No Sense of Exploration — Guild Wars 2 Forums

No Sense of Exploration

Hey gang, sorry if this has come up in discussion before. It's a story post about the LW/saga situation. Even the expansion packs so far, I suppose.

I know the devs are limited by time and money (that gem store tho) but I have to say as a player who loves the world, not just the lore of the game, I've felt increasingly squeezed into a narrow alley of exploration in the game.

What I really liked about Guild Wars the First was that you could choose to play each campaign in any order. It really felt like replaying the game gave you a fresh new experience even if it were the same story. Even Eye of the North took this approach and gave you the option to complete its 3 branches (charr, asura, norn) in whichever order you choose. Crucially, while some maps were locked off until parts of the story were completed (looking at you, Cantha) you had free reign to run around and explore new maps. Yes, smaller back then, yes, no voiceovers, yes, I know. And yes I know I can skip my character ahead to new maps in GW2... but not really. And that brings me to the second point.

The tradeoff is that now the world feels more responsive to current events... but it doesn't feel like a world. They feel like levels (very square, too). Let's say I make a new character. The way that the whole of Elona reacts to me assumes I've completed all of living story season 1 (missing) and 2, HoT, and Season 3. It's linear. I'm playing the same character out of necessity of the plot. There's no way to "fast track" my character to the new content. Which... it's fine, I understand why. There's a story the devs want to tell... but. It's getting top heavy and bloated. There's no sense of a new horizon. Only "what's the next check box?"

Finally - the reason people prefer expansions over sagas and so on isn't because they're just blazing through content or entitled to """free""" (gem store funded) content. We know there's a minutiae of arbitrary tasks to complete in the achievement window. It's freshness that we yearn for. We want a square deal; vast lands to tread, new assets. New stories, side stories that aren't necessarily linked to us, apparently now the centre of the world... A land to truly explore. We're willing to pay for it.

The LW felt like a drip feed. Don't get me wrong - it had it's highlights. But did it feel like I was exploring? A little. Like exploring a theme park.

I'd be interested to see what you think. For all the wonderful choice we got in the beginning (personal story and core Tyria exploration) it sure feels like we've been squeezed through a funnel.

Comments

  • Randulf.7614Randulf.7614 Member ✭✭✭✭
    edited October 9, 2019

    It's what I liked about PoF. You felt like you were journeying through an extensive region. The LS maps are much more hit and miss and to say exploration isn't there is not entirely accurate, but the issue is that you are generally just plonked there without having to make the journey. Thunderhead being a classic example where suddenly everyone in the World is instantly there and ahead of us in almost no time.

    I get we have tech like waypoints and asura gates which will artificially shrunk the World, but one of the important things about this type of fantasy is the journeying, the exploring and the feel of the World. The team are prob the best I've seen at creating map stories, but that true feel of distance, adventure,...it's kinda gone with the advent of Living World. Mounts haven't really degredated the experience much for me except maybe the skyscale, but I can either not use it or use it in a different enough way that it can still feel like exploring

    GW1 had a huge number of flaws, but your journey through the World was never one of them

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Yeah, I agree, exploration was always my favorite part of GW1, and GW2 is...less thrilling.

    I will say that I still love exploring new maps for the first time, and generally I'm entertained and satisfied with new maps as they come out, but I guess from the point of the view of exploration, there's not like...a huge reason to care? For example, world completion in core feels really satisfying and it was a genuine journey, but beyond the achievements you get for HoT and PoF the 1st time you explore a map (not even 'total expansion completion') fully there's not a huge incentive to care about exploration.

    It's even more disappointing as the team has switched over to LW focused releases over expansions as there's even less exploration-centered achievements and goals.

    Idk, there's so much other stuff to do it's hard for me to be -too- upset about it, but it has been disappointing.

  • Maikimaik.1974Maikimaik.1974 Member ✭✭✭
    edited October 9, 2019

    I love the way GW2 implemented mounts, but they totally destroyed the sense of exploration for me. Maps are incredibly detailed in this game, but I can't look at the detail if I'm flying with a thousand miles per hour on my gryphon.
    I'm also a huge fan of jumping puzzles (although I totally get why some people don't enjoy them), but with gliders and mounts they became totally obsolete.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Reverielle.3972 said:
    Often overlooked, but what exploration there was in the game (and there was quite a bit in the beginning) has in part gone due to mounts and gliders too: There is just hardly any thrill or fear of falling or death or otherwise from wandering about anymore. Nothing like the original zones, with all the wonderful jumping puzzles etc etc. It's fundamentally down to risk v reward; no risk, no reward. Mounts and gliders are great, but they've made things too easy and taken away almost completely that aspect of play; exploration.

