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World Restructuring


Gaile Gray.6029

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@LINKAZZATORE.8135 said:Last time i checked wvw was a competitive game mode vs other players, not a pve map where you roleplay for server pride.

You wanna roleplay? Get that new server title and go to lion's arch chitchatting in mapchat

No one ever said they were RPing in wvw. You haven't read a thing I've said across any of my posts. I think the wvw sorting system is a great idea, but eliminating world choice will effect what people you land on the same map with IN PVE. So without being in TC, with mega-server shard priority given to land me with other TC players, then I could go to LA or DR or whatever city and never run in to a single other RPer. That's the complaint. What we're asking for is the ability to form alliances that are NOT based on wvw, and consequently won't effect wvw world sorting. It is in fact SPECIFICALLY to get RPers out of wvw. The exact thing you just wrongly complained about.

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Have you considered the overall size for the 8 week world? Would it be more or less the same in each concurrent match or some more aimed at more activity than others? Like where on the server activity graph you linked earlier would the target size be?

@"Raymond Lukes.6305" said:1uFZPf9.png

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@Twyn.7320 said:Just for clarification: Is this just locked to WvW, or will it affect every other map in the game? So, if this system was a thing in the Crystal Oasis, would it have World 1, World 2 and World 3? And players from World 3 couldn't join World 1 if it had 90%+ capacity?

Yes for the WvW part, you will still have the random Megaserver hickups with multiple instances. You will not have any color association in PvE. There will be some changes as to how you are priortized relative to guilds/party/friends.

I can be in a squad, zone in an be on an entirely different instance and have to select join hoping it's not full. The pains of Megaserver.

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@Twyn.7320 said:Just for clarification: Is this just locked to WvW, or will it affect every other map in the game? So, if this system was a thing in the Crystal Oasis, would it have World 1, World 2 and World 3? And players from World 3 couldn't join World 1 if it had 90%+ capacity?Waaaat... Since when did WvW affect anything in PvE? Players from all servers join PvE instances where there is room. If there is no room, another instance is created. Etc and so on. This restructuring changes nothing.

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@Norbe.7630 said:

@"FrizzFreston.5290" said:

There's still the question as to why a guild would need a switch to be set as WvWguild or activate the possibility to be repped for WvW.Played season ranked pvp?wanna get your guild ranked "legendary"?then play as a wvw guild else play as normally "normal match" then your guild don't get rankedjust my 2 cents

As I understand it, if you want your guildmembers to able to play WvW in the same world with eachother you need to set the guild as WvW guild.

Ranked or not has no effect on that decision. I don't see why a guild wouldnt want that option available to members. I suppose raid only or fractals only or pvp only wouldnt always want their members have any WvW focus whatsoever.

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@Sojourner.4621 said:

@Cyczer.7834 said:You just have to join them and choose them as your wvw guild and you can keep playing with your friends.

Did Anet say you
have to
?

Guilds is only for sorting players on the world. In the extreme example of someone having 0 guilds joining WvW, I'm assuming he will just join a random world thats not full, for the duration of being logged on. Another random world the next time he logs etc. Alternativly setting that random world as the home world until reset.

At least that would be the logical method.

Thats exactly what it is, you have to join guilds if you dont wanna rely on your luck to being put in same server. Otherwise you'll be placed randomly.

Its not by random. Its based off you contacts and what guilds you are in. who you party with. So if you choose to not have any guild claimed as your WvW guild, it will STILL take into account what guilds you're in when it places you. Furthermore Arena Net has alluded to the fact, that it is still able for such an individual to Transfer during the 8 week Season so you are indeed never trapped.Uhm isnt it kind of hard to take into account what guild you are in if you have no guild and no friends?

I highly doubt the MMR can place you based on data that doesnt exist. Remember we arent all veterans with 5 guilds, new players are gonna have to join WvW too.

if you have no guilds and no friends. why would you care where you're placed.

They just wanna leech of the good guild/commanders of a server, get carried and then say ¨kitten i am maguuma kitten¨, without actually trying to be good and acomplish something on their own. This profile describes anyone complaining on this post basically.

Some of us have concerns about eliminating servers that
aren't
in any way connected to wvw itself. As far as WvW is concerned, if it is truly effective at the goal it seems to have set, that is "Have roughly equal population coverage in wvw no matter what the time of day" then I will consider it not only a rousing success, but also easily the best thing to ever happen to the wvw community as a whole. That said, there are certain aspects of the non-wvw community that this could impact in an extremely negative way (Yes I am mostly referring to the RP community, yes I know most of you don't care.) It's not a bad thing to bring this to their attention and hope that they can find some ways of addressing those concerns. After all, that's the entire point of them posting this so far in advance, right?

There is a fair point as far as new players go, and how this might affect their impressions about wvw sense of community/etc. I think the best suggestion regarding that so far has actually be 12 weeks instead of 8 for reshuffles... make a wvw season last an entire 3 months instead of just two. That little bit of extra time with the current match-up can make or break how you feel about your current world's guilds/alliances/commanders and help you decide whether you want to stay with them, or try and find a new group in a new match-up.The only point to servers is WvW. Without that, we're all on a mega cluster server that share the code and hardware. The term Server is wrongly used. Everyone is on the same server instead use the term world. Again. Servers don't mean anything to PvE or SPvP.

That is the case now, but it was not always so. It used to be that on the "unofficial" RP servers (Tarnished Coast in NA, and Piken Square in EU) people could be out wandering the world and have a high probability of finding other people who were just out and about RPing. Ever since the mega-server system was implemented, finding that is about as frequent as finding a precursor. It still happens from time to time, but it's pretty rare. Eliminating servers entirely, and thereby eliminating server-priority for mega-server instance selection, will make RP hard to find EVEN IN THE CITIES which was the last place we could be wandering around and still run in to other Roleplayers. It will no longer be rare in the open world, it will be gone completely. What I am asking them to consider is a non-wvw alliance system that would give mega-server selection priority to people in the same alliance. It's really my only concern on the matter (well that, and of course how effective the algorithms they use for determining the wvw World Selection are). It may not mean anything to you, but to the RP community it means a HELL OF A LOT.

