SoulGuardian.6203 Posted June 13, 2021 Share Posted June 13, 2021 What useful ingame hobbies, such as fishing or hunting would you want, if any? EG. Fishing. ( You'd gather fish to cook, and there could also be competitions) Or do you think the game is fine as it is without it? Your own ideas please. 1 2 Link to comment Share on other sites More sharing options...
AgentMoore.9453 Posted June 13, 2021 Share Posted June 13, 2021 Kind of a silly poll. Might have been better to just call the thread 'Y'all Wanna Fish?' with the options 'Ye' and 'I'd rather resources be spent bla bla bla'. That aside, I'd enjoy classic fishing in some form, preferably as an activity that can be done in any body of water with loot tables that change depending on region. I'd still do the other stuff in the game, but this would be nice for those times when I'm too headachey or worn down to run around farming. Relaxing QoL updates breathe life into this game, so I welcome more of them. 1 Link to comment Share on other sites More sharing options...
Mik.3401 Posted June 13, 2021 Share Posted June 13, 2021 Ew - fishing/hunting is a cringe to me. I’d rather have added more things to do in the home instance or maybe some solo dungeons Link to comment Share on other sites More sharing options...
Westenev.5289 Posted June 13, 2021 Share Posted June 13, 2021 You forgot the traditional gw1 game of Polymok. And Rock Paper Scissors. 1 1 Link to comment Share on other sites More sharing options...
sasya neko.1985 Posted June 13, 2021 Share Posted June 13, 2021 we need all of it and more, GW2 feels so empty that it's easy to miss the little things. 3 Link to comment Share on other sites More sharing options...
SoulGuardian.6203 Posted June 13, 2021 Author Share Posted June 13, 2021 8 minutes ago, Westenev.5289 said: You forgot the traditional gw1 game of Polymok. And Rock Paper Scissors. Yes indeed, I did, didn't I? Polymok would be good too. 1 Link to comment Share on other sites More sharing options...
Ardenwolfe.8590 Posted June 13, 2021 Share Posted June 13, 2021 (edited) Fishing is my favorite MMO 'relaxing' activity. Always surprises me they didn't add it in Guild Wars 2. Other than that, if they ever added housing, I'd love it if they also added trophy hunting to compliment your house's walls and rooms. 😀 Edited June 13, 2021 by Ardenwolfe.8590 3 Link to comment Share on other sites More sharing options...
Omega.6801 Posted June 13, 2021 Share Posted June 13, 2021 I guess it depends on how it is done. If it boils down to an afk minigame, I think resources can be spent elsewhere. If it's fun, sure have a t it. Generally I'd rather have Anet spend resources on improving and expanding already existing systems rather than putting all these systems into the game only to be forgotten after two months. Link to comment Share on other sites More sharing options...
notebene.3190 Posted June 13, 2021 Share Posted June 13, 2021 Any kind of mini game, and if they can make them such that you could use them and sign-up for competitions and have prizes and such, that would be a lot of fun. Fun for guilds and PUGs alike. Archery, axe throwing. Log rolling! 2 Link to comment Share on other sites More sharing options...
Tiilimon.6094 Posted June 13, 2021 Share Posted June 13, 2021 Sports. Ball games, foot races, contests of agility and coordination.. 😄 1 Link to comment Share on other sites More sharing options...
kharmin.7683 Posted June 13, 2021 Share Posted June 13, 2021 I would rather resources be spent elsewhere. 3 1 1 Link to comment Share on other sites More sharing options...
mungozen.2379 Posted June 13, 2021 Share Posted June 13, 2021 While I have tried fishing and hunting type of activities in other games, it has never really been that attractive to me. I have usually just ignored these after giving them enough time to see how the system works. I find the passive gameplay really not rewarding or engaging. I have enjoyed collection type side activates like Archaeology from WoW or Seeker Droid/Macrobinocular from SWtOR however, and think they could be an interesting (although perhaps not extensive) side activity. Something that could draw players back to older maps for a fresh view and a vehicle for storytelling either historic moments in GW2 or perhaps relevant to future content. 1 Link to comment Share on other sites More sharing options...
Raknar.4735 Posted June 14, 2021 Share Posted June 14, 2021 (edited) Any lifeskill stuff. GW2 has always been lacking in content that isn't combat. Edited June 14, 2021 by Raknar.4735 2 Link to comment Share on other sites More sharing options...
Tsakhi.8124 Posted June 14, 2021 Share Posted June 14, 2021 I voted Strawberries and Cream, because it's an ice-cream flavor and it's already starting to swelter here. 10 PM here and it just now hit 85F, lol. Also, I want a Strategy RPG inside my MMORPG! Fear the acronyms. 1 Link to comment Share on other sites More sharing options...
hugo.4705 Posted June 14, 2021 Share Posted June 14, 2021 Housing :-] 1 Link to comment Share on other sites More sharing options...
Danikat.8537 Posted June 14, 2021 Share Posted June 14, 2021 (edited) I've never really enjoyed fishing in any game. At best it's something I don't mind doing until I've gotten the rewards I need from it. It might sound contradictory but the fishing systems I prefer are the more complicated ones where you actually have to lure the fish and then fight it to reel it in, because then at least the challenge of getting it right can be interesting. Like Ocarina of Time, or A Short Hike. My least favourite are the ones where you just push a button to start and then wait to be told to push another button to see what you caught, because that's boring. If they're going to do that they might as well skip the pretence that it's an activity and just have you push 1 button to cast, reel it in and see what you got, so it's basically another kind of gathering node. Hunting we've basically already got, in that there's passive animals we can find and kill and we get meat and potentially other materials from them which we can craft with. I suppose they could make it so the animals run away from player characters if they see you, so you have to think about how to approach them but I'm not sure it would make a big difference. I like the idea of adding more non-combat activities which can be done in the world itself rather than designated mini game areas, but I'm not sure what exactly. It needs to be something you actually do, and which is therefore worth doing. (If only because a lot of my 'non-activity' ideas are already in the game like sitting and watching what's going on around you or swimming.) Edited June 14, 2021 by Danikat.8537 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now