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Straegen.2938

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An update on this:The window for hot-fixing the issue was missed. The fix will be going out with the next update, which is the planned for this upcoming Tuesday. Damage is currently 60% above what's intended (per-strike) and we'll be setting it back down to its normal levels.

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@Karl McLain.5604 said:An update on this:The window for hot-fixing the issue was missed. The fix will be going out with the next update, which is the planned for this upcoming Tuesday. Damage is currently 60% above what's intended (per-strike) and we'll be setting it back down to its normal levels.

Change Lava Font back to how it was and your elementalist playerbase will be happy again.

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@Karl McLain.5604 said:An update on this:The window for hot-fixing the issue was missed. The fix will be going out with the next update, which is the planned for this upcoming Tuesday. Damage is currently 60% above what's intended (per-strike) and we'll be setting it back down to its normal levels.

Is it doing 60% more dmg then it should be because cutting it back 60% would be a major hit. Or is it doing 60% dmg when it should only be doing 40% more? As it seems all the aoe more then one hit seems to be 60% + dmg on the first hit.

I ask this because a 60% drop on the 15k hits is 9000 dmg less bring it to only 6k dmg and realty that is to low for the type of skill it is and would be less then what most eles where getting before all this update happens. It would come off as less of a bug fix but more of a trick to nerf a skill but made it seems as if your just fixing a bug. A slide of hand as it where to trick the player base into thinking its ok for a class to be under-powered because it was op just a week ago.

This is WHY you must split skills and stop un spliting as this is going to comply destroy ele in pve (i really dont care but others do) and makes it impossible to ever real fix meteor shower in both pve and pvp. Your just going to keep moving the numbers to fit the population who bigger at that given time to make it work right for the most ppl.

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@Karl McLain.5604 said:An update on this:The window for hot-fixing the issue was missed. The fix will be going out with the next update, which is the planned for this upcoming Tuesday. Damage is currently 60% above what's intended (per-strike) and we'll be setting it back down to its normal levels.

60% above? That high?

Is it something like instead of 1.6x damage coefficient from API it is 2.56x? or is min damage higher than normal?

Thank you for the ETA on patch.

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@"Karl McLain.5604" said:An update on this:The window for hot-fixing the issue was missed. The fix will be going out with the next update, which is the planned for this upcoming Tuesday. Damage is currently 60% above what's intended (per-strike) and we'll be setting it back down to its normal levels.

if people were clearing pve raids with this "bug" it would have been fixed that day. Smh, same old A-net. Keep neglecting the one game mode that makes your game truly unique.

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@Dat Boi Envy.4637 said:

@"Karl McLain.5604" said:An update on this:The window for hot-fixing the issue was missed. The fix will be going out with the next update, which is the planned for this upcoming Tuesday. Damage is currently 60% above what's intended (per-strike) and we'll be setting it back down to its normal levels.

if people were clearing pve raids with this "bug" it would have been fixed that day. Smh, same old A-net. Keep neglecting the one game mode that makes your game truly unique.

People already have been clearing raids with this bug. It's using a 2.6 coefficient in all gamemodes (PvP too!), instead of the intended 1.6

Karl even explained why it hasn't been fixed yet in the post. They caught the bug too late for it to be hotfixed. (There are time windows for getting stuff into each patch. As an example, the window for getting stuff into next Tuesday's patch probably closed last Friday.)

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@Karl McLain.5604 said:An update on this:The window for hot-fixing the issue was missed. The fix will be going out with the next update, which is the planned for this upcoming Tuesday. Damage is currently 60% above what's intended (per-strike) and we'll be setting it back down to its normal levels.

Is this fix gonna affect every game mode or just WvW?

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@Karl McLain.5604 said:An update on this:The window for hot-fixing the issue was missed. The fix will be going out with the next update, which is the planned for this upcoming Tuesday. Damage is currently 60% above what's intended (per-strike) and we'll be setting it back down to its normal levels.

