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Bring the player, not the profession. That’s our goal. - Really ? Untamed is DEAD CLASS


Cytoplasma.8216

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Hello dear players
I am asking you for help. The ANet in one of the last posts assured us players that each new class will have access to different roles, while the new ranger class DOES NOT HAVE DMG at all.

I tried to play both power, condi and hybrid for a few days. The damage is so low that currently nobody wants to see me in raids or fractals.

The only new support I can see is AEGIS, which has a CD of 30 sec - it is completely useless.

Many traits don't work on new pets that are just weak.

A question for you players, is it just me that this class requires big changes?

Or maybe I can't play and am doing something wrong?

At the moment, unfortunately, despite the ANet assurances, I do not feel needed by the group in any way - neither as a support nor as a DPS

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You just have to see how the best ranger specialization is the one that removed the pet in exchange for stats and more abilities. Ranger weapon kits and utility skills are amazing but the pet system is broken and underperforming. The only place where I saw it performing very good is in PvP, where they will pressure as much as they can and trigger traps, and yet they are still broken there.

I played Untamed for some hours, the hammer is satisfactory and so are the pet unleashed skills. But I just don't see myself playing it in the future instead Soulbeast.

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I've not dabbled with it yet.

I do have some interest in trying a fully invested Beastmaster Untamed though.
Basically going all in on the theme of the Untamed being a Beastmaster that uses Nature Magic.

No idea how effective it will actually be though, will have to make it and test it first.

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Point is that the sentence isn't "bring the player not the specialization", the sentence is "bring the player not the profession". Untamed is merely a specialization of the ranger.

Also, the "bring the player not the profession" goal is set for the summer update in a few months where ranger will lose some of it's uniqueness for some common boons with, most likely, a newfound access to either party wide quickness or party wide alacrity.

That said, it won't change the fact that the ranger's mechanism (the pet) is a poor fit for zerg v zerg which make the "bring the player not the profession" an unrealistic goal to set for the game as a whole.

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I came with the expectation that i really dont like it before hand, and tbh im not really feeling that hammer at all lol and im super sad everytime i see green effects of the gooey kind on all its abilities, but im actually liking the specc, has some sick stuff and very tanky. My favorite weapon is by far longbow and it improves that quite a bit. My dream is totally to be longbow god 😄

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4 minutes ago, Crackmonster.2790 said:

I came with the expectation that i really dont like it before hand, and tbh im not really feeling that hammer at all lol and im super sad everytime i see green effects of the gooey kind on all its abilities, but im actually liking the specc, has some sick stuff and very tanky. My favorite weapon is by far longbow and it improves that quite a bit. My dream is totally to be longbow god 😄

Untamed.. more like Ultimate Bearbow 😄

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I get topics like these are well meaning, but just so you know it means nerfing soulbeast at some future time rather than improving untamed. 

My guess is this will happen during the 'summer update'; core will get buffed to improve spirit usage and soulbeast coefficients will be nerfed to force usage of untamed.

If this is true it will cause more of the existing ranger players to leave, but guess that's why they have 'end' in the expansion name...

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Easy gents, easy.
Let's remember one "small" detail - upcoming spirit rework.

Both rangers and warriors have slated reworks to their core support kits, and both are only professions that have no team alac or quickness. It looks grim, but only for now.

Once that's fixed we'll have a banger of e-spec on our hands - boon rips, quickness or alac, tough as nails - there will be reasons to bring untamed into a group.

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Okay, but can someone explain to me how to do DPS on this spec? I've tried all the weapons and I'm not even close to the DPS that all the other specialties do. I understand that this is a tank class, but either I'm doing something wrong or this class is badly designed in relation to the others class  that appeared in the current expansion

Edited by Cytoplasma.8216
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5 hours ago, Cytoplasma.8216 said:

Okay, but can someone explain to me how to do DPS on this spec? I've tried all the weapons and I'm not even close to the DPS that all the other specialties do. I understand that this is a tank class, but either I'm doing something wrong or this class is badly designed in relation to the others class  that appeared in the current expansion

I'm pretty sure the right way to deal damage with Untamed is to abuse ambush skills. Both axe and shortbow ambush bring condition damage (it might not feel like much for shortbow but you definitely feel it with axe which become almost a proper condi weapon with this). Longbow ambush bring CD reductions on longbow skills which mean that you can use rapidshot/barrage more often... etc.

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12 hours ago, ZeftheWicked.3076 said:

Easy gents, easy.
Let's remember one "small" detail - upcoming spirit rework.

Both rangers and warriors have slated reworks to their core support kits, and both are only professions that have no team alac or quickness. It looks grim, but only for now.

Once that's fixed we'll have a banger of e-spec on our hands - boon rips, quickness or alac, tough as nails - there will be reasons to bring untamed into a group.

If every class can provide quickness or alacrity, you still just pick those who bring the most benefits in additions to those boons and that's not going to be Untamed at its current state. Compareable low dps, little to no support. Boon rip and cc alone aren't worth the trade. It is not like other specs/classes can't bring those things to the table as well on top of better dmg and/or support.

