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What do ppl want from warclaw and what should anet do? (and abit about downstate)


zealex.9410

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Warclaw ideas (some won't be popular, but that's what trading ideas is):

  • Speed - 7% faster than swiftness, defenders gain an additional 3% gain over invaders, defenders retain a slight advantage and there is still value in capping out of the way targets
  • Sniff, add in stealth detection, doesn't reveal, just creates a ping on the mini-map
  • Either add in CC dismounts and/or reduce the health
  • Remount cooldown should only apply if you were in combat, just dismount and remounting shouldn't apply the penalty
  • Keep the must be dismounted to contest, but apply same rule to golem defenders
  • Lance, rename the skill in the least, 1200 range stays
  • Chainpull, becomes a ground level pull that pulls target hit back 300 units and you forward 300, 900 range, dismounts both if hits, not usable on elevated targets, aka its not a pull them off the wall skill
  • With 2 pulls and either CC or reduced health, leave 3 dodges
  • Add in new mastery that has 5 levels that allow players to carry +1 - +5 more supply, balance the cost similar to the supply capacity trait line

Edit: and make it handle slight ground variants better, stairs should not be it's greatest vulnerability

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I like their proposed changes quite a bit and think they are pretty on-point in addressing what needs to be addressed with it.

Additionally, I would like to see a ~30 second restriction on mounting up after using a waypoint. The maps weren't built for Warclaw and it is far too easy to contest territories nearby a waypoint if you have people staggering in to delay the cap.

Although I enjoy the mount stomp, many find it to be poor implementation. Perhaps as a middleground, they could add a slight delay before stomping. From the moment this delay occurs up until the stomp occurs, maybe make the Warclaw vulnerable to CC so you can actually stop a pounce that is about to happen if you time properly. Alternatively, they could tweak the animation so the stomp actually has something like the rider jumping off the mount and then stomping upon hitting the ground, so the stomper is actually vulnerable during this small period. Again could accomplish the same thing, but at this point health would be a liability as well Could be something like jumping off the mount with a flag you impale the ground with.

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1 dodge skill, but stay with 3 bigger jumps but only 1 can evade.

5 k health

no passive bonus while on mount

same speed on friendly and enemy territory. We already have defender boni - and bloodlust..... -_- ....

remove resistance to cc and stuns.

REMOVE MOUNT STOMP !

lance skill range 1500 -> 600

damage skill to doors increased ( dont know values .. anything between 5k and 10k )


remove bloodlust

remove defender boni

remove tactics / remove emergency waypoint

give us waypoint timers back : )

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@Dawdler.8521 said:

@"Ayrilana.1396" said:My opinion is that downstate should just be removed from the game entirely making the mount ability issue moot. It's a handicap mechanic people use as a crutch to not play better.

I don't really care about downstate remaining as a safety net in pve content, but I agree that there's no need for that in wvw/pvp.If there is no need for tactical decisions or using your skills to stomp or res then I would argue there is no need to fight in WvW/PvP because all you get is a hollow empty shell of insta-kills so we might as well delete fighting.

Ayyy tactical decisions, you cleave/interrupt those scrubs in big scale and do whatever you want with the poor kitten on the ground in 1v1s. Other than that, it's just a safety net for outnumbering side, which is stupid. Downstate tactical decisions, oof...

No one care about "big scale" or 1v1. The real game is smallscale, where yes you still have tactical decisions to make. A win or loss can be ressing or stomping at the right time, not just facepalming your keyboard in a zerg or playing it safe in the dueling spot. Yes,
especially
when outnumbered.

In smallscale you still just cleave and interrupt any ressers, tactics ayyy

I pretty much never zerg and literally never "duel". Still plenty 1v1s around.

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Do not touch the mount .The same thing hapened with Eotm +Hotjoins , when the rewards where nerfedPPl didnt move to Ranked or normal WvWvW

a) Every single class in GW2 , MUST choose a specific long forgoten offensive trait (like GW2 Launch) and a talent spell that1-shot mount .(99,9% of the current population choose the 3 most defensives ones , and whine that they dont have enought damage to kill a 10.000/not toughness Mount....)

