Luthan.5236 Posted June 30, 2022 Share Posted June 30, 2022 (edited) Posted in the crash thread about having almost no crashes. Here now about the graphics again. I upgraded from my super ancient graphics card to another ancient (but not too ancient) one. With still pretty recent drivers. A problem I had - which still persists: Guild treasure with DX9 I could move the items from left to the donation box on the top right. Does not work. In DX11 I need to move it to the lower half of the right side where the currently needed items (and the amount in treasury) is shown. Also the preview (that in DX9 lagged/showed slowly with my old graphics card with the less older one a bit faster) for skins: In gem store it does not show at all. (Empty window then.) From the item itself or the bank/skin window: Bugged like it is cut in half ... only showing the left half ot the preview window. The window is not smaller. Just in the right half nothing is shown. Could make screens if needed. (Just doing my daily forum checks atm - not having the game opened right now.) Other than that: Nothing major. I'd suggest to upgrade the min sys requirements a bit though. While I am in favor for keeping the requiements low ... the Radeon HD 7470 that I used before (a rebrand of some of the HD 6000 series) ... I think was a bit too bad. The R7 240 I am using now (old one with too ancient drivers and it gave too much trouble and I think it started to break down) - feels like a huge gap. R200 series is the lowest after the Radeon HD series (where the EOD currently lists 6850 HD or so as minimum I think) - still pretty cheap. And the latest driver I think even from this year recently. Though they supposedly moved those to legacy support as well. Or at least a warning for the older cards - tha technically still let you play the game. Edited June 30, 2022 by Luthan.5236 1 1 Link to comment Share on other sites More sharing options...
zemiacsik.4590 Posted July 16, 2022 Share Posted July 16, 2022 (edited) When I have multiple monitors setup, I have GW2 running on one monitor and I play a youtube video (or some html5 video) in a browser (FF and chrome tested) on a second monitor then game starts flickering. Edit: a walkaround is to play a video on the same monitor as the game is running and then use picture in picture feature to move it to another monitor (remember to have the video tab active when switching back to game). Edited July 16, 2022 by zemiacsik.4590 added walkaround 1 Link to comment Share on other sites More sharing options...
Rayti.6531 Posted July 17, 2022 Share Posted July 17, 2022 The lighting inside the cavern beneath Dragon's End is randomly messed up (very bright and greenish lighting). Relogging inside the cavern seems to fix the issue temporarily - at least until you reenter the map (i.e. until you render the map from outside the cavern) and then go back there. Screens of the issue: https://imgur.com/a/TDAAqJd System Info: Operating System: Windows 10 Pro 64-bit (10.0, Build 19043) (19041.vb_release.191206-1406) Processor: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz (8 CPUs), ~4.0GHz Memory: 16384MB RAM Card name: NVIDIA GeForce GTX 1080 Ti GW2 Client Build: 131259 Graphics Options: Resolution: Windowed Fullscreen Refresh Rate: Default Frame Limiter: Unlimited Interface Size: Normal DX11 Rendering: Enabled DPI Scaling: Enabled Full-Screen Gamma: 1.00 Animation: High Antialiasing: SMAA High Environment: High LOD Distance: Ultra Reflections: All Textures: High Render Sampling: Native Shadows: Ultra Shaders: High Post Processing: High Character Model Limit: Low Character Model Quality: Low Ambient Occlusion: Enabled Best Texture Filtering: Enabled Depth Blur: Disabled Effect LOD: Disabled High-Res Character Textures: Enabled Light Adaption: Enabled V-Sync: Disabled (using G-Sync instead) Motion Blur Power: Slider in Mid Position If further information is needed, please let me know. Link to comment Share on other sites More sharing options...
Twysted.9824 Posted July 29, 2022 Share Posted July 29, 2022 After upgrading to the latest AMD recommended driver, 22.7.1 from 22.5.1, DX11 is a total stuttery mess. Just standing outside Salma (Home) and looking directly up is not smooth at all and should not be that taxing on the GPU. Dropping down to DX9 is nice and smooth, as is reverting back to 22.5.1. RX6800XT, 3900x, x570, 32Gb RAM. Link to comment Share on other sites More sharing options...
