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@Astralporing.1957 said:

@"Gehenna.3625" said:To answer that question we'd need to wait 3 months till the next financial reports.You know, someone once tried to make a bingo for "game is dying" threads, and that sentence was on top of the list.

Well, I did nuance that quite a bit during the rest of my post, so I hope you didn't stop reading there. In the end as I explained even the financial reports will only show us if a downward trend is persisting or not. If it is, that still doesn't tell us what that means for the continued support for the game. It might still be on for another 5 or 10 years as long as there is enough profit in it and we just have no idea what enough is. So even if it's down it doesn't mean the game is about to be shut down, unless it's very dramatic which I do not expect.

You may wish to rereard my post, particularly the last two paragraphs and you'll see that my views are a bit closer to yours.

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Coming back to Guild Wars 2 after taking a break is quite a mountain to climb. The game has entirely too many currencies and it's very difficult to get yourself into raiding. You almost need to have the gear already that you would raid to get in the first place. The new player experience really needs an overhaul. In that aspect it can put new people off of joining the game.

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@Astralporing.1957 said:

@"Gehenna.3625" said:To answer that question we'd need to wait 3 months till the next financial reports.You know, someone once tried to make a bingo for "game is dying" threads, and that sentence was on top of the list.

In general i agree with Nuka Cola. No, the game is not dead yet. It's slowly leaking players, but it's still quite away from being considered "dying". That's however mainly thanks to only one fact - it's practically the only game now for the more casual crowd of gw2 players. There's simply no sensible alternative. So, people stay with the game, but many aren't really all that loyal to it anymore. It's just that they have nowhere to go. If that were to change someday however, the game might end up dead overnight.

It is probably the whole MMO market that is dieing slowly. So not sure if there will be any alternatives in the forseeable future. If there are less games being released chances are lower that one of them is for you. If you are hardcore it is even harder to find a game than if you are casual.

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@"Ardenwolfe.8590" said:Given the boatload of money they earned last cycle? Survey says, "No."

There's always a downturn of people between Living World episodes and expansions, but you'll also see an influx when the daily counter resets. Honestly? Seems to me those players that say the game is dying are also those players that wish it would so they can say, "See! I told you so."

Eventually, they'll be right . . . but not today.

In the future, the aliens that dig up our civilization will recreate all of the internet and our minds in a simulation. GW2 will still be there, better than ever, and keep working. And when this universe dies, someone will figure a way to prompt the creation of another, or to slip into another through a hole in spacetime, and bring all of this with them there. GW and GW2 shall exist FOREVER.

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I don't understand why people feel like questioning this. There were so many threads already... My view of it is that either we like it and play, enjoying as long as it goes, or we don't like it, then leave it and in that case don't care much. Personally, I like and enjoy. If it shall ever come to an end, with maps empty and no life, I would be sad. However, I don't worry too much because if you think about it: I am still playing GW1, that is by far older than GW2, though keeps going on and on and on since so many years with enough players to get fun... I trust we can enjoy GW2 for some more years. :)

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@Danikat.8537 said:I'm curious: How frequent do new releases need to be to avoid 'content droughts'?

I don't know of any other games that have updates more frequently GW2, either MMOs or otherwise, so I'm not sure what the basis is for this complaint (which all games seem to have) about content droughts.

(It also makes me realise other people get through stuff a lot faster than me. I still have stuff from HoT left to do, if content was coming out more often and it was the same stuff we get now, not the 'kill 50 x' 'press F 100 times' stuff from Season 1, I doubt I'd have time for even half of it.)

Well when you can get all the new content done in 3 days then have to wait another 3months till the next one, there can be a bit of a drought. ANd when you first started playing you didn't notice this because , well, you had lots of different things to do. But when you've done everything, it might seem a little slow, between episodes. ANd then there's the people that think done everything = just the stuff they want to do :P

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@Malediktus.9250 said:

@"Gehenna.3625" said:To answer that question we'd need to wait 3 months till the next financial reports.You know, someone once tried to make a bingo for "game is dying" threads, and that sentence was on top of the list.

