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[merged] About the Skyscale Timegate...


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@Obtena.7952 said:

@Ototo.3214 said:I'm fine with doing collections. I'm fine with the collections taking 30+ hours. But let me do it at my own pace. I hate feeling like I have to rush to finish the kitten thing each day and can't stop to just...play fractals with friends or anything like that because if I don't finish it before reset, I have to wait another 24 hours before I can do anything. It's unneeded stress and frustration for a collection I'd otherwise really enjoy.

But you don't, because you can't rush time gated content. If you feel like that, that's a player problem.

You see, the big problem I have here is that no one complains they are stressed when content ISN'T time gated but they should be because it does get harder to do group content when it isn't

... but when your forced by the game to progress content in steps over time .. THAT is stressful? That doesn't make sense.

I think you are taking his words too literallyI think he means like me for example i did nothing till the reset yesterday and rushed to complete the egg magic gathering collection so that that i wouldnt have to worry about not finishing it before reset it took about 4 hours doing it with a group.

After that i was done didn't do dailies, fractals, or play dragonfall at all i was pretty much done.Based on what im hearing for the next step ill be feeding a skyscale 3 times then today I might do fractals if they are any i particularly like after which ill going to prob stop and play another game.

If there are going to be more time gates within time gates the ESO new chapter early access is looking more and more lovely by the day. At which point i could be playing that and logging into gw2 just to feed a train a pet thats not a pet 3 times a day.

Ideally we are still rushing content because no one wants to wait an extra day if they dont have to. And because the mount is the main focus for so many people it easily pushes other forms of content to the side.

The decision to rush is a player issue and I doesn't make sense to make an argument based on it. All content gets rushed by people to some degree, but for some reason when it's time gated, rushing it all the sudden a big problem for you? That doesn't make sense.

Just be honest here ... you just want the mount without artificial restrictions imposed on you. Feeling like you have to rush content is not a compelling argument to not have time gates.

Except the time gate is causing people to rush the collections within that given day. Many of my friends started the collection for the mount and were taking their time because they didn't think it had some stupid time gate to it. Then when they found out it was gated, they started rushing it.

So what? That's still a player perception issue.

What was that that they said were their core philosophies for GW2 in that recent update on what was to come for the game? Wait, player autonomy and fun content were listed? That can't be right. That really screws with player expectations.

That doesn't change what i said ... rushing can't be a problem for time-gated content if it's not a problem for non-time gated content. Content is still fun (and is subjective anyways) and players still have options to experience it ... as far as I can see, those philosophies still stand.

The difference is that with non time gated content you are rushing at your own pace because you enjoy doing so.If you are getting close to reset and you know you are losing a day if you don't rush to finish the collection because you will get stuck on working on it very early on when trying to work on it the next day, in which case you feel forced to rush and burn yourself out to finish those parts up, which makes rushing a problem, due to the time gate.

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@PuppyMischief.7584 said:

@tekhiun.8653 said:Lol, so now the mods removed the poll thread where over 70% of people were in favor of removing the timegating. Well now it's clear how they gonna proceed about this. It was good playing this game, I'm definitely done with it.

I'm sorry that you think 200+ votes is an accurate representation of the community most of the player base doesn't even come on the forums. Almost everyone I was doing the collections with in the game last night were having a blast. Everyone was interacting with one another and stuff like that brings the community together.

Clearly you missed the map chats on day 1 was the complete opposite when im sitting in pvp and people are frustratedly talking about how stupid the time gate is on skyscale you know there is an issue. A topic like skyscale should not even make it into the pvp map chat.

Yes the collection yesterday brought people together what happens for the next 3-4 days when you do nothing mostly but feed the mount 3 times a day and hit a dead stop... the opposite. Or when this feeding time gate spreads out the player base as not everyone will have the mats needed to rush the feeding stage in 3 days for some people this stage will take anywhere from 5 up to 22 days.

