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46 minutes ago, Farohna.6247 said:

But you still get credit for those for WV....maybe not sanctum sprint, guessing you have to cross the finish line.

Edit: you can get it for the sprint as well by crossing the finish-line, as you just spawn one corner (last check-point) before the finish line if everyone else. already crossed it  I got the sprint counted, when I joined in the moment the scoring poped up. (As linken wrote simultaneously below 🙂 )

What I really don't like on the daily activities, is that most activities are festival-only, as they should not get boring. Just a few are in daily rotation and therefore very boring after the x repetition. Not even during a festival, the festival activities are included in the daily rota.

Edited by Dayra.7405
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26 minutes ago, Dayra.7405 said:

you can get it for the sprint as well by crossing the finish-line, as you just spawn one corner (last check-point) before the finish line if everyone else. already crossed it.

What I really don't like on the daily activities, is that most activities are festival-only, as they should not get boring. Just a few are in daily rotation and therefore very boring after the x repetition. Not even during a festival, the festival activities are included in the daily rota.

I absolutely agree the festival ones should count.  I had the bell choir count, and I think they said the jp counted but I never stay until it ends.  

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34 minutes ago, Dayra.7405 said:

you can get it for the sprint as well by crossing the finish-line, as you just spawn one corner (last check-point) before the finish line if everyone else. already crossed it.

What I really don't like on the daily activities, is that most activities are festival-only, as they should not get boring. Just a few are in daily rotation and therefore very boring after the x repetition. Not even during a festival, the festival activities are included in the daily rota.

You dont need to cross the finish line you can stay at start the whole time just moving abit to not get kicked due to afk and you will still get the wv daily done.

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For the activity, all that counts is that the time runs out or the scoreboard shows up (which happens in bell choir at the end of the last song).  Which is somewhat annoying for sanctum sprint, as one can finish the race with several minutes on the timer, so you just sit around doing nothing until time runs out (sitting around waiting for things is one of my pet peeves against GW2).  Activities with someone winning at some score finish at that point.  But with this, I actually like joining activities late, as it means I complete that reward that much faster.

 

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9 hours ago, Farohna.6247 said:

But you still get credit for those for WV....maybe not sanctum sprint, guessing you have to cross the finish line.

I assume the Wizard's Toilet also grants you credit for doing nothing but moving every few seconds, so you don't get kicked out of the activity. At least with the prior dailies system, it worked that way.

Edited by Fueki.4753
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I still don't like that mobile feeling from the UI, but apart from that, I'm fine. Though I have to say that I completely stopped doing WvW and I reduced a lot also the sPvP with the new daily. Not sure if it's good or not.

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17 hours ago, BjorJlen.9674 said:

The Wizard's Vault was introduced with the new expansion, and relatively speaking, that makes it still very, very new. As such, I expect that more (e.g: different) content will be added to it eventually, if not "soon".

In GW2, most of the adjustments/fixes to newly introduced systems happen within half a year of its initial release. After a year it's pretty much stable, and (depending on how widely it was used originally) either left as it is, or left dead by the wayside, replaced by something completely new.  So, basically, if there won't be any bigger adjustments to the system in SotO patch 2, there won't be any bigger adjustments to it period.

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6 hours ago, Astralporing.1957 said:

In GW2, most of the adjustments/fixes to newly introduced systems happen within half a year of its initial release. After a year it's pretty much stable, and (depending on how widely it was used originally) either left as it is, or left dead by the wayside, replaced by something completely new.  So, basically, if there won't be any bigger adjustments to the system in SotO patch 2, there won't be any bigger adjustments to it period.

   While that may have been true in the past, this is a new day so to speak. 🙂 What I mean is, with their newfound focus on the game itself, and their new purposed schedule, that attitude might have changed a bit. And accordingly, just because SotO is now "finished" based on their decisions in the past, doesn't mean that has not, or will not change. After all, the weapons we use in our classes have been set since like, forever, but look... all of a sudden they are making added adjustments to it now (e.g: Giving us new'ish weapons to use). So while it is nowhere near guaranteed that this will happen (as I said, we'll have to wait and see if they are true to their stated plans, generally speaking), they still might add stuff to the Wizard's Vault when it is all said and done. 🙂

   Whether we like the "possible" additions or not is another is another debate of course too, but I for one am willing to see what will happen when it is all said and done. Time will tell. Until then however, I am willing to give them the benefit of the doubt for now, for all I (we) can do is just wait and see and hope for the best. After all, they have never shown what their future plans are specifically, so until proven differently, I'll just be patent and see what happens. So as my Father used to say, hope for the best, but plan for the worst. 😉

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19 hours ago, Linken.6345 said:

You dont need to cross the finish line you can stay at start the whole time just moving abit to not get kicked due to afk and you will still get the wv daily done.

Isn't that actually very sad? Just this notion and general players' mentality that the system is good because it gives great rewards for being semi afk 5 mins or do the most menial tasks possible.

Is this really something you expect from a good game? That one of the big expansion features is a daily system that showers you with rewards for this. Don't get me wrong, old dailies weren't better, but at least they didn't lock me into specific content for a day/week if I actually wanted to do them.