Or b) Lance v1 (3rd bottun) does ''max damage'' from 'max distance''Lance v2 (4th bottun) , deals 10% of the mount hp x3 times before going into cd . If he does all x3 in 3 sec , his mount get exausted (step down and do the rest fo the dps)

Or c) Allow the guardian Block once more to block LanceIf there are 2-3 classes that excell in 1v1 , then there must be 1-2 classes that cannot be unmounted and can join saftely the Zergs.Also Necro ....

Edit: d) Gear Runes ser : where it allows you to 1-shot the mount , but randomly offer debuffs .Reveals ...Removes Boons ...takes Conditions ... Removes Endurance...Cipple etcGear Rune set : if your mount get destroyed , get superspeed for 10 sec

Edit2: Increase reward to not using mountsOr in the current Dueling area in the Southern areas , alloow ppl to ''pay respect'' to a statue .''10 breads'' respwan in your base . Whoever 10x random players takes each , cannot mount and if he go in mid , gets rewards

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@Sobx.1758 said:

@"Ayrilana.1396" said:My opinion is that downstate should just be removed from the game entirely making the mount ability issue moot. It's a handicap mechanic people use as a crutch to not play better.

I don't really care about downstate remaining as a safety net in pve content, but I agree that there's no need for that in wvw/pvp.If there is no need for tactical decisions or using your skills to stomp or res then I would argue there is no need to fight in WvW/PvP because all you get is a hollow empty shell of insta-kills so we might as well delete fighting.

Ayyy tactical decisions, you cleave/interrupt those scrubs in big scale and do whatever you want with the poor kitten on the ground in 1v1s. Other than that, it's just a safety net for outnumbering side, which is stupid. Downstate tactical decisions, oof...

No one care about "big scale" or 1v1. The real game is smallscale, where yes you still have tactical decisions to make. A win or loss can be ressing or stomping at the right time, not just facepalming your keyboard in a zerg or playing it safe in the dueling spot. Yes,
especially
when outnumbered.

In smallscale you still just cleave and interrupt any ressers, tactics ayyy

I pretty much never zerg and literally never "duel". Still plenty 1v1s around.So what do you do when the enemy AoE nuke/cc you trying to cleave and pop stab/invouln to prevent interrupts so they can res? Or use certain specific res skills? You have no idea what tactics even mean, do you... because interrupting ressers is a tactic on it's own too, yes ayyy. And so is choosing to cleave or not.
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@Dawdler.8521 said:

@"Ayrilana.1396" said:My opinion is that downstate should just be removed from the game entirely making the mount ability issue moot. It's a handicap mechanic people use as a crutch to not play better.

I don't really care about downstate remaining as a safety net in pve content, but I agree that there's no need for that in wvw/pvp.If there is no need for tactical decisions or using your skills to stomp or res then I would argue there is no need to fight in WvW/PvP because all you get is a hollow empty shell of insta-kills so we might as well delete fighting.

Ayyy tactical decisions, you cleave/interrupt those scrubs in big scale and do whatever you want with the poor kitten on the ground in 1v1s. Other than that, it's just a safety net for outnumbering side, which is stupid. Downstate tactical decisions, oof...

No one care about "big scale" or 1v1. The real game is smallscale, where yes you still have tactical decisions to make. A win or loss can be ressing or stomping at the right time, not just facepalming your keyboard in a zerg or playing it safe in the dueling spot. Yes,
especially
when outnumbered.

In smallscale you still just cleave and interrupt any ressers, tactics ayyy

I pretty much never zerg and literally never "duel". Still plenty 1v1s around.So what do you do when the enemy AoE nuke/cc you trying to cleave and pop stab/invouln to prevent interrupts so they can res? Or use certain specific res skills? You have no idea what tactics even mean, do you... because interrupting ressers is a tactic on it's own too, yes ayyy. And so is choosing to cleave or not.

I always love those imaginative scenarios on the boards -even better when I can technically pick any class/build/ability I need at the moment and decide what my opponent already used and what I didn't. I'm sure you can solve the equasion here, it's not that hard.And you can do almost whatever the kitten you want, because if there's a downed player+another one picking him up, you can either choose to cleave them both or leave them alone and kill the rest of your opponents that are now 2 players down. Unless they're outnumbering you, which is the only scenario they really can commit to that pretty much for free. Downstate is garbage and brings nothing good to the game outside of pve, but if you feel better about yourself when you think it requires some great tactical mind to deal with then you're free to do so.