Valanthe.4067 Posted August 2, 2022 Share Posted August 2, 2022 I have the same problem I think. It's like the lights are on and off depending of my camera angle. I have the GeForce Driver version 516.59 and I use the DX11. Thank you! 🙂 Link to comment Share on other sites More sharing options...
Fragglerock.4965 Posted August 2, 2022 Share Posted August 2, 2022 I am having an issue with the lighting too. I get the 'light source off screen so no global lighting for you' thing described above, but also my whole screen flickers like it has very low frame rate. This flickering is transient and I cannot cause or stop it but is bad enough to give a headache if I carried on. also I worry about damage to my monitor. I am unsure what logs to post... but I have a 3080 and up-to date graphics drivers. using directx11 Link to comment Share on other sites More sharing options...
Luthan.5236 Posted August 3, 2022 Share Posted August 3, 2022 (edited) So ... another thing: In my previous posts I had mentioned that I changed my graphics card to e better (still very old - but at least it has more recent drivers still available) one. The problem with the preview window (skin preview) still exists on DX11 for me. Also in the equipment screen most of the char is visible ... still seems that to the right it is cut off a bit. (Maybe the actual rectangle showing the char/preview not really centered above the background window.) Screenshots ... I wanted to make them. Maybe one time I'll be in the mood to to a pic with my smartphone. The screens stopped working at some point when I changed to the other graphics card. (See above post of me for which ancient cards I used and still using. :D) I di not know if it was the hardware ... the newer driver - or a combination of those. Directx9 still works fine with screenshots. I have 2 examples. The one looking bugged is from DX11 now: https://i.imgur.com/xRJUQAA.jpg https://i.imgur.com/bSJLm40.jpg Other than that ... still working fine mostly. Edited August 3, 2022 by Luthan.5236 Link to comment Share on other sites More sharing options...
Muscae Volitantes.6523 Posted August 3, 2022 Share Posted August 3, 2022 Texts have no outline and the PVP badges don't display properly on Windows 7 when using DX11. These issues have existed prior to the new build and persist up to now.https://imgur.com/a/VL6jx52 1 1 Link to comment Share on other sites More sharing options...
Fragglerock.4965 Posted August 5, 2022 Share Posted August 5, 2022 It sucks but Windows 7 ended support by Microsoft on January 14, 2020 you are not likely to get changes made that don't appear on more up to date systems 😞 1 Link to comment Share on other sites More sharing options...
golemka.2157 Posted August 5, 2022 Share Posted August 5, 2022 On 8/3/2022 at 4:54 PM, Muscae Volitantes.6523 said: Texts have no outline and the PVP badges don't display properly on Windows 7 when using DX11. These issues have existed prior to the new build and persist up to now.https://imgur.com/a/VL6jx52 Sadly even fullscreen does not work. Better go back to DX9. I swapped back to DX9 too, Win7 here. Link to comment Share on other sites More sharing options...
Fragglerock.4965 Posted August 7, 2022 Share Posted August 7, 2022 Dx9 fixes my screen flickering problems too... bit of a worry as Dx9 is on the chopping block fairly soon I think. Link to comment Share on other sites More sharing options...
Shinjiko.1352 Posted August 13, 2022 Share Posted August 13, 2022 The Revenant Jalis elite is still white in dx11 and not stone coloured like in dx9. Otter infusion still glows much brighter than dx9 so when it hangs in the air on some animations and glows in place, at max glow brightness all details are lost on the little thing 😞 1 1 Link to comment Share on other sites More sharing options...
Andy.5981 Posted August 16, 2022 Share Posted August 16, 2022 (edited) On 8/13/2022 at 4:22 PM, Shinjiko.1352 said: The Revenant Jalis elite is still white in dx11 and not stone coloured like in dx9. Otter infusion still glows much brighter than dx9 so when it hangs in the air on some animations and glows in place, at max glow brightness all details are lost on the little thing 😞 I was about to report this as a bug when I saw this post. As you've mentioned the Revenant Elite Skill, Rite of the Great Dwarf isn't being rendered properly when DX11 is used. It still appears correctly when activated and and DX9 is selected. Looking closely at the effect under DX9 it appears that there are two "skins" applied to the character when it is activated? One appears to be a pale white or yellowish glow and the second is a stone effect. Under DX11 it looks like the stone effect is absent or not being rendered properly and as a result we are seeing the pale white/yellowish "skin" on its own. Edited August 16, 2022 by Andy.5981 Link to comment Share on other sites More sharing options...
