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miraude.2107

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Everything posted by miraude.2107

  1. Have you got issues with comprehending typed text? Topic starter didn't ask for free PvP, it's about mutually consensual fights in OpenWorld.Mutually consensual, like the (mentioned in point A) "tricking a newbie into flagging themselves" kind of consensual? How exactly do you trick a newbie to enable it (assuming there is a huge dialog window popping up with a warning), and exactly what horrible thing would happen if a some exceptionally gullible newbie would believe everything they told and get killed once (without losing anything really), then disable it back?Quite easily, especially if they don't have friendly nameplates on. One way I always found myself flagged, especially during Mists, was during world bosses. Nothing like healing a WB raid only to find yourself swarmed and killed by Alliance because someone you aoe healed tab clicked and auto attacked the flagged Alliance player weaving around trying to get people to hit them so that 'their' friends/guildies could wipe the WB raid and take over. And with the amount of aoe in game? Yeeeah, not liking the idea of sitting for 15 minutes and eventually just logging off because I can't get to the mobs I need for a living story quest because an kitten in wvw/pvp gear is flagged up and sitting right on top of it. Or the fact that accepting a duel out of fun or to test yourself also flagged you. Yep, nothing like going, hey let's see if I survive against a death knig---why are they running away? dead now because the Alliance buddies they had in wait just ganked me And OP, it did not work in WoW. Tol Barad and Ashran were practically deserted by the time I stopped playing a month before Legion was announced. Their WPvP event of Southshore vs Tarren Mill was met with hype and then mockery. It's a short lived gimmick. Active when it's current content, abandoned when it no longer is. Even ESO noticed with Cyrodiil that the only time that map is active, is when there's an event going on. Hell, I even own that dlc and the only thing I touched was the dungeons because I didn't like the idea of being ganked trying to do the quests. I wanted to experience more lore, not the roided out pvp magicka sorc one shotting me with meteor. There's WvW, there's PvP and there's PvE. You already have the modes provided for what you want. Instead of advocating for something clearly a lot of PvErs DON'T WANT. Why not advocate for there to be advancements into WvW? More maps, different objectives, events, sparklies. Why not advocate for just some more attention going into the PvP/WvW side of things and ways to entice people to actually want to join and participate if they've never done it before? Cause honestly, the few times I have jumped onto a WvW map, I had no clue what I was doing and as this isn't everyone's first MMO, have learned not to voice not knowing in chat. Advocate a something like a mentor program where both you and the newbie get rewards for playing WvW/PvP together, the more people you mentor, the more rewards you get and once the newbie is done, they too can start mentoring new people. Anything is better than just, "well it 'works' in WoW, it should work here."
  2. I'd much rather have the AI already there FIXED than introduce more AI that completely ignores me when I get in a downed state or die. I hate redoing some of the living season episodes because of it. Oh thanks Marjory, I'll try and fight this by myself while you twiddle your thumbs off on the side and not engage in the fight at all.
  3. Why not just add fall damage reduction as a core mastery trait? Like Pact Mentor or Noblesse Oblige? Or add it as an extra onto the Pact Commader line and call it 'I Didn't Look: Gain 25% or whatev fall damage reduction when falling from high places.' That way they can add a few more core mastery points to some Jumping Puzzles or something?
  4. As far as I know there's only 3 hidden achievements, kill the cook (attack the cook's supplies instead of the weapon racks in the one Svanir camp), /sleep (pretty much just emote sleep anywhere on the map) and using a boneskinner tonic. (use the endless before adding it the the novelty tab or it won't work from what I recall).