What is stopping the RP community from playing together exactly.

I've already said that... several times. The RP community can form guilds and find RP that way, sure, but most RP guilds are tight nit affairs with between 15-100 players, with one RP mega-guild of 500. Even if you fill your guild slots, that means you're only going to be matched with a total of about 500-600 other people, if you're lucky, and they happen to be on at the same times as you, and happen to be in the same maps. That's not how you meet people, however. You meet people by wandering around the world, seeing someone RPing via /emote and joining in on the open world RP... Before megaservers this was possible everywhere. It was possible to stumble across this. Post mega-servers it is not. What we're asking them to consider is a non-wvw based alliance system to COMPLIMENT the wvw based alliance system. This would literally have zero effect on the wvw world sorting, and so zero effect on ANYONE but RPers, which are a larger portion of the community than people like to give credit for. What I don't understand is how you can unilaterally object to a suggestion that can't possibly negatively effect you, but can be a benefit to us.

I didn't object to anything. I was just asking a question that was based off something you said. I didn't clue into your suggestion at all. Just your thought process on what you had said. So now that you've clarified your suggestion, I do object. RP is a way to play any given game mode. You cant make a mechanic for RPers alone just the same as they cant separate the differences between a PPT guild and a Fighter guild. But the alliance system does not prevent or split either including a RP guild from playing in WvW. That 500 man RP guild does not produce 500 rpers in WvW either. The cap on alliances isnt set in stone aswell.

With the current system as outlined, if you don't tag a guild as "wvw" you won't be able to form or join an alliance at all, period. What that will lead to is RP guilds deliberately tagging as WvW just to have alliances, and so have mega server selection priority. This will in turn skew world selection numbers, and cause at least one server on every match-up to have a disproportionate number of players that are actually RPers, which the WvW community, I am sure, would absolutely hate. Leaving the system as it stands would 100% negatively effect the wvw community. What I am suggesting is allowing different types of alliances to be formed that in NO WAY effect wvw world sorting, because as both an RPer and a WvW player, I don't want to see WvW negatively effected anymore than I want to see the RP community be dissolved by this change. One or the other will happen if it stays as is.

Okay now I somewhat see our point. They can just make it so, Alliances aren't WvW specific but tagging one as WvW is. Either way that player base will be lumped into the total sum of the evaluation I dont clearly see what effects having a RP Alliance would give you in Spvp or pve. when mega servers still place you based on friends and guilds regardless if they're tagged for WvW or not. So the RP alliance would specifically be for WvW.

Secondly just because an RP guild tags WvW doesn't do anything to skew the numbers because the numbers are play hour based among other things. other things because they can take in a lot of statistic to determine the type of player base they're dealing with and already do. So if said collective RP WvW guilds choose to not even tag a WvW guild they would have a very high chance of still placing with each other.

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@MaLeVoLenT.8129 said:

@Cyczer.7834 said:You just have to join them and choose them as your wvw guild and you can keep playing with your friends.

Did Anet say you
have to
?

Guilds is only for sorting players on the world. In the extreme example of someone having 0 guilds joining WvW, I'm assuming he will just join a random world thats not full, for the duration of being logged on. Another random world the next time he logs etc. Alternativly setting that random world as the home world until reset.

At least that would be the logical method.

Thats exactly what it is, you have to join guilds if you dont wanna rely on your luck to being put in same server. Otherwise you'll be placed randomly.

Its not by random. Its based off you contacts and what guilds you are in. who you party with. So if you choose to not have any guild claimed as your WvW guild, it will STILL take into account what guilds you're in when it places you. Furthermore Arena Net has alluded to the fact, that it is still able for such an individual to Transfer during the 8 week Season so you are indeed never trapped.Uhm isnt it kind of hard to take into account what guild you are in if you have no guild and no friends?

I highly doubt the MMR can place you based on data that doesnt exist. Remember we arent all veterans with 5 guilds, new players are gonna have to join WvW too.

if you have no guilds and no friends. why would you care where you're placed.

They just wanna leech of the good guild/commanders of a server, get carried and then say ¨kitten i am maguuma kitten¨, without actually trying to be good and acomplish something on their own. This profile describes anyone complaining on this post basically.

Some of us have concerns about eliminating servers that
aren't
in any way connected to wvw itself. As far as WvW is concerned, if it is truly effective at the goal it seems to have set, that is "Have roughly equal population coverage in wvw no matter what the time of day" then I will consider it not only a rousing success, but also easily the best thing to ever happen to the wvw community as a whole. That said, there are certain aspects of the non-wvw community that this could impact in an extremely negative way (Yes I am mostly referring to the RP community, yes I know most of you don't care.) It's not a bad thing to bring this to their attention and hope that they can find some ways of addressing those concerns. After all, that's the entire point of them posting this so far in advance, right?

There is a fair point as far as new players go, and how this might affect their impressions about wvw sense of community/etc. I think the best suggestion regarding that so far has actually be 12 weeks instead of 8 for reshuffles... make a wvw season last an entire 3 months instead of just two. That little bit of extra time with the current match-up can make or break how you feel about your current world's guilds/alliances/commanders and help you decide whether you want to stay with them, or try and find a new group in a new match-up.The only point to servers is WvW. Without that, we're all on a mega cluster server that share the code and hardware. The term Server is wrongly used. Everyone is on the same server instead use the term world. Again. Servers don't mean anything to PvE or SPvP.

