MorpheusDV.8592 Posted July 12, 2021 Share Posted July 12, 2021 I do have a question about the compensation. I own two Flameseeker Prophecies, and the only reason I own two was because I wanted the achievement/title. Are both of those shields going to be absorbed into the armory, or is only one? If only one is, what will happen with the other? If I get compensated for it, great. If not, oh well, not a big loss. Link to comment Share on other sites More sharing options...
Astralporing.1957 Posted July 12, 2021 Share Posted July 12, 2021 1 minute ago, MorpheusDV.8592 said: I do have a question about the compensation. I own two Flameseeker Prophecies, and the only reason I own two was because I wanted the achievement/title. Are both of those shields going to be absorbed into the armory, or is only one? If only one is, what will happen with the other? If I get compensated for it, great. If not, oh well, not a big loss. The cap for shields is 2 (you can equip one in weaponset1, and another in weaponset 2), so both will go to the armory, and you won't be compensated. Link to comment Share on other sites More sharing options...
Astralporing.1957 Posted July 12, 2021 Share Posted July 12, 2021 16 minutes ago, Catmander Neko.5643 said: Slumbering trinkets are not being removed from the game, just being phased out because they were a work around to a larger task that we have now done the work for. Thechnically you haven't completed that work yet. It won't be done until disabling effects of trinity of Aurora, Vision and Coalescence is covered as well. 2 2 2 Link to comment Share on other sites More sharing options...
Kong.3280 Posted July 12, 2021 Share Posted July 12, 2021 20 minutes ago, Catmander Neko.5643 said: I'd like highlight a key word from this clarification post, we are removing the ACQUISITION of slumbering trinkets not the use of them. They can still be used in the existing recipe that upgrades it to the awakened version (for anyone impatient for the vendor) and they can still be used exactly as they are now (prior to July 13th) in multiple equipment templates on the same character. Slumbering trinkets are not being removed from the game, just being phased out because they were a work around to a larger task that we have now done the work for. They should not be the way of the future and adding more of them (or any recipe that uses a legendary to craft another legendary) is just adding more tech and design debt that will ultimately slow us down in the long run. Thank you for further clarification. I will wait for the update to craft my Transcendence amulet. 🙂 Link to comment Share on other sites More sharing options...
TheArtOfMouts.7468 Posted July 12, 2021 Share Posted July 12, 2021 46 minutes ago, Astralporing.1957 said: The cap for shields is 2 (you can equip one in weaponset1, and another in weaponset 2), so both will go to the armory, and you won't be compensated. From where you claim that statement ? Link to comment Share on other sites More sharing options...
Xoleuph.7014 Posted July 12, 2021 Share Posted July 12, 2021 9 minutes ago, TheArtOfMouts.7468 said: From where you claim that statement ? https://www.guildwars2.com/en/news/the-legendary-armory-arrives-july-13/ since you can only hold a shield in your offhand, that means you can own two same leggy shields max. 1 Link to comment Share on other sites More sharing options...
stpk.2967 Posted July 12, 2021 Share Posted July 12, 2021 (edited) 2 hours ago, Catmander Neko.5643 said: I'd like highlight a key word from this clarification post, we are removing the ACQUISITION of slumbering trinkets not the use of them. They can still be used in the existing recipe that upgrades it to the awakened version (for anyone impatient for the vendor) and they can still be used exactly as they are now (prior to July 13th) in multiple equipment templates on the same character. Slumbering trinkets are not being removed from the game, just being phased out because they were a work around to a larger task that we have now done the work for. They should not be the way of the future and adding more of them (or any recipe that uses a legendary to craft another legendary) is just adding more tech and design debt that will ultimately slow us down in the long run. This means that people who started working on those trinkets early on and finished the slumbering versions before July 13 will get to use those trinkets with the armory after people who started working on those trinkets later and finish after July 13 but before the vendor comes out. I still can't understand why you wouldn't remove the acquisition of slumbering trinkets at the same time as releasing the vendor. Now, I guess it is good for those people who did not put too much effort and managed to craft slumbering trinkets between July 13 and the time the vendor comes out. At this point, could you tell us, people who put in effort and unfortunately finished the slumbering versions before July 13, when the vendor will come out ? so we can decide whether we are impatient enough. Is this too much to ask after we unfortunately crafted the slumbering versions before July 13? Ps. This is interesting given that you will even reach out to 0.008% of the players, those who own more account-bound copies of a unique legendary item than their Legendary Armory can hold. Edited July 12, 2021 by stpk.2967 Link to comment Share on other sites More sharing options...
