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Upcoming Changes to "The Battle For The Jade Sea"


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1 hour ago, mexcore.6841 said:

I think something that could encourage people to do this meta more, and avoid the feeling of loss when it fails, is to:

 

- Make the rewards tiered, the current time would give you gold, second tier being silver, adding 5 minutes, and then bronze, adding 10 minutes. The thing is that something like that would not matter for the next meta, as the iddle time is honestly too much.

 

- Add better rewards for the completion of the map, giving better rewards to high tiers, why do you think people still does octo and gerent? The loot is good, but everyone is hoping for an infusion, if you hide an infusion behind it you could theoreticaly make this meta stay in the mind of the people, instead of falling into oscurity like serpent's ire.

 

- Make the time necessary for the meta lower; currently you must waste two hours to get into a good map, or get all the buffs to increase your participation, make the iddle time shorter and add the events of escort to count on the activity up to 10%. That way you can ensure as many people as possible have more damage.

- EDIT: How about scaling, I know in the future less people will do this meta if the rewards/time isn't worth it for them, how is the boss scaling in relation of the population numbers? if the boss was beatable with a 25 ish squad if no more people was present, I think the challenge would be about the same, but wouldn't require 50 people wailing at Soo-Won's feet for 12 minutes.

Honestly, I feel Tiered rewards would work, esp an infusion possible on top tier..

HoT was the Golden Age of Metas.. Your participation matters, tiered rewards real time, and the rewards didn't suck (but also wern't the things that where advertized the ENTIRE expansion you'd get, like glider and whatnot).

 

The fear Anet has presently of this Meta falling into disuse seems very real atm.. I haven't seen Anet do so much to try and force you to do the story and final meta-raid like this expansion.. They put WAAAAY too much focus on this non-casual content and the haphazard and rushed story, and not enough focus on the rest of the content.. It's making me doubt capabilities on further Xpacks atm, so hopefully the new LW stuff comming up will fix that.

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Off topic-ish - but ever since I’ve learned you cannot even bring a friend to a waypoint they don’t yet have in turtle (Can’t take away from rng travel to friend drops from blc now can we?), I just don’t care about it at all anymore.  So whatever about this meta too. Given all that annnd the crappy leggy path vs others - Other than jadeite, I see no reason to even bother returning to this map (DE), ever. 
Next gimmick pls.

Edited by Islyn.8019
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It would appear as if a well thought out solution  to some of the issues has been obtained. 

It would also appear that now, for some strange reason, that these changes are being offered,  people are asking for more stuff. 

This feels like someone delivering a perfectly cooked meal, then offering desert, and still the one who has eaten is still hungry.

 

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1 hour ago, Josh Davis.7865 said:

We're investigating this. Ultimately, we want the End of Dragons metas to be a staple of the endgame open world experience, like the Heart of Thorns metas. We'll be taking the first step towards addressing this in the March 15 build.



Will this be true for the other metas / events too?

 

 

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4 minutes ago, blackheartgary.8605 said:

It would appear as if a well thought out solution  to some of the issues has been obtained. 

It would also appear that now, for some strange reason, that these changes are being offered,  people are asking for more stuff. 

This feels like someone delivering a perfectly cooked meal, then offering desert, and still the one who has eaten is still hungry.

 

I personally am happy with the changes anet has made.

I just can’t see any legitimate point to turtle other than fomo. 

Edited by Islyn.8019
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9 minutes ago, blackheartgary.8605 said:

This feels like someone delivering a perfectly cooked meal, then offering desert, and still the one who has eaten is still hungry.

 

Your perfectly cooked meal was way too spicy to the guests it was offered to.

 

The heat level was turned down, but some still think it’s too spicy.

 

It would be reasonable to ask people to sample first before deciding it’s still too spicey, though.

Edited by Pretty Pixie.8603
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14 minutes ago, Stelawrat.6589 said:

I bet they're going to keep the heat up under you vets & raiders. They're just showing a little bit of mercy to some of the other players as well. 🔥 Don't worry, just dance a little; no snoring allowed!! 

