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Upcoming Changes to "The Battle For The Jade Sea"


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I totally agree with this, our guild leader is colorblind, and I know a couple of people that are too, I know for a fact that sometimes green/red circles can be difficult to diferenciate. a good thing is that some attacks (like Soo-Won's stomp) have those jagged edges that are unmistakable as bad to stand on, same as some other mechanics. Is it possible to change the shape of bad/good things in the future? Or add a mode that changes the colors to help them get the correct warning.

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3 minutes ago, kettering.6823 said:

It's great that you made an alternative way to get the egg, but I worry that means almost no one will bother trying to do the meta after the change. It desperately needs new/better rewards for there to be any incentive for the time sink if you're making the only unique reward available elsewhere. 

 

I have already seen more successes since the tail change, and as more people learn the mechanics and how to organize for it. But the rewards simply are not worth the time investment. 

They’re gonna look into the rewards so it might have meta specific rewards. 

hopefully. 

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I've only really made one attempt at the meta, which was a failure. But overall I liked it! I think these changes will go a long way, though I would add that one thing to keep an eye on is performance. This meta definitely dropped me to 15 fps at some points with an extremely beefy computer and without a doubt issues like that will affect how well everyone can attack and react especially in a fight with a lot of quick, board-sweeping attacks

Edited by Ahkaskar.3906
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Cautiously optimistic. I hope that it means that it becomes doable even without the extremely lengthy build up.

But a higher succesrate is indeed necesairy. I am not 15:1 on this battle (finaly got it before this update was posted)

Will try it again tomorrow, to see how different it feels.

I hope that this means I do not have to be on top of my game for 2 hours straight, time will tell and will definitely share my experiences.

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Good to hear these changes - As someone who's vocally been against the current nature of the tail, it's good to see that feedback is being heard and at least partially addressed.

I'm all for hard content, but it's imperative that difficulty is fair. The boss I fight and the challenge I'm presented should be the same as the boss any other player in the game fights, and the difference between winning and losing should be entirely down to player ability and coordination. The irony is, most structured bosses have been designed this way from the start, with consistency being a core part of them. It's difficult to truly learn and improve if what's required of you changes from attempt to attempt.

I'd personally still like to see at the very least the tail and breakbar be consistent from fight to fight, without any randomness at all. One tail per phase with two on the final phase would be a good place to start imo, potentially with the breakbar being a direct response to destroying the tail. That seems thematically appropriate, and would also reward quick and coordinated movement back to the boss after killing the tail.

I'm not saying to reduce the difficulty here and it should be tweaked accordingly, but a loss should be down to dps and coordination 100% of the time.

Edited by Jademalo.3724
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54 minutes ago, Sentient Anomaly.9473 said:

Hello everyone, we have an update from the Guild Wars 2 team. We'll be localizing this for German, French, and Spanish as soon as possible:

Hi all,

Last week we made some changes to the final encounter of the Jade Sea meta event to help improve the accessibility of the fight, and we’re happy to see that the rate of successful event completions continues to rise each day. We’ve kept a close eye on the community discussion after those updates were made, and today we have two more changes that we’d like to discuss.

First, effective immediately, we’ve reduced the frequency at which the Jade Sea Final Boss activates their 'Tail' by about ~50%. This will give players longer windows to deal damage to the boss and contend with the various other mechanics of the encounter. To be clear, this change does not require a game build to take effect.

Second, in the March 15 update, we’ll be providing players with an alternate path for acquiring the Siege Turtle Egg, which unlocks the collection required for the Siege Turtle mount. We’ll be adding a new vendor to the Jade Sea map that will sell the Siege Turtle Egg at the cost of 200 Writs of the Jade Sea. The Siege Turtle Egg will continue to be awarded to players that successfully complete the “Battle for Jade Sea” meta event, so players will have the choice to unlock the collection via a challenging meta encounter or through time investment.

We’re looking forward to seeing how today’s “tail” adjustment plays out, and we’ll continue to iterate on the fight until it achieves our goal of being a challenging yet doable encounter for most of our players. Achieving that goal will require continued attention from us, and some patience and learning from our players. This situation feels not too dissimilar to the release of Tequatl, Triple Trouble, or Dragon Stand, all of which are popular encounters in Guild Wars 2 to this day.