    @Maikimaik.1974 said:
    I love the way GW2 implemented mounts, but they totally destroyed the sense of exploration for me. Maps are incredibly detailed in this game, but I can't look at the detail if I'm flying with a thousand miles per hour on my gryphon.

    But... mounts are completely optional, at least for core maps. Some of the challenge in post-mount maps could be going places without using them?

  • Maikimaik.1974Maikimaik.1974 Member ✭✭✭

    @kharmin.7683 said:

    @Reverielle.3972 said:
    Often overlooked, but what exploration there was in the game (and there was quite a bit in the beginning) has in part gone due to mounts and gliders too: There is just hardly any thrill or fear of falling or death or otherwise from wandering about anymore. Nothing like the original zones, with all the wonderful jumping puzzles etc etc. It's fundamentally down to risk v reward; no risk, no reward. Mounts and gliders are great, but they've made things too easy and taken away almost completely that aspect of play; exploration.

    @Maikimaik.1974 said:
    I love the way GW2 implemented mounts, but they totally destroyed the sense of exploration for me. Maps are incredibly detailed in this game, but I can't look at the detail if I'm flying with a thousand miles per hour on my gryphon.

    But... mounts are completely optional, at least for core maps. Some of the challenge in post-mount maps could be going places without using them?

    Yeah but by now I'm so used to the speed of mounts I can't imagine having to slowly walk again.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Maikimaik.1974 said:

    @kharmin.7683 said:

    @Reverielle.3972 said:
    Often overlooked, but what exploration there was in the game (and there was quite a bit in the beginning) has in part gone due to mounts and gliders too: There is just hardly any thrill or fear of falling or death or otherwise from wandering about anymore. Nothing like the original zones, with all the wonderful jumping puzzles etc etc. It's fundamentally down to risk v reward; no risk, no reward. Mounts and gliders are great, but they've made things too easy and taken away almost completely that aspect of play; exploration.

    @Maikimaik.1974 said:
    I love the way GW2 implemented mounts, but they totally destroyed the sense of exploration for me. Maps are incredibly detailed in this game, but I can't look at the detail if I'm flying with a thousand miles per hour on my gryphon.

    But... mounts are completely optional, at least for core maps. Some of the challenge in post-mount maps could be going places without using them?

    Yeah but by now I'm so used to the speed of mounts I can't imagine having to slowly walk again.

    I get it and I agree; however, using mounts as an excuse for not exploring (or saying that exploring is missing from the game) ...? Not saying you specifically, but more the general tenor of the thread with regards to mounts and exploring.

  • Just a flesh wound.3589Just a flesh wound.3589 Member ✭✭✭✭
    edited October 9, 2019

    I was sort of disappointed at the start of the game with portals to each major city. I mean I can see why they did it so people on different races can play together at level 2 but there were some really meaningful long journeys in Guild Wars. I still remember running my Ritualist from Lion’s Arch to Ascalon. You had to run your char through a lot of maps, fighting mobs the whole way. Not a journey you did on a whim. It actually felt disappointing to eazy peazy go through a portal in LA and immediately be in The Black Citadel. Really changed the scale of the world.

    (I may be wrong on the exact route, it been about 9 years)
    Lion’s arch
    North Kryta Province
    Scoundrel’s Rise
    Griffin’s mouth
    Deldrimor bowl
    Anvil Rock
    Borlis pass
    Traveler’s Vale (go NE to get Yak’s Bend then head back south)
    Ascalon Foothills
    Diessa Lowlands
    The Breach
    Old Ascalon
    Ascalon City

    Here’s a map of GW2 with the maps of Guild Wars overlaid so you can see the journey. You can only get to another map where there is a portal (a white swirl icon).

    Then add the runs to get to where the other racial cities now are.

    Be careful what you ask for
    ANet might give it to you.