Untamed doesn't seem to be designed with PvE in mind at all.

32 minutes ago, Dadnir.5038 said:

I'm pretty sure the right way to deal damage with Untamed is to abuse ambush skills.

Ambush skills don't provide much dps. Best bet is probaly to take advantage of the cd reduction on cc, to spam high dmg skills more often, and/or to go condi, which tends to perform better than power for ranger. But Untamed is still going to underperform compared to decent dps specs. The numbers just aren't there.

Edited by UmbraNoctis.1907
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Ranger needs a general revamp, some of the base traits are not inline with other classes their equivalent. There is a lack of build variation due to this as well and the elite specs have pre-set limitations that limit you to  experiment. Some of weapon skills also need a revamp, again to give rangers more options and play around. 

Untamed, is everything that is wrong with the ranger ... it doesn't feel right and lacks again any kind of option to create a variation of viable builds. 

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8 hours ago, Cytoplasma.8216 said:

Okay, but can someone explain to me how to do DPS on this spec? I've tried all the weapons and I'm not even close to the DPS that all the other specialties do. I understand that this is a tank class, but either I'm doing something wrong or this class is badly designed in relation to the others class  that appeared in the current expansion

 

There is only ONE trait that hold the Untamed together, it's Fervent Force.

 

Spam F1-F2-F3. Use E Wyvern or/and Iboga. 

Use Unleashed Hammer 2-4 and Frost Trap

Use Normal Hammer 3-5 and Exploding Spores

Ambush Hammer whenever

 

It's the only thing that I can see being ''dps''-able rotation. For condi, change it to Flame Trap or Sharpening Stones instead of Frost Trap and Entangle as Ulti. All power ulti are terrible for dps, so take whatever, they are just stability skills at this point and might as well use Forest's Fortification because it's Untamed... SotP if you are Fury and Might starved, which won't happen in organized groups.

 

To answer the thread, yeah I can't see Untamed performing in any modes. Playing with Fervent Force is just button smashing and all traits are weak af. 

Edited by Krispera.5087
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On 3/4/2022 at 5:29 PM, Telgum.6071 said:

You just have to see how the best ranger specialization is the one that removed the pet in exchange for stats and more abilities. Ranger weapon kits and utility skills are amazing but the pet system is broken and underperforming. The only place where I saw it performing very good is in PvP, where they will pressure as much as they can and trigger traps, and yet they are still broken there.

I played Untamed for some hours, the hammer is satisfactory and so are the pet unleashed skills. But I just don't see myself playing it in the future instead Soulbeast.

This. The sad part is, the pet mechanic is hard to rework without completely messing up soulbeast (flavor and fundamental -wise). Otherwise, they could do something similar to the gyro rework. And, honestly, may still end up doing at some point.

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15 hours ago, Krispera.5087 said:

There is only ONE trait that hold the Untamed together, it's Fervent Force.

 

Spam F1-F2-F3. Use E Wyvern or/and Iboga. 

Use Unleashed Hammer 2-4 and Frost Trap

Use Normal Hammer 3-5 and Exploding Spores

Ambush Hammer whenever

Yea - i tried so. DMG is frighteningly low. Support classes do much bigger

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16 hours ago, Halbarz.3854 said:

Ranger needs a general revamp, some of the base traits are not inline with other classes their equivalent. There is a lack of build variation due to this as well and the elite specs have pre-set limitations that limit you to  experiment. Some of weapon skills also need a revamp, again to give rangers more options and play around. 

Untamed, is everything that is wrong with the ranger ... it doesn't feel right and lacks again any kind of option to create a variation of viable builds. 

Agree to a degree.

Somethings on ranger are good IMO but exactly those things are constantly used in builds. The base class mechanics needs a massive improvement, signets need a massive improvement, commands should be part of the class mechanic and not a utility skill type, condi builds outside of SLB feel bad to play because we lack a proper condi mainhand weapon and half of the traits just suck.

It is sorely in need of an update.

Edited by InsaneQR.7412
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I defended untamed in here, but i now come to confess that i went away form ranger after it - not only is it susper ugly with the green crap but it plays really annoying and frustrating and convoluted and i jusst cba. So now im tempests/weaver instead lol. The new elites need a lot more work to feel great.

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Untamed is the most bugged elite specialisation due to being arguably the newest since ambushes got added a months before launching. 

Besides that Untamed is amazing in sPvP and roaming in WvW. The pressure you can apply with proper pet management which is an art can not be under stated. The number of times I have had people hide from my short bow attacks only to be blown up by my pet teleporting in such fun. I can also drag fights out for so long by constant teleporting me and my pet around between targets. 

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Anet kind of brought this sort of nonsensical feedback on themselves when they said they want every profession to have new roles so I can't really argue with you too much. Even if I disagree with the idea that every profession should have most roles available. However, I love Untamed. It rewards me for using my disables and switching between tanking and ranging while my pet tanks. It probably isn't the most optimal elite spec but I don't care. It's fun.

Edited by Quells.2498
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