As always, thank you for your feedback!

We'll see you in-game,

  • The Guild Wars 2 Team

 

What is a Writ of the Jade Sea?

 

Im hoping you mean Writ of Dragon's End and arent going to make us grind a brand new currency.

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It's nice to see you're listening and making changes, thank you 🙂

 

When it comes to reward, I think it would be cool to add some kind of rare infusion (Aurene's infusion with a prismatic effect, or a soo-won infusion with dancing waters around the character)

 

Infusions can make a meta live forever imo (one of the reason of why PoF metas are dead besides pinata)

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1 hour ago, Sentient Anomaly.9473 said:

Hello everyone, we have an update from the Guild Wars 2 team. We'll be localizing this for German, French, and Spanish as soon as possible:

Hi all,

Last week we made some changes to the final encounter of the Jade Sea meta event to help improve the accessibility of the fight, and we’re happy to see that the rate of successful event completions continues to rise each day. We’ve kept a close eye on the community discussion after those updates were made, and today we have two more changes that we’d like to discuss.

First, effective immediately, we’ve reduced the frequency at which the Jade Sea Final Boss activates their 'Tail' by about ~50%. This will give players longer windows to deal damage to the boss and contend with the various other mechanics of the encounter. To be clear, this change does not require a game build to take effect.

Second, in the March 15 update, we’ll be providing players with an alternate path for acquiring the Siege Turtle Egg, which unlocks the collection required for the Siege Turtle mount. We’ll be adding a new vendor to the Jade Sea map that will sell the Siege Turtle Egg at the cost of 200 Writs of the Jade Sea. The Siege Turtle Egg will continue to be awarded to players that successfully complete the “Battle for Jade Sea” meta event, so players will have the choice to unlock the collection via a challenging meta encounter or through time investment.

We’re looking forward to seeing how today’s “tail” adjustment plays out, and we’ll continue to iterate on the fight until it achieves our goal of being a challenging yet doable encounter for most of our players. Achieving that goal will require continued attention from us, and some patience and learning from our players. This situation feels not too dissimilar to the release of Tequatl, Triple Trouble, or Dragon Stand, all of which are popular encounters in Guild Wars 2 to this day.

As always, thank you for your feedback!

We'll see you in-game,

  • The Guild Wars 2 Team

Its not the boss fight. Its the 2 hour long meta. Make it like dragonstand or dragon fall where we can progress the map at our own pace and with a good strategy you can finish it in 1 hr. In DE you cant do that. Its a backward step in event design.

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27 minutes ago, Josh Davis.7865 said:

It should still be a challenge. Check it out this evening and let me know how you do. 🙂

 

17% fail with a pretty organized map. Specific to the tail change - had it come up at the same time as the breakbar twice.

 

I'm just really concerned that the rewards aren't enough for the time put into a map. Its a fantastic fight; I love doing it, but a map that takes so long to get to the climax with such a high failure rate is going to discourage folks from working it into their rotation like a Dragon's Stand or Tequatl as you mention. Its discouraging to spend a couple hours and come up empty.

 

Again, the fight is wonderful. I just want folks to keep playing it even after they get their egg or achievements and I don't see that happening in its current state.

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Another great challenging meta ruined by nerfs because of casual whining... 
Why are we veterans and raiders so neglegted... We need more challenging stuff. Even raid cms are too easy. Give us something coming close to WoW mythic runs please. 
I love this game but it saddens me as a veteran to see this game becoming more and more far too easy. Almost every other veteran shares my thought as we want something that isn't a complete snorefest. 

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31 minutes ago, Josh Davis.7865 said:

We're investigating this. Ultimately, we want the End of Dragons metas to be a staple of the endgame open world experience, like the Heart of Thorns metas. We'll be taking the first step towards addressing this in the March 15 build.

 

 

A suggestion re rewards- leave the meta rewards the same, add a contributor chest at the end of all the pre events (i.e. more rewards the more stacks of DE contributor you have similar to AB or TD % contribution). This will make the 1 hour of pre-events seem more worthwhile than just getting the chests at the end of the 40-60 minute meta, especially if you end up failing the meta (I know you get more chests at the end with these stacks, but it doesn't seem worth the nearly 2 hour investment). 