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@Asum.4960 said:

@Ototo.3214 said:I'm fine with doing collections. I'm fine with the collections taking 30+ hours. But let me do it at my own pace. I hate feeling like I have to rush to finish the kitten thing each day and can't stop to just...play fractals with friends or anything like that because if I don't finish it before reset, I have to wait another 24 hours before I can do anything. It's unneeded stress and frustration for a collection I'd otherwise really enjoy.

But you don't, because you can't rush time gated content. If you feel like that, that's a player problem.

You see, the big problem I have here is that no one complains they are stressed when content ISN'T time gated but they should be because it does get harder to do group content when it isn't

... but when your forced by the game to progress content in steps over time .. THAT is stressful? That doesn't make sense.

I think you are taking his words too literallyI think he means like me for example i did nothing till the reset yesterday and rushed to complete the egg magic gathering collection so that that i wouldnt have to worry about not finishing it before reset it took about 4 hours doing it with a group.

After that i was done didn't do dailies, fractals, or play dragonfall at all i was pretty much done.Based on what im hearing for the next step ill be feeding a skyscale 3 times then today I might do fractals if they are any i particularly like after which ill going to prob stop and play another game.

If there are going to be more time gates within time gates the ESO new chapter early access is looking more and more lovely by the day. At which point i could be playing that and logging into gw2 just to feed a train a pet thats not a pet 3 times a day.

Ideally we are still rushing content because no one wants to wait an extra day if they dont have to. And because the mount is the main focus for so many people it easily pushes other forms of content to the side.

The decision to rush is a player issue and I doesn't make sense to make an argument based on it. All content gets rushed by people to some degree, but for some reason when it's time gated, rushing it all the sudden a big problem for you? That doesn't make sense.

Just be honest here ... you just want the mount without artificial restrictions imposed on you. Feeling like you have to rush content is not a compelling argument to not have time gates.

Except the time gate is causing people to rush the collections within that given day. Many of my friends started the collection for the mount and were taking their time because they didn't think it had some stupid time gate to it. Then when they found out it was gated, they started rushing it.

So what? That's still a player perception issue.

What was that that they said were their core philosophies for GW2 in that recent update on what was to come for the game? Wait, player autonomy and fun content were listed? That can't be right. That really screws with player expectations.

That doesn't change what i said ... rushing can't be a problem for time-gated content if it's not a problem for non-time gated content. Content is still fun (and is subjective anyways) and players still have options to experience it ... as far as I can see, those philosophies still stand.

The difference is that with non time gated content you are rushing at your own pace because you enjoy doing so.If you are getting close to reset and you know you are losing a day if you don't rush to finish the collection because you will get stuck on working on it very early on when trying to work on it the next day, in which case you feel forced to rush and burn yourself out to finish those parts up, which makes rushing a problem, due to the time gate.

So it's not about the rush ... because you don't mind rushing it at your own pace. So the real problem here is not about rushing content. It's about playing how you want and when you want. I think that's a REALLY important distinction.

So let's take this a little bit further ... if Anet knows people like playing how and when they want, why would they implement time gates?

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@Obtena.7952 said:The fact is that most of the complaints don't make sense, so you can repeat them 2 or 3 or even 4 hundred times ... that doesn't make them more sensible.

having to rush content is definitely one of those nonsensical complaints.

What if your ideals dont make sense and you are the one who is wrong here? Can we consider this a possibility?

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@Obtena.7952 said:

@Ototo.3214 said:I'm fine with doing collections. I'm fine with the collections taking 30+ hours. But let me do it at my own pace. I hate feeling like I have to rush to finish the kitten thing each day and can't stop to just...play fractals with friends or anything like that because if I don't finish it before reset, I have to wait another 24 hours before I can do anything. It's unneeded stress and frustration for a collection I'd otherwise really enjoy.

But you don't, because you can't rush time gated content. If you feel like that, that's a player problem.

