9, 2022 Share Posted July 9, 2022 On 7/8/2022 at 3:12 PM, Strider Pj.2193 said: https://wiki.guildwars2.com/wiki/Bowl_of_Orrian_Truffle_and_Meat_Stew Endurance food. Helps a little. But they (Anet) like the flashy AOE, damage sponge bosses…. This! Also... Can of Meat and Winter Vegetable Stew - Guild Wars 2 Wiki (GW2W) If you play WvW a lot, an equally good (for the price) alternative. Little less reliable, but hey, can't beat 5 Badges price. 😉 2 Link to comment Share on other sites More sharing options...
Yello.3406 Posted July 9, 2022 Share Posted July 9, 2022 Man am I thankful for this topic to come up. I always thought story bosses are more annoying than challenging. I did the Caudecus fight recently. Tiny room with camera clipping while getting chainkicked around. Just bad! Also shoutout to the undead mobs with hammer. Instant knockdown for an eterity and then they just stare at you. I always picture them giggeling at me while i rant in frustration... 🙄 9 1 2 1 Link to comment Share on other sites More sharing options...
god fragment.5716 Posted July 9, 2022 Share Posted July 9, 2022 I think their design philosophy for eod was to have bosses with many mechanics for many phases and the last phase was just throwing all the mechanics at the players at once, so most boss fights devolve into a clusterkitten in the last phase. 3 1 Link to comment Share on other sites More sharing options...
DexterousGecko.6328 Posted July 9, 2022 Share Posted July 9, 2022 28 minutes ago, Yello.3406 said: Also shoutout to the undead mobs with hammer. goodness, the amount of trash mobs with cc annoys me so much sometimes. I don't even think it's a red-circle attack either, it's just instant. 2 1 Link to comment Share on other sites More sharing options...
SuavePuppy.2809 Posted July 9, 2022 Share Posted July 9, 2022 1 hour ago, DexterousGecko.6328 said: goodness, the amount of trash mobs with cc annoys me so much sometimes. I don't even think it's a red-circle attack either, it's just instant. If you're referring to the Risen Brutes, yes they can be irritating when you get hit. But there is a weapon glow visual cue as they wind up to give you time to dodge Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted July 9, 2022 Share Posted July 9, 2022 (edited) On 7/8/2022 at 12:36 PM, Gehenna.3625 said: I bet they can't even be very creative with boss mechanics. I think choices were made and the consequences are here. I often thought about what beyond limited resources could be at fault for this. Things I could come up with were the dodge system/action combat, the choice not to go with the traditional trinity and the boon system. I mean, these things just make that tons of aoe's are the easiest way to give the average player (the impression of) a tough fight. Not saying that they made the wrong choices there but the downside of these things, imo, are lame boss mechanics. Seems more like inexperience since some the mobs have the same problems as what you see from some player posts. Things like "just add more HP!" or "there is no such thing as too much CC". Someone with experience designing mobs or even just experience playing a lot of games themselves shouldn't be making mistakes like that. Edited July 9, 2022 by Khisanth.2948 2 Link to comment Share on other sites More sharing options...
Gibson.4036 Posted July 9, 2022 Share Posted July 9, 2022 2 hours ago, DexterousGecko.6328 said: goodness, the amount of trash mobs with cc annoys me so much sometimes. I don't even think it's a red-circle attack either, it's just instant. When you get stampeded by tons of little mushrooms…. Ugh. 2 1 2 Link to comment Share on other sites More sharing options...
Labjax.2465 Posted July 10, 2022 Share Posted July 10, 2022 It's always weird getting somewhat used to it being a thing and then seeing a clip from another MMO and remembering most are pretty calm visually. 3 2 2 Link to comment Share on other sites More sharing options...
XenMaster.7165 Posted July 10, 2022 Share Posted July 10, 2022 (edited) On 7/9/2022 at 12:46 AM, Dante.1508 said: Edited July 10, 2022 by XenMaster.7165 Help i cant remove this 1 Link to comment Share on other sites More sharing options...
XenMaster.7165 Posted July 10, 2022 Share Posted July 10, 2022 On 7/8/2022 at 9:07 PM, Infinity.2876 said: Enter the Gungeon Do all the bosses have to have a deadly rain of aoe in which I spend more time dodging than attacking Does the fate of tyria always have to hang in the balance If so could you could at least give me another dodge (or faster endurance regen for that matter) (This is a semi rant thread so don't take me to seriously) We need a mounted boss. Kinda like Radahn in Elden Ring. Link to comment Share on other sites More sharing options...
Infinity.2876 Posted July 10, 2022 Author Share Posted July 10, 2022 (edited) 7 hours ago, XenMaster.7165 said: We need a mounted boss. Kinda like Radahn in Elden Ring. There was a modern cavalier in the first instance of hot https://wiki.guildwars2.com/wiki/Mordrem_Guard_Cavalier_(Torn_from_the_Sky) Edited July 10, 2022 by Infinity.2876 Link to comment Share on other sites More sharing options...
Wolfshade.9251 Posted July 10, 2022 Share Posted July 10, 2022 A noobie facetanks all damage without realising they can dodge. A semi-experienced player tries to dodge every attack. An experienced player knows which attacks to dodge, which to sidestep and which can be safely facetanked. Best advice I can give is to learn boss attack patterns and adjust your positioning accordingly - you'd be surprised how many things can be side-stepped without losing any damage on your part. 4 Link to comment Share on other sites More sharing options...
Astralporing.1957 Posted July 10, 2022 Share Posted July 10, 2022 (edited) 1 hour ago, Wolfshade.9251 said: A noobie facetanks all damage without realising they can dodge. A semi-experienced player tries to dodge every attack. An experienced player knows which attacks to dodge, which to sidestep and which can be safely facetanked. This works in high-end instanced content, where those truly dangerous attacks are clearly marked and don't happen too often. It does not work in OW where there's a ton of mobs around, which each can cc/stunlock you. It also often does not work in big squad instances and mid-tier content. In Dragonstorm, for example, it is possible to get cc'ed by one of adds you didn't even see, then get hit by meteor, and jumped on by Braham, all in the span of 2 seconds, without any ability to dodge that, because first, you haven't even seen that cc coming, and after that you''d be down on the floor at the moment, and thus unable to dodge. Even bringing stunbreaks rarely helps, because mobs tend to focus on you in groups, so if you get cc'ed and stunbreak it, you will just get cc'ed immediately by another mob. And Dragonstorm is still relatively tame as far as cc/aoe spam is concerned. There are worse cases than this. Quote Best advice I can give is to learn boss attack patterns and adjust your positioning accordingly - you'd be surprised how many things can be side-stepped without losing any damage on your part. Again, you are talking about high-end instances, which are much cleaner as far as effect spam is concerned. Edited July 10, 2022 by Astralporing.1957 4 2 2 Link to comment Share on other sites More sharing options...
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