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  • Knighthonor.4061Knighthonor.4061 Member ✭✭✭✭

    @Maikimaik.1974 said:
    I love the way GW2 implemented mounts, but they totally destroyed the sense of exploration for me. Maps are incredibly detailed in this game, but I can't look at the detail if I'm flying with a thousand miles per hour on my gryphon.
    I'm also a huge fan of jumping puzzles (although I totally get why some people don't enjoy them), but with gliders and mounts they became totally obsolete.

    huh? you can land almost anywhere to see every detail. I use mounts to see places in the game that I cant see on foot. I explore often.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    @Just a flesh wound.3589 said:
    I was sort of disappointed at the start of the game with portals to each major city. I mean I can see why they did it so people on different races can play together at level 2 but there were some really meaningful long journeys in Guild Wars. I still remember running my Ritualist from Lion’s Arch to Ascalon. You had to run your char through a lot of maps, fighting mobs the whole way. Not a journey you did on a whim. It actually felt disappointing to eazy peazy go through a portal in LA and immediately be in The Black Citadel. Really changed the scale of the world.

    (I may be wrong on the exact route, it been about 9 years)
    Lion’s arch
    North Kryta Province
    Scoundrel’s Rise
    Griffin’s mouth
    Deldrimor bowl
    Anvil Rock
    Borlis pass
    Traveler’s Vale (go NE to get Yak’s Bend then head back south)
    Ascalon Foothills
    Diessa Lowlands
    The Breach
    Old Ascalon
    Ascalon City

    Here’s a map of GW2 with the maps of Guild Wars overlaid so you can see the journey. You can only get to another map where there is a portal (a white swirl icon).

    Then add the runs to get to where the other racial cities now are.

    I used to try and fail the Droks Run. I was never very good at taking down all the monk mobs and bosses until very late in the game

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • @Konrad Curze.5130 said:
    Tbh that was something that always bothered me every time I log into an alt.

    "woah commander, your big business, you killed 3 elder dragons and a God!"

    I feel like my alts should reply:

    "yeah, about that, I'm not even half close to killing Zhaitan let alone the rest, you know... I'm here just doing tourism. And what is a commander? You must be mistakening me for someone else"

    I like to think of my toons as members of the same guild, who all worked together to bring about events. And since they are separate individuals, each playthrough is being told from each individual's perspective. They are all really the commander (with my Asura really believing he's in charge), but in my world they really are all on the same journey.

  • @Randulf.7614 said:

    @Just a flesh wound.3589 said:
    I was sort of disappointed at the start of the game with portals to each major city. I mean I can see why they did it so people on different races can play together at level 2 but there were some really meaningful long journeys in Guild Wars. I still remember running my Ritualist from Lion’s Arch to Ascalon. You had to run your char through a lot of maps, fighting mobs the whole way. Not a journey you did on a whim. It actually felt disappointing to eazy peazy go through a portal in LA and immediately be in The Black Citadel. Really changed the scale of the world.

    (I may be wrong on the exact route, it been about 9 years)
    Lion’s arch
    North Kryta Province
    Scoundrel’s Rise
    Griffin’s mouth
    Deldrimor bowl
    Anvil Rock
    Borlis pass
    Traveler’s Vale (go NE to get Yak’s Bend then head back south)
    Ascalon Foothills
    Diessa Lowlands
    The Breach
    Old Ascalon
    Ascalon City

    Here’s a map of GW2 with the maps of Guild Wars overlaid so you can see the journey. You can only get to another map where there is a portal (a white swirl icon).

    Then add the runs to get to where the other racial cities now are.

    I used to try and fail the Droks Run. I was never very good at taking down all the monk mobs and bosses until very late in the game

    I remember that one.

    Take my group of Mercenaries and Heroes to Beacon’s Perch. Go through the Portal. Encounter first group of mobs. Die ignominiously. Rinse and repeat, until I pay a runner to take me to Droknar’s.

    Fun time. lol.

    Be careful what you ask for
    ANet might give it to you.

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  • ProtoGunner.4953ProtoGunner.4953 Member ✭✭✭✭

    @Maikimaik.1974 said:
    I love the way GW2 implemented mounts, but they totally destroyed the sense of exploration for me. Maps are incredibly detailed in this game, but I can't look at the detail if I'm flying with a thousand miles per hour on my gryphon.
    I'm also a huge fan of jumping puzzles (although I totally get why some people don't enjoy them), but with gliders and mounts they became totally obsolete.

    Usually, there are no fly zones around JPs...