That is the case now, but it was not always so. It used to be that on the "unofficial" RP servers (Tarnished Coast in NA, and Piken Square in EU) people could be out wandering the world and have a high probability of finding other people who were just out and about RPing. Ever since the mega-server system was implemented, finding that is about as frequent as finding a precursor. It still happens from time to time, but it's pretty rare. Eliminating servers entirely, and thereby eliminating server-priority for mega-server instance selection, will make RP hard to find EVEN IN THE CITIES which was the last place we could be wandering around and still run in to other Roleplayers. It will no longer be rare in the open world, it will be gone completely. What I am asking them to consider is a non-wvw alliance system that would give mega-server selection priority to people in the same alliance. It's really my only concern on the matter (well that, and of course how effective the algorithms they use for determining the wvw World Selection are). It may not mean anything to you, but to the RP community it means a HELL OF A LOT.

What is stopping the RP community from playing together exactly.

I've already said that... several times. The RP community can form guilds and find RP that way, sure, but most RP guilds are tight nit affairs with between 15-100 players, with one RP mega-guild of 500. Even if you fill your guild slots, that means you're only going to be matched with a total of about 500-600 other people, if you're lucky, and they happen to be on at the same times as you, and happen to be in the same maps. That's not how you meet people, however. You meet people by wandering around the world, seeing someone RPing via /emote and joining in on the open world RP... Before megaservers this was possible everywhere. It was possible to stumble across this. Post mega-servers it is not. What we're asking them to consider is a non-wvw based alliance system to COMPLIMENT the wvw based alliance system. This would literally have zero effect on the wvw world sorting, and so zero effect on ANYONE but RPers, which are a larger portion of the community than people like to give credit for. What I don't understand is how you can unilaterally object to a suggestion that can't possibly negatively effect you, but can be a benefit to us.

I didn't object to anything. I was just asking a question that was based off something you said. I didn't clue into your suggestion at all. Just your thought process on what you had said. So now that you've clarified your suggestion, I do object. RP is a way to play any given game mode. You cant make a mechanic for RPers alone just the same as they cant separate the differences between a PPT guild and a Fighter guild. But the alliance system does not prevent or split either including a RP guild from playing in WvW. That 500 man RP guild does not produce 500 rpers in WvW either. The cap on alliances isnt set in stone aswell.

With the current system as outlined, if you don't tag a guild as "wvw" you won't be able to form or join an alliance at all, period. What that will lead to is RP guilds deliberately tagging as WvW just to have alliances, and so have mega server selection priority. This will in turn skew world selection numbers, and cause at least one server on every match-up to have a disproportionate number of players that are actually RPers, which the WvW community, I am sure, would absolutely hate. Leaving the system as it stands would 100% negatively effect the wvw community. What I am suggesting is allowing different types of alliances to be formed that in NO WAY effect wvw world sorting, because as both an RPer and a WvW player, I don't want to see WvW negatively effected anymore than I want to see the RP community be dissolved by this change. One or the other will happen if it stays as is.

Okay now I somewhat see our point. They can just make it so, Alliances aren't WvW specific but tagging one as WvW is. Either way that player base will be lumped into the total sum of the evaluation I dont clearly see what effects having a RP Alliance would give you in Spvp or pve. when mega servers still place you based on friends and guilds regardless if they're tagged for WvW or not. So the RP alliance would specifically be for WvW.

Secondly just because an RP guild tags WvW doesn't do anything to skew the numbers because the numbers are play hour based among other things.
other things
because they can take in a lot of statistic to determine the type of player base they're dealing with and already do. So if said collective RP WvW guilds choose to not even tag a WvW guild they would have a very high chance of still placing with each other.

Yeah, basically all I'm asking for is to make it so non-wvw tag guilds can form non-wvw alliances. That alone shouldn't be too big an ask. I don't want the new feature of alliances to only be locked to people who want to tag as wvw guilds. Doesn't even have to have a specific RP tag, most of us would probably be happy with just two guild types: WvW, PvE, and then mega-server shard priority is sorted by PvE alliances, where world structuring is sorted by WvW alliances.

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@Sojourner.4621 said:

@"LINKAZZATORE.8135" said:Last time i checked wvw was a competitive game mode vs other players, not a pve map where you roleplay for server pride.

You wanna roleplay? Get that new server title and go to lion's arch chitchatting in mapchat

No one ever said they were RPing in wvw. You haven't read a thing I've said across any of my posts. I think the wvw sorting system is a great idea, but eliminating world choice will effect what people you land on the same map with IN PVE. So without being in TC, with mega-server shard priority given to land me with other TC players, then I could go to LA or DR or whatever city and never run in to a single other RPer. That's the complaint. What we're asking for is the ability to form alliances that are NOT based on wvw, and consequently won't effect wvw world sorting. It is in fact SPECIFICALLY to get RPers out of wvw. The exact thing you just wrongly complained about.

I wasn't even talking to you. Was just in general to all expecially those that commented before about how important is to them that they're on the same server since 5+ years. It's just a damn name.

Also ever heard of megaserver? Doesn't look like you know how it even works, also there's a "roleplay" lfg. Use it.

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@Sojourner.4621 said:

@Cyczer.7834 said:You just have to join them and choose them as your wvw guild and you can keep playing with your friends.

Did Anet say you
have to
?

Guilds is only for sorting players on the world. In the extreme example of someone having 0 guilds joining WvW, I'm assuming he will just join a random world thats not full, for the duration of being logged on. Another random world the next time he logs etc. Alternativly setting that random world as the home world until reset.

At least that would be the logical method.

Thats exactly what it is, you have to join guilds if you dont wanna rely on your luck to being put in same server. Otherwise you'll be placed randomly.

