SevlisBavles.3059 Posted May 22, 2023 Share Posted May 22, 2023 I mean really, who ever thought that was a good idea in principle? It's terrible gameplay. 11 3 12 Link to comment Share on other sites More sharing options...
thc enjoyer.4976 Posted May 22, 2023 Share Posted May 22, 2023 Blocks counting towards cap is terrible game play too. 3 1 4 Link to comment Share on other sites More sharing options...
Spellhunter.9675 Posted May 22, 2023 Share Posted May 22, 2023 Disable "Fight on points guys". I mean, who ever thought that was a good idea to patiently stay on open point eating all aoe's for free? It's terrible gameplay. 5 3 Link to comment Share on other sites More sharing options...
TrollingDemigod.3041 Posted May 22, 2023 Share Posted May 22, 2023 Just make traps go poof if you go away from their placement point, like 900 units? 4 4 1 5 Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted May 22, 2023 Share Posted May 22, 2023 These forum posts get more and more ridiculous as time goes on lmao. 7 2 3 1 Link to comment Share on other sites More sharing options...
SleepyBat.9034 Posted May 22, 2023 Share Posted May 22, 2023 What they need to do is stop Virtuoso from contesting points while distorting. 2 1 3 1 Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted May 23, 2023 Share Posted May 23, 2023 make traps do friendly fire. if you place spike trap, it instantly triggers and knocks you down 1 3 Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted May 23, 2023 Share Posted May 23, 2023 How about if u are over a certain hp or toughness threshold u cannot participate in capping of nodes as u have a unfair advantage vs those who are lower, same for those with too many defensive utility skills chosen. Also all aoes should be reduced in radius by 80% when placed on a node, add the 0 traps on a node and were gtg. Link to comment Share on other sites More sharing options...
Zuko.7132 Posted May 23, 2023 Share Posted May 23, 2023 Nah, your game should instantly crash. That'll learn em. Link to comment Share on other sites More sharing options...
Ixl Super Eu Ixl.3259 Posted May 24, 2023 Share Posted May 24, 2023 How about we elevate capture points and make them accessible via jump puzzles? Then trap random PvE bosses in them that contest the points towards neutral. 1 Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted May 24, 2023 Share Posted May 24, 2023 16 hours ago, Leonidrex.5649 said: make traps do friendly fire. if you place spike trap, it instantly triggers and knocks you down Make EVERYTHING do friendly fire. Projectiles you stand in the way of, AoE, heck we can even make AoE universal so you apply AoE boons or heal enemies if you arent careful. Problem solved. Link to comment Share on other sites More sharing options...
Downstate.4697 Posted May 24, 2023 Share Posted May 24, 2023 So instead of learning gameplay and figuring out how dodge roll works, you want to cancel an entire utility option? 2 Link to comment Share on other sites More sharing options...
Terrorhuz.4695 Posted May 24, 2023 Share Posted May 24, 2023 On 5/22/2023 at 8:09 PM, SleepyBat.9034 said: What they need to do is stop Virtuoso from contesting points while distorting. It... can't do that already? 1 1 2 Link to comment Share on other sites More sharing options...
CalmTheStorm.2364 Posted May 24, 2023 Share Posted May 24, 2023 I think the issue is not with traps themselves but with rune of the trapper. Take away the ability to turn virtually their entire utility bar into a source of stealth and super speed, and you'll be able to more easily bully them off the point/punish them for running so many traps and not enough defensive CDs. 1 Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted May 24, 2023 Share Posted May 24, 2023 Just now, CalmTheStorm.2364 said: I think the issue is not with traps themselves but with rune of the trapper. Take away the ability to turn virtually their entire utility bar into a source of stealth and super speed, and you'll be able to more easily bully them off the point/punish them for running so many traps and not enough defensive CDs. Lol u realize the stealth is one sec right? As soon as u stealth u basically unstealth lol laying ur whole utility bar on trap after another still leaves u revealed very soon after last trap due to cast times. The stealth is literally only useful for de-targeting. Runes only reason for use now in conquest is for super speed and the de-targeting. In wvw balance is completely different and the runes are fine there for what u give up. 1 Link to comment Share on other sites More sharing options...