  • I like to explore maps. I still do that. The only thing that's changed is I have mounts and a glider to go places I couldn't before. That's awesome.

    When I want to actually be in a specific place, I like being able to get there quickly - at that time, I'm not looking to explore and travel time is wasted time.

  • Psycoprophet.8107Psycoprophet.8107 Member ✭✭✭✭

    I think one of the main reasons I find pve so boring in this game has a lot to do with the fact exploring the maps in this game feel more like just traveling than exploring

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Durzlla.6295 said:

    In all the new maps most vistas are only reachable via springer or sky scale, which really takes away a lot of the exploration.

    Name one. Not trying to be a kitten; I'm actually curious as to which vistas in these maps actually require springer or skyscale.

  • This is a huge issue that pof introduced. Mounts are great for convenience, but terrible for gameplay. I remember in the core game people actually had separate builds for just running around with perma swiftness, leaps/movements skills etc. Now you can literally just jump over any threat with next to no risk. Gliding can be great if maps are designed accordingly, but mounts just trivialize an entire part of the game.

  • kharmin.7683kharmin.7683 Member ✭✭✭✭

    @Paradoxoglanis.1904 said:
    This is a huge issue that pof introduced. Mounts are great for convenience, but terrible for gameplay. I remember in the core game people actually had separate builds for just running around with perma swiftness, leaps/movements skills etc. Now you can literally just jump over any threat with next to no risk. Gliding can be great if maps are designed accordingly, but mounts just trivialize an entire part of the game.

    Trivialize for whom? If you don't want to run around with a mount, then don't. I will often do so in low- and mid-level core maps. Other players on mounts don't affect my playing of the game.

  • Durzlla.6295Durzlla.6295 Member ✭✭✭✭

    @kharmin.7683 said:

    @Durzlla.6295 said:

    In all the new maps most vistas are only reachable via springer or sky scale, which really takes away a lot of the exploration.

    Name one. Not trying to be a kitten; I'm actually curious as to which vistas in these maps actually require springer or skyscale

    I will have to check in game, I do not know the name of it off hand though, if I remember correctly it was in the war eternal map.

    "But my children sing to me. Listen. They sing dark, delicious notes about power and family. As their mother, I have to grant them their wish."

  • Dante.1763Dante.1763 Member ✭✭✭✭

    Ive found ive been exploring more -with- mounts. Not the standard exploration though i try to get to cool areas that arent accessible without mounts on maps, especially in the core maps. Theres some pretty cool locations/ scenery that changes when you are above it.

    Amana Silentchild; My Main
    Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
    Why GW is Called Guildwars

  • Thanks for your thoughts everyone. The mount discussion is a valid one, but my thoughts were more focused on the linearity of the story progression and by necessity your personal experience of the world.

    The game railroads you to complete maps in a certain order. You can Portal Scroll to, say the Domain of Kourna, Thunderhead Peaks, Jahai before that part of the story, but they'll all be yelling at you about something that hasn't happened to you yet. The fact that there's no boat from Istan to the mainland, or the Shiverpeaks and Thunderhead, if I wanted to go running around the world from Thunderhead to Ascalon later, I can't do that. They teased a desert entrance at Ebonhawke which is still forgotten today, I doubt they'll ever link it up (even with a map inbetween) to give one of my intrepid alts a fresh new horizon to walk.

    Some maps are linked; Jahai, Kourna and Vabbi, but they seem like afterthoughts (the location of Kourna's portal leads onto a rocky hill...). It's inconsistent.

    All of the core maps are linked to somewhere else. I really liked Bitterfrost in Season 3. As far as I remember, you can go there if you choose and if the story isn't active nobody is there crying, "COMMANDER! spoiler spoiler!"

  • Dante.1508Dante.1508 Member ✭✭✭

    I loved Guildwars but after the 3rd or 4th character run across the world... I wont lie it did get tedious. Portals in GW2 are one of the only good additions GW2 has over GW1..

    The rest imo is worse, Story, Game mechanics, Skills, Classes etc.. Yes GW2 is fun in its own right and its graphics are far superior but Guildwars 1 was a far more complete game with far more longevity. That running though O.o

  • @kharmin.7683 said:

    @Maikimaik.1974 said:

    @kharmin.7683 said:

    @Reverielle.3972 said:
    Often overlooked, but what exploration there was in the game (and there was quite a bit in the beginning) has in part gone due to mounts and gliders too: There is just hardly any thrill or fear of falling or death or otherwise from wandering about anymore. Nothing like the original zones, with all the wonderful jumping puzzles etc etc. It's fundamentally down to risk v reward; no risk, no reward. Mounts and gliders are great, but they've made things too easy and taken away almost completely that aspect of play; exploration.