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Warclaw jousting tournaments ! Warclaw chariots! Warclaw chariot tournaments like Ben Hur!!!Superior Battle Maul needs more gore!I don't understand people.People want no down state yet complain the about warclaw Superior Battle Maul which is essentially a middle of the road solution to the down state argument.Complaining for the sake of complaining I guess.

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Forcing PVE-buy-expansion into WvW is surely a failed bussness model, i wonder whos on earth had bought POF just to have warclaw.Elite Specs wasnt enough? stop with greed.

  • no Pver started play wvw because of Warclaw, at max they "farmed" the mount there and gone.
  • no one dissatisfied with Wvw came back because "wow sensational, we now have mounts".
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@"borgs.6103" said:The rushed implementation of the Warclaw has put a bad taste in my mouth, mainly because of the abusable leap that came with it. It's as if Anet never tested it.The Q1 2020 "road map" addressed some of its issues, but the structure bypass was ignored. Even today there are still spots on all the maps where the warclaw leap would bypass outer and inner walls.

is basically a griffon model without wings, its probably had taken 1 week or less.

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All mounts should be from a Stable Station that is captured on the map somewhere and a quest lead them back to your faction main base spawn area for more people to use until the timer on the Stable ends and your faction need to recapture.

Each Stable has different mounts with unique effects.

You can only ride mounts from either a Stable or starting spawn area if Mounts were escorted there, or from a Keep.

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@Sobx.1758 said:

@"Ayrilana.1396" said:My opinion is that downstate should just be removed from the game entirely making the mount ability issue moot. It's a handicap mechanic people use as a crutch to not play better.

I don't really care about downstate remaining as a safety net in pve content, but I agree that there's no need for that in wvw/pvp.If there is no need for tactical decisions or using your skills to stomp or res then I would argue there is no need to fight in WvW/PvP because all you get is a hollow empty shell of insta-kills so we might as well delete fighting.

Ayyy tactical decisions, you cleave/interrupt those scrubs in big scale and do whatever you want with the poor kitten on the ground in 1v1s. Other than that, it's just a safety net for outnumbering side, which is stupid. Downstate tactical decisions, oof...

No one care about "big scale" or 1v1. The real game is smallscale, where yes you still have tactical decisions to make. A win or loss can be ressing or stomping at the right time, not just facepalming your keyboard in a zerg or playing it safe in the dueling spot. Yes,
especially
when outnumbered.

In smallscale you still just cleave and interrupt any ressers, tactics ayyy

I pretty much never zerg and literally never "duel". Still plenty 1v1s around.So what do you do when the enemy AoE nuke/cc you trying to cleave and pop stab/invouln to prevent interrupts so they can res? Or use certain specific res skills? You have no idea what tactics even mean, do you... because interrupting ressers is a tactic on it's own too, yes ayyy. And so is choosing to cleave or not.

I always love those imaginative scenarios on the boards -even better when I can technically pick any class/build/ability I need at the moment and decide what my opponent already used and what I didn't. I'm sure you can solve the equasion here, it's not that hard.And you can do almost whatever the kitten you want, because if there's a downed player+another one picking him up, you can either choose to cleave them both or leave them alone and kill the rest of your opponents that are now 2 players down. Unless they're outnumbering you, which is the only scenario they really can commit to that pretty much for free. Downstate is garbage and brings nothing good to the game outside of pve, but if you feel better about yourself when you think it requires some great tactical mind to deal with then you're free to do so.And if it makes you feel better blaiming your failures or owing your success on downstate thats fine too, we're all fine. Just like the warclaw, people say its garbage that need to be deleted yet we're still here and its fine.
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@Dawdler.8521 said:

@"Ayrilana.1396" said:My opinion is that downstate should just be removed from the game entirely making the mount ability issue moot. It's a handicap mechanic people use as a crutch to not play better.

I don't really care about downstate remaining as a safety net in pve content, but I agree that there's no need for that in wvw/pvp.If there is no need for tactical decisions or using your skills to stomp or res then I would argue there is no need to fight in WvW/PvP because all you get is a hollow empty shell of insta-kills so we might as well delete fighting.

