SleepyBat.9034 Posted November 16 Share Posted November 16 Engineer already has dedicated support options with medkit and elixir gun. Why do we need one of our few weapons to be support? 14 1 2 1 Link to comment Share on other sites More sharing options...
James Saulot.4851 Posted November 16 Share Posted November 16 Here's to hoping it can make fields, and has a blast finisher or two. 2 Link to comment Share on other sites More sharing options...
Ovalkvadratcylinder.9365 Posted November 16 Share Posted November 16 The same bland aestetic on all 4 skills with just a slight variation between them... where have I seen that before? *cough* Bombkit, grenade kit, mortar kit *cough* 9 4 4 3 Link to comment Share on other sites More sharing options...
Zzik.5873 Posted November 16 Share Posted November 16 (edited) 5 minutes ago, SleepyBat.9034 said: Engineer already has dedicated support options with medkit and elixir gun. Why do we need one of our few weapons to be support? And we already have the mace and shield that are use for support... If this weapon does not give protection... Its already useless... We need a long range DPS weapons (condi or power, I dont care at this point) thats does not play 100% like mortar and grenade kit... Edited November 16 by Zzik.5873 10 2 Link to comment Share on other sites More sharing options...
Falseprophet.1502 Posted November 16 Share Posted November 16 (edited) It would be nice if these PBAOE Arrows refreshed Mechanical Genius while on Mechanist. Edited November 16 by Falseprophet.1502 3 1 Link to comment Share on other sites More sharing options...
PaulPottwal.7239 Posted November 16 Share Posted November 16 The mechanic seems interesting but I don't know about the playstyle. Engi already has so many ground targeted AOE skills that are slow and kind of clunky. And now we have 4 more + no mobility on the weapon. Have to test it first but I'm not sure if that playstyle is enjoyable 8 2 Link to comment Share on other sites More sharing options...
Corvolupo.5708 Posted November 16 Share Posted November 16 I do not know what to think of this... First impression Is: "Meh" i have to try It by myself and look at the numbers. Gameplay-wise seems pretty... Boring, i guess? 5 2 1 Link to comment Share on other sites More sharing options...
SleepyBat.9034 Posted November 16 Share Posted November 16 25 minutes ago, Jski.6180 said: If its got some condi clear and healing /barrier it should be a good weapon for the class overall (better scraper support and being able to support your pet as an mech.) As if we don't have enough of all that. They're adding aoe barrier to scrapper next patch too. 1 Link to comment Share on other sites More sharing options...
Zzik.5873 Posted November 16 Share Posted November 16 Just now, SleepyBat.9034 said: As if we don't have enough of all that. They're adding aoe barrier to scrapper next patch too. On a trait that nobody use. If you play support and dont take the bigger and superspeed trait on gyros(well), what are you doing? 1 2 Link to comment Share on other sites More sharing options...
Bomboed.5697 Posted November 16 Share Posted November 16 This is awful. This is the most ugly new weapon so far. And it is also the laziest. It is basically a kit with 4 skills using the exact same animation. And it is another ground-target weapon. Why? Just why? We already have grenades and mortar! This is just another proof that Anet hates Engineer. There were so many cool and interesting ideas and concepts on forum, but they decided to do it in the lamest and laziest way possible. No one asked for another ground-target weapon. No one asked for another support weapon. No one asked for another kit. I am done with it. I was waiting for a new weapon for my favorite class to have a reason to come back to the game. And now I won't. You keep ignoring and ruining my class over and over again. Absolute disappointment. I hope the person responsible for Engineer class design will be fired for incompetence sooner or later. 12 1 7 Link to comment Share on other sites More sharing options...
Calen.8945 Posted November 16 Share Posted November 16 3 minutes ago, Zzik.5873 said: On a trait that nobody use. If you play support and dont take the bigger and superspeed trait on gyros(well), what are you doing? You're still taking the superspeed trait, why? After the blast finisher nerfs, it's not as good anymore. And next patch we can spam shield, so it's really going to be overshadowed. Link to comment Share on other sites More sharing options...
Zzik.5873 Posted November 16 Share Posted November 16 6 minutes ago, Calen.8945 said: You're still taking the superspeed trait, why? After the blast finisher nerfs, it's not as good anymore. And next patch we can spam shield, so it's really going to be overshadowed. Because it can mostly give superspeed to my whole sub group nearly perma? I mean whats 1k barrier on the fucntion gyro really gonna do? 1 1 Link to comment Share on other sites More sharing options...
WhoWantsAHug.3186 Posted November 16 Share Posted November 16 44 minutes ago, vrauns.3215 said: Post just came out and this guy is already angry, unreal. Yea apparently he quit the game too, but he's the first to post. Weird 2 5 3 Link to comment Share on other sites More sharing options...