Its not by random. Its based off you contacts and what guilds you are in. who you party with. So if you choose to not have any guild claimed as your WvW guild, it will STILL take into account what guilds you're in when it places you. Furthermore Arena Net has alluded to the fact, that it is still able for such an individual to Transfer during the 8 week Season so you are indeed never trapped.Uhm isnt it kind of hard to take into account what guild you are in if you have no guild and no friends?

I highly doubt the MMR can place you based on data that doesnt exist. Remember we arent all veterans with 5 guilds, new players are gonna have to join WvW too.

if you have no guilds and no friends. why would you care where you're placed.

They just wanna leech of the good guild/commanders of a server, get carried and then say ¨kitten i am maguuma kitten¨, without actually trying to be good and acomplish something on their own. This profile describes anyone complaining on this post basically.

Some of us have concerns about eliminating servers that
aren't
in any way connected to wvw itself. As far as WvW is concerned, if it is truly effective at the goal it seems to have set, that is "Have roughly equal population coverage in wvw no matter what the time of day" then I will consider it not only a rousing success, but also easily the best thing to ever happen to the wvw community as a whole. That said, there are certain aspects of the non-wvw community that this could impact in an extremely negative way (Yes I am mostly referring to the RP community, yes I know most of you don't care.) It's not a bad thing to bring this to their attention and hope that they can find some ways of addressing those concerns. After all, that's the entire point of them posting this so far in advance, right?

There is a fair point as far as new players go, and how this might affect their impressions about wvw sense of community/etc. I think the best suggestion regarding that so far has actually be 12 weeks instead of 8 for reshuffles... make a wvw season last an entire 3 months instead of just two. That little bit of extra time with the current match-up can make or break how you feel about your current world's guilds/alliances/commanders and help you decide whether you want to stay with them, or try and find a new group in a new match-up.The only point to servers is WvW. Without that, we're all on a mega cluster server that share the code and hardware. The term Server is wrongly used. Everyone is on the same server instead use the term world. Again. Servers don't mean anything to PvE or SPvP.

That is the case now, but it was not always so. It used to be that on the "unofficial" RP servers (Tarnished Coast in NA, and Piken Square in EU) people could be out wandering the world and have a high probability of finding other people who were just out and about RPing. Ever since the mega-server system was implemented, finding that is about as frequent as finding a precursor. It still happens from time to time, but it's pretty rare. Eliminating servers entirely, and thereby eliminating server-priority for mega-server instance selection, will make RP hard to find EVEN IN THE CITIES which was the last place we could be wandering around and still run in to other Roleplayers. It will no longer be rare in the open world, it will be gone completely. What I am asking them to consider is a non-wvw alliance system that would give mega-server selection priority to people in the same alliance. It's really my only concern on the matter (well that, and of course how effective the algorithms they use for determining the wvw World Selection are). It may not mean anything to you, but to the RP community it means a HELL OF A LOT.

What is stopping the RP community from playing together exactly.

I've already said that... several times. The RP community can form guilds and find RP that way, sure, but most RP guilds are tight nit affairs with between 15-100 players, with one RP mega-guild of 500. Even if you fill your guild slots, that means you're only going to be matched with a total of about 500-600 other people, if you're lucky, and they happen to be on at the same times as you, and happen to be in the same maps. That's not how you meet people, however. You meet people by wandering around the world, seeing someone RPing via /emote and joining in on the open world RP... Before megaservers this was possible everywhere. It was possible to stumble across this. Post mega-servers it is not. What we're asking them to consider is a non-wvw based alliance system to COMPLIMENT the wvw based alliance system. This would literally have zero effect on the wvw world sorting, and so zero effect on ANYONE but RPers, which are a larger portion of the community than people like to give credit for. What I don't understand is how you can unilaterally object to a suggestion that can't possibly negatively effect you, but can be a benefit to us.

I didn't object to anything. I was just asking a question that was based off something you said. I didn't clue into your suggestion at all. Just your thought process on what you had said. So now that you've clarified your suggestion, I do object. RP is a way to play any given game mode. You cant make a mechanic for RPers alone just the same as they cant separate the differences between a PPT guild and a Fighter guild. But the alliance system does not prevent or split either including a RP guild from playing in WvW. That 500 man RP guild does not produce 500 rpers in WvW either. The cap on alliances isnt set in stone aswell.

With the current system as outlined, if you don't tag a guild as "wvw" you won't be able to form or join an alliance at all, period. What that will lead to is RP guilds deliberately tagging as WvW just to have alliances, and so have mega server selection priority. This will in turn skew world selection numbers, and cause at least one server on every match-up to have a disproportionate number of players that are actually RPers, which the WvW community, I am sure, would absolutely hate. Leaving the system as it stands would 100% negatively effect the wvw community. What I am suggesting is allowing different types of alliances to be formed that in NO WAY effect wvw world sorting, because as both an RPer and a WvW player, I don't want to see WvW negatively effected anymore than I want to see the RP community be dissolved by this change. One or the other will happen if it stays as is.

Okay now I somewhat see our point. They can just make it so, Alliances aren't WvW specific but tagging one as WvW is. Either way that player base will be lumped into the total sum of the evaluation I dont clearly see what effects having a RP Alliance would give you in Spvp or pve. when mega servers still place you based on friends and guilds regardless if they're tagged for WvW or not. So the RP alliance would specifically be for WvW.

Secondly just because an RP guild tags WvW doesn't do anything to skew the numbers because the numbers are play hour based among other things.
other things
because they can take in a lot of statistic to determine the type of player base they're dealing with and already do. So if said collective RP WvW guilds choose to not even tag a WvW guild they would have a very high chance of still placing with each other.

