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Upcoming Changes to "The Battle For The Jade Sea"


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39 minutes ago, DoctorOverlord.8620 said:

If a minority of players want to raid, more power to them and I hope they enjoy themselves.  I don't play GW2 to raid and I don't want to learn to raid, I don't have the time or the interest.  Everything I've head about this meta tells me I should avoid it because I will not enjoy myself and when I have the spare time to play games, I do it for enjoyment.

But ArenaNet used the turtle as a major selling point for the expansion and claimed it would be no harder to get than a rollerbeetle.  I don't remember needing to do a meta that is closer to a raid to get the beetle.  That was misleading and I thought I could expect better.

sad part is metas generally arent raids , usually zerg fests XD this one.....isnt as much a raid and more so like getting several root canals at the same time (as in simulationsly , not all in one appointment). and its the only way to get the turtle , and you have to WIN......this....was a horrible decision , not sure how turtle was supposed to be "easy to get" , the ranger pet one is yeah , but thats a gross lie in saying which one is easier to get.... 

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8 hours ago, Seth Moonshadow.2710 said:

This right here 100% every last word and perspective! Good Job and well said. Also moving forward if it's a box item feature then like EVERY other mmorpg deliver the items to me in in game email the second it launches and let me use the new shinies to play the content you built! OR Start labeling your release "Challenging Content" or "Open World content" releases. So we know which ones to buy and not buy.

 

 

Muk Nailed it on the head with that vid. Love that part also where he's like "oh, HS failed? I thought it was 100% its down to 90%?" As they are the 1% of the 1% which means them failing is even more hilarious. When even the elitist elite people fail, that's a badly designed open world meta. 

Anet, seriously, all you going to do is reduce/nerf/"bug fix" the bites? That's it? Not addressing the fact that all EoD meta's reward next to nothing? Not addressing the complaints? Ignoring everyone? I'm not sure that is the best business plan. 

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At this point, I've pretty much given up on ever bothering to play the meta seriously. I'm in complete agreement that it's misleading to advertise the turtle mount only to have it locked behind a near-impossible meta. I can pretty much figure out the mechanics, which is simple enough after a few runs. But the experience of having to deal with such chaos, especially for people who are trying to dish out as much damage as possible while staying alive, is incomprehensible and infuriating. The last run I did, I hastily switched to a healing scourge in order to assist in keeping people alive while dishing out a few might boons for limited time. It helped get people up. But it's nowhere near enough to make a difference. Builds are all over the place, which is to be expected from an open world map.

I don't want to waste time trying a meta with a dismal success rate just to potentially start the turtle mount unlock. I didn't keep track of what Anet said with regard to the feasibility of getting said mount. So if going by what people said, this is absolutely not easier to get than the previous mounts -- beetle, griffon, skyscale. Easier to acquire the turtle mount should be simply talking to a NPC on the map or completing a specific event at the hatchery. We got neither. I now feel like I've been ripped off.

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2 minutes ago, Sentient Anomaly.9473 said:

Hello everyone, we have an update from the Guild Wars 2 team. We'll be localizing this for German, French, and Spanish as soon as possible:

 

Hi all,

 

Last week we made some changes to the final encounter of the Jade Sea meta event to help improve the accessibility of the fight, and we’re happy to see that the rate of successful event completions continues to rise each day. We’ve kept a close eye on the community discussion after those updates were made, and today we have two more changes that we’d like to discuss.

 

First, effective immediately, we’ve reduced the frequency at which the Jade Sea Final Boss activates their 'Tail' by about ~50%. This will give players longer windows to deal damage to the boss and contend with the various other mechanics of the encounter. To be clear, this change does not require a game build to take effect.

 

Second, in the March 15 update, we’ll be providing players with an alternate path for acquiring the Siege Turtle Egg, which unlocks the collection required for the Siege Turtle mount. We’ll be adding a new vendor to the Jade Sea map that will sell the Siege Turtle Egg at the cost of 200 Writs of the Jade Sea. The Siege Turtle Egg will continue to be awarded to players that successfully complete the “Battle for Jade Sea” meta event, so players will have the choice to unlock the collection via a challenging meta encounter or through time investment.

 

We’re looking forward to seeing how today’s “tail” adjustment plays out, and we’ll continue to iterate on the fight until it achieves our goal of being a challenging yet doable encounter for most of our players. Achieving that goal will require continued attention from us, and some patience and learning from our players. This situation feels not too dissimilar to the release of Tequatl, Triple Trouble, or Dragon Stand, all of which are popular encounters in Guild Wars 2 to this day.

 

As always, thank you for your feedback!

 

We’ll see you in-game,

  • The Guild Wars 2 Team

Thank you so much for the response!! Thank you for letting us know the plan. Thank you. ❤

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8 minutes ago, Sentient Anomaly.9473 said:

Second, in the March 15 update, we’ll be providing players with an alternate path for acquiring the Siege Turtle Egg, which unlocks the collection required for the Siege Turtle mount. We’ll be adding a new vendor to the Jade Sea map that will sell the Siege Turtle Egg at the cost of 200 Writs of the Jade Sea. The Siege Turtle Egg will continue to be awarded to players that successfully complete the “Battle for Jade Sea” meta event, so players will have the choice to unlock the collection via a challenging meta encounter or through time investment.