In general i agree with Nuka Cola. No, the game is not dead yet. It's slowly leaking players, but it's still quite away from being considered "dying". That's however mainly thanks to only one fact - it's practically the only game now for the more casual crowd of gw2 players. There's simply no sensible alternative. So, people stay with the game, but many aren't really all that loyal to it anymore. It's just that they have nowhere to go. If that were to change someday however, the game might end up dead overnight.

It is probably the whole MMO market that is dieing slowly. So not sure if there will be any alternatives in the forseeable future. If there are less games being released chances are lower that one of them is for you. If you are hardcore it is even harder to find a game than if you are casual.

Well, there are definitely issues with the genre as such. I personally think that it started with the success of WoW and every other company wanting to ride that success by making a WoW-like game. The problem there is of course that WoW was first and successful and when you come with a new MMO that doesn't have half the content and QoL then the new game doesn't really compete for the long-term. They all come with something new to entice players but then you soon find out it's more of the same.

Guild Wars 1 came out close to WoW, like a year later at most I think and I actually had both games in my hand. I chose GW1 cause it said no sub and well the artwork for Eve looked a lot better lol.

I can appreciate that ArenaNet wanted to do more as GW1 did have its limits in the way it was made and so I was originally excited over GW2. For reasons already discussed enough I was disappointed and the game has gone more the way of the traditional MMO also with raids and the trinity.

I think that Blizzard is dedicated enough to their games to invest and when it goes wrong to reinvest and make it work. I had some friends who played WoW the first year already and apparently it was a big disaster but they stuck to it. Square Enix showed the same resolve with FF XIV. Nobody else seems to do so though. SWTOR had a lot of potential but the release went badly and they never fully recovered. EA basically cut their losses and downsized it and kept it alive with micro-transactions. But again the game released in a way that wasn't competitive enough with regards to endgame content and QoL. It took years for example to get account storage which other games have on release.

ArenaNet have a difficult business model with B2P and micro-transactions...but if you look at leveling for example there are a LOT of leveling zones so you could say there's a ton of leveling content, but I felt after a few zones that they looked different but the types of things you did in each zone was still pretty much the same MMO content as usual (collect, escort, kill x mobs, etc.). The approach was novel with the hearts but it's still the same things. Now for some that's fine and they enjoy it, others will grow bored with it. But you could argue that GW2 is a farm game...repeat the same events over and over for rewards of which you need a lot to craft gear. There is of course more to the game but it's just an example of how GW2 may have looked different from other MMOs but in the end just repackaged the same things.

So can things be done differently? Yes, but that requires more of the game makers to create. One thing I thought was great in GW2 is the jumping puzzles. That was one of my main activities when I first got the game. So that's an example of something perhaps not new but different than just kill x mobs quests. It seems however that no MMO really strays too far from the traditional model of the MMO genre.

Now there is a new focus on translating MMOs to mobiles because there is so much repetitive farming which is perfect for a mobile game and pushing micro-transactions. NcSoft is making big money with that at the moment. And there are other games like Destiny, the Division and now Anthem that are trying different things, though they might suffer some of the same pitfalls.

Personally I think that for multi-player online games it would be good to really rethink the genre and do something that has more long-term appeal or to do something that is traditional but do it extremely well.

It's interesting to see what happens with MMOs in the future but I haven't given up on them entirely yet ;)

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@Pimpology.6234 said:

@Danikat.8537 said:I'm curious: How frequent do new releases need to be to avoid 'content droughts'?

I don't know of any other games that have updates more frequently GW2, either MMOs or otherwise, so I'm not sure what the basis is for this complaint (which all games seem to have) about content droughts.

(It also makes me realise other people get through stuff a lot faster than me. I still have stuff from HoT left to do, if content was coming out more often and it was the same stuff we get now, not the 'kill 50 x' 'press F 100 times' stuff from Season 1, I doubt I'd have time for even half of it.)