 

weird song choice as it's not my music. You could have at least gotten me with some trance instead. 
However it's sad to see us so called "elitists" getting the end of the stick. What's so bad at being good at a game? The dark souls community is all about everyone being good. 
 

 

33 minutes ago, Gorem.8104 said:

You are 1% of a playerbase built of 99%, catering to raiders and elites kills games and has done so many times in the past. if Anet didn't nerf it, you would not be able to play GW2 anymore as it could have shut down. Losing 99% of players would gut the game, that is why this "Challenging but actually just badly designed final meta with no rewards and a ton of RNG that required raid level skill from casuals" was nerfed and I hope it continues to be so that more people get to experience the game. a Scaling Timer for bronze/silver that adds another 10 mins would be perfect, then you are rewarded for effort and everyone gets to do the meta. The Tail hurting the Main target would also go a long way, or even if beating it once in a phase means it doesn't come back up again. 

 

Long way to go still, but this change will help. 

1%... I know a ton of people who are also playing since 2012 and a few in the Snowcrows guild who are not happy about this either. Why is is abdly designed as a meta when it actually required big brain and optimized builds? What is the RNG people keep talking about. If you miss CC phase then you just don't know simple basics like CC and therefore definitely shouldn't raid. If you're a bearbow ranger (I used to kick these in dungeons back in the day anyways) who uses the knockback skill to push mobs out of combo fields or groups damage area instead of using it for CC then you can't be helped. Same for necros using fear when it's not helpful at all- Shroud (extra healthbar) is cheap anyways. 
Tried running organized DE meta maps in lfg with turtle owners only  500 to 1k LI, 100 dhuum KP, 30k+ Ap at least and alac. quickness dps only but it didn't fill up sadly. 

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2 hours ago, Sentient Anomaly.9473 said:

Hello everyone, we have an update from the Guild Wars 2 team. We'll be localizing this for German, French, and Spanish as soon as possible:

Hi all,

Last week we made some changes to the final encounter of the Jade Sea meta event to help improve the accessibility of the fight, and we’re happy to see that the rate of successful event completions continues to rise each day. We’ve kept a close eye on the community discussion after those updates were made, and today we have two more changes that we’d like to discuss.

First, effective immediately, we’ve reduced the frequency at which the Jade Sea Final Boss activates their 'Tail' by about ~50%. This will give players longer windows to deal damage to the boss and contend with the various other mechanics of the encounter. To be clear, this change does not require a game build to take effect.

Second, in the March 15 update, we’ll be providing players with an alternate path for acquiring the Siege Turtle Egg, which unlocks the collection required for the Siege Turtle mount. We’ll be adding a new vendor to the Jade Sea map that will sell the Siege Turtle Egg at the cost of 200 Writs of the Jade Sea. The Siege Turtle Egg will continue to be awarded to players that successfully complete the “Battle for Jade Sea” meta event, so players will have the choice to unlock the collection via a challenging meta encounter or through time investment.

We’re looking forward to seeing how today’s “tail” adjustment plays out, and we’ll continue to iterate on the fight until it achieves our goal of being a challenging yet doable encounter for most of our players. Achieving that goal will require continued attention from us, and some patience and learning from our players. This situation feels not too dissimilar to the release of Tequatl, Triple Trouble, or Dragon Stand, all of which are popular encounters in Guild Wars 2 to this day.

As always, thank you for your feedback!

We'll see you in-game,

  • The Guild Wars 2 Team

"Writs of the Jade Sea"???

Those don't exist as far as I know. There are Writs of Dragon's End though.

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Nice, making a challenging fight, put an exclusive reward for it, and making the reward basically free now. 

Then, this challenging event does not have any interesting specific reward for its completion anymore.

Just disappointing.

At least if they decided to still give us something for the completion of this meta, it could be good, like a currency to buy a new infusion, so we need to beat it a lot to get it, or something. 

 

But probably won't happen.

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2 minutes ago, Pretty Pixie.8603 said:

That might be true, but that fomo was created by Anet’s marketing.

Totally agree. Thankfully, over it. 
I love loads about this. Tons! The strikes are fun also. Story was short, but fine. I think the jade bot is cute/with some good potential. I LOVE the saltspray   Weapon skins! 
However as for DE Map/Turtle - yeah idc anymore.