  5. I've had to walk away a few times from posting because of how I view this mastery but after playing again today I can honestly say. I hate it. I'm not even wanting to spend the mastery points and instead use them for something useful hate it.I've made no secret I don't like Siren of Orr. It was a cool concept that failed to deliver and was relegated to just one map that cost 7 mastery points to unlock. The rngness of it made it clunky. This new mastery is like they looked at Siren of Orr and went 'Let's add some unnecessary steps on it on top of grind to make it even CLUNKIER.' I'm sorry, Clayton, I know you put work into this but lord, the only useful part of this mastery are the locks and the barriers.First up, the build up of having to get 30 orbs to top it off is a frustration, especially if you want to use it against something like the Boneskinner or whatnot. Oh joy, I have to plan ahead to hit that and maintain it for the event. Or find one of the chests, personally tag it to be able to get back to it quickly and go farm the orbs. On top it only lasts 15 minutes if you don't sit there collecting more orbs to make sure it doesn't expire.Second, it adds even more visual clutter onto the ground of a game that already has the complaint of that. I didn't even know the Svanir bombers during the meta dropped orbs because I couldn't even see them because of all the aoe on the ground. I don't even know if the Construct at the end of the meta drops orbs and, if it does, I wouldn't know anyway because of the glitter bomb going off of player skills and the snowstorm effect on screen. Which also added to the frustration of I couldn't even see the aoe of the Construct or the Boneskinner because of the visual clutter. Does the Boneskinner drops orbs? Again, don't know can't really see the ground. Now it is an interesting concept but, the Ooze Pit/Triple Trouble did this better. Having us stand in a spot off to the side to get a Raven buff and then pewpew would have been okay. Better would have been this:First off, audio beep so you know the skill is actually available. Second, it'd be worth it to build up and spend the mastery points on this new thing if they had taken the Siren of Orr Chancel of Echoes (have it be a Spirit Raven that shows up or something) and when you touched it, it gave you that 15 minute buff that would fire the pewpew cannon. You'd still have to kill mobs to get it but the only grind would be the XP and remembering where the chests are.And I think it this way because of dealing with Raven in the story. Nothing Raven does screams at me that it wants me to kill mobs over and over again to gain its power. Raven is the philosopher. Early encounters with it has it given you riddles. In the story, it's giving you moral dilemma questions. Raven doesn't really fit the kill this over and over again motif. It does fit with a 'I see you fighting and send one of my brood as aid' and feels a bit more lore friendly despite Researcher Yarixx exploitation.
  6. Will we get true upgradeable weapons like we did with season 4, instead of a skin and an exotic recipe?
  7. I don't like it. Reasons why: Story started out well till you had to search for a particular person, then it became a mess of a story trying to figure out what was going on because of constantly hitting the areas when the event is halfway through causing me to go WHO IS THIS PERSON THAT IS NOT MARJORY CRYING ABOUT BELINDA?! Completely frustrated me right out and threw me out of the immersion, would have been better as a large instance (Anet did it for Kourna) so I could figure out wtf was going on. (Like me screaming at Braham, What do you see? but nope, mini boss dead, event over, Braham acts like nothing happened).The mastery. Do not tell me to go talk to a guy, do his tutorial and then go nope, you didn't master it yet so bye~! Not to mention it's right at the moment you get kicked into the actual map as well. Could have been orchestrated a lot better than adding further frustration, letting me go through the whole tutorial and then do a nope can't smash the chest, go 'master' it and do it again.The Boneskinner being played up as something crazy and being nothing more than a champion event. That itself caused my frustration to boil over because I kept expecting to have it pop up in the story, to have this showdown akin to the Shadow of the Dragon fight or something in Raven's Sanctuary. Not an escort and kill event.ALMORRA DESERVED BETTER.Braham's guildmates. Yes let's show that he cared about them and all that but not really give anything more than a lol they all dead/Sons of Svanir now. Could have easily made the beginning of the story better, trying to piece together what happened, slowly finding them one by one, etc but nope.Overall, this whole thing just made me feel like they spend so much time on the Mastery, they rushed through everything else. Trying to stay focused on one thing but getting slammed with different events starting in the same place at the same time, running into events, etc just made this map feel cluttered and unorganized. Edit to Add: The bone skinner. Why, why, why, WHY WAS THIS WASTED? I just finished the Hunger achievement and read the book that dropped from it. I....I can't believe that this wasn't a bigger part of the story especially after that bombshell in the book. WHY wasn't this mob utilized in a bigger way? I just. ARGH
  8. @Kanok.3027 said: Who complained? Probably me. Though mine was silent, frustrating complaining that I can't be on for magic hour after reset because of IRL obligations but felt that if I brought it up on the forums, I'd get told a 'lol should have been there when it was current content' response. Also prolly the ton of people that can't filter out that they don't have to do everything in a day but do it anyway and complain. Honestly this set up is great and much needed. Maybe I'll actually attempt some of the more frustrating achievements that need a group on those maps again. Funneling everyone into one map a day will work out well for that.It was gonna need to be done eventually anyway. There's already 12 maps between 3 and 4. If we get the same number with ls 5, that'll be 18. It makes more sense, processing wise, code wise and sanity wise to shrink that down to one a day. The daily tab for achievements was starting to get carried away anyway.