Well when you can get all the new content done in 3 days then have to wait another 3months till the next one, there can be a bit of a drought. ANd when you first started playing you didn't notice this because , well, you had lots of different things to do. But when you've done everything, it might seem a little slow, between episodes. ANd then there's the people that think done everything = just the stuff they want to do :P

why would i pay to do something, that i dont like to do?this is an entertainment product, if they dont give the customers, what they want, the business is going to failmost people dont want something new to play, they just want an improved version of the old game

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@Gehenna.3625 said:

@Gehenna.3625 said:To answer that question we'd need to wait 3 months till the next financial reports.You know, someone once tried to make a bingo for "game is dying" threads, and that sentence was on top of the list.

In general i agree with Nuka Cola. No, the game is not dead yet. It's slowly leaking players, but it's still quite away from being considered "dying". That's however mainly thanks to only one fact - it's practically the only game now for the more casual crowd of gw2 players. There's simply no sensible alternative. So, people stay with the game, but many aren't really all that loyal to it anymore. It's just that they have nowhere to go. If that were to change someday however, the game might end up dead overnight.

It is probably the whole MMO market that is dieing slowly. So not sure if there will be any alternatives in the forseeable future. If there are less games being released chances are lower that one of them is for you. If you are hardcore it is even harder to find a game than if you are casual.

Well, there are definitely issues with the genre as such. I personally think that it started with the success of WoW and every other company wanting to ride that success by making a WoW-like game. The problem there is of course that WoW was first and successful and when you come with a new MMO that doesn't have half the content and QoL then the new game doesn't really compete for the long-term. They all come with something new to entice players but then you soon find out it's more of the same.

Guild Wars 1 came out close to WoW, like a year later at most I think and I actually had both games in my hand. I chose GW1 cause it said no sub and well the artwork for Eve looked a lot better lol.

I can appreciate that ArenaNet wanted to do more as GW1 did have its limits in the way it was made and so I was originally excited over GW2. For reasons already discussed enough I was disappointed and the game has gone more the way of the traditional MMO also with raids and the trinity.

I think that Blizzard is dedicated enough to their games to invest and when it goes wrong to reinvest and make it work. I had some friends who played WoW the first year already and apparently it was a big disaster but they stuck to it. Square Enix showed the same resolve with FF XIV. Nobody else seems to do so though. SWTOR had a lot of potential but the release went badly and they never fully recovered. EA basically cut their losses and downsized it and kept it alive with micro-transactions. But again the game released in a way that wasn't competitive enough with regards to endgame content and QoL. It took years for example to get account storage which other games have on release.

ArenaNet have a difficult business model with B2P and micro-transactions...but if you look at leveling for example there are a LOT of leveling zones so you could say there's a ton of leveling content, but I felt after a few zones that they looked different but the types of things you did in each zone was still pretty much the same MMO content as usual (collect, escort, kill x mobs, etc.). The approach was novel with the hearts but it's still the same things. Now for some that's fine and they enjoy it, others will grow bored with it. But you could argue that GW2 is a farm game...repeat the same events over and over for rewards of which you need a lot to craft gear. There is of course more to the game but it's just an example of how GW2 may have looked different from other MMOs but in the end just repackaged the same things.

So can things be done differently? Yes, but that requires more of the game makers to create. One thing I thought was great in GW2 is the jumping puzzles. That was one of my main activities when I first got the game. So that's an example of something perhaps not new but different than just kill x mobs quests. It seems however that no MMO really strays too far from the traditional model of the MMO genre.

Now there is a new focus on translating MMOs to mobiles because there is so much repetitive farming which is perfect for a mobile game and pushing micro-transactions. NcSoft is making big money with that at the moment. And there are other games like Destiny, the Division and now Anthem that are trying different things, though they might suffer some of the same pitfalls.

Personally I think that for multi-player online games it would be good to really rethink the genre and do something that has more long-term appeal or to do something that is traditional but do it extremely well.

