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[Suggestions]QoL (Quality of Life) Ideas [Merged]


ginryu.3026

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21 hours ago, Cyninja.2954 said:

I don't care what someone runs, as long as they bring the performance desired and that is absolutely reflected with a proper dps meter. If someone then feels comfortable to share their build, more power to them.

Meta....lol that word by itself should be your warning bell. Meta means quite often someone got sold on buying a bridge. Off meta builds become meta once players show how well they do and then suddenly meta changes. Don't by into the hype. And assuming someone equips builds that others have up voted doesn't mean they will do well on them. Gear inspection does nothing to show that a player knows the rotation. Add to that all three game modes and its even worse. Great you accepted that paper tiger to you WvW warband and they died at the gate guards. WTW, BTW are Meta. No lol. Will agree with Cyninja, players that know their build will do better in most game modes over those that just equip they don't know about because some random websites that was rated by 5 players said it was Meta. And again the OP never said what game mode and since people really haven't restricted where this would be used, no thanks.

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12 hours ago, Andifulated.3482 said:

With how much ascended gear (Trinkets, weapons, armor) has stat selection on it these days and with the amount of new prefixes that can be mixed and matched for optimization, it's kinda getting a bit obnoxious to tell someone about your build

Correct, but again that issue is directly linked to API oversight. 

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10 hours ago, Obtena.7952 said:

Sure, because those people likely DIDN'T ASK for your help to elicit you to question them about their builds in the first place. That's not help, that's being imposing. I'm not questioning the point of the gear check; I'm certain of how EXACTLY how most people would use it, even just simply based on the reasoning people ask for the tool itself. My point is that the behaviour you are describing here is a good example of why it likely doesn't exist. 

My favourite part is where you label them as trolls and liars because they didn't take your 'help'. How rude of them. 🙄

No they're trolls and liars because they come in with an assortment of yellows and say they have experience

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as often happens in these kind of threads it gets sidetracked into raid chat by raiders.  The OP was not explicitly referring to raids,  but to clarify, 95% of GW2 content does not need gear checks - maybe skin checks would be nice though.  As for raids, some raiders like this kind of thing so as long as the check is technically confined to raids and it does not bleed out into the rest of the game then fair enough the toxicity will be limited.

Edited by vesica tempestas.1563
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6 hours ago, Killthehealersffs.8940 said:

 Gamewise/mechanically those 5-6k dps players  , are given "ok" by the game itself , if the can clear the hardest boss .Raiders are the ones feeling that the 5-6k dps are dragging down their team . If some groups have those  expectations , we enable inspect +dps addon some specific areas + give those peole the tools needed (enable in instances + guild perks that you can see guild members ... so we cultivate a happy community )  .

 

  Reveal hidden contents

And we should copy the mechanic of the LFG discorse (choose a role + wait for a popup that starts the group ....... no need to stare and get comfused by raid sellers , by looking in the LFG)

 

Friend, you've missed my point  People who repeatedly play content for rewards don't want to spend the full 10 - 15 minutes to enrage to defeat a boss.  They want it dead in 2-4 minutes and move on to the next kill.  They have the right to play with like-minded people, who have the right builds, gear, and experience, just like you have a right to build your own groups with your own requirements.

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4 hours ago, Debesyla.7102 said:

I would rather have a way to inspect if player wants to inspect other people gear - this way I could just ignore gear-inspecting elitists  😜

I'd be satisfied with a way to ping both build and gear with out having to jump through several hoops (Save build to build storage, copy code, paste code, then ping every piece of equipment or write out what every piece of equipment is because the API doesn't support showing the selection on equipment with stat selections).

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49 minutes ago, Andifulated.3482 said:

Friend, you've missed my point  People who repeatedly play content for rewards don't want to spend the full 10 - 15 minutes to enrage to defeat a boss.  They want it dead in 2-4 minutes and move on to the next kill.  They have the right to play with like-minded people, who have the right builds, gear, and experience, just like you have a right to build your own groups with your own requirements.

Yeah and by giving an official dps + inspect addon , supported by the company , we aknoleghe the ned of those people to find same minded people .I only ask to be in instances or a guild perk (can see the people from that guild  or other guild that unlocked it).

It would foster a community , by having the "trustworthy" people in 1-2 mega guilds , rather than using the Discorse server

 

While the rest of the game is unaffected

(It would be better to use this (waste 4months resources)  , than push and waste reources all the time when people to use LI builds and later on others cry if Teapot used it )

Edited by Killthehealersffs.8940
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I thought I could post an image for this.

Basically if you turn off game messages on a custom tab like "Whispers" it'll still show when you're spamming trying to take supply in WvW, when someone captures Bloodlust, when you cannot use an item, when you have full supply, etc. types of messages. I have "game messages" disabled, but it doesn't count these red messages for some reason. This happens for all custom channels. It's useless information. They should all fall under the Game Messages catagory.

