ArenaNet Staff Karl McLain.5604 Posted July 20, 2018 ArenaNet Staff Share Posted July 20, 2018 An update on this:The window for hot-fixing the issue was missed. The fix will be going out with the next update, which is the planned for this upcoming Tuesday. Damage is currently 60% above what's intended (per-strike) and we'll be setting it back down to its normal levels. Link to comment Share on other sites More sharing options...
juno.1840 Posted July 20, 2018 Share Posted July 20, 2018 This was a pretty serious bug. Hold a retrospective and figure out how to trap this earlier in your process please. I guess we'll have another "fun" filled reset. Link to comment Share on other sites More sharing options...
Evolute.6239 Posted July 20, 2018 Share Posted July 20, 2018 60% is pretty yikes and that makes sense.Does that effect all game modes or is it a WvW exclusive bug Karl? Link to comment Share on other sites More sharing options...
supreme.3602 Posted July 20, 2018 Share Posted July 20, 2018 @Karl McLain.5604 said:An update on this:The window for hot-fixing the issue was missed. The fix will be going out with the next update, which is the planned for this upcoming Tuesday. Damage is currently 60% above what's intended (per-strike) and we'll be setting it back down to its normal levels.Change Lava Font back to how it was and your elementalist playerbase will be happy again. Link to comment Share on other sites More sharing options...
Jski.6180 Posted July 20, 2018 Share Posted July 20, 2018 @Karl McLain.5604 said:An update on this:The window for hot-fixing the issue was missed. The fix will be going out with the next update, which is the planned for this upcoming Tuesday. Damage is currently 60% above what's intended (per-strike) and we'll be setting it back down to its normal levels.Is it doing 60% more dmg then it should be because cutting it back 60% would be a major hit. Or is it doing 60% dmg when it should only be doing 40% more? As it seems all the aoe more then one hit seems to be 60% + dmg on the first hit.I ask this because a 60% drop on the 15k hits is 9000 dmg less bring it to only 6k dmg and realty that is to low for the type of skill it is and would be less then what most eles where getting before all this update happens. It would come off as less of a bug fix but more of a trick to nerf a skill but made it seems as if your just fixing a bug. A slide of hand as it where to trick the player base into thinking its ok for a class to be under-powered because it was op just a week ago.This is WHY you must split skills and stop un spliting as this is going to comply destroy ele in pve (i really dont care but others do) and makes it impossible to ever real fix meteor shower in both pve and pvp. Your just going to keep moving the numbers to fit the population who bigger at that given time to make it work right for the most ppl. Link to comment Share on other sites More sharing options...
morrolan.9608 Posted July 20, 2018 Share Posted July 20, 2018 Well thats a meaningless update, the window was missed because you didn't give enough priority to it, or couldn't work out a short term solution. So WvW is stuffed for 2 matches essentially because of it. Link to comment Share on other sites More sharing options...
PulsarianDevil.8125 Posted July 20, 2018 Share Posted July 20, 2018 Meteor shower should've been nerfed even before the bug occurred. The radius of meteor shower is absurd, and the damage was too high to begin with. Now it is simply outrageous. Why hasn't this been fixed?? Link to comment Share on other sites More sharing options...
Infusion.7149 Posted July 20, 2018 Share Posted July 20, 2018 @Karl McLain.5604 said:An update on this:The window for hot-fixing the issue was missed. The fix will be going out with the next update, which is the planned for this upcoming Tuesday. Damage is currently 60% above what's intended (per-strike) and we'll be setting it back down to its normal levels.60% above? That high?Is it something like instead of 1.6x damage coefficient from API it is 2.56x? or is min damage higher than normal?Thank you for the ETA on patch. Link to comment Share on other sites More sharing options...
Egorum.9506 Posted July 20, 2018 Share Posted July 20, 2018 Yes being ignored for a week and then saying 'we'll get to it later' while a game mode is destroyed was a brilliant solution Link to comment Share on other sites More sharing options...
