Warlord.9082 Posted January 29, 2019 Share Posted January 29, 2019 I would like to be able to use ALL my glyphs. Please remove the restriction of 1 glyph per harvesting tool. Link to comment Share on other sites More sharing options...
hugo.4705 Posted January 29, 2019 Share Posted January 29, 2019 A thing that should be done a long time ago: Reduce inflicted fear duration by plague-bringer by half during the reclaim of Claw Island Instance "Retribution", I have enough of falling out the cliff and have to circumvent the whole walls to restart fighting against it, those rotten mouths are also very annoying but will pass for them it's okay. Link to comment Share on other sites More sharing options...
RisenHowl.2419 Posted January 29, 2019 Share Posted January 29, 2019 Have the guild hall assembly device auto-queue all schematics in storage. please. Link to comment Share on other sites More sharing options...
RisenHowl.2419 Posted January 29, 2019 Share Posted January 29, 2019 You first have to use scribing to create schematics, then individually queue each one into the assembly device which then takes 30s to create.for a stack of guild siege, that's a little over 2h of sitting in front of the assembly device and queueing 10 of them at a time. so for each stack, someone needs to sit at this machine and slowly add siege to it every 5 minutes for two straight hours.seriously, this is not a hard fix. make it automatically queue any schematics in guild storage. No one should have to spend hours upon hours every week just to make siege so their guild can wvw. Link to comment Share on other sites More sharing options...
Pelto.9364 Posted January 29, 2019 Share Posted January 29, 2019 I want the key bindings (1,2,...,9,0,f1,..,f5) to be character related. I use default key bindings because I switch chars frequently and have no time nor patience to change key bindings every time. The default key bindings makes the combat bad. Different builds requires different key bindings. Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted January 29, 2019 Share Posted January 29, 2019 @Pelto.9364 said:I want the key bindings (1,2,...,9,0,f1,..,f5) to be character related. I use default key bindings because I switch chars frequently and have no time nor patience to change key bindings every time. The default key bindings makes the combat bad. Different builds requires different key bindings.I've mentioned before about diff keybindings per class since I wanted to do the same, but I suppose it was never taken into consideration until now. I think that was back in 2k16/2k17. Would be nice to have though, I would definitely use a template for keybinds for diff classes [i suppose if you have specific preferences for keys on diff builds, that would be nice too, I can see where it'd be useful for me]. Link to comment Share on other sites More sharing options...
SwankyMutt.9521 Posted January 29, 2019 Share Posted January 29, 2019 I am absolutely in agreement with this. My scribe is currently the primary 'crafter of guild siege' and it is mind numbingly exhausting and frustrating when you are making stacks at a time. We go through it like candy (yes, we have a problem xD ) and at this point I generally have a time designated prior to reset to just sit there double clicking to add more to the queue. It sucks. Link to comment Share on other sites More sharing options...
Straegen.2938 Posted January 29, 2019 Share Posted January 29, 2019 Agreed. Currently, I use a keyboard and mouse that allows the keys to be remapped which also works. This way I can switch around the layout without having do it through the GW2 UI. Link to comment Share on other sites More sharing options...
Siim.9530 Posted January 29, 2019 Share Posted January 29, 2019 I do not know the feasibility of my suggestion, but at face value it seems simple enough. Please add a checkbox in settings that will disable map chat specifically within the major cities. I very much profit from map chat in the open world, but within Lion's Arch and Divinity's Reach the map chat is 80% undesirable (and I am being conservative). Certainly it is possible to turn it on and off manually, but if the program could do this automatically, I think it would really improve the overall gameplay experience. Link to comment Share on other sites More sharing options...
Bunter.3795 Posted January 30, 2019 Share Posted January 30, 2019 I agree with this as well. Just let it process everything automatically. Best fix I see is to change the pve and wvw parts to automatic and manual. This way we could scribe all the guild siege and let it process automatically but if we needed a decoration or particular type of siege print, we could manually queue them up and let the manual queue be for either pve or wvw. Link to comment Share on other sites More sharing options...
Ishca.2417 Posted January 30, 2019 Share Posted January 30, 2019 I love this idea. Map chat is super useful... everywhere except the major cities. I can sometimes tune it out, but often it is obnoxious to ignore. It can be a bit of a hassle to turn it on and off. Link to comment Share on other sites More sharing options...
StARlORD.2736 Posted January 30, 2019 Share Posted January 30, 2019 Even tho the worst part is that PvP map chat is way over toxic and I don't understand how can some ppl endure playing PvE/PvP while listening to all of these rambling ppl just to distract ya? I srsly agree with ya. This needs to be stopped if they're smart enough. Link to comment Share on other sites More sharing options...
Blocki.4931 Posted January 30, 2019 Share Posted January 30, 2019 Since you have the option to do it yourself I don't think it needs to be added. Just make different tabs or click on a different one and perhaps disable chat altogether with a press of the # or the icon on the chatbox. Link to comment Share on other sites More sharing options...