Lan Deathrider.5910 Posted November 16 Share Posted November 16 Looks like a superior version of Necro staff. 2 2 2 2 1 Link to comment Share on other sites More sharing options...
Bomboed.5697 Posted November 16 Share Posted November 16 Literally any user from Engineer forum could create a better weapon than this. The forum is full of ideas and all of them are better in all ways possible. It is not even funny anymore. 14 1 6 Link to comment Share on other sites More sharing options...
Chingiz.6481 Posted November 16 Share Posted November 16 I'm disappointed, engi already have tons of AoE and combo fields. I was hoping for something like revenant shorbow. 11 4 Link to comment Share on other sites More sharing options...
WhoWantsAHug.3186 Posted November 16 Share Posted November 16 All these people hating and they haven't even tried it yet. It looks interesting. Finally support engi has more ranged focused gameplay. I was tired of having to be on top of allies just to support them. If there are multiple types of chain reaction combos, that will be pretty cool 3 16 Link to comment Share on other sites More sharing options...
Zzik.5873 Posted November 16 Share Posted November 16 Just now, WhoWantsAHug.3186 said: All these people hating and they haven't even tried it yet. It looks interesting. Finally support engi has more ranged focused gameplay. I was tired of having to be on top of allies just to support them. If there are multiple types of chain reaction combos, that will be pretty cool How can you range support on engi, scrapper has no range support, mech does not work at range. Also people complain because it look to play excatly like grenade kit and mortar... We dont need more support stuff, we already have mace+shield + elixir gun + med kit... If you dont play engi thats fine, but as someone who main engi since 8 years. This weapons as no space to exist, I dont need to try it to see how its gonna play... The trailer said it all... PS. Anet gonna force it by nerfing mace and shield, or nerfing support kit 😛 5 3 2 2 Link to comment Share on other sites More sharing options...
Bomboed.5697 Posted November 16 Share Posted November 16 5 minutes ago, WhoWantsAHug.3186 said: All these people hating and they haven't even tried it yet. It looks interesting. Finally support engi has more ranged focused gameplay. I was tired of having to be on top of allies just to support them. If there are multiple types of chain reaction combos, that will be pretty cool Because we have seen enough. 5 4 6 Link to comment Share on other sites More sharing options...
Stx.4857 Posted November 16 Share Posted November 16 Ah yes, canisters of glittering enchanted sand…. Just what I’ve always wanted. So far this looks like a very boring weapon. Maybe it will have some potential once we see the other skills and their cooldowns. If there is a condi damage canister and we can chain the other three to also apply Condi damage that could be good I guess. But at the end of the day no matter what this is just a weapon with four area ground effects just like necro staff, kind of boring compared to some of the other new weapons. 5 1 1 4 Link to comment Share on other sites More sharing options...
Luthan.5236 Posted November 16 Share Posted November 16 (edited) Didn't really think we'd need anything for "support" (there seem to be other options already). Unless thy enable in-combat weapon swap it really might not be worth it. I would have preferred ranged AoE and/or maybe CC and conditions on it. Edited November 16 by Luthan.5236 2 3 Link to comment Share on other sites More sharing options...
Grand Marshal.4098 Posted November 16 Share Posted November 16 You guys acting like they won't blow the whole budget into making Guardian Pistols the best and most overpowered weapons xD They literally only play guard in wvw whenever I see Anet devs. They don't want you to play other professions. As someone who doesn't play engi these days, I can say kitten, this is terrible lmfao! 9 2 2 1 Link to comment Share on other sites More sharing options...
TheVaultHunter.6835 Posted November 16 Share Posted November 16 Honestly very cheap design wise I would have loved a bow that could have some empowerde shots or even a rockety skill but 4 ground targeted skills that all look the same? kitten you really went all over board with that one 🙂 Maybe a bit more range and an electricity charged shot as a stun. Two charges on a rocket or explosive shot. and a good range Would have been so cool to see rockets and explosives flying around maybe even combined with the rockets from the explosives tree. Very underwhelming design in my opinion. 9 2 Link to comment Share on other sites More sharing options...
SeTect.5918 Posted November 16 Share Posted November 16 (edited) So now that engi gets no second condi weapon, can we please finally make mace a proper condi one? I m tired of having 3 power weapons and 1 condi option on engi And a mace. And this, whatever role this is supposed to fill. Edited November 16 by SeTect.5918 6 1 3 Link to comment Share on other sites More sharing options...
Lord Trejgon.2809 Posted November 16 Share Posted November 16 Looks potentially interesting, will need to see the numbers (and combo effects) before I can properly judge. Not exactly the hawkeye style of techy arrows I was hoping for, but still workable I think. 2 Link to comment Share on other sites More sharing options...
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