Yeah, basically all I'm asking for is to make it so non-wvw tag guilds can form non-wvw alliances. That alone shouldn't be too big an ask. I don't want the new feature of alliances to only be locked to people who want to tag as wvw guilds. Doesn't even have to have a specific RP tag, most of us would probably be happy with just two guild types: WvW, PvE, and then mega-server shard priority is sorted by PvE alliances, where world structuring is sorted by WvW alliances.

There will be a fancy menu of communication for sure and if that's only restricted to those who claim a WvW guild that is indeed wrong.

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@Sojourner.4621 said:

@Cyczer.7834 said:You just have to join them and choose them as your wvw guild and you can keep playing with your friends.

Did Anet say you
have to
?

Guilds is only for sorting players on the world. In the extreme example of someone having 0 guilds joining WvW, I'm assuming he will just join a random world thats not full, for the duration of being logged on. Another random world the next time he logs etc. Alternativly setting that random world as the home world until reset.

At least that would be the logical method.

Thats exactly what it is, you have to join guilds if you dont wanna rely on your luck to being put in same server. Otherwise you'll be placed randomly.

Its not by random. Its based off you contacts and what guilds you are in. who you party with. So if you choose to not have any guild claimed as your WvW guild, it will STILL take into account what guilds you're in when it places you. Furthermore Arena Net has alluded to the fact, that it is still able for such an individual to Transfer during the 8 week Season so you are indeed never trapped.Uhm isnt it kind of hard to take into account what guild you are in if you have no guild and no friends?

I highly doubt the MMR can place you based on data that doesnt exist. Remember we arent all veterans with 5 guilds, new players are gonna have to join WvW too.

if you have no guilds and no friends. why would you care where you're placed.

They just wanna leech of the good guild/commanders of a server, get carried and then say ¨kitten i am maguuma kitten¨, without actually trying to be good and acomplish something on their own. This profile describes anyone complaining on this post basically.

Some of us have concerns about eliminating servers that
aren't
in any way connected to wvw itself. As far as WvW is concerned, if it is truly effective at the goal it seems to have set, that is "Have roughly equal population coverage in wvw no matter what the time of day" then I will consider it not only a rousing success, but also easily the best thing to ever happen to the wvw community as a whole. That said, there are certain aspects of the non-wvw community that this could impact in an extremely negative way (Yes I am mostly referring to the RP community, yes I know most of you don't care.) It's not a bad thing to bring this to their attention and hope that they can find some ways of addressing those concerns. After all, that's the entire point of them posting this so far in advance, right?

There is a fair point as far as new players go, and how this might affect their impressions about wvw sense of community/etc. I think the best suggestion regarding that so far has actually be 12 weeks instead of 8 for reshuffles... make a wvw season last an entire 3 months instead of just two. That little bit of extra time with the current match-up can make or break how you feel about your current world's guilds/alliances/commanders and help you decide whether you want to stay with them, or try and find a new group in a new match-up.The only point to servers is WvW. Without that, we're all on a mega cluster server that share the code and hardware. The term Server is wrongly used. Everyone is on the same server instead use the term world. Again. Servers don't mean anything to PvE or SPvP.

That is the case now, but it was not always so. It used to be that on the "unofficial" RP servers (Tarnished Coast in NA, and Piken Square in EU) people could be out wandering the world and have a high probability of finding other people who were just out and about RPing. Ever since the mega-server system was implemented, finding that is about as frequent as finding a precursor. It still happens from time to time, but it's pretty rare. Eliminating servers entirely, and thereby eliminating server-priority for mega-server instance selection, will make RP hard to find EVEN IN THE CITIES which was the last place we could be wandering around and still run in to other Roleplayers. It will no longer be rare in the open world, it will be gone completely. What I am asking them to consider is a non-wvw alliance system that would give mega-server selection priority to people in the same alliance. It's really my only concern on the matter (well that, and of course how effective the algorithms they use for determining the wvw World Selection are). It may not mean anything to you, but to the RP community it means a HELL OF A LOT.

What is stopping the RP community from playing together exactly.

I've already said that... several times. The RP community can form guilds and find RP that way, sure, but most RP guilds are tight nit affairs with between 15-100 players, with one RP mega-guild of 500. Even if you fill your guild slots, that means you're only going to be matched with a total of about 500-600 other people, if you're lucky, and they happen to be on at the same times as you, and happen to be in the same maps. That's not how you meet people, however. You meet people by wandering around the world, seeing someone RPing via /emote and joining in on the open world RP... Before megaservers this was possible everywhere. It was possible to stumble across this. Post mega-servers it is not. What we're asking them to consider is a non-wvw based alliance system to COMPLIMENT the wvw based alliance system. This would literally have zero effect on the wvw world sorting, and so zero effect on ANYONE but RPers, which are a larger portion of the community than people like to give credit for. What I don't understand is how you can unilaterally object to a suggestion that can't possibly negatively effect you, but can be a benefit to us.

I didn't object to anything. I was just asking a question that was based off something you said. I didn't clue into your suggestion at all. Just your thought process on what you had said. So now that you've clarified your suggestion, I do object. RP is a way to play any given game mode. You cant make a mechanic for RPers alone just the same as they cant separate the differences between a PPT guild and a Fighter guild. But the alliance system does not prevent or split either including a RP guild from playing in WvW. That 500 man RP guild does not produce 500 rpers in WvW either. The cap on alliances isnt set in stone aswell.

With the current system as outlined, if you don't tag a guild as "wvw" you won't be able to form or join an alliance at all, period. What that will lead to is RP guilds deliberately tagging as WvW just to have alliances, and so have mega server selection priority. This will in turn skew world selection numbers, and cause at least one server on every match-up to have a disproportionate number of players that are actually RPers, which the WvW community, I am sure, would absolutely hate. Leaving the system as it stands would 100% negatively effect the wvw community. What I am suggesting is allowing different types of alliances to be formed that in NO WAY effect wvw world sorting, because as both an RPer and a WvW player, I don't want to see WvW negatively effected anymore than I want to see the RP community be dissolved by this change. One or the other will happen if it stays as is.