    @Maikimaik.1974 said:
    I love the way GW2 implemented mounts, but they totally destroyed the sense of exploration for me. Maps are incredibly detailed in this game, but I can't look at the detail if I'm flying with a thousand miles per hour on my gryphon.

    But... mounts are completely optional, at least for core maps. Some of the challenge in post-mount maps could be going places without using them?

    Yeah but by now I'm so used to the speed of mounts I can't imagine having to slowly walk again.

    I get it and I agree; however, using mounts as an excuse for not exploring (or saying that exploring is missing from the game) ...? Not saying you specifically, but more the general tenor of the thread with regards to mounts and exploring.

    I don't think players use it as an excuse. It is known however that the majority of the game's maps were not designed for mounts (for years developers were saying we would never have mounts), and as a result the exploration part of the game-play suffers there because of their introduction. Additionally latter zones in the game seem to have fewer explorationesque areas.

    Certainly players choose not use mounts/gliders if they want to make exploration harder/more-rewarding, but that is akin to telling players to equip lower level equipment if they want more engaging combat: It's largely against human nature, and against the fundamentals of mmorp game-play really.

  • Donari.5237Donari.5237 Member ✭✭✭✭
    edited October 10, 2019

    @Durzlla.6295 said:

    @kharmin.7683 said:

    @Durzlla.6295 said:

    In all the new maps most vistas are only reachable via springer or sky scale, which really takes away a lot of the exploration.

    Name one. Not trying to be a kitten; I'm actually curious as to which vistas in these maps actually require springer or skyscale

    I will have to check in game, I do not know the name of it off hand though, if I remember correctly it was in the war eternal map.

    I'm not sure, there might be an on-foot way to get to it (possibly needing some gliding -- maybe starting from the target shooting platforms at their highest point?), but the vista in the Blood Keep in Grothmar Valley seems to me to need some way of getting lifted up. Same with the one on the cliff behind the effigy. Of course, as I already have a skyscale I haven't looked for other ways up.

    I do agree that the story is quite linear. Enough so that when there are elements you can do in any order, it's noticeable. Eg, saurian bones for Taimi's pylons let you pick any cave and then light up any of the dark pylons, and in the story parts in LS4 and the prologue where you have to do events or hearts to fill up a bar you can do any of them in the map and order you like. I don't mind it as much as some, though. I have a real tendency to paralysis of choice; when I have too many good options I can't pick any of them because then I lose the others. In my tabletop games, the more sandboxy they get the more I freeze up. I guess it's because I'm fine at tactics, lousy at strategy :)

    So I get my exploration kicks from the new maps, finding all the spots, listening to dialogues, learning the new events, doing the achieves, and I don't mind so much that I don't have a blank canvas to unmask in any order I like. That's all just me, though, I can certainly see how it can feel restrictive to others.

  • Mounts and glide absolutely ruined exploration in gw2.
    No more thinking "how the hell do i get there?" Now it's just "lemme press X and fly on my skyscale." .
    These days I honestly come across places that I have no idea how to get there by foot. I just use my skyscale for everything.

    Remember ezploring exciting places with no mounts/glider? The thrill of risk like doing Hidden Garden JP...those were the days of whatever exploration gw2 had.

  • mindcircus.1506mindcircus.1506 Member ✭✭✭✭

    @Xynxycs.6718 said:
    There's no way to "fast track" my character to the new content.

    Correct me if I am wrong but is it not possible to buy the game, boost a toon to 80 and do the LW content in any order you please (including new stuff first)?
    Aren't you also able to simple tp to friend to any map you have access to?

    I get what you are trying to say and disagree completely... accusing this game of gating content is simply false. Part of the reason it doesn't feel like a living breathing world is the focus on convenience at the cost of immersion.
    Most players I know suffer from "what do I do now?" when they get to 80 and not "there's only one thing to do, one way to go.". It's a theme park sure, but it's main problem at 80 is not that it pushes you in one direction, but that it pulls you in 8 at once.