zealex.9410 Posted July 12, 2021 Share Posted July 12, 2021 2 hours ago, Catmander Neko.5643 said: I'd like highlight a key word from this clarification post, we are removing the ACQUISITION of slumbering trinkets not the use of them. They can still be used in the existing recipe that upgrades it to the awakened version (for anyone impatient for the vendor) and they can still be used exactly as they are now (prior to July 13th) in multiple equipment templates on the same character. Slumbering trinkets are not being removed from the game, just being phased out because they were a work around to a larger task that we have now done the work for. They should not be the way of the future and adding more of them (or any recipe that uses a legendary to craft another legendary) is just adding more tech and design debt that will ultimately slow us down in the long run. Well tbf, its not really done until you adress the pve trinkets. However how come you decided on the vendor and didnt just let ppl upgrade them through the existing means? 1 1 Link to comment Share on other sites More sharing options...
Zaxares.5419 Posted July 13, 2021 Share Posted July 13, 2021 Dang. 😞 So it seems that, based on this post, as somebody who made a PvP Light and WvW Light armor set, I'm out of luck with regards to a refund since neither of them are copies of each other. Same goes for my 3 Legendary backpacks (Ad Infinitum, the Ascension and Warbringer). I suppose I was half-expecting it, but I was hoping we'd get something back at least, even just a partial refund of the Mystic Tribute/Gift of Fortune. Link to comment Share on other sites More sharing options...
Nightcore.5621 Posted July 13, 2021 Share Posted July 13, 2021 (edited) Let me understsnt this right.. So if u want to run dagger dagger in Weapon set one and dagger dagger in Weapon set 2 lets say i have cleansing sigils and dodge sigils on. I need to have 4 legendary dagger and 4 legendary sigils on each Weapon?? Thats almost 10000 gold? Thats crazy.... Edited July 13, 2021 by Nightcore.5621 1 Link to comment Share on other sites More sharing options...
Crystal Paladin.3871 Posted July 13, 2021 Share Posted July 13, 2021 If gold is an issue, why go for legendary??? Use ascended daggers.... And u use sigils on weps not runes 9 2 Link to comment Share on other sites More sharing options...
Crystal Paladin.3871 Posted July 13, 2021 Share Posted July 13, 2021 9 minutes ago, Nightcore.5621 said: 4 legendary runes on each Weapon?? 🤔 4 on each? What 1 Link to comment Share on other sites More sharing options...
Nightcore.5621 Posted July 13, 2021 Share Posted July 13, 2021 (edited) 6 minutes ago, Crystal Paladin.3871 said: 🤔 4 on each? What Yes they say 1 legendary works only for 1 Weapon slot so if u want to use the same Weapon in each slot like the dagger dagger dagger dagger build than u need 4 legendary daggers and 4 legendary sigils 1 for each dagger Edited July 13, 2021 by Nightcore.5621 1 Link to comment Share on other sites More sharing options...
Manasa Devi.7958 Posted July 13, 2021 Share Posted July 13, 2021 The armory is meant to make legendaries more easily sharable on alts, not to multiply them on individual characters. 4 Link to comment Share on other sites More sharing options...
Nightcore.5621 Posted July 13, 2021 Share Posted July 13, 2021 9 minutes ago, Manasa Devi.7958 said: The armory is meant to make legendaries more easily sharable on alts, not to multiply them on individual characters. But its a nerf cuz right now u can use the samme legendary 2 times 1 on each Weapon set so armory a nerf? 1 Link to comment Share on other sites More sharing options...
Pifil.5193 Posted July 13, 2021 Share Posted July 13, 2021 Yeah, it would be madness to run a dagger dagger dagger dagger build when you just want to run Cleansing and Dodge sigils. Having more than two daggers certainly seems crazy to me. You could just put a dagger in one weapon set's main hand weapon slot and a dagger in the other weapon set's off hand weapon slot and just use two daggers and two sigils. Or use ascended weapons for three out of four weapons. Needing one weapon per slot and one sigil per weapon isn't new. Link to comment Share on other sites More sharing options...
