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Can we get a weekly raid for wizards vault?


Artemis.8034

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17 hours ago, Biziut.3594 said:

As for resources, and costs in complains, I think it's fair to say that the whole separate daily tab for PvP already highlights the "toxic ppl" you mentioned. Should ANet now delete this part of a daily becouse some peoples in the playerbase might not behave and give them a bad name? Belive it or not but You can meet toxic peoples everywhere, I personally met most of them on Fractals not Raids, but I am aware but it's rather subjective matter, and by all means shouldn't be taken seriously when considering the eventual addition of the Raids into WV system. Apart from that, learning and Raiding in general have been a great and pleasant adventure for me personally, and I belive that it really should be advertised more by adding it to the WV system.

LFG tool is fine in my personal opinion. Never had the problem using it and it always allows me to hop into any content at any time, so I don't really understand your issue with it, and how it should not be highlighted, especially that like in the case of your "toxic ppl" it already is highlighted by Strikes, Fractals and metas that are inside WV system already.

Raid Sellers are not the problem of WV nor are the Raids, it's the problem of the ANet policy. ANet allows peoples to sell runs in this game, altho they do not take responsibility for eventual scams (at least as far as I know). If they would be concerned about Run Selling giving them a bad name, they would simply ban it. It have nothing to do with adding Raids or any content into the WV system.

Maybe we misunderstood each other about activities and raids, but you do not have many complaints about activities as game mode.

You can opt out from PvP or WvW. LFG tool is working fine for open world, but for instanced content there is huge room for improvement. Raid sellers are Anet issue and that mean using "resources" to deal with it for minimal or zero return. Currently not many ppl are interest in raids so not many ppl actually see LFG for raids. Now add raids as task to WV and ppl check LFG tool and see more raid sellers than actual groups for raids. That is something you do not want to deal with as anyone working for company. Some new ppl will actually buy it and some of them will get scammed and both of this is bad.

Good example would be dungeon rush event. You have dungeon content in game and it is less populated than raids, but with little "resources" spend you get successful event. Some bugfixing for dungeons and new NPC in Lion's Arch for insta teleport inside dungeon for party members. Here you spend almost nothing with big return. I found few ppl complain about LFG tool for dungeons and they are right, but to fix it mean allocate more resources and touch LFG tool, which could be terrible decision and cost a lot more in the end.

Maybe better than adding raids to WV would be something like DRM in dungeon rush event. Imagine having Strikes bonus event and one of achievements would be raid same as DRM was in Dungeon rush event.

 

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36 minutes ago, TheNurgle.4825 said:

Maybe we misunderstood each other about activities and raids, but you do not have many complaints about activities as game mode.

You can opt out from PvP or WvW. LFG tool is working fine for open world, but for instanced content there is huge room for improvement. Raid sellers are Anet issue and that mean using "resources" to deal with it for minimal or zero return. Currently not many ppl are interest in raids so not many ppl actually see LFG for raids. Now add raids as task to WV and ppl check LFG tool and see more raid sellers than actual groups for raids. That is something you do not want to deal with as anyone working for company. Some new ppl will actually buy it and some of them will get scammed and both of this is bad.

Good example would be dungeon rush event. You have dungeon content in game and it is less populated than raids, but with little "resources" spend you get successful event. Some bugfixing for dungeons and new NPC in Lion's Arch for insta teleport inside dungeon for party members. Here you spend almost nothing with big return. I found few ppl complain about LFG tool for dungeons and they are right, but to fix it mean allocate more resources and touch LFG tool, which could be terrible decision and cost a lot more in the end.

Maybe better than adding raids to WV would be something like DRM in dungeon rush event. Imagine having Strikes bonus event and one of achievements would be raid same as DRM was in Dungeon rush event.

 

But even if LFG system is flewed becouse of the sellers You mentioned, and other things. It's not an argument to avoid adding more variety of content into WV. It's an argument to look at LFG and make some changes.

Strikes are already inside the WV, and sellers are posting in there as well. So the harm You see is already done. Peoples will be aware of sellers one way or another. Your solution is kinda like fixing the broken sink by avoiding using it, instead of changing the broken pipe. 

As for dungeon rush, isn't it like You can spam the same single path to get the main reward? So putting single DRM as an alternative, do not really change anything imho.

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7 hours ago, TheNurgle.4825 said:

Maybe better than adding raids to WV would be something like DRM in dungeon rush event. Imagine having Strikes bonus event and one of achievements would be raid same as DRM was in Dungeon rush event.