  • @mindcircus.1506 said:
    Most players I know suffer from "what do I do now?" when they get to 80 and not "there's only one thing to do, one way to go.". It's a theme park sure, but it's main problem at 80 is not that it pushes you in one direction, but that it pulls you in 8 at once.

    This is one of the biggest weakness of GW2. I find myself asking that question everyday. If someone cant put goals to achieve, s/he has little to do here.

    On topic, another reason why GW2 has no sense of exploration; PoI and such.
    I personally keep throwing an eye on mini map to search for PoI to complete the map. I think all of those PoI/Vista/hearts etc are hurting the map exploration just as much as mounts if not more.

  • mindcircus.1506mindcircus.1506 Member ✭✭✭✭

    @wefal.8426 said:

    @mindcircus.1506 said:
    Most players I know suffer from "what do I do now?" when they get to 80 and not "there's only one thing to do, one way to go.". It's a theme park sure, but it's main problem at 80 is not that it pushes you in one direction, but that it pulls you in 8 at once.

    This is one of the biggest weakness of GW2. I find myself asking that question everyday. If someone cant put goals to achieve, s/he has little to do here.

    On topic, another reason why GW2 has no sense of exploration; PoI and such.
    I personally keep throwing an eye on mini map to search for PoI to complete the map. I think all of those PoI/Vista/hearts etc are hurting the map exploration just as much as mounts if not more.

    Now we know you're just trolling.

  • whoeverxwins.1279whoeverxwins.1279 Member ✭✭✭
    edited October 10, 2019

    I don't see mounts as the problem. In fact, personally, I enjoy exploring more with them. But I still run on foot at times too. Depends on my mood. Mounts are totally optional, especially in the core map.

    BUT, the instant get there of portals and now with the new LW4 and 5, we get transported places instantly via chopper or airship. Loading screen, tada, you're there. No sense of distance. It really would be more fun if we had to actually make the journey, imo.

  • Tukaram.8256Tukaram.8256 Member ✭✭✭

    Exploring has always been one of my favorite things to do in-game. The mounts have opened new areas to explore (or at least new ways to explore). There are whole days that I just run around exploring, and maybe doing some hearts. I have whole maps explored before ever looking to see if there is a story or not ha ha.

    Monster bashing and exploring are my main fun here.

  • Eloc Freidon.5692Eloc Freidon.5692 Member ✭✭✭✭

    If GW2 didn't have exploration, I wouldn't be here.

  • @mindcircus.1506 said:

    @Xynxycs.6718 said:
    There's no way to "fast track" my character to the new content.

    Correct me if I am wrong but is it not possible to buy the game, boost a toon to 80 and do the LW content in any order you please (including new stuff first)?
    Aren't you also able to simple tp to friend to any map you have access to?

    I get what you are trying to say and disagree completely... accusing this game of gating content is simply false. Part of the reason it doesn't feel like a living breathing world is the focus on convenience at the cost of immersion.
    Most players I know suffer from "what do I do now?" when they get to 80 and not "there's only one thing to do, one way to go.". It's a theme park sure, but it's main problem at 80 is not that it pushes you in one direction, but that it pulls you in 8 at once.

    Since the game is story based, no, skipping ahead doesn't make sense. You'd have no idea what's happening. I'm talking about making the game more open world (like core Tyria) and less like a series of levels to complete in a particular order.

    I'm not sure how anyone can misunderstand what I'm trying to say here. I'm not talking about the maps themselves, I'm talking about the order in which we're asked to play the content. I'm talking about alts and new players not endgame stuff.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭
    edited October 13, 2019

    @Xynxycs.6718 said:
    [...] feel like levels [...] heavy and bloated. There's no sense of a new horizon. Only "what's the next check box?"

    Finally - the reason people prefer expansions over sagas and so on isn't because they're just blazing through content or entitled to """free""" (gem store funded) content. We know there's a minutiae of arbitrary tasks to complete in the achievement window. It's freshness that we yearn for. We want a square deal; vast lands to tread, new assets. New stories, side stories that aren't necessarily linked to us, apparently now the centre of the world... A land to truly explore. We're willing to pay for it.

    The LW felt like a drip feed. Don't get me wrong - it had it's highlights. But did it feel like I was exploring? A little. Like exploring a theme park.

    :+1: You nailed it there. Nothing to add.

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