Edited by Islyn.8019
Added a few more cool things
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1 hour ago, Icuhtnurh.9146 said:

This was never supposed to be a reward for elitist pricks to lord over everyone. This was SUPPOSED To be a casual-capable mount "with comperable difficulty to the Roller Beetle", not more infuriating than the skyscale.. 

No. The community believed they were going to get the turtle egg with soloing and doing nothing with anyone else ala Skyscale that takes weeks and this event it only 2 hours. SO...

 

Edit: For the record: I'm not "elitist". The fact you think we're elitist because of this is a shame on you. I've taken "casuals" and people with physical disabilities and we've completed it. Don't confuse your frustration with your ability. You could do it, too.

Edited by Vexona.6452
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1 hour ago, Josh Davis.7865 said:

It should still be a challenge. Check it out this evening and let me know how you do. 🙂

Hey Josh, is it possible for the vindicator and virtuoso’s elite specialization weapon collection to be altered to match the other elite spec weapons. These are the only two elite specs that require the Dragon’s End Meta as well.

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7 minutes ago, Metricos.5617 said:

I'm going to be really, really bummed if yet another meta gets turned into Tequatl. It was fun having something in open world that required you to actually pay attention. 

I'll be honest, I find that hilarious. Tequatl was just as destructive in the past as Dragon's End currently is. It was because of the efforts of the legends of TTS (Tequatl Terror Squad) that the community learned how to fight and defeat it properly. Dragon's End has given me major flashbacks to that Tequatl rework of yore, and so I expect that it may reach that point, but until then will remain challenging for a number of map groups to clear.

Edited by RyuDragnier.9476
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21 minutes ago, nono.1840 said:

Nice, making a challenging fight, put an exclusive reward for it, and making the reward basically free now. 

Then, this challenging event does not have any interesting specific reward for its completion anymore.

Just disappointing.

At least if they decided to still give us something for the completion of this meta, it could be good, like a currency to buy a new infusion, so we need to beat it a lot to get it, or something. 

 

But probably won't happen.

This is how events or dungeons or raids in other MMOs work actually. Beat a hard (and actually hard thing) thing for a chance for a prestigeous reward. In WoW you'd get cool mounts from some of these usually. 

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    You're in complete denial about how badly tuned this is. Raids were new when Dragon's stand was released, and didn't exist at all for the other examples. The game has been much more widely optimized, with readily available info on how to play it well, if most people don't it's because they see no interest in it and you can't force them to.

    Make no mistake about why this thing is failing, it's not about misunderstood mechanics at all, it's about optimizing your dps windows through an encounter that becomes untargetable a random amount of time, it's vastly different from Dragon's Stand, and the kind of optimization required to clear it isn't "learn to spread well through 3 squads and understand the basic mechanics". It's about forcing casual players into optimizing the damage they've never had to optimize in any meta before, because a few good players doing it was enough. It feels terrible to fail it after trying your hardest to carry it, and I wager it feels just as bad for people with a thus far very different expectation of metas to have to optimize damage now of all times, when otherwise incentivized to experiment with new elite specs in the rest of the new content.
    The only people enjoying this situation are the ones happy to flaunt their success and the ones who want to force the majority of the game to optimize like it's a raid. I have my turtle, I'll pass on this mess until you see reason. You did well teaching combos and CC to everyone through the story, but you're pushing it too far.
   Stop being stubborn and forget your false equivalencies.

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1 hour ago, Josh Davis.7865 said:

We're investigating this. Ultimately, we want the End of Dragons metas to be a staple of the endgame open world experience, like the Heart of Thorns metas. We'll be taking the first step towards addressing this in the March 15 build.

You do you... but honestly by now, I don't really know what needs to be investigated.
The 15th IS a week away, but this is relatively discouraging because the message you are giving is that you just have now started to peek into the problem... So like the one week we "tried" to notify you as served no purpose, and our attempts at that META, which feels like honest to god time wasted...

You can and probably should do better than that, as much I hate to say it...

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5 minutes ago, Tyson.5160 said:

Hey Josh, is it possible for the vindicator and virtuoso’s elite specialization weapon collection to be altered to match the other elite spec weapons. These are the only two elite specs that require the Dragon’s End Meta as well.