It's interesting to see what happens with MMOs in the future but I haven't given up on them entirely yet ;)

wow wasnt the first mmo..far from itbut it was the first mmo, that opened the doors for casual players, so they practically crushed all the othersas soon , as the other devs saw the success, they tried to do the samethe good parts of this game is basically wow mk. 2

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TBH, I can't get over how crowded every map seems to be these days. Then again, I've been dipping my toes into the Otherland MMO lately. Talk about a solo player's paradise-- Steam charts never seem to show more than one player online concurrently :p

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Here's my anecdotal input: I never find myself anyplace where there aren't enough other players. For daily/world events, there's always a crowd. When I log in, there's never fewer than a couple of dozen guildies on, even though our guild only has a few dozen players. The TP is always full and active.

If there's a problem with the number of players, it hasn't affected my gaming experience in any way.

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Not sure if it is dying but it has lost my interest. Not angry about anything... just doesn't seem worth my time. The activities I prefer, mostly world pve and casual pvp, don't yield worthwhile rewards per time invested. And the main reason I like gw2-- the aesthetics-- has been sorely lacking with no new non-outfit gear. For the last few months, I'd rather play an old game like Fallout 4 than gw2.

At this point, the only thing that might bring me back for good is a whole whack of new armors to grind for. Otherwise, raids, not worth the time, pvp, not all that fun, pve, not worth the time.

Give me something fun to chase armors... artifacts... worthwhile collections and I might return. Otherwise, here's to enjoying all the excellent crpgs and hoping some new mmo comes along.

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@"Biff.5312" said:Here's my anecdotal input: I never find myself anyplace where there aren't enough other players. For daily/world events, there's always a crowd. When I log in, there's never fewer than a couple of dozen guildies on, even though our guild only has a few dozen players. The TP is always full and active.

If there's a problem with the number of players, it hasn't affected my gaming experience in any way.

I've been noticing this a lot too. I've been finishing off map completion on one alt and just starting it on another so I've been spending a lot of time on less popular maps, or on maps at 'off peak' times (like Blazeridge when the Shatterer isn't up) and even then it's hard to find a truly empty map. I spent about 5 minutes thinking I was alone in Blazeridge Steppes yesterday until map chat lit up because one of the Anomaly events started. I didn't join in and was right over the other side of the map but I started paying more attention and found there were always at least two people doing the same hearts, events etc. as me (and not always the same two).

The frustrating thing is it can be hard to convince people. I was telling a friend about GW2 the other day and he asked if it's possible to solo world bosses like you can in his current MMO. He point-blank refused to believe that it would be impossible to try because you'll never find a world boss without other people doing it and kept insisting that it's important to know if the older content can be done solo because "no one does 5 year old content".

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  • 2 weeks later...

@battledrone.8315 said:

@Danikat.8537 said:I'm curious: How frequent do new releases need to be to avoid 'content droughts'?

I don't know of any other games that have updates more frequently GW2, either MMOs or otherwise, so I'm not sure what the basis is for this complaint (which all games seem to have) about content droughts.

(It also makes me realise other people get through stuff a lot faster than me. I still have stuff from HoT left to do, if content was coming out more often and it was the same stuff we get now, not the 'kill 50 x' 'press F 100 times' stuff from Season 1, I doubt I'd have time for even half of it.)

Well when you can get all the new content done in 3 days then have to wait another 3months till the next one, there can be a bit of a drought. ANd when you first started playing you didn't notice this because , well, you had lots of different things to do. But when you've done everything, it might seem a little slow, between episodes. ANd then there's the people that think done everything = just the stuff they want to do :P

why would i pay to do something, that i dont like to do?this is an entertainment product, if they dont give the customers, what they want, the business is going to failmost people dont want something new to play, they just want an improved version of the old game

Well apparently you did pay to play something you don't want to do then. I'm sure no one has finished everything that's available ingame.

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