  9. aww man the Siren of Orr one was awesome, gorgeous and actually meaningful for some of those annoying meta bosses (and could be shared to other players). From what's in the post this one will expand over the Saga maps and let's not forget, this is just tied up to the Spirit of Raven - I assume further down the line the other Spirits will have their own tracks but the idea of just stacking stats to counter stronger enemies feels very bland to me, I liked the PoF and even LW masteries better where they actually changed movement and exploration. The idea of a special skill isn't new at all, in fact it was the very first one we got all the way back in Bloodstone Fen... Pretty much what @Vince.1695 said. Proper gear made the whole thing moot and worthless. The buildup of the skill, hoping to get to the boss in time to activate it, etc. And in Bloodstone Fen, we got Counter Magic something that's still used wildly through the maps (bandit executioners as an example) along with Spectral Aid. We actually need more masteries in the vein of that than what they are offering right now. This could have been a buy with currency thing the way the gliding skills for Bloodstone Fen were added (Focused Magic, Unstable Magic Volley, Pacified Magical Storm, Dog Fight or Flight, Ride the Ley Line) and still be a cool new thing along with a temporary sink for volatile magic instead of this. Again, I won't know if I'll like it until I fudge with it but honestly. They need to revisit what they did with Bloodstone Fen and just start locking skills behind volatile magic and having the mastery be something more interesting than a glorified Ooze pit mechanic.
  10. I'm leery because reading that post reminded me of the Siren of Orr mastery, something I did NOT want to see repeated again in game, especially if this is going to be map specific. I'll see how it pans out when it is live and I can fiddle with it but it feels like a mechanic like this...well, belongs in a raid.I understand they couldn't make it something like the Central Tyria/HoT/PoF mastery lines because this is, in a way, optional content but this just feels like it's gonna be a mess for old and new players alike along with seeing a giant uptick in AFK farming and frustration over failed events being blamed on players for not 'training the right one first.'
  11. Mostly the tribes around the Great Lakes area talk about Wendigos. Wendigos basically hate everything and are supposed to represent greed as cannibalism is one of the triggers into becoming one (from what I've found). Skinwalker would be another close-ish one that is from the tribes of the American Southwest. That one is basically a shaman or person gone evil by performing a murder of a family member or necrophilia (from what I've found). Supposedly you are almost guaranteed to run into one at Skinwalker Ranch, if anyone wants to plan a road trip.
  12. Said this once and will say it again. Full flight only makes sense if ALL THE MAPS ARE SEAMLESSLY CONNECTED. Full flight makes sense in WoW because there are no portals, you go through a tunnel/bridge/ravine/cave and you are in the new zone. So it made sense to have full flight so you could go from Winterspring to Uldum in one continuous flight. Which is why it works there, they had already designed that function in game from the very beginning with their taxi systems.It makes no sense to waste the time on something like full flight if you have to go through a portal into the next zone. It would just be a waste of resources. Why fly all the way from Desert Highlands to Desolation and sit through 3 loading screens when I could just waypoint and deal with one? At this point in time, the only way I'd see full flight being added would be as a zone specific mastery (Siren of Orr, Oakheart's Reach, Koda's Flame, Thermal Propulsion) that would warrant it like a zone entirely in the air or one that is the size of 3 zones combined and only have 2 waypoints on each end of the map.
  13. If anything, would rather have skritt or quaggan as a playable race. I'd jump on skritt in a heartbeat. I love them. I'd love to be in a Teq reset and hear a chorus of 'SKRITT! KILL IT!' Edit to add that an intelligent skritt without the numbers would actually be lore friendly and plausible. In Metrica there are some asura 'testing' on skritt and we all know the Inquest see any research someone else is doing and does a 'hold my beer'. Could easily have it be a Rats of Nimh homage where you are escaping an Inquest facility with a few altered Skritt and altered Quaggan.
  14. Like the ESO's champion system? Honestly, I did enjoy that end game metric especially since new toons could benefit from it as well. Though I don't know how well something like that would integrate with the fact that most the mastery points are tied into the mounts instead of actual abilities. I'd prefer something more of a refund system with the current design mostly because some masteries just weren't worth the cost (Siren of Orr, looking at you) to get.If anything though, if they did a revamp, I'd like a branching type of system installed. Like instead of the linear design of just going down the line, say like a mount update to the raptor. Like after Ravenous Strike, it branches into Blinding Strike (mobs hit are blinded), or Crippling Strike (mobs hit are crippled), goes back to Round Up being a single choice and then a branch into two different round ups, so on and so forth etc. Of course the warclaw would have branches to encompass wvw like skills that focus on players or skills that focus on the npcs/buildings as its choices.It'd give more flavor to mounts since, admit it, most tend to rely on the griffon or the skyscale for moving around. It might help to see more variety in what mounts people choose maybe? It'd also be neat to have a bonus mastery aimed at whatever faction you chose to be and have like a treasure hunt thing that does the hot/cold where you can find documents for Whispers, artifacts for Priory or weapons for Vigil that you can turn in for badges (a small amount a day can be turned in, no need to go overboard) and get access to exclusive mount skins for that faction.Though overall, if they just add a refund option to masteries, I'd be uber happy with that as well.