 

Now that is something I can get behind. Finally we can actually experience the siege turtle rather than flipping tables every time a failed map meta occurs.

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I wasn't around for the others, but Dragon's Stand was never like this. Dragon's Stand never sucked the fun out of the game, and I was explaining and commanding Dragon's Stand from literally my second time doing it. Its amazing what you get forced into doing when you have a tag.

Anyway, nice post. But I'm on team "I'll finish this once, and I never want to do it again." I would much rather play any other of the EOD Map Metas than this.

And I will tell you right now that simply reducing the tail phases wont be enough. The tail is just one of the phases where she cannot be damaged, and all of that eats up precious time, and its totally random.

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49 minutes ago, Sentient Anomaly.9473 said:

 

Second, in the March 15 update, we’ll be providing players with an alternate path for acquiring the Siege Turtle Egg, which unlocks the collection required for the Siege Turtle mount. We’ll be adding a new vendor to the Jade Sea map that will sell the Siege Turtle Egg at the cost of 200 Writs of the Jade Sea. The Siege Turtle Egg will continue to be awarded to players that successfully complete the “Battle for Jade Sea” meta event, so players will have the choice to unlock the collection via a challenging meta encounter or through time investment.

 

I'm glad y'all made this suggestion a thing upcoming. it will at least give people more optimism if the meta fails. Thank you for listening.

Edit: I don't get why players are upset about the changes; nobody is getting the siege turtle egg without either doing the meta or putting time to invest in buying it. Either way players are still working to earn the reward. Nothing is given without doing something first...

Edited by Spicebounty.1475
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29 minutes ago, Sentient Anomaly.9473 said:

Hello everyone, we have an update from the Guild Wars 2 team. We'll be localizing this for German, French, and Spanish as soon as possible:

Hi all,

Last week we made some changes to the final encounter of the Jade Sea meta event to help improve the accessibility of the fight, and we’re happy to see that the rate of successful event completions continues to rise each day. We’ve kept a close eye on the community discussion after those updates were made, and today we have two more changes that we’d like to discuss.

First, effective immediately, we’ve reduced the frequency at which the Jade Sea Final Boss activates their 'Tail' by about ~50%. This will give players longer windows to deal damage to the boss and contend with the various other mechanics of the encounter. To be clear, this change does not require a game build to take effect.

Second, in the March 15 update, we’ll be providing players with an alternate path for acquiring the Siege Turtle Egg, which unlocks the collection required for the Siege Turtle mount. We’ll be adding a new vendor to the Jade Sea map that will sell the Siege Turtle Egg at the cost of 200 Writs of the Jade Sea. The Siege Turtle Egg will continue to be awarded to players that successfully complete the “Battle for Jade Sea” meta event, so players will have the choice to unlock the collection via a challenging meta encounter or through time investment.

We’re looking forward to seeing how today’s “tail” adjustment plays out, and we’ll continue to iterate on the fight until it achieves our goal of being a challenging yet doable encounter for most of our players. Achieving that goal will require continued attention from us, and some patience and learning from our players. This situation feels not too dissimilar to the release of Tequatl, Triple Trouble, or Dragon Stand, all of which are popular encounters in Guild Wars 2 to this day.

As always, thank you for your feedback!

We'll see you in-game,

  • The Guild Wars 2 Team

Thank you. 

Edit: One thing to note, the rewards besides the egg need to be tuned up by about 2,000% to make this worth the time required. More rewards for pre-events and a lot more for success. 

Edited by Gorem.8104
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26 minutes ago, Sentient Anomaly.9473 said:

cond, in the March 15 update, we’ll be providing players with an alternate path for acquiring the Siege Turtle Egg, which unlocks the collection required for the Siege Turtle mount. We’ll be adding a new vendor to the Jade Sea map that will sell the Siege Turtle Egg at the cost of 200 Writs of the Jade Sea. The Siege Turtle Egg will continue to be awarded to players that successfully complete the “Battle for Jade Sea” meta event, so players will have the choice to unlock the collection via a challenging meta encounter or through time investment

Why? I don't understand why you are making the Turtle egg buyable without doing the meta. If you're just nerfing the tail as well. In my opinion, just nerf the tail and make it so you can get the egg after you complete the meta

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  • ArenaNet Staff
1 minute ago, Sythus.2396 said:

I'm one of the few, perhaps, who actually really liked the challenge of the meta. I've failed the event multiple times and still don't have the turtle but enjoyed doing the meta each time. Oh well!