You see, the big problem I have here is that no one complains they are stressed when content ISN'T time gated but they should be because it does get harder to do group content when it isn't

... but when your forced by the game to progress content in steps over time .. THAT is stressful? That doesn't make sense.

I think you are taking his words too literallyI think he means like me for example i did nothing till the reset yesterday and rushed to complete the egg magic gathering collection so that that i wouldnt have to worry about not finishing it before reset it took about 4 hours doing it with a group.

After that i was done didn't do dailies, fractals, or play dragonfall at all i was pretty much done.Based on what im hearing for the next step ill be feeding a skyscale 3 times then today I might do fractals if they are any i particularly like after which ill going to prob stop and play another game.

If there are going to be more time gates within time gates the ESO new chapter early access is looking more and more lovely by the day. At which point i could be playing that and logging into gw2 just to feed a train a pet thats not a pet 3 times a day.

Ideally we are still rushing content because no one wants to wait an extra day if they dont have to. And because the mount is the main focus for so many people it easily pushes other forms of content to the side.

The decision to rush is a player issue and I doesn't make sense to make an argument based on it. All content gets rushed by people to some degree, but for some reason when it's time gated, rushing it all the sudden a big problem for you? That doesn't make sense.

Just be honest here ... you just want the mount without artificial restrictions imposed on you. Feeling like you have to rush content is not a compelling argument to not have time gates.

Except the time gate is causing people to rush the collections within that given day. Many of my friends started the collection for the mount and were taking their time because they didn't think it had some stupid time gate to it. Then when they found out it was gated, they started rushing it.

So what? That's still a player perception issue.

What was that that they said were their core philosophies for GW2 in that recent update on what was to come for the game? Wait, player autonomy and fun content were listed? That can't be right. That really screws with player expectations.

That doesn't change what i said ... rushing can't be a problem for time-gated content if it's not a problem for non-time gated content. Content is still fun (and is subjective anyways) and players still have options to experience it ... as far as I can see, those philosophies still stand.

The difference is that with non time gated content you are rushing at your own pace because you enjoy doing so.If you are getting close to reset and you know you are losing a day if you don't rush to finish the collection because you will get stuck on working on it very early on when trying to work on it the next day, in which case you feel forced to rush and burn yourself out to finish those parts up, which makes rushing a problem, due to the time gate.

So it's not about the rush ... because you don't mind doing it at your own pace. So the real problem here is not about rushing content.

Except it is, because I and many others wouldn't rush that hard it it weren't for the time gate, or be bummed out about missing the reset because they were busy enjoying the map and story instead of working on the collection already, just to then realise that progression is gated when wanting to work on it the next day.Is this really that hard to understand, or do you simply refuse to do so?

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@Asum.4960 said:

@Ototo.3214 said:I'm fine with doing collections. I'm fine with the collections taking 30+ hours. But let me do it at my own pace. I hate feeling like I have to rush to finish the kitten thing each day and can't stop to just...play fractals with friends or anything like that because if I don't finish it before reset, I have to wait another 24 hours before I can do anything. It's unneeded stress and frustration for a collection I'd otherwise really enjoy.

But you don't, because you can't rush time gated content. If you feel like that, that's a player problem.

You see, the big problem I have here is that no one complains they are stressed when content ISN'T time gated but they should be because it does get harder to do group content when it isn't

... but when your forced by the game to progress content in steps over time .. THAT is stressful? That doesn't make sense.

I think you are taking his words too literallyI think he means like me for example i did nothing till the reset yesterday and rushed to complete the egg magic gathering collection so that that i wouldnt have to worry about not finishing it before reset it took about 4 hours doing it with a group.

After that i was done didn't do dailies, fractals, or play dragonfall at all i was pretty much done.Based on what im hearing for the next step ill be feeding a skyscale 3 times then today I might do fractals if they are any i particularly like after which ill going to prob stop and play another game.

If there are going to be more time gates within time gates the ESO new chapter early access is looking more and more lovely by the day. At which point i could be playing that and logging into gw2 just to feed a train a pet thats not a pet 3 times a day.

