Tiviana.2650 Posted September 19, 2022 Share Posted September 19, 2022 Doing Kaineng Overlook is an absolute mess with some classes. You can not see the boss's arrow position when a reaper goes ham or many other classes that have aoe like that. Its been long enough that we should be able to separate player spells from environment to clean up the screen. I am not going to turn my graphics down and make the game look terrible just so I can see the bosses spells. But we have to put up with visual vomit all over the bosses hit box. Too much visual clutter it would be nice to not have every stinking thing in the environment covered over by a bazzillion spell effects and infusions and gear effects popping off , maybe then you can actually see the target /sarc 22 1 1 3 1 Link to comment Share on other sites More sharing options...
Linken.6345 Posted September 19, 2022 Share Posted September 19, 2022 Uhm cant you see were the boss is facing without the arrow he always dashes were he is looking. 1 6 Link to comment Share on other sites More sharing options...
Tiviana.2650 Posted September 19, 2022 Author Share Posted September 19, 2022 (edited) 5 minutes ago, Linken.6345 said: Uhm cant you see were the boss is facing without the arrow he always dashes were he is looking. Cant even see the boss he is covered in a green fog thanks to the reaper. When you have settings on high and ultra the entire fight is a giant laser and light show. He is a small boss with a small animation box its all covered. i dont want to turn down my graphics then the game is dull looking Edited September 19, 2022 by Tiviana.2650 11 1 2 1 Link to comment Share on other sites More sharing options...
IndigoSundown.5419 Posted September 19, 2022 Share Posted September 19, 2022 What keeps me from seeing what the Minister is doing in Kaineng Overlook? Mechs, lots and lots of mechs. While an effects slider would be a wonderful addition to the game, it wouldn't get rid of the mechs. 😆 2 2 2 1 Link to comment Share on other sites More sharing options...
Mortime.1359 Posted September 19, 2022 Share Posted September 19, 2022 Yeah, we need the ability to turn down others and our own ability effects. Also it would be nice to turn off other type of bright glow effects like infusions and such. More options the better tbh. 11 1 Link to comment Share on other sites More sharing options...
Mungrul.9358 Posted September 19, 2022 Share Posted September 19, 2022 (edited) As I've mentioned before, adding Diablo 3 style transparency to other players' pets and effects would help massively. Make it a slider to you can tailor it to your own liking. But cynically, people have been asking for ways to tone down effect spam since launch, and ANet have done precisely diddly-squat to address these complaints. In fact, one could argue they've leaned even harder in the other direction, adding shaders and more legendary effects. Edited September 19, 2022 by Mungrul.9358 even Steven 9 Link to comment Share on other sites More sharing options...
Fueki.4753 Posted September 19, 2022 Share Posted September 19, 2022 I've asked for years for an option to turn down all that particle vomit. As far as I am aware, Arenanet has never even acknowledged that this is an issue. 8 1 Link to comment Share on other sites More sharing options...
Nash.2681 Posted September 20, 2022 Share Posted September 20, 2022 I'm all for lowering the visual noise, especially in instanced content. And I'm totally with @IndigoSundown.5419 , let's start with completly removing this abomination of an E-Spec called Mechanist 🙂 4 1 1 1 Link to comment Share on other sites More sharing options...
IAmNotMatthew.1058 Posted September 20, 2022 Share Posted September 20, 2022 (edited) Strikes be like Seeing things would be awesome. Edited September 20, 2022 by IAmNotMatthew.1058 1 2 Link to comment Share on other sites More sharing options...
SoftFootpaws.9134 Posted September 21, 2022 Share Posted September 21, 2022 (edited) The setting that hides players should also hide all their effects and sounds. Its been requested for nearly a decade and it still hasn't been implemented. But don't worry, they do hide most of the effects from the players in your party (making it hard to pull off combos), because that's the real problem. Edited September 21, 2022 by Mariyuuna.6508 5 Link to comment Share on other sites More sharing options...
Tiviana.2650 Posted September 23, 2022 Author Share Posted September 23, 2022 (edited) On 9/19/2022 at 8:16 AM, Fueki.4753 said: I've asked for years for an option to turn down all that particle vomit. As far as I am aware, Arenanet has never even acknowledged that this is an issue. How can they not? Its blasted all over the forums, social media, youtube, with thousands of examples. It detracts from gameplay , its far too much Quote Strikes be like LOL no joke. Edited September 23, 2022 by Tiviana.2650 4 Link to comment Share on other sites More sharing options...