Ayyy tactical decisions, you cleave/interrupt those scrubs in big scale and do whatever you want with the poor kitten on the ground in 1v1s. Other than that, it's just a safety net for outnumbering side, which is stupid. Downstate tactical decisions, oof...

No one care about "big scale" or 1v1. The real game is smallscale, where yes you still have tactical decisions to make. A win or loss can be ressing or stomping at the right time, not just facepalming your keyboard in a zerg or playing it safe in the dueling spot. Yes,
especially
when outnumbered.

In smallscale you still just cleave and interrupt any ressers, tactics ayyy

I pretty much never zerg and literally never "duel". Still plenty 1v1s around.So what do you do when the enemy AoE nuke/cc you trying to cleave and pop stab/invouln to prevent interrupts so they can res? Or use certain specific res skills? You have no idea what tactics even mean, do you... because interrupting ressers is a tactic on it's own too, yes ayyy. And so is choosing to cleave or not.

I always love those imaginative scenarios on the boards -even better when I can technically pick any class/build/ability I need at the moment and decide what my opponent already used and what I didn't. I'm sure you can solve the equasion here, it's not that hard.And you can do almost whatever the kitten you want, because if there's a downed player+another one picking him up, you can either choose to cleave them both or leave them alone and kill the rest of your opponents that are now 2 players down. Unless they're outnumbering you, which is the only scenario they really can commit to that pretty much for free. Downstate is garbage and brings nothing good to the game outside of pve, but if you feel better about yourself when you think it requires some great tactical mind to deal with then you're free to do so.And if it makes you feel better blaiming your failures or owing your success on downstate thats fine too, we're all fine. Just like the warclaw, people say its garbage that need to be deleted yet we're still here and its fine.

sometimes ppl just lazy

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Why remove something that brings a challenge to the battle . Downs state ensures that at less some of the group will have heal skills or revive skills . This includes classes outside of the Meta . It also brings a challenge to the game because being able to revive the fallen can alter the outcome of a battle. With no down state a group can go with maximum spike power to overwhelm an opponent as quickly as possible.With a no down state theirs no chance for the opponent to recover from a sudden spike attack or ambush .No need for healing or revival anymore because the battles are finished in an instant.Theirs already become a problem with the current meta where only 3 classes become relevant to the battle. .So this basically skews the meta again to even fewer relevant classes that only deliver maximum spike damage . Theirs already a problem with the power creep where the damage done is faster than people can react . People constantly scream about balance in the game but want to destroy anything that brings balance to the game . People want challenge as long as it only challenges the opponent.They want rewards without working for those rewards. They want nerfs because they don't want to change their game style or build to accommodate .Warclaw gives mobility to classes that have less mobility than others . It brings a chance to get past massive layers of AOEs and Control effects at gates and breaches so towers and keeps can be defended when under attack. The warclaws speed can alter the outcome of a battle by getting people back to the battle quickly forcing people to think more tactically and quicker because of the extra challenge. The pounce brings a balance to the downstate without removing the down state completely.I think the people that complain about downstate and warclaw are lazy and don't want to have to work for rewards. They want battles to be over as quickly as possible with no opposition . Massive Karma trains with no challenge . They want easy.You want easy?GO play Tic-Tac-Toe and let the REAL players play Guild Wars 2.

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@Dawdler.8521 said:

@"Ayrilana.1396" said:My opinion is that downstate should just be removed from the game entirely making the mount ability issue moot. It's a handicap mechanic people use as a crutch to not play better.

I don't really care about downstate remaining as a safety net in pve content, but I agree that there's no need for that in wvw/pvp.If there is no need for tactical decisions or using your skills to stomp or res then I would argue there is no need to fight in WvW/PvP because all you get is a hollow empty shell of insta-kills so we might as well delete fighting.

Ayyy tactical decisions, you cleave/interrupt those scrubs in big scale and do whatever you want with the poor kitten on the ground in 1v1s. Other than that, it's just a safety net for outnumbering side, which is stupid. Downstate tactical decisions, oof...

No one care about "big scale" or 1v1. The real game is smallscale, where yes you still have tactical decisions to make. A win or loss can be ressing or stomping at the right time, not just facepalming your keyboard in a zerg or playing it safe in the dueling spot. Yes,
especially
when outnumbered.