Play this build https://snowcrows.com/builds/mesmer/chronomancer/power-quickness-chronomancer and join and organized group on lfg. 
For rev go https://snowcrows.com/builds/revenant/renegade/power-alacrity-renegade 
Organized groups usually want alc, quick and dps. Also make sure you have at least 250li kp.
If you don't ahve that much Li or no Li at all then just give up finding a map. 

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5 minutes ago, Cynder.2509 said:

Play this build https://snowcrows.com/builds/mesmer/chronomancer/power-quickness-chronomancer and join and organized group on lfg. 
For rev go https://snowcrows.com/builds/revenant/renegade/power-alacrity-renegade 
Organized groups usually want alc, quick and dps. Also make sure you have at least 250li kp.
If you don't ahve that much Li or no Li at all then just give up finding a map. 

This post is entirely BS. I have like 6 li from aaaagrs ago, as no time to remain on a set gaming schedule, thus no consistent raiding, and play condi scourge, and have 0 problem getting a spot.

I hope this is sarcasm.

 

 

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1 hour ago, Josh Davis.7865 said:

It should still be a challenge. Check it out this evening and let me know how you do. 🙂

@Josh Davis.7865 This post and the previous one from the Anet staff left a really bad taste in my mouth. For the EoD grand finale you gave us a harder than raid level open world meta. One that even some experienced raiders had trouble completing. Then you tried to push all of us players into that and other hard content by locking the turtle behind the final meta as well as a strike mission. This forum blew up with frustration and anger over your grand finale, triggering a toxic war between "git gud" folks and more casual players.

So far, neither you nor anyone else from Anet has spoken about any of that. Instead, the posts and patches about the DE meta seem to be focused on tinkering with the mechanics of the fight to keep it as hard as you can get away with. My greatest concern is that by pushing this kind of hard content on everyone, Anet is also pushing the "git gud or get gone" mentality.

Josh, please look at my account to see the amount of time and money I've put in this game in the four+ years I've been here. Check my forum posts and see that I spent a lot of time before EoD dropped defending the new expansion. Heck, I bought the ultimate edition of the expansion within minutes of the pre-order first becoming available. I was so excited about the expansion that I helped my guild organize several group forays into Cantha on launch day and immediately thereafter. Now though, your introduction of such a hard meta and your attempts to push all players into it, as well as the resulting explosion here on the forum have completely soured me on EoD. While I appreciate you now giving us another path to get the turtle, at this point I don't know if I'd bother with it anymore. My plea is a simple one - Yes, introduce hard content for those who want it but keep it optional. Offer other content for more casual players. Allow us all to play on the level we are comfortable with. I am physically unable to "git gud" at this point in my life. So if you and the rest of Anet really do push "git gud or get gone", you'll push me right out the door and that will break my heart.

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The "reduced by 50%" tail popped up every couple of minutes, as usual, in my latest attempt, and was paired with dozens of the bite swoops that were supposedly "fixed" too.

Take the RNG out of the fight altogether, please. Give Soo-Won a set attack pattern instead of complete chaos, or put more time on the clock if you refuse to adjust her patterns "for the challenge".

Edited by Ozimul.9185
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2 hours ago, Sentient Anomaly.9473 said:

Second, in the March 15 update, we’ll be providing players with an alternate path for acquiring the Siege Turtle Egg, which unlocks the collection required for the Siege Turtle mount. We’ll be adding a new vendor to the Jade Sea map that will sell the Siege Turtle Egg at the cost of 200 Writs of the Jade Sea. The Siege Turtle Egg will continue to be awarded to players that successfully complete the “Battle for Jade Sea” meta event, so players will have the choice to unlock the collection via a challenging meta encounter or through time investment.

Please confirm if Writs of Jade Sea (New) or Writs of Dragon's End (Already Existing)?

Because if we need to collect more nonesense items after all the time we have passed, this is seriously messed up.

For those who has done the meta enough to get Writs (of Dragons' End) you should still be able to just go and nab the Baby Turtle.

Edited by KurokouNekoki.7891
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