Kuma.1503 Posted April 30, 2021 Share Posted April 30, 2021 Gain might when you gain stab Gain Stab when you gain might Gain stab and might when wielding a flamethrower Yes. I am ready. It is finally Scrapper's time to shine! 4 1 Link to comment Share on other sites More sharing options...
JusticeRetroHunter.7684 Posted April 30, 2021 Share Posted April 30, 2021 is there patch notes or something? There was an announcement that said they were gonna announce changes, but i don't see anything. Link to comment Share on other sites More sharing options...
DeanBB.4268 Posted April 30, 2021 Share Posted April 30, 2021 The notes are posted for the changes coming May 11. Link to comment Share on other sites More sharing options...
KryTiKaL.3125 Posted April 30, 2021 Share Posted April 30, 2021 2 minutes ago, JusticeRetroHunter.7684 said: is there patch notes or something? There was an announcement that said they were gonna announce changes, but i don't see anything. Its on the main webpage. Applied Force has been reworked to grant stability instead of quickness and to grant extra power from might. Players now gain stability when they gain might above the threshold. Might grants bonus power (10 per stack). Cuz that near perma stab flamethrower build definitely needed more stability and to do more kittenmage. 3 Link to comment Share on other sites More sharing options...
Kuma.1503 Posted April 30, 2021 Author Share Posted April 30, 2021 kittenmage. LOL Anet ya done goofed 1 2 Link to comment Share on other sites More sharing options...
Master Ketsu.4569 Posted April 30, 2021 Share Posted April 30, 2021 Yeah they need to split some of these for PvP otherwise we are going to have some very busted ez street builds.. Link to comment Share on other sites More sharing options...
ellesee.8297 Posted April 30, 2021 Share Posted April 30, 2021 Ft scrapper is a junk build, but I hope they get rid of juggernaut because permanent stab is just bad design. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted April 30, 2021 Share Posted April 30, 2021 behold the kitten mage 1 9 Link to comment Share on other sites More sharing options...
KryTiKaL.3125 Posted April 30, 2021 Share Posted April 30, 2021 21 minutes ago, ellesee.8297 said: Ft scrapper is a junk build, but I hope they get rid of juggernaut because permanent stab is just bad design. It is, sure, but its memey and annoying. Which this just makes all of that worse because they will just get more stability than they already had on top of getting more damage *because* they have Stability and buffed power from Might, on top of all the superspeed and Swiftness procs you'll get which will increase damage further from Object in Motion. Link to comment Share on other sites More sharing options...
wasss.1208 Posted April 30, 2021 Share Posted April 30, 2021 FT scrapper loses one of their main source of quickness. Less quickness means less damage, less damage means less barrier. This could potentially nerf the build hard. Since the build already have perma stab, all the stab change does, is removing the "double CC it" counter. Link to comment Share on other sites More sharing options...
mistsim.2748 Posted April 30, 2021 Share Posted April 30, 2021 (edited) FT scrapper has no utility. while it's annoying in a teamfight, it loses every 1v1 and you can just kill it by looking at it. forget about CC, just kill it. and near-perma stab FT has been around for a long time. Edited April 30, 2021 by mistsim.2748 Link to comment Share on other sites More sharing options...
Stalima.5490 Posted May 1, 2021 Share Posted May 1, 2021 If they replaced the quickness with protection, then we'd be talking Link to comment Share on other sites More sharing options...
BatsBite.5637 Posted May 1, 2021 Share Posted May 1, 2021 Flamethrower scrapper is l2p problem Link to comment Share on other sites More sharing options...
Terrorhuz.4695 Posted May 1, 2021 Share Posted May 1, 2021 (edited) On 4/30/2021 at 10:49 PM, wasss.1208 said: FT scrapper loses one of their main source of quickness. Less quickness means less damage, less damage means less barrier. This could potentially nerf the build hard. Since the build already have perma stab, all the stab change does, is removing the "double CC it" counter. Let's sum it up real fast > facing ft scrappers is a l2p issue Ok, I have a counter, I can double CC it real fast > LMAO no we remove the counter l2p fgt Lolwut? Edited May 4, 2021 by Terrorhuz.4695 1 Link to comment Share on other sites More sharing options...
aymnad.9023 Posted May 1, 2021 Share Posted May 1, 2021 (edited) 20 hours ago, mistsim.2748 said: FT scrapper has no utility. while it's annoying in a teamfight, it loses every 1v1 and you can just kill it by looking at it. forget about CC, just kill it. and near-perma stab FT has been around for a long time. Just no. There is a plethora of builds that you can play in ranked that will never be able to deal with the scrapper in 1V1 and / or have to concede the node. As I said in the general section they probably added the stab to make it competitive in pvp and the icd is going to be a major factor of balance. Edited May 1, 2021 by aymnad.9023 1 Link to comment Share on other sites More sharing options...