  15. I watched the new WoW cinematic too and it bored me right out. At first it was yes they are finally expanding on Bolvar being the Lich King which immediately went oh, Mary Sue Sylvanas Thrall/Garrosh 'It was merely a setback' 2.0 again. Let's retcon the established lore even more to fit with the current 'plot'.Honestly I loved the Bug in the System trailer but these two vids are my freaking favorite and I'd hope Anet takes notice and tries this. Honestly those kind of trailers makes me wish this game had more people making gmvs/etc for it on youtube and that.
  16. That's why I stopped playing WoW and ESO. Guess that wasn't the type of response you were hoping for either. After trying the system out, to me it's fine and pretty easy to use. I'm quite okay with it and actually willing to go after getting better equipment/try a different build now that I don't need waste bag space on it.
  17. Since your post is getting a lot of views, could you add that there is a free 3 store build templates available in the cash shop so people don't forget about them?
  18. To be honest. I was excited for the new mount pack and then realized is was the 'base' mounts, no roller beetle (like why? could easily had done a pumpkin beetle), skyscale or warclaw so I passed on it. I don't even care if it raises the price to include them all, I just want a mount pack skin that includes all the mounts. :/
  19. What ever happened to just saying the mechanic in chat so people know? Like seriously a simple 'stand in goo, count to 8, leave goo, no knockback from candy corn' as a squad announcement does WONDERS. After telling a small group that mechanic, they actually downed it faster and told others the 'trick' too. Is like, telling new players too hard for some vet players or is this a 'You should already know the mechanics and how dare you not know a thing?'. I didn't even know there was a mechanic for him until this year and I've been playing since 2015. All I ever thought was 'gotta break his bar.'
  20. Probably not as a lot of people seem to gloss over that in WoW, there are no portals between zones. I can go from Mulgore to Thunderbluff no problem. You could fly from Winterspring all the way down to Uldum as that was the way it was designed. With GW2, there's portals between all the zones, and why waypoints are a thing. Having a 'true' flying mount wouldn't make sense as you are confined to the map you are currently in. You can't fly down to Crystal Oasis from Desert Highlands. You have to take the portal connecting them or waypoint.So unless a massive overhaul of the maps themselves happen where portals are no longer necessary to traverse between them, 'true' flying mounts would feel like a waste of resources. And that kind of overhaul would be a lot of time, coding rework and funds that just aren't here for Anet. It is one of those, if you didn't start with it from the beginning, good luck implementing it later on. In that sense, that's why flying mounts are popular in WoW and it is because of the way they designed their maps to be fluid.Now there's no discounting that they may appear in the future however, I would believe if they did something like that, it would be an expansion feature. Until we get a yes or no on future expansions (Anet themselves said it was never ruled out), all we can do is spend the year playing the Icebrood Saga and see what happens next.
  21. Alright serious question but like can't you still make an add-on? With the share feature of Anet's build template, you can easily save that in a file folder and then just have it pull from that right? I keep reading that that is how it was done in Guild Wars, that you saved this build in a word document and then just pasted it in. Is like, everything to do with templates killed? You can't like make an add-on that links up with metabattle and shows you the recommended build and go accordingly from there. Do we even know what Anet will and won't allow with apis/add-ons with the release of their templates? Has anyone even asked Anet?Do they not allow add-ons at all anymore? Is something like Bartender allowed? GTFO, Deadly Boss Mods, Healium (used to raid as a healer so only remembering the mods I need to use), Spartan UI, Recount etc. By the time I stopped raiding and just decided to be a 'filthy casual' in WoW, my screen was so plastered with stuff I was surprised I could see anything. Then bare boning it and keeping only what I called essential addons, well, it was amazing how much information I was missing after raiding so long. (I'm talking world detail and ambience) Would it be considerable to, if they don't allow things like this, to request the company go a little lax on it? To shift into more of a WoW/ESO stance on them?
