SoftFootpaws.9134 Posted October 27, 2021 Share Posted October 27, 2021 (edited) The ones I noticed (sorry for repeats, just confirming): - You can't give boons via traits while Siphoning from an ally, only an enemy. As the purpose of these boons is to buff allies, this doesn't make any sense and is likely a bug. - You can't summon Warclaw in WvW without stowing weapon because the allied "Attack" prevents it. It treats it as combat, even though you're not in combat while targetting allies. - Wells don't cast up stairs in the forts properly. This includes outside and inside the objectives. They're fine on most slopes, its just that for some reason stairs stop them from targetting. - Wells can't be cast on walls or anywhere else where you can't Shadowstep. - The Sceptor #3 skill with Pistol off-hand will send you flying past your ally if you're already in melee range of them, for example if you use it twice in a row. It sent me into water or lava many times this way. - The Sceptor #3 flip-over skill prevents the casting of all other skills for a long time with no way to cancel it? - The Shadow Shroud skills don't feel like Thief weapon skills, they feel like the skills of another class. This breaks gameplay, immersion and fluidity as Thief Initiative means their weapon skills are normally very responsive. - There's NO stun break on the Spectre's utility kit (Wells). I consider this a bug, as other classes have stunbreak on nearly every utility kit, including most other Well kits. - There's no combo finishers on the weapon or utility kits (?), which again is unlike any other kit in the game. - All the Wells are Dark fields, while the #6 should be a Light or Water field, just like on Chrono, Engi and Necro Wells. Those were clearly consistent design decisions, so I'll consider this a bug, too. While its okay to deviate somewhat from established game rules, you shouldn't break them, either. Edited October 27, 2021 by Hannelore.8153 4 1 Link to comment Share on other sites More sharing options...
Tseison.4659 Posted October 27, 2021 Share Posted October 27, 2021 When I used Arcane Thievery on a Specter in WvW that had stacks of might, it showed that I stole 25 stacks but then those stacks became permanent. 🤷♂️ 3 Link to comment Share on other sites More sharing options...
rdigeri.7935 Posted October 27, 2021 Share Posted October 27, 2021 Against certain enemies, like detached Hydra heads in Crystal Oasis, scepter/pistol dual skill's second part fails to connect the beam to the target and does nothing. Link to comment Share on other sites More sharing options...
Dzheen.5291 Posted October 27, 2021 Share Posted October 27, 2021 Amplified Siphoning (middle master trait) doesn't increase barrier when targeting allies Link to comment Share on other sites More sharing options...
Felices Bladewing.3914 Posted October 27, 2021 Share Posted October 27, 2021 (edited) did someone succesfully comboed a well with a whirl-finisher? Maybe i am too stupid, but i couldn't 😄 blast and leap are doing fine Edited October 27, 2021 by Felices Bladewing.3914 Link to comment Share on other sites More sharing options...
Nighthawk.2401 Posted October 27, 2021 Share Posted October 27, 2021 (edited) Shadow Arts' grandmaster trait "Rending Shade" is supposed to fear when stealth-attacking an enemy with no boons to rip. In testing in a private sPvP arena with friends we saw it was not applying fear though, and seemed to instead be applying the "Slow" condition? This happened on both spectre and core thief now. (might be related to the new conditions that got added to the game recently?) Edited October 27, 2021 by Nighthawk.2401 Link to comment Share on other sites More sharing options...
Trianox.3486 Posted October 27, 2021 Share Posted October 27, 2021 4 hours ago, Felices Bladewing.3914 said: did someone succesfully comboed a well with a whirl-finisher? Maybe i am too stupid, but i couldn't 😄 blast and leap are doing fine Yeah, I did with Death Blossom. 😉 No, you're not stupid. 😃 1 Link to comment Share on other sites More sharing options...
AikijinX.6258 Posted October 27, 2021 Share Posted October 27, 2021 2 hours ago, Nighthawk.2401 said: Shadow Arts' grandmaster trait "Rending Shade" is supposed to fear when stealth-attacking an enemy with no boons to rip. In testing in a private sPvP arena with friends we saw it was not applying fear though, and seemed to instead be applying the "Slow" condition? This happened on both spectre and core thief now. (might be related to the new conditions that got added to the game recently?) You've got to be right next to the person for the fear to reach. It's kind of annoying. Because the fear proc's on You, not the weapon. Link to comment Share on other sites More sharing options...
Jugglemonkey.8741 Posted October 27, 2021 Share Posted October 27, 2021 Not sure if it's a bug, but a few times I've gone into then immediately exited shroud for the heal with Consume Shadows traited and it's simply consumed all my shadow force and not healed me at all. This was in combat but out of range of other players, with full shadow force. Not sure if it's an aftercast issue or just me being spammy xD Link to comment Share on other sites More sharing options...
Donari.5237 Posted October 27, 2021 Share Posted October 27, 2021 Wells don't auto snap to target even if you have that function on other ground targeted skills. Since I mouse-move, I found myself dropping wells on walls, on single targets at the periphery of a door fight, pretty much anywhere but on my targeted foe or ally unless I had spare seconds to move my green target circle manually. I toggled it back and forth and checked on non-well skills to verify I had it on. 1 Link to comment Share on other sites More sharing options...