Detergente Ariel.8147 Posted May 1, 2021 Share Posted May 1, 2021 I main scrapper and my experience is that it is indeed powerful agains some builds. FT scrapper shine agains inmovile builds but suffer greatly agains the slippery ones. The rework to the trait is indeed a buff in general because not only the FT build benefit from it so it open the door to new build paths 2 Link to comment Share on other sites More sharing options...
Unknown.6851 Posted May 2, 2021 Share Posted May 2, 2021 Flamethrower engi is a comically scary build, and now it’s getting even scarier. Woohoo! Link to comment Share on other sites More sharing options...
Stalima.5490 Posted May 3, 2021 Share Posted May 3, 2021 Yeah, the FT is really strong against low mobility builds, you will find scourges complain about how it is not them but the flamethrower that is stupid. Meanwhile when it comes to ultra mobility vs Flamethrower, for example deadeyes, they can very quickly burst down the Flamethrower scrapper while remaining out of range as they generally need to attack to defend Link to comment Share on other sites More sharing options...
Liewec.2896 Posted May 3, 2021 Share Posted May 3, 2021 buffing flamethrower scrapper, buffing condi necros and scourge tanks, another perfect balance patch for anet! Link to comment Share on other sites More sharing options...
Ghos.1326 Posted May 4, 2021 Share Posted May 4, 2021 Damage won't be higher unless you can maintain high stacks of might, and quickness for it is going to be scarce now. Your only source would be Elixir U if you're not running Purity of Purpose. That +200 flat power is going away, which is what it needed to do. A flat +200 power for having quickness was cancer and unintuitive. They could have kept quickness and gotten rid of the flat power gain, but Scrapper's hammer is kind of screwed over by having quickness so less self quickness for it buffs hammer 4 to do its job since anet obviously doesn't want to just fix hammer 4 to not be affected by quickness. The build still lacks any meaningful defense so pressuring it consistently with high condition pressure or big burst will still drop this build fairly quickly. And now that quickness will be more scarce, it can't turn around and just drop the enemy in short amounts of time. 1 Link to comment Share on other sites More sharing options...
Ghos.1326 Posted May 4, 2021 Share Posted May 4, 2021 On 5/1/2021 at 12:11 PM, Terrorhuz.4695 said: Let's sum it up real fast > facing ft scrappers is a l2p issue Ok, I have a counter, I can double CC it real fast > LMAO no we remove the counter l2p fgt Lolwut? The counter to it was to never try and CC it. The counter is to burst it down, or apply heavy condition pressure. it lacks defensively so bringing it down with raw pressure is the way to go. 1 Link to comment Share on other sites More sharing options...
Axl.8924 Posted May 4, 2021 Share Posted May 4, 2021 (edited) I saw something about flamethrower i under estimated how strong flamethrower is. WOWEEE 6-7k flamethrower. Edited May 4, 2021 by Axl.8924 1 Link to comment Share on other sites More sharing options...
Terrorhuz.4695 Posted May 4, 2021 Share Posted May 4, 2021 9 hours ago, Ghos.1326 said: The counter to it was to never try and CC it. The counter is to burst it down, or apply heavy condition pressure. it lacks defensively so bringing it down with raw pressure is the way to go. 1 stack of stab and 0\1 stunbreaks, to me, speaks like you're just waiting for someone to remove that stab and nuke you. Link to comment Share on other sites More sharing options...
Axl.8924 Posted May 6, 2021 Share Posted May 6, 2021 I got a question for you engi experts out there. In order for flamethrower to do so much do you guys have to sacrifice a lot of sustain? is it very glassy? Link to comment Share on other sites More sharing options...
MrAmputatoes.6031 Posted May 6, 2021 Share Posted May 6, 2021 24 minutes ago, Axl.8924 said: I got a question for you engi experts out there. In order for flamethrower to do so much do you guys have to sacrifice a lot of sustain? is it very glassy? Its super glassy. If you don't run zerker you practically tickle people. So Zerker amulet and you change your utilities to help against whatever your playing against. I tend to carry elixir c and elixir u. Elixir C because necros corrupt boons super easily, oh and chill and cripple really mess you up. Link to comment Share on other sites More sharing options...
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