Edited by luigiormario.7305
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Thanks so much for the change to allow another path to unlock the siege turtle - that news has delighted several friends of mine who'd basically given up on the idea they'd ever get one.

It's an epic encounter, and there's nothing wrong with having a challenging mapwide event as long as everyone who's there is there for the challenging event, not because of the desire to get a mount for the rest of the game.

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31 minutes ago, Josh Davis.7865 said:

Ultimately, we want the End of Dragons metas to be a staple of the endgame open world experience, like the Heart of Thorns metas.

Not happening, (the final boss fight being way overtuned aside) it's too disrespectful of the players time. If other metas (like Tequatl) would have required a ≈1,5h windup then they would have died a long time ago. You said you learned from past mistakes with HoT and PoF maps but to give you a hint: the map you actually should have learned from is the Domain of Istan.

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1 hour ago, Sentient Anomaly.9473 said:

Second, in the March 15 update, we’ll be providing players with an alternate path for acquiring the Siege Turtle Egg, which unlocks the collection required for the Siege Turtle mount. We’ll be adding a new vendor to the Jade Sea map that will sell the Siege Turtle Egg at the cost of 200 Writs of the Jade Sea. The Siege Turtle Egg will continue to be awarded to players that successfully complete the “Battle for Jade Sea” meta event, so players will have the choice to unlock the collection via a challenging meta encounter or through time investment.

We'll see you in-game,

  • The Guild Wars 2 Team

Did I miss a currency, is this going to be a new currency or did you mean Writ of Dragon's End?

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1 hour ago, Sentient Anomaly.9473 said:

Hello everyone, we have an update from the Guild Wars 2 team. We'll be localizing this for German, French, and Spanish as soon as possible:

Hi all,

Last week we made some changes to the final encounter of the Jade Sea meta event to help improve the accessibility of the fight, and we’re happy to see that the rate of successful event completions continues to rise each day. We’ve kept a close eye on the community discussion after those updates were made, and today we have two more changes that we’d like to discuss.

First, effective immediately, we’ve reduced the frequency at which the Jade Sea Final Boss activates their 'Tail' by about ~50%. This will give players longer windows to deal damage to the boss and contend with the various other mechanics of the encounter. To be clear, this change does not require a game build to take effect.

Second, in the March 15 update, we’ll be providing players with an alternate path for acquiring the Siege Turtle Egg, which unlocks the collection required for the Siege Turtle mount. We’ll be adding a new vendor to the Jade Sea map that will sell the Siege Turtle Egg at the cost of 200 Writs of the Jade Sea. The Siege Turtle Egg will continue to be awarded to players that successfully complete the “Battle for Jade Sea” meta event, so players will have the choice to unlock the collection via a challenging meta encounter or through time investment.

We’re looking forward to seeing how today’s “tail” adjustment plays out, and we’ll continue to iterate on the fight until it achieves our goal of being a challenging yet doable encounter for most of our players. Achieving that goal will require continued attention from us, and some patience and learning from our players. This situation feels not too dissimilar to the release of Tequatl, Triple Trouble, or Dragon Stand, all of which are popular encounters in Guild Wars 2 to this day.

As always, thank you for your feedback!

We'll see you in-game,

  • The Guild Wars 2 Team

Does Dragon's End have Writ of the Jade Sea? I don't recall seeing it but I might have to double-check. The Wiki has nothing on it, and I don't think Dragon's End has any heart events as well, so most likely events only.

Edit: Yes it does, it's called Writ of Dragon's End - I just read up and saw that from another user hehe.

Edited by Caitybee.3614
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19 minutes ago, Cynder.2509 said:

Another great challenging meta ruined by nerfs because of casual whining... 
Why are we veterans and raiders so neglegted... We need more challenging stuff. Even raid cms are too easy. Give us something coming close to WoW mythic runs please. 
I love this game but it saddens me as a veteran to see this game becoming more and more far too easy. Almost every other veteran shares my thought as we want something that isn't a complete snorefest. 