Caedmon.6798 Posted October 27, 2021 Share Posted October 27, 2021 (edited) Im not getting the added hp when entering shroud. It worked fine yesterday buffing my hp up to around 22k or so,but today when entering shroud it sticks at my base hp of 11.9k no matter. Edited October 27, 2021 by Caedmon.6798 Link to comment Share on other sites More sharing options...
Ignigknawt.7869 Posted October 28, 2021 Share Posted October 28, 2021 My specter's secondary 3 skill will not activate while in action camera mode, it keeps saying I need to have an enemy/ally targeted even when I do. I tested it without action cam on and it worked normally. Link to comment Share on other sites More sharing options...
Kydar Schattendolch.6879 Posted October 28, 2021 Share Posted October 28, 2021 While I really enjoy the Scpec and the idea behind it, i foung some missing synergies or not wortking as intended one, IMO: Thrill of Crime: Does not share the effects, when using "Siphon" on other player, but give the boons, when using on a npc od enemy. Bountiful Theft Does not work (or let's say, boon is not given), when using "Siphon" on other player or npc, but works well when using on enemys. Hidden Thief: Does not stealth, when using "Siphon" on other player, but stealth, when using on a npc or enemy. Would love to see the effects expanded for using on targeted ally. Link to comment Share on other sites More sharing options...
Felices Bladewing.3914 Posted October 28, 2021 Share Posted October 28, 2021 (edited) every Scepter skill should be a projectile finisher, i am considering this as a bug because there is no reason why it shouldnt be that way and i like you think the dark field on the wells are intended to give Specter and allies life-steal. Else Pistol is the better mainhand by default. Twilight Combo isn't working on close range since the first projectile colides the the enemy before the second one is launched, which isnt specified in the tooltip. Either intended and tooltip is missing or the second projectile should still hit, even if the first one has already hit. Edited October 28, 2021 by Felices Bladewing.3914 1 Link to comment Share on other sites More sharing options...
Doggie.3184 Posted October 28, 2021 Share Posted October 28, 2021 (edited) I consider it a bug that you removed Pistol's Ricochet from Thieves and gave a better version of it to Necromancer but didn't give us a better version of Necromancer's AoE with Scepter that we can spam. Please fix. 😣 Edited October 28, 2021 by Doggie.3184 Link to comment Share on other sites More sharing options...
Felices Bladewing.3914 Posted October 28, 2021 Share Posted October 28, 2021 22 minutes ago, Doggie.3184 said: I consider it a bug that you removed Pistol's Ricochet from Thieves and gave a better version of it to Necromancer but didn't give us a better version of Necromancer's AoE with Scepter that we can spam. Please fix. 😣 i have to say it souded a bit like that yeah, not what i was aiming at - but there is a projectile finisher on all other range weapons with 20% on AAs and 100% on the other projectile skills besides unload. why shouldnt that be the case with Shadow Bolt etc? Link to comment Share on other sites More sharing options...
Caedmon.6798 Posted October 28, 2021 Share Posted October 28, 2021 (edited) Made a new char. Now using Dire stats. Gives me a base hp of 20k. Still,when entering Shroud im Not getting the bonus HP ontop which should be 30k total for me as described on the shroud tooltip. Again..it worked fine the first day,since yesterday its broken for me. Can someone please confirm ? Edited October 29, 2021 by Caedmon.6798 Link to comment Share on other sites More sharing options...
Jumpel.3972 Posted October 29, 2021 Share Posted October 29, 2021 Shroud #1 is not by default an auto-attack and if you lock it as auto sometime it's remove (i think it's happend when you change map) 1 Link to comment Share on other sites More sharing options...
Infusion.7149 Posted October 29, 2021 Share Posted October 29, 2021 (edited) Maybe bug: Some of the new shadowstep wells drop flamethrower in Underground Facility fractal but some do not , I didn't get a change to doublecheck this. Probably bug: Specter scepter dual atatcks trigger monk rune on druid (i.e. different player) Edited October 29, 2021 by Infusion.7149 Link to comment Share on other sites More sharing options...
Caedmon.6798 Posted October 29, 2021 Share Posted October 29, 2021 Too many invalid paths with Siphon be it targeting an ally or enemy. Too many invalid paths with All the wells,since they act like shadow step you cant use them on stairs and a whole lot of other places too. 1 Link to comment Share on other sites More sharing options...
Dzheen.5291 Posted October 30, 2021 Share Posted October 30, 2021 (edited) Scepter/Pistol 3 skill second attack beam doesn't render when attacking non-living objects. For example Inquest Supply Crate or Inquest Rifle Turret in Sandswept Isles. And with many others. Scepter/Pistol 3 skill first attack have only aiming animation, when you raise hand with pistol, but not shooting animation. Looks weird. Edited October 30, 2021 by Dzheen.5291 Link to comment Share on other sites More sharing options...
