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Willbender still needs a nerf [Merged]


kiwituatara.6053

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33 minutes ago, Mikhael.2391 said:

If u have any build that works to be effective for solo/roaming as either core guard or DH with the disengage and survival capability ALMOST on pair with the likes of thiefs mesmers rangers warrior mechanichs etc etc please share, because I play mostly Core and DH untill im cancelled in every way by anything else(wbs included).

If you not gonna help and just saying its  l2p issue please provide video proof with any other guardian spec other than wb that is as effective all the others mentioned.

Willbenders have more mobility and defenses than all those classes, while also being able to burst. Mirage had Jaunt, 3 charges 20s cooldown, it was nerfed multiple times to 50% damage, 30s cooldown, and 2 charges in a year. I have yet to see any type of balance like that on Willbender almost two years in.

You play Willbender you get carried, just like everyone cried about Condi Mirage.

/taps watch, we're still waiting on Willbender and Harbinger balance.

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48 minutes ago, XenesisII.1540 said:

You play Willbender you get carried, just like everyone cried about Condi Mirage.

/taps watch, we're still waiting on Willbender and Harbinger balance.

there was a lot more solo and 2-3 player activity back then. 
beyond that harbinger becomes worse than scourge and willbender also stops being too relevant. i sooner expect nerfs to support chrono before/with the new weapons, can't have them bully out all our firebrands.

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2 hours ago, Mikhael.2391 said:

If u have any build that works to be effective for solo/roaming as either core guard or DH with the disengage and survival capability ALMOST on pair with the likes of thiefs mesmers rangers warrior mechanichs etc etc please share, because I play mostly Core and DH untill im cancelled in every way by anything else(wbs included).

This is the reason they leave it alone, as you aren't wrong.

Look at necro--has Reaper/Harb that are both super mobile now...and necro was the SLOW class.

Ranger - Can argue any of the three can be roamers--with Druid as the 'support spec' having one of the best disengages if used right

War - Can pretty much roam on all three

Thief - Obviously can roam on every spec

Mesmer - Virt and Mirage are both super capable roamers

Engi - Scrapper/Holo

Ele - Weaver, Cata, Tempest...even Core can roam

Etc.

Anyway, they messed up when they made Willbender because it hardlines guard to zerg / group play where they are top at.  It's Purity of Purpose leftovers; things like JI and such should be nerfed ONLY in the context of willbender, but they are core skills.  A big problem.

They knew this too when they removed trapper runes which where used as memes by thieves and somewhat by rangers, were used heavily by DH as both offensive and an escape tool.  But they still removed those, buffed WB a few times, and left the other guard specs as 'group only'.  No one wins that way.  

Edited by Gotejjeken.1267
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1 hour ago, Arianth Moonlight.6453 said:

whenever they're pulled, launched, pulled again, pushed, pulled, pulled, pushed, launched and so on...

„It’s not missing stability, it’s being mobile dude!“

 

i guess with flesh worm, spectral walk and reapershroud 2, you could say he’s mobile…? Tho 2 of 3 are not reaper exclusive but yeah.

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3 hours ago, Arianth Moonlight.6453 said:

whenever they're pulled, launched, pulled again, pushed, pulled, pulled, pushed, launched and so on...

So gs 5 that can be easily dodged or sidestepped, spectral grasp, flesh wurm and spectral walk. 

That's 3 utilities gone but includes 1 stunbreak ig.

I've kited them for days. This straight up seems like a l2p issue.

Edited by Nanoir.2315
Clarification
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1 hour ago, Nanoir.2315 said:

So gs 5 that can be easily dodged or sidestepped, spectral grasp, flesh wurm and spectral walk. 

That's 3 utilities gone but includes 1 stunbreak ig.

I've kited them for days. This straight up seems like a l2p issue.

My man doesn't know it's 2 stunbreaks, wouldn't trust this guy's advice.

https://wiki.guildwars2.com/wiki/Spectral_Walk
https://wiki.guildwars2.com/wiki/Necrotic_Traversal

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16 hours ago, Nanoir.2315 said:

Forgive me, barely see one last long enough to try anything majority of the times.