Okay now I somewhat see our point. They can just make it so, Alliances aren't WvW specific but tagging one as WvW is. Either way that player base will be lumped into the total sum of the evaluation I dont clearly see what effects having a RP Alliance would give you in Spvp or pve. when mega servers still place you based on friends and guilds regardless if they're tagged for WvW or not. So the RP alliance would specifically be for WvW.

Secondly just because an RP guild tags WvW doesn't do anything to skew the numbers because the numbers are play hour based among other things.
other things
because they can take in a lot of statistic to determine the type of player base they're dealing with and already do. So if said collective RP WvW guilds choose to not even tag a WvW guild they would have a very high chance of still placing with each other.

Yeah, basically all I'm asking for is to make it so non-wvw tag guilds can form non-wvw alliances. That alone shouldn't be too big an ask. I don't want the new feature of alliances to only be locked to people who want to tag as wvw guilds. Doesn't even have to have a specific RP tag, most of us would probably be happy with just two guild types: WvW, PvE, and then mega-server shard priority is sorted by PvE alliances, where world structuring is sorted by WvW alliances.

What you should ask for is an option setting to allow you to be prioritize how you are sorted in PvE based upon a choice. RP, Guild, Friends, WvW, Alliance, Timezone, Other

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@"Shiren.9532" said:I they give titles to people based on what server they are on when the current system closes, I hope all servers open up and transfer costs are eliminated a week or two before the new system is implemented allowing a migration back to people's home servers. Lots of people consider a server they are no longer on as their "home server" despite having transferred off to play with friends or a guild that left. Many people are on lower tier servers because of their pairings rather than having any relationship with that server itself. If there is a title to recognize the server we are on at the time of the retirement of the current server, it would be nice if they remove the restrictions (and costs) allowing people to return to their home servers for the final days. Just because a Canadian might be living and working in the UK it doesn't mean they don't consider themselves Canadian.

This is the boat I find myself in, I'm on Isle of Janthir and have been for some time, since I transferred here to play with guildies (back before mega-servers when guilds were server specific) who all then left. But I have always considered my original server, Sanctum of Rall to be my home server and if I were getting a title to reflect my home I'd want it to be that one.

Which leaves me with a quandary, I and a bunch of current guildies have been working on coordinating a server transfer to group up for WvW.Doing so would leave me on Crystal Desert, but it sounds like I'll need to transfer to SoR to be on my "home" server when Ragnarok happens and titles (whatever they end up being) are handed out. (I would really hate to get the title for the wrong server, honestly)

Could we be given good advance warning beforehand, so we can make sure if we are among those who really care that we're on the right server?Would be really nice to be able to transfer home for free (would make it easier to justify paying to transfer for WvW now actually, don't want to pay twice).Or heck just be given a dialogue where we can designate "Home" without having to transfer, that would be even better.

Overall I like the concept, and a lot of guildies are suddenly interested in WvW because they'd be able to play with guildmates without having to transfer (lots more beyond the small group considering transferring now)

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@LINKAZZATORE.8135 said:

@LINKAZZATORE.8135 said:Last time i checked wvw was a competitive game mode vs other players, not a pve map where you roleplay for server pride.

You wanna roleplay? Get that new server title and go to lion's arch chitchatting in mapchat

No one ever said they were RPing in wvw. You haven't read a thing I've said across any of my posts. I think the wvw sorting system is a great idea, but eliminating world choice will effect what people you land on the same map with IN PVE. So without being in TC, with mega-server shard priority given to land me with other TC players, then I could go to LA or DR or whatever city and never run in to a single other RPer. That's the complaint. What we're asking for is the ability to form alliances that are NOT based on wvw, and consequently won't effect wvw world sorting. It is in fact SPECIFICALLY to get RPers out of wvw. The exact thing you just wrongly complained about.

I wasn't even talking to you. Was just in general to all expecially those that commented before about how important is to them that they're on the same server since 5+ years. It's just a kitten name.

Also ever heard of megaserver? Doesn't look like you know how it even works, also there's a "roleplay" lfg. Use it.

Do YOU know how the megaservers work? Currently, when being sorted in to a shard/map instance, it sorts you based on three factors: Friend's list, Guild, World Selection. If they eliminate the existence of world selection, then that means that you will only ever be sorted with RPers if they are on your friend list, or in the same guild. This a) drastically limits the number of RPers you will meet, and b) makes it impossible for NEW PEOPLE joining the game who happen to be RPers to actually FIND other RPers, because they don't have guilds or friends yet. Before this point, at least it was possible to tell people to go to the Tarnished Coast (Or Piken Square) world and they would be sorted in to maps with other RPers, so that they could find the groups of people they wish to play with.

What I am asking is two things: 1) Don't lock the potentially very useful Alliance system ONLY to guilds that tag as WvW guilds. Make it possible to form seperate PvE and WvW alliances. 2) Make it so that Mega-server shard sorting uses PvE alliance as part of its sorting algorithm, to replace the old world sorting priority, but in no way effects world sorting when it comes to wvw.

As far as "Server identity" goes, honestly the title will be enough for me in that regard. What we're asking for in this regard (Non WvW alliances) is something that will literally have no effect on the WvW community, and can only have a positive effect for other parts of the gaming community. And since they have stated that this is posted so far in advance so that suggestions can be made, there's no harm asking for this little concession.

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@pombear.1058 said:

@Richard.8207 said:I don’t want another guild or alliance....I want to be able to get familiar with the community. That community aspect is the important part of the game to me. If not for community, I’d be playing a different game.