DarkMonk.4531 Posted August 21, 2022 Share Posted August 21, 2022 On 8/16/2022 at 7:54 PM, Andy.5981 said: I was about to report this as a bug when I saw this post. As you've mentioned the Revenant Elite Skill, Rite of the Great Dwarf isn't being rendered properly when DX11 is used. It still appears correctly when activated and and DX9 is selected. Looking closely at the effect under DX9 it appears that there are two "skins" applied to the character when it is activated? One appears to be a pale white or yellowish glow and the second is a stone effect. Under DX11 it looks like the stone effect is absent or not being rendered properly and as a result we are seeing the pale white/yellowish "skin" on its own. It's not just Elite skill, but "stone effect" in general. Was just doing Long Live The Lich and in a final instance where Joko's minions attack you one by one they also covered in shining pale blue color until they emerge from their statue form. Link to comment Share on other sites More sharing options...
Holgarf.6581 Posted August 27, 2022 Share Posted August 27, 2022 Graphics issue which I've mentioned before, persisting all the through and after the beta: DX11 bloom on roids. Everything that has a pale surface colour and reflects light burns your retinas. Anywhere. Everywhere. The worst places are SAB clouds (I've posted here before about it and provided screens), Dragon's End flooring, snow areas, sand (less so). This is not a glitch with textures. Repaired the game client. Used DDU and tried many different drivers. Changed settings (besides DX11 - turning of Post-Processing works but that's because it's actually disabling bloom - shame we have all these settings under one label). This was introduced with the DX11 beta, and I've had it the entire time. Specs are: Ryzen 4800H RTX 2060 6GB 16GB DDR4 3200MHz Latest version of Windows 11 Drivers up-to-date Video drivers (number revisions; currently up-to-date). It is actually starting to really annoy me because the AOE targetting and damage graphic is very hard to see against these pale, over-bloomed surfaces. Link to comment Share on other sites More sharing options...
OutOfMyMind.9613 Posted August 27, 2022 Share Posted August 27, 2022 (edited) When I am using DX11 there is a black screen that pops up between the login ui and character select screen. When using DX9 it just go back to the normal desktop until the character select screen pops up.. This disconcerting because when my computer crashes on the way to the character select screen it also goes all black. Edited August 27, 2022 by OutOfMyMind.9613 new info Link to comment Share on other sites More sharing options...
Muscae Volitantes.6523 Posted August 29, 2022 Share Posted August 29, 2022 On 8/3/2022 at 10:54 PM, Muscae Volitantes.6523 said: Texts have no outline and the PVP badges don't display properly on Windows 7 when using DX11. These issues have existed prior to the new build and persist up to now.https://imgur.com/a/VL6jx52 Bump for Aug 23rd update. These issues still exist. 1 Link to comment Share on other sites More sharing options...
Liliana Moore.4237 Posted September 1, 2022 Share Posted September 1, 2022 On 8/3/2022 at 4:54 PM, Muscae Volitantes.6523 said: Texts have no outline and the PVP badges don't display properly on Windows 7 when using DX11. These issues have existed prior to the new build and persist up to now.https://imgur.com/a/VL6jx52 ^ This The text is unreadable on a bright background. Anet please fix it. Link to comment Share on other sites More sharing options...
Pooktress.2805 Posted September 4, 2022 Share Posted September 4, 2022 There is an issue with translucent models in DX11 such as ghosts and holograms. Exhibit 1: https://i.imgur.com/udhA8Ax.jpg Exhibit 2: https://i.imgur.com/vVd7Pm3.jpg This definitely needs to be fixed before DX9 is fully removed because it is currently impossible to get a good screenshot of some ghosts with DX11 on. Link to comment Share on other sites More sharing options...
Spencer.5496 Posted September 7, 2022 Share Posted September 7, 2022 Chat window in DX11 appears to sit 1 pixel lower than in DX9. The resulting issue is that the bottom of letters get cut off in the newest chat message (j/p/q/g/y). It looks the worst and most obvious with the 'g'. https://imgur.com/a/TXxwvfN Link to comment Share on other sites More sharing options...
Carnifex.3275 Posted September 11, 2022 Share Posted September 11, 2022 After some patch (i think in august or july) text in trading post is blurry. It's only blurry when you use Small interface. On normal interface it seems to be in focus. Link to comment Share on other sites More sharing options...