 

That kinda defeats the purpose of what i was asking for. Sure go ahead and add them too, but having a raid in the rotation of a weekly or even a special would be a great idea. And has been shown it would be optional like everything else i dont do all the WV stuff. I dont know many that do, so my idea would be maybe a weekly kill the first boss in wing x, and the special added could be defeat wing x. so you have 3 months to kill a wing and a week to kill the first boss. since they consider pve WV objectives instanced and OW it could be an addon for people that like instanced , they have strikes, activities which has been done ad nauseum and are instanced 

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  • 2 weeks later...
On 12/8/2023 at 12:38 PM, Albadaran.1283 said:

Lol, I'm playing for over 30 years so don't tell me how to play.. I do what I like. I join boss fights, I help people around,  but I'm not someone for evading orange circles on a small square loaded with enemies. So I skipped the Turtle raid and waited until Anet made it available on a different way. But I don't need to do all objectives. It's a big world, enough to do for solo players 🙂

But yet you feel its okay to tell others how to play? and you admit you skip objectives. So what is wrong with adding a weekly raid boss or a special that you would choose to skip like you do other WV objectives you dont want to do?

Look over the last week some new players have joined gw2 and one of the main questions i am seeing in map chat is ...whats endgame like? are there raids bosses dungeons? There is interest in this kind of content, and anet you should keep that versatility of game modes it only adds to the playerbase. And the raiding community was not as small as people like to pretend , it had quite a few players till they got tired of being shafted and left. Its still there and newer players are up and coming and want to raid do strikes also.

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16 hours ago, Tiviana.2650 said:

But yet you feel its okay to tell others how to play? and you admit you skip objectives. So what is wrong with adding a weekly raid boss or a special that you would choose to skip like you do other WV objectives you dont want to do?

Look over the last week some new players have joined gw2 and one of the main questions i am seeing in map chat is ...whats endgame like? are there raids bosses dungeons? There is interest in this kind of content, and anet you should keep that versatility of game modes it only adds to the playerbase. And the raiding community was not as small as people like to pretend , it had quite a few players till they got tired of being shafted and left. Its still there and newer players are up and coming and want to raid do strikes also.

Yeah, for some reason, there are a lot of people against more content that they'd not even be required to do.  I suppose they're fearful of having to choose between content they don't like to finish their weekly/daily, but that already happens with mini-dungeon or activity requirements.

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On 12/10/2023 at 3:40 AM, Astralporing.1957 said:

For Strikes there's Shiverpeaks. For Fractals there are T1s. There's nothing comparable for Raids however. Now, if there was a true easy mode...

For Raids there's Cairn, Mursaat Overseer, Escort, Spirit Woods, Twisted Castle, River, technically Gate as well. There's your easy modes for Raids.

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On 12/12/2023 at 3:02 PM, Biziut.3594 said:

But even if LFG system is flewed becouse of the sellers You mentioned, and other things. It's not an argument to avoid adding more variety of content into WV. It's an argument to look at LFG and make some changes.

Strikes are already inside the WV, and sellers are posting in there as well. So the harm You see is already done. Peoples will be aware of sellers one way or another. Your solution is kinda like fixing the broken sink by avoiding using it, instead of changing the broken pipe. 

As for dungeon rush, isn't it like You can spam the same single path to get the main reward? So putting single DRM as an alternative, do not really change anything imho.

I saw only HT CM Voidwalker seller and that was only "one group" in raid LFG it is like 5-6 raid sellers. Someone even took time and posted screen on reddit on somewhere where they showed that you have more raid seller groups than actuall real raid groups.

LFG system update needed update for years. Issue is that adding raids to WV without proper LFG system is contraproductive. It would be similar to having SOTO's OP leggy armor at launch, but you could not get necessary items for it till Update 2 so 6 months after that.

Adding raid to WV Special tab could be interesting to devs only from stats point of view. Like how many ppl actually went to any raid based on that, but sometimes it is data you do not want to know as dev.

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24 minutes ago, TheNurgle.4825 said:

I saw only HT CM Voidwalker seller and that was only "one group" in raid LFG it is like 5-6 raid sellers. Someone even took time and posted screen on reddit on somewhere where they showed that you have more raid seller groups than actuall real raid groups.