Do you not see what you are saying? You say that community is important but you don't want to join a community. It makes no sense. Elitism of others has nothing to do with that.

I see what you are saying, but guilds/alliances have limited spaces, which leads to those who have invitation rights being picky in who they invite...Communities should not discriminate in such a way... The more limited the spaces, the more elitest people become, in order to highten their chances of winning/having fun.These 'communities' are not what a lot of people want to be a part of.

Alliance cap for the most part will become irrelevant.. once an alliance caps it simply sets up another and you will be left with large power alliances dominating queues and matchups against themselves leaving smaller guilds and casual wvw players to be left to fester in whatever stagnate world remains once players xfer around to find the golden egg world.

WvW imo will lose even more of its identity when this rolls out and players lose interest if they don't want or are discarded by the elite alliances/multi alliances.

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@ScribeTheMad.7614 said:

@"Shiren.9532" said:I they give titles to people based on what server they are on when the current system closes, I hope all servers open up and transfer costs are eliminated a week or two before the new system is implemented allowing a migration back to people's home servers. Lots of people consider a server they are no longer on as their "home server" despite having transferred off to play with friends or a guild that left. Many people are on lower tier servers because of their pairings rather than having any relationship with that server itself. If there is a title to recognize the server we are on at the time of the retirement of the current server, it would be nice if they remove the restrictions (and costs) allowing people to return to their home servers for the final days. Just because a Canadian might be living and working in the UK it doesn't mean they don't consider themselves Canadian.

This is the boat I find myself in, I'm on Isle of Janthir and have been for some time, since I transferred here to play with guildies (back before mega-servers when guilds were server specific) who all then left. But I have always considered my original server, Sanctum of Rall to be my home server and if I were getting a title to reflect my home I'd want it to be that one.

Which leaves me with a quandary, I and a bunch of current guildies have been working on coordinating a server transfer to group up for WvW.Doing so would leave me on Crystal Desert, but it sounds like I'll need to transfer to SoR to be on my "home" server when Ragnarok happens and titles (whatever they end up being) are handed out. (I would really hate to get the title for the wrong server, honestly)

Could we be given good advance warning beforehand, so we can make sure if we are among those who really care that we're on the right server?Would be really nice to be able to transfer home for free (would make it easier to justify paying to transfer for WvW now actually, don't want to pay twice).Or heck just be given a dialogue where we can designate "Home" without having to transfer, that would be even better.

Overall I like the concept, and a lot of guildies are suddenly interested in WvW because they'd be able to play with guildmates without having to transfer (lots more beyond the small group considering transferring now)

Servers as we know it will not exist anymore. They will be generating names for the groupings at they go. Basically every WvW guild/alliance will be up for "re-linking" each cycle. Your IOJ, BP, BG, SoS, etc... won't exist anymore. Transferring to any server won't make any difference when/if they implement these new changes since those servers will simply disappear.

Simply put, from what I can see... this will really become Guild Wars. Guilds and Alliances working together to fight other Guilds and Alliances. No more server stacking, just what looks like a more granular way for ANet to "rebalance" things each cycle while allowing friends and guilds an easier way to stay together.

I still see a possible exposure where a bunch of large guilds will be able to form alliances with each other and simply rule WvW by over-running the smaller alliances. Don't think that won't happen because if I can think of it (and my guild has 3 active wvw people in it) then I'm sure people like BG and other servers that have huge wvw guilds are already making their alliance plans. :P

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@BlaqueFyre.5678 said:

First thing Guilds already have caps of 500 Roster size, so we already know Guild cap.

Every other “point” you made is handled by the guilds/leaders making up the alliances, because it takes the agreement of the Guild Leaders to even form an alliance, they can fill their guilds and their Allliance as they see fit for their needs, the system won’t hand hold the Allaince making, alliance roster cap will be between 500- 1000 players, players will have to set a WvW Guild as their primary WvW to be counted towards that’s guilds WvW presence and by extension that guilds Alliance presence. This is all clearly laid out in the OP.

But does that still work in this model? Is 500 the right size, too small, too big? Taking the algorithms that are planned how many size guilds of various sizes are being planned so that the mix is right. Yes they shared some conceps which is appreciated but this still sounds blobfest. And when you have disagreements in alliances what tools are in place to handle. Alliance tools by itself might make or break this system.

Considering guilds are replacing worlds, I would think that guild sizes might need a bit of a bump in max player size.

Guilds aren’t replacing worlds... and Anet states that Alliances won’t be able to make up the majority of a World’s population so yeah.

Of course they will... not in one alliance but with large capped multi-alliances in order to play out their own match-ups

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@McKenna Berdrow.2759 said:

@NeroBoron.7285 said:Btw: What will happen with eotm? Will it be removed and integrated as a normal map?

EotM will remain the same as it does now.

Hm, what if someone only plays EotM? If I got it right this results in 0h WvW participation, which lead to this person is not added to any world. But if you are not in a world, you don't have a color. So you have to pick a WvW-World to play EotM?

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I still think the alliance numbers need to be more conservative. There are not THAT many super big 100+ roster wvw guilds left (there are a few yes but they are generally PvX), a lot sit between 50 - 100. Also remember it is only active WvW nominated players that are counted in the Alliance spots. So lets say the average number of wvw players an average fights/ppt/zerg guild has is 50, now even if the alliance cap is at 500 that's still 10 guilds worth of active players. If you consider most servers total active population right now would be close to 500 - 1000 (if you're lucky tbh) you can see how it could be a problem. Does anyone really care enough anymore to be that ruthless with their Alliance make-up?, probably not but I guess we will find out. These people talking about 500 people just being one guild aren't considering the way nomination works and the rarity/pvx nature of these larger guilds where only a few will be active WvWers.

Just roll it out Anet, the first 8 weeks can be the beta testing. I don't know if I can handle all the speculation and kittentalk in wvw team chat over the possibilities for that much longer.