Arianth Moonlight.6453 Posted September 23, 2022 Share Posted September 23, 2022 I just did the Anomaly right now with max settings for the first time. All I saw was a white blob of light =:/ not that lower settings help at all... 8 1 Link to comment Share on other sites More sharing options...
Linken.6345 Posted September 23, 2022 Share Posted September 23, 2022 On 9/19/2022 at 7:33 AM, Tiviana.2650 said: Cant even see the boss he is covered in a green fog thanks to the reaper. When you have settings on high and ultra the entire fight is a giant laser and light show. He is a small boss with a small animation box its all covered. i dont want to turn down my graphics then the game is dull looking The green fog is most likely rangers untamed pet. 2 2 Link to comment Share on other sites More sharing options...
Fueki.4753 Posted September 23, 2022 Share Posted September 23, 2022 (edited) 5 hours ago, Tiviana.2650 said: How can they not? It's really simple. By simply ignoring the issue instead of responding on the forums in regards to it, they automatically do not (officially) acknowledge it. Edited September 23, 2022 by Fueki.4753 5 1 Link to comment Share on other sites More sharing options...
Ukronblake.8265 Posted September 24, 2022 Share Posted September 24, 2022 Yoshi P did it for FF14 at launch. I wonder why Anet fails to do it. 6 1 Link to comment Share on other sites More sharing options...
Doggie.3184 Posted September 24, 2022 Share Posted September 24, 2022 (edited) 11 hours ago, Ukronblake.8265 said: Yoshi P did it for FF14 at launch. I wonder why Anet fails to do it. Not only that but customizable hotbars and buttons! I love that I can make a macro button in- game that I can place on an extra hotbar at the bottom of my screen and I can click it to instantly hide and unhide other players' effects depending on how many people are near. So good!!! The commands are: /battleeffect party off/on /battleeffect other off/on I love it so much!! all games need ^___________^ Edited September 24, 2022 by Doggie.3184 5 2 Link to comment Share on other sites More sharing options...
abc.4918 Posted September 24, 2022 Share Posted September 24, 2022 (edited) [Nevermind, I just need a break.] Edited September 29, 2022 by abc.4918 2 1 1 Link to comment Share on other sites More sharing options...
SamuelW.2685 Posted September 24, 2022 Share Posted September 24, 2022 (edited) I'm fine most of the time with effects, but some fights can be a real nightmare with lots of flashing, Boneskinner is the worst with how hard it can be too see the small AoE's that insta kill you. Dragonstorm also is a visual mess of AoE's, it's not difficult but holy hell it's insane. What shocks me is for how long people have been requesting this for, over 10 years someone in this thread said, that's ridiculous, its such a basic feature that should be in any flashy MMO. Hopefully they do add it. It doesn't even have to be all effects, you can just chose from weapon skills, armour effects, decreasing the size of player pets, or all of those, similar to how its done in FF14, I can tell you having other players Jade Mechs half the size would help visual clutter a lot. Edited September 24, 2022 by SamuelW.2685 5 Link to comment Share on other sites More sharing options...
Linken.6345 Posted September 24, 2022 Share Posted September 24, 2022 (edited) 7 hours ago, SamuelW.2685 said: I'm fine most of the time with effects, but some fights can be a real nightmare with lots of flashing, Boneskinner is the worst with how hard it can be too see the small AoE's that insta kill you. Dragonstorm also is a visual mess of AoE's, it's not difficult but holy hell it's insane. What shocks me is for how long people have been requesting this for, over 10 years someone in this thread said, that's ridiculous, its such a basic feature that should be in any flashy MMO. Hopefully they do add it. It doesn't even have to be all effects, you can just chose from weapon skills, armour effects, decreasing the size of player pets, or all of those, similar to how its done in FF14, I can tell you having other players Jade Mechs half the size would help visual clutter a lot. watch boneskinner instead when it raises their right hand it is time to move since you will be down in 2 seconds. Edited September 24, 2022 by Linken.6345 2 Link to comment Share on other sites More sharing options...
Valisha.8650 Posted September 24, 2022 Share Posted September 24, 2022 Don't bother, they dont care either way 4 Link to comment Share on other sites More sharing options...