LFG system update needed update for years. Issue is that adding raids to WV without proper LFG system is contraproductive. It would be similar to having SOTO's OP leggy armor at launch, but you could not get necessary items for it till Update 2 so 6 months after that.

Adding raid to WV Special tab could be interesting to devs only from stats point of view. Like how many ppl actually went to any raid based on that, but sometimes it is data you do not want to know as dev.

Twelve days, took You long enough. Man I don't even remember what we were talking about. xd

Well I saw more than one and sometimes none sellers on Strikes LFG. Recently they started even recruiting. I saw one for HT cm, one for multi content and one recruting. So sometimes it is more than one.

Still doesn't change a thing. Peoples already know sellers exist. LFG needs update? Sure, someone posted a nice idea few days ago so LFG shows if it's run by peoples from one guild, do the same if You have any nice ideas. I am all about good, logical QOL's. 

The thing that I fail to understand is how adding more variety of content into WV is somehow a bad thing becouse of how LFG works? Especially when it works well enough.

Edited by Biziut.3594
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14 hours ago, Biziut.3594 said:

The thing that I fail to understand is how adding more variety of content into WV is somehow a bad thing becouse of how LFG works? Especially when it works well enough.

Adding new stuff to WV is fine, but you can not just add it there. It is about UX. What is user experience for "new" player doing raid for first time via WV? Go to LFG-> "hmm ppl selling it so should I buy it?" or "There is no group for ppl like me" and so on-> got in group ->everyone have discord " alright I need to install it and create account out of game"->finally in raid "Why ppl just run around and ignore certain parts?" and so on.

Why strikes works as WV task? It is easy to get in and finish it. It is about accessibility.

14 hours ago, Biziut.3594 said:

Twelve days, took You long enough. Man I don't even remember what we were talking about. xd

Better late than never 😉.

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32 minutes ago, TheNurgle.4825 said:

Adding new stuff to WV is fine, but you can not just add it there. It is about UX. What is user experience for "new" player doing raid for first time via WV? Go to LFG-> "hmm ppl selling it so should I buy it?" or "There is no group for ppl like me" and so on-> got in group ->everyone have discord " alright I need to install it and create account out of game"->finally in raid "Why ppl just run around and ignore certain parts?" and so on.

Why strikes works as WV task? It is easy to get in and finish it. It is about accessibility.

Better late than never 😉.

Ok, I kinda understand whance you comming from. But from my pov, new players, will learn about the run sellers anyway, sooner or later, they will have to make decision if they want to pay for run or not. If raids would be added to WV, it would encourage more groups to do them overall, and by that giving more opportunities for no raiding players to get into them. We can't just hide content from players, hoping that they won't see something we don't want them to see. We should encourage them to play all of it.

Even if Sellers were so big of a problem for new players, and imho they aren't, I would rather know about them sooner before I get fully into game rather than later, and have a (theoritical) struggle if the game is for me, also I would rather ANet delegalize this sellers (or hide them or whatever) rather than hide content from me, and encouraging me to play it.

Last but not least, this taskd are not by all mean necessery, You can ignore them and still reap main WV reward. And please, Discord and "There are no groups for peoples like me"? Everyone who have a thimble of expirience with MMOs, are perfectly aware that harder content is easier with Discord, not even a harder content but many guilds require it even before You join them, plus, I have never been forced to get into discord while raiding, and was perfectly able to clear them. "There are no groups for peoples like me"? It's not a Raid problem, You can stumble at requirements at every LFG tab, and it's not like requirements to join are only in this single game. So again, someone who played at least one other MMO is perfectly aware about the existance of roles and kp's.

And if the player is new to MMO's, well... welcome to the world of MMO's. Role requirements and kp's along with discord, won't suddenly disappear, becouse it's the community who sets them. ANet can force peoples into not using them but only if they turn GW2 into candy crush saga. xd

But all of this problems pale, becouse one single facet of LFG that is: Create your own group. You can avoid raid sellers, discord and "there are no groups for peoples like me", and get to train and learn any content there is in the game. And if not that, You can always join nice guild (we have one of the most helpful communities after all), and skip LFG factor completly.

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I've never understood why they don't do a matchmaker for raids. Sure you'd get more fails. However over-time people would be able to bumble through it to unlock stuff. 

 

It's the hostile raid enviorment that I don't like. Finding a group is a nightmare. I'll 1v1 any of them to prove I'm better. However I refuse to use 3rd party crap to participate in pve tourube content.

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15 minutes ago, Astralporing.1957 said:

So, you two would make more new groups, plural? The math does not add up.

