Tobias.8632 Posted September 19, 2017 Share Posted September 19, 2017 I think anybody who was hyped for this game before it was released fell for the marketing spin that was "GW2 is an mmo where you just run around and explore and are presented with new random objectives and events all the time" The problem with this idea is that going into a region with the goal of running around completing events is never worth your time. Currently completing an event as a level 80 player rewards you with about 26k xp (worthless once you complete the pointless mastery grindgate), about 400 karma (a currency which up until recently has been almost worthless and now is only valued for meme items like tonics) and 88 copperThere is no reason why the liquid coin reward should not be increased to something like 20 silver.When it comes to the subject of inflation, people who want to grind for coin are already doing so through fractal 40 farming, silverwastes farming, lake doric farming, etc. Even after multiplying the coin rewards from events 22 times, the hourly income from running around completing world events would not even begin to compete with those. Using doric farm as an example, you can get several t6 leather drops every minute, which sell for 11 silver each. Completing an event takes on average between 2 and 5 minutes for that theoretical 20 silver. Larger events like tequatl would be instantly balanced by lowering the liquid gold reward from the chests, instead of picking up 2 gold from the chests it would be lowered to balance out the 8 or so event completions that pop throughout the fight.Imagine a world in which you decide to take a random stroll through harathi hinterlands because you haven't been to that zone in over 3 years, see some NPCs under attack by centaurs, and don't immediately dismiss it as a total waste of your time. I think that would be a slightly more interesting game to play. Link to comment Share on other sites More sharing options...
costepj.5120 Posted September 19, 2017 Share Posted September 19, 2017 @Tobias.8632 said:Imagine a world in which you decide to take a random stroll through harathi hinterlands because you haven't been to that zone in over 3 years, see some NPCs under attack by centaurs, and don't immediately dismiss it as a total waste of your time. I think that would be a slightly more interesting game to play.I already live in that world. I don't measure the value of an event by the amount of gold I might receive, but rather by whether I'll have any fun doing it. Link to comment Share on other sites More sharing options...
Greener.6204 Posted September 19, 2017 Share Posted September 19, 2017 While I can't argue what would be an appropriate amount to give players (not an economist; don't have the data), I believe adding the map bonus rewards was their step towards making events more rewarding. Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted September 19, 2017 Share Posted September 19, 2017 I'm with both initial respondents: I don't play GW2 for the loot (if I did, I would have quit during BETA).The loot turns out to be pretty good: I earn stuff of value by doing anything and everything, except sneezing or posting in the forums. Link to comment Share on other sites More sharing options...
Fenom.9457 Posted September 19, 2017 Share Posted September 19, 2017 5-10 silver would be great Link to comment Share on other sites More sharing options...
Ayrilana.1396 Posted September 19, 2017 Share Posted September 19, 2017 @Fenom.9457 said:5-10 silver would be greatWhich would lead to a lot of inflation. Link to comment Share on other sites More sharing options...
Game of Bones.8975 Posted September 19, 2017 Share Posted September 19, 2017 While I could always use heavier coin purses, messing with the "economy of the realm" is a tough thing to do without repercussions. (and I'm usually one of the first to jump on the "give the player what they want" bandwagon.) Link to comment Share on other sites More sharing options...
Ayakaru.6583 Posted September 19, 2017 Share Posted September 19, 2017 The 88c is a tad too little, but 20s sounds like waayy too much. Maybe it should be harder to get gold participation, then bronze being 50c, silver being 1.75s and gold being 4.55? Or every event should get a grade from A to D, depending on the zones and the difficiluty.Like a lv 15 player killing Shadow Behemoth, he gots gold rank A, while the lv80 gets gold rank C because he's overpowered where he is.But on a main note: the end reward isnt evetything, an event may well be around 15s-20s if you count creature drops/loot Link to comment Share on other sites More sharing options...
Just a flesh wound.3589 Posted September 19, 2017 Share Posted September 19, 2017 I kind of like the idea of increasing coin rewards for doing events. After you've been playing for years you've done most events you run across (and then run past). Increasing the reward for doing an event to make it worth more than going past it to harvest a node might be something ANet should look into. Link to comment Share on other sites More sharing options...
Rauderi.8706 Posted September 19, 2017 Share Posted September 19, 2017 Raising gold rewards is dubious. Useful, but bound to impact the economy in a not-so-great way. I'm much more a fan of the map reward tracks. ..Or I would be if the reward were per event instead of per 2 or 3. Giving materials that can be traded for money is healthier for the game overall, and makes it so we don't have to run in circles farming random creatures for loot, like T6 mats. Link to comment Share on other sites More sharing options...
Tobias.8632 Posted September 20, 2017 Author Share Posted September 20, 2017 @Rauderi.8706 said:Raising gold rewards is dubious. Useful, but bound to impact the economy in a not-so-great way. I'm much more a fan of the map reward tracks. ..Or I would be if the reward were per event instead of per 2 or 3. Giving materials that can be traded for money is healthier for the game overall, and makes it so we don't have to run in circles farming random creatures for loot, like T6 mats. Talking about improvements to map rewards, I feel like instead of having t6 mats only appear on specific maps at predictable times, map rewards should be more like "hey, wayfarer foothills has got powerful bloods today" and you would see that zone just light up with everybody running around doing events in an area they would otherwise never go to. Link to comment Share on other sites More sharing options...
Shirlias.8104 Posted September 20, 2017 Share Posted September 20, 2017 @Ayrilana.1396 said:@Fenom.9457 said:5-10 silver would be greatWhich would lead to a lot of inflation. This.We should think carefully about requests like that. Link to comment Share on other sites More sharing options...
MithranArkanere.8957 Posted September 20, 2017 Share Posted September 20, 2017 Participation on events scales too easily, too fast. Sometimes you can just kill one thing or hit the boss 3 times and you get gold.Unless they changed participation to be more strict, getting only gold if you truly were among the players who did most of the job, they could not really increase the rewards. Link to comment Share on other sites More sharing options...
thehipone.6812 Posted September 20, 2017 Share Posted September 20, 2017 It would be neat if rewards automatically scaled a little based on how long it has been since the specific event was last completed, or how many times it has been completed in the past day or something. Similar to how the bonus XP works for mobs that have not been killed in a long time. Maybe up the karma and coin by a factor of 2-3 for events that are up a long time/are rarely completed. Would not alter rewards from the usual events that are on the regular loop, but would give people a little extra gravy for going off the beaten path once in a while. Link to comment Share on other sites More sharing options...
Ashen.2907 Posted September 20, 2017 Share Posted September 20, 2017 @Greener.6204 said:While I can't argue what would be an appropriate amount to give players (not an economist; don't have the data), I believe adding the map bonus rewards was their step towards making events more rewarding.This. Link to comment Share on other sites More sharing options...
Tonins.3864 Posted September 24, 2017 Share Posted September 24, 2017 I believe the game should consider to apply new uses for all of the materials. Preferably consumables like weaving flags by using gossamers. They should consider on focusing on decreasing the supply in the market. Link to comment Share on other sites More sharing options...
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