Illconceived Was Na.9781 Posted April 19, 2019 Share Posted April 19, 2019 @"DiogoSilva.7089" said:It's not the players' fault that Anet can't find a way to properly balance their own game. It's not players' fault that enjoyability must be sacrificed for the sake of an idealized "balanced state" that has never come to fruition.It's not "anyone's" fault. The game is far better balanced than it would be if some of the ideas that players love were to be implemented. Balancing is theoretically complicated and it's made more so because it is impossible to predict all the different synergies that might exist and that will get discovered by players working non-stop to take advantage.That GW1 and GW2 suffer the same same problems with two drastically distinct skill systems is proof that the systems are not to blame.Indeed. And yet some people keep advocating to make it more complicated by asking for things that offer more benefits while reducing the sacrifice of trade-offs.This topic keeps coming up because players love the idea, and it will keep coming up as long as players keep loving the idea. It's that simple.And players loving an idea doesn't mean that its implementation will be good for the game. That is also a simple concept. Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now