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11 hours ago, TheGrimm.5624 said:

HI! Big no. And I say this to support the PvE players that might run into issues. A bigger No since in WvW why should you be able to access my build to adjust yours to try and fight me again? No you need to build out better and know you build. See how assumptions work. OP never mentioned game mode.

Why would gearcheck ever be enabled on enemies?

Edited by DirtyDan.4759
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I am rather mixed on this issue.

 

I actually do think having a feature can promote toxic play, however not having the feature also promotes toxic play. 

 

The game sorely needs things in the game to encourage players to consistently improve. In order for that to happen a player needs to be able to see that they are being inefficient. Right now its pretty easy to be an absolutely terrible player and there is little in the game to tell you that you are playing at ultra-hard mode settings where everything seems like it is a wall of HP.

 

So we have two opposing systems that this falls into. One that allows self-correction, which can be seen as overall positive, and one that allows gatekeeping. GW2's community has a strong aversion to anything that can help gatekeep other players, with a very strong 'play as you want' attitude held by a lot of people in the community.

 

But there is content in the game that requires a DPS check, and the player that is not doing enough damage needs to be forced to correct themselves. I recruit out of the training tab for strikes, and the quality of player does change how long it takes us to complete what normally would be completed for experienced groups in less than 15 minutes. My DPS floor for any DPS player is pretty low, at 7k, but I get people who do not even half that, taking a DPS slot.

 

Now the problem I have is what do I do with these players. I think its a bit unfair to them to not point this out at some level, in private of course and see what I can do to get them on the right track. If I don't do this future groups they join they may get kicked from, and not even know why and they can get stuck in a toxic loop.

 

I think it helps to list out the pros and cons of such a tool:

 

Pros:

Allows newer players to aspire to copy other more experienced players.

Allows self correction

Allows people to figure out what fashion wars skins your using. 

Allows experienced groups to gatekeep players that don't qualify.

Easier for experienced players to correct an inexperienced player.

 

Cons:

Allows gatekeeping, especially extreme or unfair ones that tend to be overly meta enforcing instead of performance gating (Performance gating = dps meter check, wheras meta gating is based on an assumption of your dps based on your gear).

Allows people to copy other peoples fashion easier when the other player may not want to reveal what they have equipped.

 

 

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11 hours ago, TheGrimm.5624 said:

 Very true.

Yea, it's already pretty obvious if someone knows what they're doing. One bad run maybe, but if they're consistently putting up potato damage or not knowing where to go.

 

There are definitely imposters, but all that really takes is a few extra questions; don't be that lazy. You always want to confirm they are aware of their role anyways; eg. they are condi quickness, heal quickness and not just a "support". If you fail to outline expectations, that is on you.

It is highly unlikely that a player would knowingly bring trash stats/gear to a fight and be able to comprehend roles and the fight beyond the most shallow of questions. And even if they did, it'd be impossible to not quickly notice.

Sometimes you'll get someone that's smart enough to pretend past those but it's pretty rare. Truth is I think people suck at gatekeeping.  Any imposters should be removed within a few minutes, not because they're bad, but because they were lying to join your party. I am not sure how people waste a significant amount of time on this.

 

Then again, I suppose good players eventually find a good enough network of players to bypass the problem. Like these days, I have multiple guilds and a big enough friends list on discord and can be very selective about who I play with. if even at all. And I'm extremely casual with pve, not sure how better players even set their sights on pug plebs tbh.

 

Yes I am gatekeeping their gatekeeping. Also I would definitely never play with many in this forum and would kick them on sight. I didn't need a gear check for that.  😉

edit: The LFG system is pretty bad though.

edit 2: BTW, I don't actually care personally; I link my Gw2e character links to people all the time. But as I've already seen in this thread, there are already people saying that the only people who don't want gear inspect are the ones with something to hide. And that is exactly why opt out or even forcing opt-in will be problematic since opting out will inherently look sus.

Anything that can be used for gatekeeping will be used for gatekeeping. I mean, there is even AP gatekeeping at one point.

Edited by ArchonWing.9480
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Im sure this has been said brought up before, buts its now 2023 and there is no way to access an item in your inventory without opening your inventory.  1 or 2 bars down beside the mount icon (or wherever), where an item could be placed, that allows the item to be used without opening your inventory, would be amazing, imo. 

 

Im thinking of items which need to be activated during an event or raid kill, portal devices, CC items in open world PvE...anything. 

Is there an actual reason this is not part of the game?     

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14 hours ago, Andifulated.3482 said:

Friend, you've missed my point  People who repeatedly play content for rewards don't want to spend the full 10 - 15 minutes to enrage to defeat a boss.  They want it dead in 2-4 minutes and move on to the next kill.  They have the right to play with like-minded people, who have the right builds, gear, and experience, just like you have a right to build your own groups with your own requirements.

...and they can already do all of this, right now, today, w/out adding a gear check.  I'd bet it happens every day.