CalmTheStorm.2364 Posted May 24, 2023 Share Posted May 24, 2023 3 minutes ago, Psycoprophet.8107 said: Lol u realize the stealth is one sec right? As soon as u stealth u basically unstealth lol laying ur whole utility bar on trap after another still leaves u revealed very soon after last trap due to cast times. The stealth is literally only useful for de-targeting. Runes only reason for use now in conquest is for super speed and the de-targeting. In wvw balance is completely different and the runes are fine there for what u give up. Stealth plus superspeed is insane value, my dude. Literally no other rune gives that much value, esp not as consistently (eg. Rune of resistance and similar runes are only on elite skill use; others only on heal skill, etc). Not to mention that stealth and super speed are arguably the strongest effects in the game...and one rune gives you both repeatedly. 1s of stealth is still useful, as it detargets and grants the user the initiative to either launch an attack or flee/reposition. And it's the ability to do this repeatedly by using low CD skills that makes it cumulatively very powerful. 5 1 1 Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted May 24, 2023 Share Posted May 24, 2023 (edited) 35 minutes ago, CalmTheStorm.2364 said: Stealth plus superspeed is insane value, my dude. Literally no other rune gives that much value, esp not as consistently (eg. Rune of resistance and similar runes are only on elite skill use; others only on heal skill, etc). Not to mention that stealth and super speed are arguably the strongest effects in the game...and one rune gives you both repeatedly. 1s of stealth is still useful, as it detargets and grants the user the initiative to either launch an attack or flee/reposition. And it's the ability to do this repeatedly by using low CD skills that makes it cumulatively very powerful. Never said the runes wernt useful, just saying their not op. One thing I've learned over the many years in this game about its pvp and the forums is anything in pvp that is useful or effective on any class is eventually complained about and is called out as op by players of classes that can't utilize said skill or boon to the degree the offender can, whether its op or not. Edited May 24, 2023 by Psycoprophet.8107 2 Link to comment Share on other sites More sharing options...
Bazsi.2734 Posted May 25, 2023 Share Posted May 25, 2023 Just disable PvP period. Wanting to hurt others is problematic. Toxic even. It's hetero-normative post-colonialist imperialist patriarchy making us hold each other down, instead of uniting and fighting the real enemy! If you PvP, you are the problem! Educate yourself! 2 5 1 Link to comment Share on other sites More sharing options...
Saiyan.1704 Posted May 25, 2023 Share Posted May 25, 2023 This is the kind of guy that dies to Svanir and makes a forum post about it. 4 Link to comment Share on other sites More sharing options...
AlPower.2476 Posted May 26, 2023 Share Posted May 26, 2023 Disable PvP 1 1 Link to comment Share on other sites More sharing options...
Okhu.7948 Posted May 27, 2023 Share Posted May 27, 2023 On 5/22/2023 at 12:28 PM, TrollingDemigod.3041 said: Just make traps go poof if you go away from their placement point, like 900 units? Also make them go poof if you die. Link to comment Share on other sites More sharing options...
Voraxen.2035 Posted May 31, 2023 Share Posted May 31, 2023 Remember when they took traps from thief and gave them to guardian? That made sense. Preparations are SO op. 0 . 0 Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted June 2, 2023 Share Posted June 2, 2023 (edited) On 5/22/2023 at 1:27 PM, Psycoprophet.8107 said: These forum posts get more and more ridiculous as time goes on lmao. This My guy unironically said "don't let them put traps where people will definitely walk" If you see a dragonhunter on the opposing team just dodge over the point to disarm lad, youll be fine. Rub some dirt in it. Quote This is the kind of guy that dies to Svanir and makes a forum post about it. I endorse this comparison because it's absolutely true. Edited June 2, 2023 by Azure The Heartless.3261 2 Link to comment Share on other sites More sharing options...
Azure The Heartless.3261 Posted June 2, 2023 Share Posted June 2, 2023 On 5/30/2023 at 8:27 PM, Voraxen.2035 said: Remember when they took traps from thief and gave them to guardian? That made sense. Preparations are SO op. 0 . 0 Shh. Theyll nerf seal area again if you remind people preps exist, and I kinda wanna keep scumming with it for as long as possible 1 Link to comment Share on other sites More sharing options...
Chromazene.4807 Posted June 2, 2023 Share Posted June 2, 2023 (edited) [deleted] Edited January 14 by Enduronex.4865 Link to comment Share on other sites More sharing options...
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