How about good, engaging content that you want to actually play and that gives good rewards. Something you look forward to play instead of something you just want to do as fast as possible because it's so darn rewarding and then you can move to a real game.  

This is not critique of the players or you, it's a sound advice for the system we have. But I can't say a game feature is good if the best advice is to just afk for 5 mins through it. If that's good, the only thing that would be better if the game just gave us all the rewards as we login and we're done.

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I suppose if the goal of the new system was to make it harder for alt accounts to get rewards, having activities, which take 5 minutes to complete, maybe helps on that?  Though those players could just run as many instances as GW2 as they have accounts, and just press a key for each, then repeat.

Some of the changes with WV seem reasonable - instead of needing to gather in a specific place, it is with a specific tool - both are quite easy, but now I can do the gathering with just home instance + guild halls - don't need to go to some specific region.  And there are certain objectives which you just get through playing the game - for weeklies of doing 10 events or killing 10 champions, I don't need to try for those - just doing normal activities will get those - that seems like a good improvement.

But they also seemed to more (or maybe due to lack of choice) in which you only do them because they are part of the WV (and in some cases, depending on what alternatives are, still avoid them.  Whenever an activity shows up, I'll see what the other 3 options are - sometimes those are easier, but if it includes some of the mini dungeons, I might just go for the activity).  I can sort of get why Anet wants people to play stuff they put effort into making, but if people don't like it, maybe they should just get the hint, not do content like that in the future, and stop forcing players to do things they don't want to do.

 

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23 minutes ago, Cuks.8241 said:

How about good, engaging content that you want to actually play and that gives good rewards. Something you look forward to play instead of something you just want to do as fast as possible because it's so darn rewarding and then you can move to a real game. 

This is something that doesn't work well with the current iteration of dailies.

As long as they dictate which handful of dailies we have each day, instead of letting players choose what they want from a longer list of options, almost everyone is bound to have a few dailies they don't like and just want to get over with as fast as possible.

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22 hours ago, Farohna.6247 said:

But you still get credit for those for WV....maybe not sanctum sprint, guessing you have to cross the finish line.

I know, but just doing nothing is a waste of time to me. I don't mind playing an activity once in a while, some are pretty fun. Having to wait for a a timer to run out because the match is halfway over when I join is just bad though.

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50 minutes ago, Manasa Devi.7958 said:

I know, but just doing nothing is a waste of time to me. I don't mind playing an activity once in a while, some are pretty fun. Having to wait for a a timer to run out because the match is halfway over when I join is just bad though.

Agreed!

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On 1/8/2024 at 10:39 AM, Cuks.8241 said:

Isn't that actually very sad? Just this notion and general players' mentality that the system is good because it gives great rewards for being semi afk 5 mins or do the most menial tasks possible.

Is this really something you expect from a good game? That one of the big expansion features is a daily system that showers you with rewards for this. Don't get me wrong, old dailies weren't better, but at least they didn't lock me into specific content for a day/week if I actually wanted to do them.

How about good, engaging content that you want to actually play and that gives good rewards. Something you look forward to play instead of something you just want to do as fast as possible because it's so darn rewarding and then you can move to a real game.  

This is not critique of the players or you, it's a sound advice for the system we have. But I can't say a game feature is good if the best advice is to just afk for 5 mins through it. If that's good, the only thing that would be better if the game just gave us all the rewards as we login and we're done.

The saddest part is sanctum sprint will not count if you finish it, but when time runs out regardless of if you finish or not. That was extremely frustrating to finish and then wait to make sure I get credit ... From now on I'm just AFKing in the start, no point to run and wait anyway. And that's why I enjoy southsun survival - you can finish faster by being active.

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On 1/8/2024 at 11:02 AM, Solvar.7953 said:

I suppose if the goal of the new system was to make it harder for alt accounts to get rewards, having activities, which take 5 minutes to complete, maybe helps on that?  Though those players could just run as many instances as GW2 as they have accounts, and just press a key for each, then repeat.

Some of the changes with WV seem reasonable - instead of needing to gather in a specific place, it is with a specific tool - both are quite easy, but now I can do the gathering with just home instance + guild halls - don't need to go to some specific region.  And there are certain objectives which you just get through playing the game - for weeklies of doing 10 events or killing 10 champions, I don't need to try for those - just doing normal activities will get those - that seems like a good improvement.

But they also seemed to more (or maybe due to lack of choice) in which you only do them because they are part of the WV (and in some cases, depending on what alternatives are, still avoid them.  Whenever an activity shows up, I'll see what the other 3 options are - sometimes those are easier, but if it includes some of the mini dungeons, I might just go for the activity).  I can sort of get why Anet wants people to play stuff they put effort into making, but if people don't like it, maybe they should just get the hint, not do content like that in the future, and stop forcing players to do things they don't want to do.

 

Well, this was one of the benefits of old login rewards - do whatever you want after login. New rewards are better though in terms of value for the effort.

For alts, I'm not sure if having multiple instances open on same machine and sending keystrokes to all of them is allowed by ToS. I would not do this ..