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SIRE ! I would love to suggest on having subscribtion system in LFG.

I believe LFG is a good system. But it would be better if there is a way for player to know what other player think. Hear me out,
Let's say I want to post Caedecu's Manor party right ? But since it'll take sometime, I want to strive for efficiency and farm map meta's - like DF. But doing so, will force me to leave my post and join a squad.

But what if, we have subscribtion system. Where LFG shows :
1. How many people interested (in a form of subscription) to the channel.
2. That player location and readiness.

3. Alert message  when a party is posted on the subscribed channel. (If we are worried some people left subscribed to all channel, we can poke them by giving endless alert. It'll annoy them, and force them to only subscribe on channel they truely care)

I know that this will brought non-vital load to your tech team. Lotsa changes both in UI/UX and database after all. But, I this is my best thought on enabling rare-used LFG channels and contents ! Thanks ^^

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13 hours ago, ArchonWing.9480 said:

Yea, it's already pretty obvious if someone knows what they're doing. One bad run maybe, but if they're consistently putting up potato damage or not knowing where to go.

 

There are definitely imposters, but all that really takes is a few extra questions; don't be that lazy. You always want to confirm they are aware of their role anyways; eg. they are condi quickness, heal quickness and not just a "support". If you fail to outline expectations, that is on you.

It is highly unlikely that a player would knowingly bring trash stats/gear to a fight and be able to comprehend roles and the fight beyond the most shallow of questions. And even if they did, it'd be impossible to not quickly notice.

Sometimes you'll get someone that's smart enough to pretend past those but it's pretty rare. Truth is I think people suck at gatekeeping.  Any imposters should be removed within a few minutes, not because they're bad, but because they were lying to join your party. I am not sure how people waste a significant amount of time on this.

 

Then again, I suppose good players eventually find a good enough network of players to bypass the problem. Like these days, I have multiple guilds and a big enough friends list on discord and can be very selective about who I play with. if even at all. And I'm extremely casual with pve, not sure how better players even set their sights on pug plebs tbh.

 

Yes I am gatekeeping their gatekeeping. Also I would definitely never play with many in this forum and would kick them on sight. I didn't need a gear check for that.  😉

edit: The LFG system is pretty bad though.

edit 2: BTW, I don't actually care personally; I link my Gw2e character links to people all the time. But as I've already seen in this thread, there are already people saying that the only people who don't want gear inspect are the ones with something to hide. And that is exactly why opt out or even forcing opt-in will be problematic since opting out will inherently look sus.

Anything that can be used for gatekeeping will be used for gatekeeping. I mean, there is even AP gatekeeping at one point.

I admit my friend I am sending a /wave at the open minded ideas of nagoL and for considering people that might want to passively share builds or cosmetics and the thoughtfulness to consider others may not be by allowing opt-outs. But agree with others that it might lead down other paths. As a PvXer, vainly feel the need to point out this wouldn't work in other modes so +1 from me there. In other game modes this might be used to counter builds on the fly and enemies they are fighting would be able to review and adjust their builds to fight players they are against.. So unless restritced which hasn't been discussed that's a -1. Enemies shouldn't be allowed to review your build just to respec and come at you again. 

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20 hours ago, Einsof.1457 said:

No they're trolls and liars because they come in with an assortment of yellows and say they have experience

You inspecting them proves nothing, that you can see their build does not mean you know how they play or how well they do with it. It just means your build doesn't match theirs. Your assumptions on the build just means you assumed. In PvE, sPvP and in WvW, one thing holds true, dead deeps do no deeps. So if a player is not built out in a way that you assume they should be doesn't keep them alive. Considering this tool would impact multiple game modes in other negative ways outside of player assumptions, that's a no. So no, don't use gear checks on pugs groups in any mode, you need people, find them directly and lets remove the abuses it would cause and the negatives player interactions, you need people in the mode you are playing, don't pug but get a group or guild but don't apply your restrictions to a pickup group. Again OP didn't imply a game mode and not seeing people that vote for it have offered solutions to limit, so again, no thanks. 

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14 hours ago, DirtyDan.4759 said:

Why would gearcheck ever be enabled on enemies?

Reverse the thought. You are in a different mode of sPvP and WvW and have tagged the enemy player. Now your are in PvE and in this mode they aren't flagged red, hence you can inspect them. Now you have insight on how to build out against them. Why should this feature be?

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3 hours ago, TheGrimm.5624 said:

Reverse the thought. You are in a different mode of sPvP and WvW and have tagged the enemy player. Now your are in PvE and in this mode they aren't flagged red, hence you can inspect them. Now you have insight on how to build out against them. Why should this feature be?

So you would chase a player around tyria just to gearcheck him because you are too bad at killing him? 
In PvP there are like 10 amulets. If you can't figure out what they are using without gearcheck, using gearcheck won't help you at all.

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