Lonestar.8240 Posted January 30, 2019 Share Posted January 30, 2019 I completely agree that making it where you have the option of it being automatic would really help. I know it would make it much better for those of us who not care for chat. Link to comment Share on other sites More sharing options...
Skotlex.7580 Posted January 30, 2019 Share Posted January 30, 2019 Or go to a different main city hub, if you don't care for the social factor, why even go to DR or LA? I go to the Grove for my hub needs, and usually there's no map chatting going on.Why even go to a social hub? I only go there when I need crafting. :P Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted January 30, 2019 Share Posted January 30, 2019 @Skotlex.7580 said:Or go to a different main city hub, if you don't care for the social factor, why even go to DR or LA? I go to the Grove for my hub needs, and usually there's no map chatting going on.Why even go to a social hub? I only go there when I need crafting. :P For that Rata Sum or Ebonhawke is probably better Link to comment Share on other sites More sharing options...
Jura.2170 Posted January 30, 2019 Share Posted January 30, 2019 Merchant npcs shouldn't show ascended things and legendaries in the Sell window Link to comment Share on other sites More sharing options...
Skotlex.7580 Posted January 30, 2019 Share Posted January 30, 2019 @Khisanth.2948 said:@Skotlex.7580 said:Or go to a different main city hub, if you don't care for the social factor, why even go to DR or LA? I go to the Grove for my hub needs, and usually there's no map chatting going on.Why even go to a social hub? I only go there when I need crafting. :P For that Rata Sum or Ebonhawke is probably betterProbably. But I got a scroll for warping to the Grove directly, as it was the cheaper one, so that's what I use. :)The essence of ebonhawk costs 33g, if you really hate map chat in the cities, that's the cost ya gotta pay. ;) (edit: and, uhm, the low, low price of 50 mystic coins to make the scroll) Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted January 30, 2019 Share Posted January 30, 2019 All things considered obnoxious infusions is worse than map chat. Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted January 30, 2019 Share Posted January 30, 2019 @Siim.9530 said:I do not know the feasibility of my suggestion, but at face value it seems simple enough. Please add a checkbox in settings that will disable map chat specifically within the major cities. I very much profit from map chat in the open world, but within Lion's Arch and Divinity's Reach the map chat is 80% undesirable (and I am being conservative). Certainly it is possible to turn it on and off manually, but if the program could do this automatically, I think it would really improve the overall gameplay experience.You can already do this yourself.Create additional chat tabs, with different bits of chat enabled/disabled.Swap to them as appropriate to your taste. (There's even a keyboard shortcut, although I find it simpler to click.)For example, I have the following:Base: Most things enabled, except for NPC/item, /emote, combat info.Rosebud: to avoid spoilers for new story patches, disables all player chat, except party & whisper.OJ: for concentrated focus in instant instanced parts of the game. It disables the chattiest of the guilds to which I belong.Combat: combat info onlySystem: game messages plus NPCs Link to comment Share on other sites More sharing options...
Siim.9530 Posted January 30, 2019 Share Posted January 30, 2019 @Skotlex.7580 said:Or go to a different main city hub, if you don't care for the social factor, why even go to DR or LA? I go to the Grove for my hub needs, and usually there's no map chatting going on.Why even go to a social hub? I only go there when I need crafting. :P Because of the VIP area, honestly. Link to comment Share on other sites More sharing options...
RisenHowl.2419 Posted January 30, 2019 Share Posted January 30, 2019 @Bunter.3795 said:I agree with this as well. Just let it process everything automatically. Best fix I see is to change the pve and wvw parts to automatic and manual. This way we could scribe all the guild siege and let it process automatically but if we needed a decoration or particular type of siege print, we could manually queue them up and let the manual queue be for either pve or wvw.That would be perfect Link to comment Share on other sites More sharing options...
hugo.4705 Posted January 30, 2019 Share Posted January 30, 2019 Add an asuran gate between Lion's arch and amnoon. It would be blocked like the portal leading to lake doric until you finish the first step on the story in amnoon / so blocked to cores/ hot. Currently I have to tp to guild hall, travel through Vabbi, The desolation, Elon riverlands, to finally arrive in Amnoon. Link to comment Share on other sites More sharing options...
Siim.9530 Posted January 30, 2019 Share Posted January 30, 2019 @Illconceived Was Na.9781 said:.You can already do this yourself.Really appreciate what you shared. I toyed with the tabs a while back, but never imagined the solution you have proposed. It is still a manual step but an improvement over what I am currently doing. Link to comment Share on other sites More sharing options...
kharmin.7683 Posted January 30, 2019 Share Posted January 30, 2019 @Siim.9530 said:@Illconceived Was Na.9781 said:.You can already do this yourself.Really appreciate what you shared. I toyed with the tabs a while back, but never imagined the solution you have proposed. It is still a manual step but an improvement over what I am currently doing. It's ONE manual step to switch chat tabs (once you've set up the tabs). I doubt that this impacts enough of the player base for Anet to devote resources to making this change. Link to comment Share on other sites More sharing options...
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