  22. Having an event like WoW had with Deathwing's Stood in the Fire achievement wouldn't bother me as much because well, you had to be there to see the sky go red, go wut? and then get roasted alive by dragon and something like that makes sense as a one time event that goes away. However I also remember the gripe of how some maps got updated for/after his arrival (why was Silithus untouched was one) and how long it took for Stormwind to be repaired (destroyed in Cata, wasn't rebuilt until Warlords and even then another part wasn't rebuilt until Legions). You also can still get the achievement if you screw up in the raid with Deathwing so it wasn't completely removed. So if they do world changing story effects, I'd prefer something that could be quickly implemented and yeeted off the map into like an upcoming event/raid/etc so that we can boast 'I was there when it happened' but others can still experience it after the fact but in a different way.They also cornered themselves on changing up the maps. The Shatterer/Teq/etc are great examples of this. We have Aurene healing brand scars and what has one big old scar? Blazeridge Steppes. They'd have to a complete rework of healing on that map and that is something I don't think Anet has the teams nor the time to commit to. Even Blizzard with their robust team still haven't changed maps that were affected by Cataclysm unless it advanced the story so you still have broken dams, smoldering ruins, etc. So Anet, unfortunately, realized that having a true living map is really hard not only on the player side but on their side as well of coding, retextures, pathing, mob ai, etc.
  23. You are comparing a battle royal game to an MMO. That'd be like me trying to compare Animal Crossing to Halo. What works for one genre does not necessarily work for the other. Why do you even think that WoW Classic exists? Because people didn't know that Naxx was originally in the Eastern Plaguelands, people didn't know you could get Ashbringer, people didn't know there were these hazmat looking sets you could get. It wasn't until the Black Market Auction House in Mists popped up that those original items were offered again and well, guess what? A small number of people that did the content when it was current were now upset that people could just buy it off the AH without doing the work of the Naxx60 raid.There's also the whole thing with story. There's a lot of people (myself included) that have no attachment to the main cast. Because their introduction was tied to season one and it's gone, you could kill Kasmeer, Braham, Rox, Marjory, Taimi and Canach and I wouldn't be bothered. Gorrik, on the other hand? I have an attachment to because I got to see how we met, and everything since then. SPOILERWhen you have to find him in the Prologue and can hear him getting hurt? Lord, it was rush for me to save him.END SPOILER See, when I started playing, it was after season one was pulled. Going through the personal story, dealing with getting Destiny's Edge back together, etc...I honestly thought I'd be replacing Snaff. That I'd be the Flash that got the League back together. Then I finished and suddenly I had this whole new array of people talking to me like they knew me and I'm just going 'who are these and where's Logan, Zoija, Eir, Rytlock and Caithe?'And WoW is a good example of screwing up a story. Illidan, Kael'thas 'it was just a setback!', Cairne Bloodhoof murdered off screen, trying to figure out why all of a sudden Lor'themar Theron was wanting to defect to the Alliance. Even if you don't do the roleplay, MMORPG is the full title for GW2, WoW, and ESO and story does play a part. The reason that this event works for Fortnite is because of it being a battle royal game. People already knew the map inside and out, people knew which places to go etc and, as pubg found, the same map for that type of game becomes stale after a while. A whole new map means people have to relearn everything and thus keep shoveling money into a game that would have died a long long time ago.
  24. Uhhhhm, have you seen WoW's events? People are still putting out fires every Halloween in the little towns since 2005. Maybe you should just avoid the game when there's a seasonal event going on be for your own health?
  25. I mean, I don't really support a premium model either... but stating that they shouldn't have one and then telling people to look at a game with a premium subscription as an example isn't really a great way to get this point across. "Hell, just copy ESOs whole model" would literally have them lock our crafting material storage behind a $15 a month fee. I'm talking about ESO's housing model, thought that was kinda clear with talking about Earthtear Cavern and well the whole paragraph being about crafting and housing. ESO could easily, easily make the money they make if they didn't do a sub from people buying mounts, homes, dlc, etc but the way GW2 does but they hated the fact that they had to switch the game to buy to play to get that console crowd, which is why they gutted the game the way it is. And honestly, GW2 would have my wallet hands down if they had that housing system incorporated in game. Instead I do the dailies and a little achievement hunting here and I spend money on Conan Exiles to get my building fix (fishing fix is Minecraft, god I don't know why but I love fishing in games something GW2 lacks as well) because I'm a filthy casual that will spend an hour and a half on one item to get it just in the right spot. I mean I spent 5 months on this alone playing Wildstar: https://imgur.com/Fvgvnh8 I don't even want to know how much money I spent on that part alone and that was just one wall. That wasn't even the whole housing plot. ESO ate up a chunk of my 'must make a purty place' as well but I kept hitting a dead end because a lot of the stuff was just dull. But if GW2 took that ESO model of housing and ran with it? Oh god. Sylvari, Norn, Asura, Human, Charr furniture; cash shop exclusive 6 god sets; event furniture, you name it. Hell I would actually partake in crafting and making things instead of waiting for my crafting storage to hit 2k and mass listing it and starting over as the crafting has no interest to me. They do this? I'd prolly do the same thing as I did in Wildstar and drop money on it weekly.
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