You are 1% of a playerbase built of 99%, catering to raiders and elites kills games and has done so many times in the past. if Anet didn't nerf it, you would not be able to play GW2 anymore as it could have shut down. Losing 99% of players would gut the game, that is why this "Challenging but actually just badly designed final meta with no rewards and a ton of RNG that required raid level skill from casuals" was nerfed and I hope it continues to be so that more people get to experience the game. a Scaling Timer for bronze/silver that adds another 10 mins would be perfect, then you are rewarded for effort and everyone gets to do the meta. The Tail hurting the Main target would also go a long way, or even if beating it once in a phase means it doesn't come back up again. 

 

Long way to go still, but this change will help. 

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1 hour ago, mexcore.6841 said:

I think something that could encourage people to do this meta more, and avoid the feeling of loss when it fails, is to:

 

- Make the rewards tiered, the current time would give you gold, second tier being silver, adding 5 minutes, and then bronze, adding 10 minutes. The thing is that something like that would not matter for the next meta, as the iddle time is honestly too much.

 

- Add better rewards for the completion of the map, giving better rewards to high tiers, why do you think people still does octo and gerent? The loot is good, but everyone is hoping for an infusion, if you hide an infusion behind it you could theoreticaly make this meta stay in the mind of the people, instead of falling into oscurity like serpent's ire.

 

- Make the time necessary for the meta lower; currently you must waste two hours to get into a good map, or get all the buffs to increase your participation, make the iddle time shorter and add the events of escort to count on the activity up to 10%. That way you can ensure as many people as possible have more damage.

- EDIT: How about scaling, I know in the future less people will do this meta if the rewards/time isn't worth it for them, how is the boss scaling in relation of the population numbers? if the boss was beatable with a 25 ish squad if no more people was present, I think the challenge would be about the same, but wouldn't require 50 people wailing at Soo-Won's feet for 12 minutes.

Like every other meta; % of participation.

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31 minutes ago, Cynder.2509 said:

Another great challenging meta ruined by nerfs because of casual whining... 
Why are we veterans and raiders so neglegted... We need more challenging stuff. Even raid cms are too easy. Give us something coming close to WoW mythic runs please. 
I love this game but it saddens me as a veteran to see this game becoming more and more far too easy. Almost every other veteran shares my thought as we want something that isn't a complete snorefest. 

I bet they're going to keep the heat up under you vets & raiders. They're just showing a little bit of mercy to some of the other players as well. 🔥 Don't worry, just dance a little; no snoring allowed!! 

 

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1 hour ago, Josh Davis.7865 said:

We're investigating this. Ultimately, we want the End of Dragons metas to be a staple of the endgame open world experience, like the Heart of Thorns metas. We'll be taking the first step towards addressing this in the March 15 build.

 

 

Forgetting the turtle topic for a moment; I felt the mechanics and difficulty were totally fine and yes it fails at first because people are still learning. Doesn't mean it didn't need tweaks but a shame to see it nerfed soon. But for longevity and keeping interest in this meta there are 2 interlinked issues that to be addressed.

 

1. The loot - these complaints are valid, why should any player do this meta over any of the other profitable ones? The loot should match the difficulty, right now it is barely on par with other events in the game.

 

2. The time - nobody wants to play for 2 hours and fail, getting poor loot... But really, we don't want to play 1 thing for 2 hours. You really, really need to speed this meta up. The events just seem to go on forever and is there really a need to have that 10 events boost? Players just bouncing around the map, partially doing events to get the boost and then ignoring events afterwards...

 

The dev team has been consistently corralling players for years into shorter and shorter content so that is what we are used to. Dungeons were too long so they became fractals, raids were too long and became strikes. Look at the popular metas, are they the shorter or longer ones? Are they they profitable or not? Don't just nerf content without first making it worth the challenge. At least give players the option such as easier open world version and a CM squad private instance.

Edited by Turial.1293
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1 hour ago, Josh Davis.7865 said:

It should still be a challenge. Check it out this evening and let me know how you do. 🙂

Oh yeah I don't think this change will make it a free kill by any means. Hopefully I get that kill before the update! 😛

Regardless of nerfs etc. your team is doing a great job at communication and addressing things!

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