Luthan.5236 Posted September 13, 2022 Share Posted September 13, 2022 (edited) On 6/30/2022 at 12:54 PM, Luthan.5236 said: Also the preview (that in DX9 lagged/showed slowly with my old graphics card with the less older one a bit faster) for skins: In gem store it does not show at all. (Empty window then.) From the item itself or the bank/skin window: Bugged like it is cut in half ... only showing the left half ot the preview window. The window is not smaller. Just in the right half nothing is shown. On 8/3/2022 at 1:04 PM, Luthan.5236 said: Screenshots ... I wanted to make them. Maybe one time I'll be in the mood to to a pic with my smartphone. The screens stopped working at some point when I changed to the other graphics card. (See above post of me for which ancient cards I used and still using. :D) I di not know if it was the hardware ... the newer driver - or a combination of those. Directx9 still works fine with screenshots. I have 2 examples. The one looking bugged is from DX11 now: https://i.imgur.com/xRJUQAA.jpg https://i.imgur.com/bSJLm40.jpg Recent update fixed both of these. The bullet point refering to crashes related to screenshots (which I did not get) - seems to have fixed the visual bugs - normal screenshots now possible with DX11 for me. Hero panel preview affected the skin preview from gem store or items from the bank/inventory. (Also the char in the hero panel looks better centered.) Now this feels like a DX9 experience (no major bugs introduced from DX11) with better performance (the increased performance from DX11). ... except maybe for the PvP badge thing someone else mentioned above. This still is buggy. But only a minor thing. Not too annoying for me. Edited September 13, 2022 by Luthan.5236 Link to comment Share on other sites More sharing options...
Jerem.7360 Posted September 14, 2022 Share Posted September 14, 2022 (edited) Yesterday's patch seems to have broken DPI scaling for a number of people that did not previously have a problem (myself included): character preview is now cut off in pertinent panels when DPI scaling is enabled with DX11 rendering. Linking specific bug thread below. Just want to point the problem out here to hopefully increase visibility to the devs, as this kind of issue could be pretty confusing/demoralizing for all the brand new Steam players. Edited September 14, 2022 by Jerem.7360 formatting 1 Link to comment Share on other sites More sharing options...
Elder III.3158 Posted September 20, 2022 Share Posted September 20, 2022 (edited) On 9/14/2022 at 4:21 PM, Jerem.7360 said: Yesterday's patch seems to have broken DPI scaling for a number of people that did not previously have a problem (myself included): character preview is now cut off in pertinent panels when DPI scaling is enabled with DX11 rendering. Linking specific bug thread below. Just want to point the problem out here to hopefully increase visibility to the devs, as this kind of issue could be pretty confusing/demoralizing for all the brand new Steam players. I have this exact same issue. Thanks to this post I was able to learn what was causing the problem at least. If I turn off either DPI Scaling or DX11 I am then able to preview armor/weapons, and see my character in the Hero panel. However, going back to DX9 is not an option at all due to the huge performance loss in crowded areas, and turning off DPI Scaling makes things too small to be comfortable viewing on my 4K screen (even with it set to "Larger" UI). Edited September 20, 2022 by Elder III.3158 Link to comment Share on other sites More sharing options...
Alexander.5321 Posted September 21, 2022 Share Posted September 21, 2022 I've found an inconsistency of effects on Dx11 vs Dx9 on Harvest Temple Strike Mission. The void/corruption effects display differently depending on what graphics card brand you use and if you're using dx9 or dx11. In NVIDIA cards, while using DX11 the "corruption" AoEs are black, while on DX9 they have a black and purple effect just like the void themed enemies, and using a AMD card and DX11, the effect is dark green (I couldnt test on dx9 amd). I've found this out while watching my static do HT through discord, each person had a different color for the mechanic and this got really confusing. I've tested all settings and none makes a difference on that AoE effect, only changing from Dx9 to Dx11 Here's an example of the differences, top image is Nvidia 2070 super on DX11, the orb aoe is black, middle is Nvidia 2070 super on Dx9, the orb aoe is black/purple with a different effect, and on botton is how it looked while watching the players on AMD.https://imgur.com/a/MzM8DAh 1 1 Link to comment Share on other sites More sharing options...
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