Dzheen.5291 Posted October 30, 2021 Share Posted October 30, 2021 Scepter skills don't have a projectile's combo field finishers. They are useless with thief smoke field from pistol, dark field from wells, and don't count as a projectile's. But they get all the projectiles hate from reflects, absorb and etc. They can be reflected with thief daggers strom, engi shield 5, smoke screen and etc. Scepter skills should either be a complete projectiles with combo field finishers, or they shouldn't be reflected, absorbed by skills and fields. 2 Link to comment Share on other sites More sharing options...
Graven X.6091 Posted November 1, 2021 Share Posted November 1, 2021 Twilight Combo (Sc/D 3): Cannot attack enemies while Action Camera is on. "You must have an enemy or ally targeted to use that skill."Endless Night (Sc/P 3): Cannot attack enemies while Action Camera is on. "You must have an enemy or ally targeted to use that skill."Shadow Bolt (Scepter 1): Auto-attack does not activate on allies or enemies when Action Camera is on. Even when using 1 key or 2 key to "attack", NOT left click (which never activates auto-attack). Loses ally target after initial chain, no longer landing hits.Dawn's Repose (Shroud 3): Needs tooltip info for attack radius.Shadow Force: Numbers on the bar (like 0/150), or on mouse-over would be helpful.Improvisation: Does it do anything? Maybe it could grant some (20?) Shadow Force when leaving shroud? Link to comment Share on other sites More sharing options...
RisenHowl.2419 Posted November 1, 2021 Share Posted November 1, 2021 steal traits not activating on siphon when used on an ally and the way scp/p 3 overshoots if standing too close to the allied target are the biggest bugs i think, other than that consume shadows needs tuned down Link to comment Share on other sites More sharing options...
Asur.9178 Posted November 4, 2021 Share Posted November 4, 2021 (edited) Bugged Skills: One of the most obvious bugs pretty much everyone should have noticed is with Triple Bolt. The skill triggers twice if used without a significant delay. Skill retargeting is a core part of GW2 and is utilized heavily in all endgame content, in particular in competitive modes and regarding any channeled skills. Currently, the option under settings (labeled Allow Skill Retargeting) is supposed to work for enemies only. However, even that does not work properly in the case of Specter’s sceptre channeled skills. For example, Unload is a channeled skills which can utilize this feature. Comparatively, Endless Night does not allow skill retargeting. You can see the targeting change and the character’s model shift, but the skill does not retarget. Furthermore, this skill retargeting mechanic is a much bigger issue for Specter because it’s the only spec in the game that utilizes skills on allies as well. The skill Twilight Combo has numerous issues with how it currently functions; all of which can severely impact gameplay and effectiveness of the class. Having said that, some interactions are interesting and can prove to be useful in certain situations. If the skill is used at max range or closer to it, the second projectile will not increase the speed of the first projectile. If you jump during the first half of the skill, the second projectile will not trigger. However, if you jump after the first half of the skill, the skill will trigger properly. If you stow cancel the skill after the first half, you can get multiple projectiles to hit the target properly – the effect is similar to jump casting the skill during the first half. However, if you trigger a full cast of the skill at any point in time before the impact of any of the previous ones, the skill will completely negate the effects/damage from the previous projectiles which has not connected yet by treating it as they were never casted (the same happens if jump casted similarly). This happens regardless of the alignment of projectiles casted. Ie: You can stow cancel first 2, change your position completely before doing a full cast and it will still negate the first 2 casts and their effects – meaning, you only do damage for the full casted one (you can see it on the combat log). If you happen to be moving (strafing) while casting the skill, the second projectile will not enhance the first projectile and trigger completely separately. Just to clarify, this does NOT do extra damage and in fact makes it extremely easy to avoid the main source of the damage (the first projectile). The skill Measured Shot shoots the caster way past the ally chosen if they are close enough as it utilizes an actual projectile for the Shadowstep portion, defeating the intended purpose of the skill and often resulting in a very awkward and out of position situation. Unfortunately, I do not have a clip of this, but it is effortlessly reproduceable. Bugged Traits: The Acrobatics traitline has been considered a completely useless traitline by hardcore players for nearly 2 years now (and by some even longer); so, having bugged traits that don’t even function as they should makes the traitline even more of a joke. With the release of EoD, hopefully we will see some serious changes to this traitline – for the time being, hopefully the following issues are addressed. The trait Assassin's Reward is one of the most inaccurate and buggiest trait on thief, and been that way for years (it does not heal for as much as it claims – base heal is supposed to be 102/initiative). Furthermore, Specter makes this situation even worse. The trait does not work for any of the Specter sceptre skills – NONE OF THEM! In addition to the trait not healing for as much as it claims, the list of following skills DO NOT heal anywhere close to what they should in sPvP competitive modes: Unload, Shadow Shot, Death Blossom, Pistol Whip, Larcenous Strike, and Repeater. The trait Swindler's Equilibrium does not reduces the recharge of Siphon. Should anyone at ANet require a HD version of the clips showing the bugs and issues, I have them available at my disposal. Edited November 4, 2021 by Asur.9178 1 8 Link to comment Share on other sites More sharing options...
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