Ideally we are still rushing content because no one wants to wait an extra day if they dont have to. And because the mount is the main focus for so many people it easily pushes other forms of content to the side.

The decision to rush is a player issue and I doesn't make sense to make an argument based on it. All content gets rushed by people to some degree, but for some reason when it's time gated, rushing it all the sudden a big problem for you? That doesn't make sense.

Just be honest here ... you just want the mount without artificial restrictions imposed on you. Feeling like you have to rush content is not a compelling argument to not have time gates.

Except the time gate is causing people to rush the collections within that given day. Many of my friends started the collection for the mount and were taking their time because they didn't think it had some stupid time gate to it. Then when they found out it was gated, they started rushing it.

So what? That's still a player perception issue.

What was that that they said were their core philosophies for GW2 in that recent update on what was to come for the game? Wait, player autonomy and fun content were listed? That can't be right. That really screws with player expectations.

That doesn't change what i said ... rushing can't be a problem for time-gated content if it's not a problem for non-time gated content. Content is still fun (and is subjective anyways) and players still have options to experience it ... as far as I can see, those philosophies still stand.

The difference is that with non time gated content you are rushing at your own pace because you enjoy doing so.If you are getting close to reset and you know you are losing a day if you don't rush to finish the collection because you will get stuck on working on it very early on when trying to work on it the next day, in which case you feel forced to rush and burn yourself out to finish those parts up, which makes rushing a problem, due to the time gate.

So it's not about the rush ... because you don't mind doing it at your own pace. So the real problem here is not about rushing content.

Except it is, because I and many other wouldn't rush that hard it it weren't for the time gate.Is this really that hard to understand, or do you simply refuse to do so?

It is hard to understand ... because you are running towards a solid wall that stops you when you rush time gated content. It makes no sense. I get if you rush content like Requim armor because it requires a meta event in a map that gets old ... you don't want to miss out on getting that event before people stop doing it.

I DON'T get the idea that you are going to rush content that you are forced to pause at specific intervals. That's just a player perception problem because you CAN'T do it faster than those intervals allow.

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@ZDragon.3046 said:

@Obtena.7952 said:The fact is that most of the complaints don't make sense, so you can repeat them 2 or 3 or even 4 hundred times ... that doesn't make them more sensible.

having to rush content is definitely one of those nonsensical complaints.

What if your ideals dont make sense and you are the one who is wrong here? Can we consider this a possibility?

This isn't about me being wrong or right ... or you or other players. It's about understanding why Anet uses time gating. No one here complaining has ONCE attempted to think of why it's being used. It's just assumed that it 'does nothing'. Go back to the drawing board. Clearly, it's doing something, otherwise people wouldn't be here.

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@Ashantara.8731 said:

@Ayakaru.6583 said:No, it's what anet designed so its not even up for debate.

It is an unfair assessment. ANet has changed quite a few progress-related things in the past that a majority of players was complaining about.

Some of which i never agreed with, like the nerf of elite spec requirements in HoT.Anet should learn from past controversies and/or mistakes, but never bend the knee to the complaints of (in my opinion) often entitled people.

I won't ask of you to agree with me, but i think anet would be too soft, leading to more and more complaining in the future

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@Obtena.7952 said:

@Ototo.3214 said:I'm fine with doing collections. I'm fine with the collections taking 30+ hours. But let me do it at my own pace. I hate feeling like I have to rush to finish the kitten thing each day and can't stop to just...play fractals with friends or anything like that because if I don't finish it before reset, I have to wait another 24 hours before I can do anything. It's unneeded stress and frustration for a collection I'd otherwise really enjoy.

But you don't, because you can't rush time gated content. If you feel like that, that's a player problem.

You see, the big problem I have here is that no one complains they are stressed when content ISN'T time gated but they should be because it does get harder to do group content when it isn't

... but when your forced by the game to progress content in steps over time .. THAT is stressful? That doesn't make sense.