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@Loosmaster.8263 said:

@diamondgirl.6315 said:I've only read 24 1/2 pages, so please forgive me if I missed where someone suggested this...

I know that our current servers do have unaffiliated militia, unguilded server regulars, 'freelancers' if you will. I understand that they are irritated by the idea of having to be tied to a guild in order to avoid being shuffled into the empty spaces in random worlds.

What if each server had a guild made exclusively to preserve server militia? Just a SoS Freelancer guild, a HoD freelancer guild, etc.? You could get sorted into the same world as your regular cast of characters because of the guild, but you wouldn't need to put up with a serious guild's requirements, or get stuck trailing along after a guild leader's plans. You could all just go on with your bad roaming selves. You would still get moved from place to place, but at least you would all move together.

That is pretty much what you need to do to remain associated. You will also need to create an alliance and have those guilds join it. The biggest issue depending on the amount of the players is going to be the 500-1000 cap.

This is set to prevent stacking but has some drawbacks in certain circumstances and can change depending on responses.

I was more imagining each server's freelancer guild getting resorted by itself every eight weeks, which would place them with different alliances of zerg guilds every time. Sort of like roving gangs of mercenaries who had all worked together before. They could join an alliance if they wanted to, of course, but part of the nice thing about being server militia is being able to do the gruntwork of wvw without interference from the guilds.

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@McKenna Berdrow.2759 said:

@NeroBoron.7285 said:Btw: What will happen with eotm? Will it be removed and integrated as a normal map?

EotM will remain the same as it does now.

Aww :disappointed: But the algorithm considers the time when a player plays wvw, the coverage over the day would be more balanced so less queues. Wasn't that the reason why it was added?I could really imagine a map pool for borderlands with desert, alpine and more in the future, and a battleground pool with eternal battlegrounds, eotm and more in the future. This would be a vision for the long run of course :tongue:

Oh and I have another question, how do you determind the language? I mean we got alliances, that contains, guilds. Guilds contain members. Members have a game client language, sound language, and the ip could be used to determine a location.And the member settings could be really different for each member within a guild.

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@BlaqueFyre.5678 said:

First thing Guilds already have caps of 500 Roster size, so we already know Guild cap.

Every other “point” you made is handled by the guilds/leaders making up the alliances, because it takes the agreement of the Guild Leaders to even form an alliance, they can fill their guilds and their Allliance as they see fit for their needs, the system won’t hand hold the Allaince making, alliance roster cap will be between 500- 1000 players, players will have to set a WvW Guild as their primary WvW to be counted towards that’s guilds WvW presence and by extension that guilds Alliance presence. This is all clearly laid out in the OP.

But does that still work in this model? Is 500 the right size, too small, too big? Taking the algorithms that are planned how many size guilds of various sizes are being planned so that the mix is right. Yes they shared some conceps which is appreciated but this still sounds blobfest. And when you have disagreements in alliances what tools are in place to handle. Alliance tools by itself might make or break this system.

Considering guilds are replacing worlds, I would think that guild sizes might need a bit of a bump in max player size.

Guilds aren’t replacing worlds... and Anet states that Alliances won’t be able to make up the majority of a World’s population so yeah.

Herein lies the problem.

  1. Alliance is at least 2 guilds.
  2. Guilds have a 500 member cap, meaning alliances will be at least 1000 members.
  3. If an alliance is not a majority of the population, it means they are planning on world sizes being greater than 2000 in population.
  4. There are only 4 maps, and it only takes about 300 people to que every map.
  5. So, yes, an alliance could easily take over a world so that only they are really seeing a lot of play time.
  6. And yes, guilds and alliances will be pre-stacked essentially continuing the problem we have now.

They might as well start naming the new servers:

  1. Ktrain
  2. Tower Swap
  3. Bag Farming
  4. etc
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@Ubi.4136 said:

First thing Guilds already have caps of 500 Roster size, so we already know Guild cap.

Every other “point” you made is handled by the guilds/leaders making up the alliances, because it takes the agreement of the Guild Leaders to even form an alliance, they can fill their guilds and their Allliance as they see fit for their needs, the system won’t hand hold the Allaince making, alliance roster cap will be between 500- 1000 players, players will have to set a WvW Guild as their primary WvW to be counted towards that’s guilds WvW presence and by extension that guilds Alliance presence. This is all clearly laid out in the OP.

But does that still work in this model? Is 500 the right size, too small, too big? Taking the algorithms that are planned how many size guilds of various sizes are being planned so that the mix is right. Yes they shared some conceps which is appreciated but this still sounds blobfest. And when you have disagreements in alliances what tools are in place to handle. Alliance tools by itself might make or break this system.

Considering guilds are replacing worlds, I would think that guild sizes might need a bit of a bump in max player size.

Guilds aren’t replacing worlds... and Anet states that Alliances won’t be able to make up the majority of a World’s population so yeah.

Herein lies the problem.
  1. Alliance is at least 2 guilds.
  2. Guilds have a 500 member cap, meaning alliances will be at least 1000 members.
  3. If an alliance is not a majority of the population, it means they are planning on world sizes being greater than 2000 in population.
  4. There are only 4 maps, and it only takes about 300 people to que every map.
  5. So, yes, an alliance could easily take over a world so that only they are really seeing a lot of play time.
  6. And yes, guilds and alliances will be pre-stacked essentially continuing the problem we have now.

They might as well start naming the new servers:
  1. Ktrain
  2. Tower Swap
  3. Bag Farming
  4. etc

Do you have anything to back this up since Devs Stated that the Alliance sizes can be the World Majority. Again go read the OP and all the relevant Dev statements on the matter. When you are making claims with not much back it up besides fear lingering like chicken little.

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