Oh, my. Look how smart we are. With two of us, me and op, comes much more peoples, but I am more used to only speak for myself, rather than assuming and throwing bs numbers to make my point, as You usually do. Same logic from this...

5 hours ago, kharmin.7683 said:

We don't know that.

...can be used when assuming that new players will be somehow scared off by raid sellers making it somehow an argument against adding raids into the WV. Don't You have any better arguments other than catching me by my words @Astralporing.1957?

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The point is adding a weekly boss and or a special wing takes nothing from anyone, and adds a lot. As has been stated and proven in this thread many people dont do all objectives of the WV. So what are we arguing about eh? It gives people and groups that like to do instanced content of the raid variety something , and detracts nothing from anyone else! At this point people are just being obstinate just to be obstinate ,when it has no effect on them its optional like all the other objectives! 

Edited by Tiviana.2650
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So how many players who would like to see raids added would be willing to do training raids?  I think it's a reasonable option, though not one I would participate in, as a quarterly choice.  But I rarely see training raids in LFG, as opposed to strikes which have them fairly often.  Just raids for sale. 

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57 minutes ago, Farohna.6247 said:

So how many players who would like to see raids added would be willing to do training raids?  I think it's a reasonable option, though not one I would participate in, as a quarterly choice.  But I rarely see training raids in LFG, as opposed to strikes which have them fairly often.  Just raids for sale. 

Most training runs are done in guilds, or in discord.  It's weird, I know, but consider it part of the vetting process to get somebody capable of winning a raid into a group.  I've hosted a few pug training runs myself from the LFG, and until you do this you won't comprehend how bad players can get.  There is a very large portion of the game, roughly a third I'm assuming, who are completely unfamiliar with how anything works in the game.  They don't have a "build", their gear is whatever random rares they've picked up and their traits are also randomly chosen, if any are picked at all.  They don't know how to dodge, what CC is, what the special action key is, they don't know how to put the squad UI into grid mode to see what group they're in, they don't know to huddle tightly for boons and heals, they don't know what most of their skills do, they don't know to split between either condition or strike damage, the moment anything happens they look at the keyboard in a confused panic, etc. and so on.  It is a bit like training people for a marathon, but one out of every three people who lines up on that track are toddlers.  

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On 12/25/2023 at 3:00 PM, Biziut.3594 said:

Role requirements and kp's along with discord, won't suddenly disappear, becouse it's the community who sets them. ANet can force peoples into not using them but only if they turn GW2 into candy crush saga. xd

GW2 wanted to be different and we all remember "GW2 have no roles and you can play whatever you want". Now we know that we do have classes/roles for any instanced content. Role requirements are fine. KP's "forced" to use additional system out of game and that is terrible game design. I would like to have it similar to FF14 with "only ppl which finished it once can join". GW2 is casual MMO for casual players so comparing GW2 with candy crush saga is not that far away. I love GW2, because some game design to make it casual are great like no gear treadmill, open world events are one of best in any MMO I played.

On 12/25/2023 at 3:00 PM, Biziut.3594 said:

But all of this problems pale, becouse one single facet of LFG that is: Create your own group. You can avoid raid sellers, discord and "there are no groups for peoples like me", and get to train and learn any content there is in the game. And if not that, You can always join nice guild (we have one of the most helpful communities after all), and skip LFG factor completly.

"Create your own group" is terrible advice. I know that you do not need commander tag to create group, but almost noone will join group without commnader tag. Commander tag has ready check function. Commander tag cost 300g. Also there is one thing common in all MMOs and it is here from the start of MMOs, ppl do not want to start groups. Why do you think that most MMOs went with auto LFG system where you tick few checkboxes? It is easier for majority of players.

I wish we could get rework of mentor tag. Just rename it, keep 10ppl limit on it, only 2 subgroups and give it ready check function. Also let me or player to choose what role they fill and mark it in the party/squad. Having DPS, heal and boondps(read quick or alac) marked in your squad would speed up thing.

With these "little" changes you would have more new groups with new players. Of course a lot of these groups would fail or it would take them little longer to finish content, but it would be progress.

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3 minutes ago, Ultramex.1506 said:

As long as casual players can complete weekly without doing raid,

They can. Weekly raid would be one task out of eight and you need six to complete the weekly. 
There is really nothing that speaks against it. We already have weekly fractal and weekly strike mission.

Edited by vares.8457
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