I think you are taking his words too literallyI think he means like me for example i did nothing till the reset yesterday and rushed to complete the egg magic gathering collection so that that i wouldnt have to worry about not finishing it before reset it took about 4 hours doing it with a group.

After that i was done didn't do dailies, fractals, or play dragonfall at all i was pretty much done.Based on what im hearing for the next step ill be feeding a skyscale 3 times then today I might do fractals if they are any i particularly like after which ill going to prob stop and play another game.

If there are going to be more time gates within time gates the ESO new chapter early access is looking more and more lovely by the day. At which point i could be playing that and logging into gw2 just to feed a train a pet thats not a pet 3 times a day.

Ideally we are still rushing content because no one wants to wait an extra day if they dont have to. And because the mount is the main focus for so many people it easily pushes other forms of content to the side.

The decision to rush is a player issue and I doesn't make sense to make an argument based on it. All content gets rushed by people to some degree, but for some reason when it's time gated, rushing it all the sudden a big problem for you? That doesn't make sense.

Just be honest here ... you just want the mount without artificial restrictions imposed on you. Feeling like you have to rush content is not a compelling argument to not have time gates.

Except the time gate is causing people to rush the collections within that given day. Many of my friends started the collection for the mount and were taking their time because they didn't think it had some stupid time gate to it. Then when they found out it was gated, they started rushing it.

So what? That's still a player perception issue.

What was that that they said were their core philosophies for GW2 in that recent update on what was to come for the game? Wait, player autonomy and fun content were listed? That can't be right. That really screws with player expectations.

That doesn't change what i said ... rushing can't be a problem for time-gated content if it's not a problem for non-time gated content. Content is still fun (and is subjective anyways) and players still have options to experience it ... as far as I can see, those philosophies still stand.

The difference is that with non time gated content you are rushing at your own pace because you enjoy doing so.If you are getting close to reset and you know you are losing a day if you don't rush to finish the collection because you will get stuck on working on it very early on when trying to work on it the next day, in which case you feel forced to rush and burn yourself out to finish those parts up, which makes rushing a problem, due to the time gate.

So it's not about the rush ... because you don't mind doing it at your own pace. So the real problem here is not about rushing content.

Except it is, because I and many other wouldn't rush that hard it it weren't for the time gate.Is this really that hard to understand, or do you simply refuse to do so?

It is hard to understand ... because you are running towards a solid wall that stops you when you rush time gated content. It makes no sense. I get if you rush content like Requim armor because it requires a meta event in a map that gets old ... you don't want to miss out on getting that event before people stop doing it.

I DON'T get the idea that you are going to rush content that you are forced to pause at specific intervals. That's just a player perception problem because you CAN'T do it faster than those intervals allow.

Because you do need to hit that solid wall in order to progress further the next day.

If you don't rush up until that wall, you might only be able to work on it for 10 minutes the next day and then hit it, leaving you unable to work on the things you want to work on that entire day you want to play.

I really don't know how to boil this issue down more than that.

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@Obtena.7952 said:

@Ototo.3214 said:I'm fine with doing collections. I'm fine with the collections taking 30+ hours. But let me do it at my own pace. I hate feeling like I have to rush to finish the kitten thing each day and can't stop to just...play fractals with friends or anything like that because if I don't finish it before reset, I have to wait another 24 hours before I can do anything. It's unneeded stress and frustration for a collection I'd otherwise really enjoy.

But you don't, because you can't rush time gated content. If you feel like that, that's a player problem.

You see, the big problem I have here is that no one complains they are stressed when content ISN'T time gated but they should be because it does get harder to do group content when it isn't

... but when your forced by the game to progress content in steps over time .. THAT is stressful? That doesn't make sense.

I think you are taking his words too literallyI think he means like me for example i did nothing till the reset yesterday and rushed to complete the egg magic gathering collection so that that i wouldnt have to worry about not finishing it before reset it took about 4 hours doing it with a group.