It should still be a challenge. Check it out this evening and let me know how you do. 🙂

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On 3/9/2022 at 5:08 PM, Sentient Anomaly.9473 said:

Second, in the March 15 update, we’ll be providing players with an alternate path for acquiring the Siege Turtle Egg, which unlocks the collection required for the Siege Turtle mount. We’ll be adding a new vendor to the Jade Sea map that will sell the Siege Turtle Egg at the cost of 200 Writs of the Jade Sea.

You've about boned yourself in the tail with this. Not only will you reduce the work we've put into getting people to do this meta and achieve it, you've now made it so those of us who do enjoy it will probably not have the players due to the fact it offers little to no loot for participants- especially on a fail. RIP!! I tried 😕

Edit: For those confused - I'm going to be really sad if people use their vouchers for the egg thinking they can't do the meta event. My group has helped lots of "casuals" and "noobs" into getting their egg. Even "hardcore" raiders have said they enjoyed my runs and feel they're a better player. I'm not upset at the vouchers for the egg- I think accessibility is important in this game. There will be people with legit reasons they can't do the meta.

Edited by Vexona.6452
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I think something that could encourage people to do this meta more, and avoid the feeling of loss when it fails, is to:

 

- Make the rewards tiered, the current time would give you gold, second tier being silver, adding 5 minutes, and then bronze, adding 10 minutes. The thing is that something like that would not matter for the next meta, as the iddle time is honestly too much.

 

- Add better rewards for the completion of the map, giving better rewards to high tiers, why do you think people still does octo and gerent? The loot is good, but everyone is hoping for an infusion, if you hide an infusion behind it you could theoreticaly make this meta stay in the mind of the people, instead of falling into oscurity like serpent's ire.

 

- Make the time necessary for the meta lower; currently you must waste two hours to get into a good map, or get all the buffs to increase your participation, make the iddle time shorter and add the events of escort to count on the activity up to 10%. That way you can ensure as many people as possible have more damage.

- EDIT: How about scaling, I know in the future less people will do this meta if the rewards/time isn't worth it for them, how is the boss scaling in relation of the population numbers? if the boss was beatable with a 25 ish squad if no more people was present, I think the challenge would be about the same, but wouldn't require 50 people wailing at Soo-Won's feet for 12 minutes.

Edited by mexcore.6841
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2 minutes ago, Sythus.2396 said:

I'm one of the few, perhaps, who actually really liked the challenge of the meta. I've failed the event multiple times and still don't have the turtle but enjoyed doing the meta each time. Oh well!

I hope that you continue to try to complete the meta, because it's your feedback that the devs will be looking for. You know what it's like now having done it multiple times, so your feedback would carry weight. 

The change doesn't end the opportunity to still try via the meta.

"First, effective immediately, we’ve reduced the frequency at which the Jade Sea Final Boss activates their 'Tail' by about ~50%. "

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1 minute ago, Josh Davis.7865 said:

We're investigating this. Ultimately, we want the End of Dragons metas to be a staple of the endgame open world experience, like the Heart of Thorns metas. We'll be taking the first step towards addressing this in the March 15 build.

Please also read my feedback post for visual accessibility and clarity. I have helped 9 groups get their egg/do achievements and we have colour blind people who are physically unable to see certain mechanics. Please do not punish them any longer, thank you.

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2 minutes ago, Josh Davis.7865 said:

We're investigating this. Ultimately, we want the End of Dragons metas to be a staple of the endgame open world experience, like the Heart of Thorns metas. We'll be taking the first step towards addressing this in the March 15 build.

 

 

There is hope! Thank you for responding. Looking forward to see what happens.

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2 minutes ago, Josh Davis.7865 said:

We're investigating this. Ultimately, we want the End of Dragons metas to be a staple of the endgame open world experience, like the Heart of Thorns metas. We'll be taking the first step towards addressing this in the March 15 build.

 

 

Thanks Josh 🙏🏽

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It's great that you made an alternative way to get the egg, but I worry that means almost no one will bother trying to do the meta after the change. It desperately needs new/better rewards for there to be any incentive for the time sink if you're making the only unique reward available elsewhere. 

 

I have already seen more successes since the tail change, and as more people learn the mechanics and how to organize for it. But the rewards simply are not worth the time investment. Perhaps consider adding chests along the way like in Dragon's Stand, or add research notes to the reward pool; at least consider adding daily chests to the EoD map metas to get amalgamated gemstones (or maybe ambergris). Down the line, since there aren't any in the game yet, adding unique ascended weapons to DE as a rare drop like Drakkar or Teq or Dragonfall would be good too. Anything for there to be an incentive to play. 

Edited by kettering.6823
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10 minutes ago, Josh Davis.7865 said:

It should still be a challenge. Check it out this evening and let me know how you do. 🙂

Hey Josh, Love the tweaks you do with the event. This is definitely the best meta ever created.

On the other hand, this is also the longest (2 hours meta technically) so you should take a look at the rewards as well for the time commitment you need.

❤️

Edit: Just saw your reply above, so glad you are looking into it already. I am sure you will get to make it an epic and rewarding experience !! Can't wait.

Edited by Vissarion.6509
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