In smallscale you still just cleave and interrupt any ressers, tactics ayyy

I pretty much never zerg and literally never "duel". Still plenty 1v1s around.So what do you do when the enemy AoE nuke/cc you trying to cleave and pop stab/invouln to prevent interrupts so they can res? Or use certain specific res skills? You have no idea what tactics even mean, do you... because interrupting ressers is a tactic on it's own too, yes ayyy. And so is choosing to cleave or not.

I always love those imaginative scenarios on the boards -even better when I can technically pick any class/build/ability I need at the moment and decide what my opponent already used and what I didn't. I'm sure you can solve the equasion here, it's not that hard.And you can do almost whatever the kitten you want, because if there's a downed player+another one picking him up, you can either choose to cleave them both or leave them alone and kill the rest of your opponents that are now 2 players down. Unless they're outnumbering you, which is the only scenario they really can commit to that pretty much for free. Downstate is garbage and brings nothing good to the game outside of pve, but if you feel better about yourself when you think it requires some great tactical mind to deal with then you're free to do so.And if it makes you feel better blaiming your failures or owing your success on downstate thats fine too, we're all fine. Just like the warclaw, people say its garbage that need to be deleted yet we're still here and its fine.

So that's all you have to write about your imaginative scenario?It's a game, whatever would be right or wrong with it, we'd still be fine. Why even have suggestion threads, updates or balance patches? Everyone was fine before them too. Downstate in pvp/wvw is still pointless and favors the wrong side in case of outnumbered fights.

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@Sobx.1758 said:

@"Ayrilana.1396" said:My opinion is that downstate should just be removed from the game entirely making the mount ability issue moot. It's a handicap mechanic people use as a crutch to not play better.

I don't really care about downstate remaining as a safety net in pve content, but I agree that there's no need for that in wvw/pvp.If there is no need for tactical decisions or using your skills to stomp or res then I would argue there is no need to fight in WvW/PvP because all you get is a hollow empty shell of insta-kills so we might as well delete fighting.

Ayyy tactical decisions, you cleave/interrupt those scrubs in big scale and do whatever you want with the poor kitten on the ground in 1v1s. Other than that, it's just a safety net for outnumbering side, which is stupid. Downstate tactical decisions, oof...

No one care about "big scale" or 1v1. The real game is smallscale, where yes you still have tactical decisions to make. A win or loss can be ressing or stomping at the right time, not just facepalming your keyboard in a zerg or playing it safe in the dueling spot. Yes,
especially
when outnumbered.

In smallscale you still just cleave and interrupt any ressers, tactics ayyy

I pretty much never zerg and literally never "duel". Still plenty 1v1s around.So what do you do when the enemy AoE nuke/cc you trying to cleave and pop stab/invouln to prevent interrupts so they can res? Or use certain specific res skills? You have no idea what tactics even mean, do you... because interrupting ressers is a tactic on it's own too, yes ayyy. And so is choosing to cleave or not.

I always love those imaginative scenarios on the boards -even better when I can technically pick any class/build/ability I need at the moment and decide what my opponent already used and what I didn't. I'm sure you can solve the equasion here, it's not that hard.And you can do almost whatever the kitten you want, because if there's a downed player+another one picking him up, you can either choose to cleave them both or leave them alone and kill the rest of your opponents that are now 2 players down. Unless they're outnumbering you, which is the only scenario they really can commit to that pretty much for free. Downstate is garbage and brings nothing good to the game outside of pve, but if you feel better about yourself when you think it requires some great tactical mind to deal with then you're free to do so.And if it makes you feel better blaiming your failures or owing your success on downstate thats fine too, we're all fine. Just like the warclaw, people say its garbage that need to be deleted yet we're still here and its fine.

So that's all you have to write about your imaginative scenario?It's a game, whatever would be right or wrong with it, we'd still be fine. Why even have suggestion threads, updates or balance patches? Everyone was fine before them too. Downstate in pvp/wvw is still pointless and favors the wrong side in case of outnumbered fights.If downstate really was removed, would people stop complaining about how having more players favor one side?I think we both know the answer to that, which still makes your argument pointless.
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