DaFishBob.6518 Posted September 25, 2022 Share Posted September 25, 2022 On 9/24/2022 at 9:43 AM, abc.4918 said: Someone once told me the reason they won't fix this is because so many players pay extra to look like space lazer disco balls constantly going supernova and that if they knew others couldn't always see their amazing splendor all of GW2 would shut down due to lack of income. I'd like to think more of people but... I mean just look at the skyscale and turtle visual spam that so many seem to deliberately cause -- and that's easy mode "griefing". (tbh I don't think most of them are griefing, so many just don't notice or care.) I see a "confused" reaction. Try doing the "Daily Forsaken Fortune Minidungeon" during prime time with a cloud of skyscales going over you while you try to escort the NPC over the jumps and you won't be confused anymore. 1 1 Link to comment Share on other sites More sharing options...
TawnyOwlet.6091 Posted October 19, 2022 Share Posted October 19, 2022 Preface this with saying; - This is my First Forum post. - I'm a long time fan of the game, I've been playing since launch (with occasional hiatuses). - I criticize because I want the game to be better... not because I just want a place to whine... - I know these posts have been made before, but I felt like a needed to reiterate, since this issue seem to consistently go unaddressed. Gw2 has always had issues with visual clutter, and it has only progressively got worse over the last decade. The inclusion of more and more flashy skins, whether they be weapons, armour or mounts with blown out brightness, bloom effects and animated textures. Mechs filling the screen, over the top skills effects , some minis, some novelties and infusion stacking. It was too much years ago and now it's just getting absurd. I am mildly light/motion sensitive myself , hell, I avoid playing Mesmer and Guardian for extended periods of time because their skills are a lot brighter and visually overwhelming than most of the other classes and I refused to make any of the legendary trinkets until an option to turn off their effects was eventually added. I can't imagine what it's like for people who suffer more severely, but still want to enjoy the game. Please, make it a priority to implement more options into the game to reduce visual clutter and improve accessibility. These options, if and where possible, would be greatly appreciated by many, and I know have been requested time and time again. - An option to scale transparency on ally skill effects. - Option to scale ally mech size. - Option to toggle off other players infusions/auras. (also removes any unique audio) - Option to toggle off other players minis. (also removes any unique audio) Just as some examples. I understand some people may be against a few of these options, as they want to show off their virtual shinies, and not have them potentially invisible to other players, however I believe accessibility is more important, and would be an overall well received quality of life improvement to the game. (FYI - I'm aware you can toggle character model limit and quality to lowest (already have it on low), which helps, but I'm looking for some more in-depth options, and would still like to admire other peoples fashion rather than resorting to everyone having faceless default models.) Hopefully I am not entirely preaching to the void here, It would be a blessing if Anet at least acknowledged the issue and were open to working on fixes to be implemented in the future, however as far as I am currently aware, nothing of the like has been said or promised. 10 6 1 Link to comment Share on other sites More sharing options...
Randulf.7614 Posted October 19, 2022 Share Posted October 19, 2022 You are preaching to the void. This is one of the most requested features in the history of the game and we have generally seen a worsening of the problem over the years. They have no seeming interest or desire to ever reduce the visual noise, rather it often feels like they want more and more flashy effects 9 2 Link to comment Share on other sites More sharing options...
Eponet.4829 Posted October 19, 2022 Share Posted October 19, 2022 (edited) More important than skin effects would be spell effects. The effects on skins are generally pretty minor, but the real problem is that when enough people are throwing around enough flashy spell effects, the animations of human sized bosses can become near impossible to read which is an actual detriment to gameplay. FF14 has the option to turn down other players' spell effects to only the ones that would be relevant to your own decision making (e.g. combo fields, ground targetted regen etc.). Edited October 19, 2022 by Eponet.4829 4 Link to comment Share on other sites More sharing options...
Randulf.7614 Posted October 19, 2022 Share Posted October 19, 2022 1 minute ago, Eponet.4829 said: More important than skin effects would be spell effects. The effects on skins are generally pretty minor, but the real problem is that when enough people are throwing around enough flashy spell effects, the animations of human sized bosses can become near impossible to read. Agreed. The spell effects hitting the target are the primary issue. Sometimes the boss is barely visible 2 Link to comment Share on other sites More sharing options...
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