Dat Boi Envy.4637 Posted July 20, 2018 Share Posted July 20, 2018 @"Karl McLain.5604" said:An update on this:The window for hot-fixing the issue was missed. The fix will be going out with the next update, which is the planned for this upcoming Tuesday. Damage is currently 60% above what's intended (per-strike) and we'll be setting it back down to its normal levels.if people were clearing pve raids with this "bug" it would have been fixed that day. Smh, same old A-net. Keep neglecting the one game mode that makes your game truly unique. Link to comment Share on other sites More sharing options...
cat.8975 Posted July 20, 2018 Share Posted July 20, 2018 @Dat Boi Envy.4637 said:@"Karl McLain.5604" said:An update on this:The window for hot-fixing the issue was missed. The fix will be going out with the next update, which is the planned for this upcoming Tuesday. Damage is currently 60% above what's intended (per-strike) and we'll be setting it back down to its normal levels.if people were clearing pve raids with this "bug" it would have been fixed that day. Smh, same old A-net. Keep neglecting the one game mode that makes your game truly unique. People already have been clearing raids with this bug. It's using a 2.6 coefficient in all gamemodes (PvP too!), instead of the intended 1.6Karl even explained why it hasn't been fixed yet in the post. They caught the bug too late for it to be hotfixed. (There are time windows for getting stuff into each patch. As an example, the window for getting stuff into next Tuesday's patch probably closed last Friday.) Link to comment Share on other sites More sharing options...
Chaba.5410 Posted July 20, 2018 Share Posted July 20, 2018 Buff Meteor Shower by 60%. drops mic Link to comment Share on other sites More sharing options...
Walhalla.5473 Posted July 20, 2018 Share Posted July 20, 2018 @Karl McLain.5604 said:An update on this:The window for hot-fixing the issue was missed. The fix will be going out with the next update, which is the planned for this upcoming Tuesday. Damage is currently 60% above what's intended (per-strike) and we'll be setting it back down to its normal levels.Is this fix gonna affect every game mode or just WvW? Link to comment Share on other sites More sharing options...
Hoxworth.7318 Posted July 20, 2018 Share Posted July 20, 2018 Yay, No more getting 2 shot by meteors because I didnt see which of the 20 circles was the meteor one, Thanks :) Link to comment Share on other sites More sharing options...
Lucinellia.9247 Posted July 20, 2018 Share Posted July 20, 2018 @Karl McLain.5604 said:An update on this:The window for hot-fixing the issue was missed. The fix will be going out with the next update, which is the planned for this upcoming Tuesday. Damage is currently 60% above what's intended (per-strike) and we'll be setting it back down to its normal levels.I really hope Elementalist is compensated for this in PvE or the hotfix will only apply to WvW and sPvP. Weaver is in a good place currently, so long as Deadeye is toned down a bit and it absolutely should be on Tuesday. Fingers crossed that good decisions all round are made. Link to comment Share on other sites More sharing options...
Player.9621 Posted July 20, 2018 Share Posted July 20, 2018 60% above what's intended (per-strike) :s Link to comment Share on other sites More sharing options...
SadiraVolantes.2563 Posted July 20, 2018 Share Posted July 20, 2018 Oh boy, I bet when this finally gets fixed that it will make staff Elementalist even weaker in PvE because your attempts at balancing the class have always been sub-par. Sometimes I think the people you hire to balance class skills don't even play the game but I quietly hope that someday your balance team will actually become intelligent enough to balance Elementalist in a way that doesn't continually break its role as one of the main damage dealers in the game. Link to comment Share on other sites More sharing options...
GokuNA.7354 Posted July 20, 2018 Share Posted July 20, 2018 @TheProfessor.7012 said:Oh boy, I bet when this finally gets fixed that it will make staff Elementalist even weaker in PvE because your attempts at balancing the class have always been sub-par.Sometimes I think the people you hire to balance class skills don't even play the game but I quietly hope that someday your balance team will actually become intelligent to balance Elementalist in a way that doesn't continually break its role as one of the main damage dealers in the game.Just bring deadeyes now ez =) Link to comment Share on other sites More sharing options...