But hey point still stands and that doesn't change a thing.

You also forgot Death's Charge which gives reaper mobility that is not on core or scourge and will give it much more mobility that something like core mesmer, chrono, non dagger off-hand ele, non-rocket boots engineer and non shiro revs. This is also without mentioning the amount of chill and cripple reaper vomits out. Your argument is disingenuous, it may not be super mobile but most reapers are very mobile these days, just not as mobile as the top mobile builds out there.

https://wiki.guildwars2.com/wiki/Death's_Charge

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4 hours ago, apharma.3741 said:

You also forgot Death's Charge which gives reaper mobility that is not on core or scourge and will give it much more mobility that something like core mesmer, chrono, non dagger off-hand ele, non-rocket boots engineer and non shiro revs. This is also without mentioning the amount of chill and cripple reaper vomits out. Your argument is disingenuous, it may not be super mobile but most reapers are very mobile these days, just not as mobile as the top mobile builds out there.

https://wiki.guildwars2.com/wiki/Death's_Charge

That amount of mobility doesn't matter though and it's locked behind Life Force resource, which may run out and then what? The only reason why Reaper may appear as "mobile" is because of Relic of Speed and that's about it. Sure it may be tiny bit faster than what you mentioned, but it's still a slug level of speed in current meta.

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Gotta love how nerf x class always ends up with people trying to make reaper look op or too good.

6 hours ago, apharma.3741 said:

You also forgot Death's Charge which gives reaper mobility that is not on core or scourge and will give it much more mobility that something like core mesmer, chrono, non dagger off-hand ele, non-rocket boots engineer and non shiro revs. This is also without mentioning the amount of chill and cripple reaper vomits out. Your argument is disingenuous, it may not be super mobile but most reapers are very mobile these days, just not as mobile as the top mobile builds out there.

https://wiki.guildwars2.com/wiki/Death's_Charge

Not even going to bother trying to figure what point you're trying to make here.

1 hour ago, TrollingDemigod.3041 said:

That amount of mobility doesn't matter though and it's locked behind Life Force resource, which may run out and then what? The only reason why Reaper may appear as "mobile" is because of Relic of Speed and that's about it. Sure it may be tiny bit faster than what you mentioned, but it's still a slug level of speed in current meta.

This pretty much sums it up. Unless your opponent is constantly running away and you somehow keep lifeforce up, compared to everything else you won't keep up.

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Take engi rifle for example, thing hits like a wet noodle meanwhile ranger and deadeye seem to be deemed balanced, heck even the meme 1 shot warrior rifle builds.

Confusion changes that hurt every confusion build rather than fixing the culprit mesmer.

Then we have immortal cata builds and willybenders still alive and kicking.

But hey let's nerf phantasmal disenchanter instead. The skill no one complained about at all 😎

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Stop wasting time and effort asking for Bad Design Profession to be nerfed. Bad Designed can not be "nerfed". It is either rework Bad Design or removed it in its entirely.

Can one "nerf" a Bad Design House Foundation Infrastructure?

Can one "fix" a Bad Foundation without reworking its Foundation or remove its Foundation entirely?

Obviously Not!!

Remove Willbender Profession. Period!!

 

How many wasted years with more wasted time of "nerfing" Bad Design will end?

Bad Design=Bad Foundation

"You can't build a great building on a weak foundation"

 

In fact; Shut Down WvW

It's "Cornerstone" Foundation has been so ignored, neglect and beyond Damaged over the years on end, any talk about it, has turned it into a Meme Game Mode. 

Every game play of WvW has turned it into a Comedy Game Show where everyone laughs at it then walk away.

 

Cut WvW 11 years+ loss and Failure to capture and win a Healthy Competitive Gaming Experience for WvW Community

 

There are no Success, Gains  with Bad Design Foundation  Cornerstone!!

 

Anet, it is time to let go of  WvW 

Edited by Burnfall.9573
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I don't get willbender complaints in wvw.  If getting one shot is a problem for you, why not play one of the MANY obnoxiously tanky cele builds to compensate? 

If there is a positive thing I can say about wvw roaming is that so many builds are so ridiculous that you have plenty of clown shoes to choose from.

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