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On 1/7/2024 at 5:21 AM, Ashlin.3708 said:

So I've given it a while, but I still must say. I miss the old dailies. they were just 10 times better. I miss waiting for the vet, doing 2 camps. getting the daily JP. You still get some of that but the new dailies are just terrible. Get 10 looted enemies, in a game where lot dropped from enemies isnt really much a thing. Sure its doable, is it fun? Nah, would much more rather get WvW Vet. And sure you can do WvW and PvE. But the dailies are hardly dailies, escort 3 dolyaks, thats a guild mission, not a daily. Again, Im not saying the dailies or weeklies arent doable, Im just saying, the old dailies were just so much more fun. These new dailies and weeklies are more chores then anything, sure the new rewards are amazing, but I'd rather have the old system back.

I Agree, the new system it' faster and more rewarding as gold income for sure but it's terribly boring and static really a bad engagement boost, btw "pecunia non olet" so we'll like this crap to get more money faster, but from a gaming point of view it's a unique sadness.

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1 hour ago, WRay.2391 said:

Well, this was one of the benefits of old login rewards - do whatever you want after login. New rewards are better though in terms of value for the effort.

For alts, I'm not sure if having multiple instances open on same machine and sending keystrokes to all of them is allowed by ToS. I would not do this ..

it is not you have to tab bettwen them and use keystroke in each client.

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22 minutes ago, Flow Drive.5094 said:

We've had Daily Activity three times in a week.  It's seriously getting really old.

Then just don't do it? That's the entire point of the new system, if you don't want to do something then you don't have to do it. You get currency to buy the rewards you want when you want it and are no longer shackled to having to login every day and do 3 tasks if you don't have to. This system is supposed to be freedom, yet the same problems with the gameplay cycle of doing tasks like a shopping list at the store seem to bother the same people who have been forcibly logging in every day before Wizards Vault came along despite zero interest to actually play Guild Wars 2.

Yes the diversity of the tasks have been reduced, but the fact if I don't want to play Guild Wars 2 today means I don't have to log in and still get the rewards I want without having to get my "Daily reward login day X" because if I don't then the calendar just stops for 24 hours is the best change to come from SotO. I haven't played in almost a week, and its the best feeling in the world because when I log in tomorrow I actually want to play the game, not going through the motions like a robot because I'm encouraged to do so.

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My personal POV:

  1. I miss the options of the old daily system
    1. I liked having 12 choices to get my daily rather than 4...
  2. I do like the weeklies.
  3. I do like the seasonals.
  4. I like the new reward structure for my main account, but not on my alt accounts that don't have SotO...
    1. SotO isn't worth getting for alt accounts even to unlock purchase options in the WV
    2. I may do a daily on my alt accounts 1 per week if they are super fast and the 2-3 easiest weeklies that take no time at all and still have the gold inflow I had previously with the old system with very little time investment.

Really in the end I think that Anet needs to had MORE mini dungeons and JPs to the rotations. For instance I haven't seen a single PoF JP or mini dungeon appear in the daily list yet. I also think that they need to revisit locking so much in the rewards behind SotO.

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I guess if you were only doing the jumping puzzles just because they contributed to what you could earn from the dailies, and not because they were fun - were they actually as fun as you claim "back then"? Because if you really thought that JPs were fun, wouldnt you just do them daily anyway - you still get the chest....

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We have not the otpion to do 1-2 pve daylis with 1-2 wvw for example thats something anet should implement further (with a max 5 dayli treshold).

On the rest i completely disagree , those new daylis offer a variety of new rewards who are interesting (more than 2g and 10 achiev point that i don't have anymore due to treshold of 15000). Also i don't get what is fun about waiting 5 min. to a vet to pop ... OP must thus have a lot of fun queing in the grocery for payment ...

Those daylis give the opportunity to new players to get some achiev. who would not be able to be done cause lack of population on certain events or metas , if someone want the maw of torment spear achievement how are they gonna do it if they are alone on the map ? well maw of torment popped not long ago as a weekly and there were tons of ppl trough the whole week , map was lively again and that only is great. These new daylis and especially weekly tend to repopulate old forgotten events and allow empty maps to get sometime a second life , like kryptis rifts only can revitalize a lot of maps on their own, most of ppl here are somewhat vet of the game , but just imagine being a new player leveling on a lvl50 map who is empty just go trough a 20 ppl squad with shiny skyscale waiting for a giant t3 kryptis boss rift to pop , i would personnaly be thrilled !

The lack of jumping puzzle is also something who bothers me , ppl say it was fun for the community to have a com there (mesmer ofc) who spend 2 hours doing portals .... i don't get it how a puzzle jump is fun if you take a portal ... and anyways there are some puzzle jumps still in the weekly not as often but still..

I am greatly in favor for this WV currency with the dayli system going with , it rewards players being active not semi afk connecting->deconnecting and especially the rewards you can choose from , we had first a griffon skin who was worth 1600 gems and now we had an infusion who would certainly be like 2000-2500 gold , so anet is being very generous with this (not even mentionning the 25% free legendary weapon available... and other stuff you would normally pay a lot for).

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