I really hope Elementalist is compensated for this in PvE or the hotfix will only apply to WvW and sPvP. Weaver is in a good place currently, so long as Deadeye is toned down a bit and it absolutely should be on Tuesday. Fingers crossed that good decisions all round are made.

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Oh boy, I bet when this finally gets fixed that it will make staff Elementalist even weaker in PvE because your attempts at balancing the class have always been sub-par.
Sometimes I think the people you hire to balance class skills don't even play the game but I quietly hope that someday your balance team will actually become intelligent enough to balance Elementalist in a way that doesn't continually break its role as one of the main damage dealers in the game.

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@TheProfessor.7012 said:Oh boy, I bet when this finally gets fixed that it will make staff Elementalist even weaker in PvE because your attempts at balancing the class have always been sub-par.Sometimes I think the people you hire to balance class skills don't even play the game but I quietly hope that someday your balance team will actually become intelligent to balance Elementalist in a way that doesn't continually break its role as one of the main damage dealers in the game.

Just bring deadeyes now ez =)

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@"Karl McLain.5604" said:An update on this:The window for hot-fixing the issue was missed. The fix will be going out with the next update, which is the planned for this upcoming Tuesday. Damage is currently 60% above what's intended (per-strike) and we'll be setting it back down to its normal levels.

If the so-called "window" of opportunity was missed, which I dont buy, then why not disable it until the fix is applied. This issue is being completely exploited.

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Does Arenanet do absolutely zero testing on balance changes before the patch is shot out live? Seems like there is a serious missing step in the release cycle if things glaringly obvious as this somehow make it not only to live but stay in live for over a week.

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We also have a few other elementalist issues:"Lightning Storm" (Glyph of Storms in Air Attunement):

  • wrong lower threshhold 20% instead of 30%
  • each hit lowers damage by 5% instead of 10%

"Invoke Lightning" (Lightning Hammer Skill 4)

  • Wrong coefficient: ~0.7 instead of 0.825 (while neither of those are the 60% more coming from 0.5 mentioned in the patch notes)
  • 20 instead of 18 hits

Will these also be part of the patch fix next week?They might need some rebalancing for numbers though, if these fixes come through.

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@Dat Boi Envy.4637 said:

@"Karl McLain.5604" said:An update on this:The window for hot-fixing the issue was missed. The fix will be going out with the next update, which is the planned for this upcoming Tuesday. Damage is currently 60% above what's intended (per-strike) and we'll be setting it back down to its normal levels.

if people were clearing pve raids with this "bug" it would have been fixed that day. Smh, same old A-net. Keep neglecting the one game mode that makes your game truly unique.

Broken DE clears raids with their own bug, and Anet hasnt fixed it. So, that argument is invalid, sorry.

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@Voltekka.2375 said:

@"Karl McLain.5604" said:An update on this:The window for hot-fixing the issue was missed. The fix will be going out with the next update, which is the planned for this upcoming Tuesday. Damage is currently 60% above what's intended (per-strike) and we'll be setting it back down to its normal levels.

if people were clearing pve raids with this "bug" it would have been fixed that day. Smh, same old A-net. Keep neglecting the one game mode that makes your game truly unique.

Broken DE clears raids with their own bug, and Anet hasnt fixed it. So, that argument is invalid, sorry.

That bug was fixed within a day which is fair enough, it was completely game breaking.

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@"Miatela.5047" said:

@"Karl McLain.5604" said:An update on this:The window for hot-fixing the issue was missed. The fix will be going out with the next update, which is the planned for this upcoming Tuesday. Damage is currently 60% above what's intended (per-strike) and we'll be setting it back down to its normal levels.

if people were clearing pve raids with this "bug" it would have been fixed that day. Smh, same old A-net. Keep neglecting the one game mode that makes your game truly unique.

Broken DE clears raids with their own bug, and Anet hasnt fixed it. So, that argument is invalid, sorry.

That bug was fixed within a day which is fair enough, it was completely game breaking.

It still is. Look at the pve fractal and raid subforum

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