Nightcore.5621 Posted July 13, 2021 Share Posted July 13, 2021 Just now, Pifil.5193 said: Yeah, it would be madness to run a dagger dagger dagger dagger build when you just want to run Cleansing and Dodge sigils. Having more than two daggers certainly seems crazy to me. You could just put a dagger in one weapon set's main hand weapon slot and a dagger in the other weapon set's off hand weapon slot and just use two daggers and two sigils. Or use ascended weapons for three out of four weapons. Needing one weapon per slot and one sigil per weapon isn't new. From what i understant u cant do that anymore put 1 in each Weapon set 1 Link to comment Share on other sites More sharing options...
Pifil.5193 Posted July 13, 2021 Share Posted July 13, 2021 Just now, Nightcore.5621 said: From what i understant u cant do that anymore put 1 in each Weapon set You still can. The only reason you'd want four daggers would be if you wanted different stats or different sigils for all four daggers. 1 Link to comment Share on other sites More sharing options...
Nightcore.5621 Posted July 13, 2021 Share Posted July 13, 2021 1 minute ago, Pifil.5193 said: You still can. The only reason you'd want four daggers would be if you wanted different stats or different sigils for all four daggers. Lets see tonight if we still can do this im not sure 1 Link to comment Share on other sites More sharing options...
Alice.4215 Posted July 13, 2021 Share Posted July 13, 2021 33 minutes ago, Nightcore.5621 said: Let me understsnt this right.. So if u want to run dagger dagger in Weapon set one and dagger dagger in Weapon set 2 lets say i have cleansing sigils and dodge sigils on. I need to have 4 legendary dagger and 4 legendary sigils on each Weapon?? Thats almost 10000 gold? Thats crazy.... Hmm no. In Weaponset1 you put only Mainhand Dagger with 1 Sigil of Cleansing. In Weaponset2 you put only Offhand Dagger with 1 Sigil of Endurance. And you're all set. 1 Link to comment Share on other sites More sharing options...
Nightcore.5621 Posted July 13, 2021 Share Posted July 13, 2021 1 minute ago, Turtle Dragon.9241 said: Hmm no. In Weaponset1 you put only Mainhand Dagger with 1 Sigil of Cleansing. In Weaponset2 you put only Offhand Dagger with 1 Sigil of Endurance. And you're all set. Yes i know but from what i understant what anet said u cant do that when armory comes 1 Link to comment Share on other sites More sharing options...
Danikat.8537 Posted July 13, 2021 Share Posted July 13, 2021 From what we've seen it looks like once legendaries are equipped they work exactly as they do now, including being able to mix and match them with non-legendary equipment. There is no requirement to have full legendaries to be able to use them. The only thing which is changing is that they'll be stored in something like the wardrobe and so available to all your characters rather than just 1 at a time. 2 Link to comment Share on other sites More sharing options...
Astralporing.1957 Posted July 13, 2021 Share Posted July 13, 2021 2 minutes ago, Nightcore.5621 said: Yes i know but from what i understant what anet said u cant do that when armory comes They didn't say anything that might be understood that way. 2 Link to comment Share on other sites More sharing options...
Nightcore.5621 Posted July 13, 2021 Share Posted July 13, 2021 (edited) 4 minutes ago, Astralporing.1957 said: They didn't say anything that might be understood that way. equipping the legendary sword Bolt in two weapon slots, you’ll need to obtain and bind two copies of Bolt. For me that does sound like u cant do that trick anymore Edited July 13, 2021 by Nightcore.5621 1 Link to comment Share on other sites More sharing options...
Rasimir.6239 Posted July 13, 2021 Share Posted July 13, 2021 2 minutes ago, Nightcore.5621 said: equipping the legendary sword Bolt in two weapon slots, you’ll need to obtain and bind two copies of Bolt. But you always needed that. Two weapon slots is main hand and off hand, no more, no less. 2 Link to comment Share on other sites More sharing options...
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