Anjo.3170 Posted July 20, 2018 Share Posted July 20, 2018 @"Karl McLain.5604" said:An update on this:The window for hot-fixing the issue was missed. The fix will be going out with the next update, which is the planned for this upcoming Tuesday. Damage is currently 60% above what's intended (per-strike) and we'll be setting it back down to its normal levels.If the so-called "window" of opportunity was missed, which I dont buy, then why not disable it until the fix is applied. This issue is being completely exploited. Link to comment Share on other sites More sharing options...
Towelie.2749 Posted July 20, 2018 Share Posted July 20, 2018 Does Arenanet do absolutely zero testing on balance changes before the patch is shot out live? Seems like there is a serious missing step in the release cycle if things glaringly obvious as this somehow make it not only to live but stay in live for over a week. Link to comment Share on other sites More sharing options...
Linus The One.7432 Posted July 20, 2018 Share Posted July 20, 2018 We also have a few other elementalist issues:"Lightning Storm" (Glyph of Storms in Air Attunement): wrong lower threshhold 20% instead of 30%each hit lowers damage by 5% instead of 10%"Invoke Lightning" (Lightning Hammer Skill 4) Wrong coefficient: ~0.7 instead of 0.825 (while neither of those are the 60% more coming from 0.5 mentioned in the patch notes) 20 instead of 18 hitsWill these also be part of the patch fix next week?They might need some rebalancing for numbers though, if these fixes come through. Link to comment Share on other sites More sharing options...
Voltekka.2375 Posted July 20, 2018 Share Posted July 20, 2018 @Dat Boi Envy.4637 said:@"Karl McLain.5604" said:An update on this:The window for hot-fixing the issue was missed. The fix will be going out with the next update, which is the planned for this upcoming Tuesday. Damage is currently 60% above what's intended (per-strike) and we'll be setting it back down to its normal levels.if people were clearing pve raids with this "bug" it would have been fixed that day. Smh, same old A-net. Keep neglecting the one game mode that makes your game truly unique. Broken DE clears raids with their own bug, and Anet hasnt fixed it. So, that argument is invalid, sorry. Link to comment Share on other sites More sharing options...
Lucinellia.9247 Posted July 20, 2018 Share Posted July 20, 2018 @Voltekka.2375 said:@Dat Boi Envy.4637 said:@"Karl McLain.5604" said:An update on this:The window for hot-fixing the issue was missed. The fix will be going out with the next update, which is the planned for this upcoming Tuesday. Damage is currently 60% above what's intended (per-strike) and we'll be setting it back down to its normal levels.if people were clearing pve raids with this "bug" it would have been fixed that day. Smh, same old A-net. Keep neglecting the one game mode that makes your game truly unique. Broken DE clears raids with their own bug, and Anet hasnt fixed it. So, that argument is invalid, sorry. That bug was fixed within a day which is fair enough, it was completely game breaking. Link to comment Share on other sites More sharing options...
Voltekka.2375 Posted July 20, 2018 Share Posted July 20, 2018 @"Miatela.5047" said:@Voltekka.2375 said:@Dat Boi Envy.4637 said:@"Karl McLain.5604" said:An update on this:The window for hot-fixing the issue was missed. The fix will be going out with the next update, which is the planned for this upcoming Tuesday. Damage is currently 60% above what's intended (per-strike) and we'll be setting it back down to its normal levels.if people were clearing pve raids with this "bug" it would have been fixed that day. Smh, same old A-net. Keep neglecting the one game mode that makes your game truly unique. Broken DE clears raids with their own bug, and Anet hasnt fixed it. So, that argument is invalid, sorry. That bug was fixed within a day which is fair enough, it was completely game breaking.It still is. Look at the pve fractal and raid subforum Link to comment Share on other sites More sharing options...
Cynn.1659 Posted July 20, 2018 Share Posted July 20, 2018 So dmg goes back to old numbers. Dmg reduction on hits will stay. "Meteor Shower has been renamed to Noodle Shower" Link to comment Share on other sites More sharing options...
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