After that i was done didn't do dailies, fractals, or play dragonfall at all i was pretty much done.Based on what im hearing for the next step ill be feeding a skyscale 3 times then today I might do fractals if they are any i particularly like after which ill going to prob stop and play another game.

If there are going to be more time gates within time gates the ESO new chapter early access is looking more and more lovely by the day. At which point i could be playing that and logging into gw2 just to feed a train a pet thats not a pet 3 times a day.

Ideally we are still rushing content because no one wants to wait an extra day if they dont have to. And because the mount is the main focus for so many people it easily pushes other forms of content to the side.

The decision to rush is a player issue and I doesn't make sense to make an argument based on it. All content gets rushed by people to some degree, but for some reason when it's time gated, rushing it all the sudden a big problem for you? That doesn't make sense.

Just be honest here ... you just want the mount without artificial restrictions imposed on you. Feeling like you have to rush content is not a compelling argument to not have time gates.

Except the time gate is causing people to rush the collections within that given day. Many of my friends started the collection for the mount and were taking their time because they didn't think it had some stupid time gate to it. Then when they found out it was gated, they started rushing it.

So what? That's still a player perception issue.

What was that that they said were their core philosophies for GW2 in that recent update on what was to come for the game? Wait, player autonomy and fun content were listed? That can't be right. That really screws with player expectations.

That doesn't change what i said ... rushing can't be a problem for time-gated content if it's not a problem for non-time gated content. Content is still fun (and is subjective anyways) and players still have options to experience it ... as far as I can see, those philosophies still stand.

The difference is that with non time gated content you are rushing at your own pace because you enjoy doing so.If you are getting close to reset and you know you are losing a day if you don't rush to finish the collection because you will get stuck on working on it very early on when trying to work on it the next day, in which case you feel forced to rush and burn yourself out to finish those parts up, which makes rushing a problem, due to the time gate.

So it's not about the rush ... because you don't mind doing it at your own pace. So the real problem here is not about rushing content.

Except it is, because I and many other wouldn't rush that hard it it weren't for the time gate.Is this really that hard to understand, or do you simply refuse to do so?

It is hard to understand ... because you are running towards a solid wall that stops you when you rush time gated content. It makes no sense. I get if you rush content like Requim armor because it requires a meta event in a map that gets old ... you don't want to miss out on getting that event before people stop doing it.

I DON'T get the idea that you are going to rush content that you are forced to pause at specific intervals. That's just a player perception problem because you CAN'T do it faster than those intervals allow.

It's a big collection. It takes hours to do on a given day. If you don't finish it before the next reset, you have to wait another day. Therefore you rush to finish that day's collection do you are able to progress come reset.If there was no time gate, I could have waited a few hours for friends to get home from work first day, completed it with them, paused it to do fractals with them. Then go back and do more.

Metas aren't a time gate nearly as bad as this. Like I mentioned earlier, I managed to finish the roller beetle collection by myself months after it was released, on supposedly dead maps, without issue.

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Hit the wall today, I didn't get much of the Skyscale collection done in the last two days but I managed to get the first collection done today without realizing I'd have to wait 10 hours to continue it.. for absolutely no reason.

I get it, All I want to do right now is play Gw2 and keep working towards my Skyscale but I physically can't.And because I can't do what I actually want to do I don't even feel like playing the game at all right now, there's just no point and all the time I spend on the new map is just wasted since I can't even pre-unlock my mastery's ready for when I do get the Skyscale.It's very discouraging unfortuantely but the worst thing about it is there is absolutely no good reason why I'm being forced to wait for a daily reset to have a reason to keep playing the game.

A common thing people say about Gw2's endgame is set yourself a goal and that goal acts as your motivation to keep playing, well my only goal right now is unlocking my Skyscale, it's the only thing I care to work for and the game it's actively stopping me from progressing.I'm in full agreement with those saying these timegates are just silly and unnecessary..5-10 months down the line unlocking this mount is going to annoy people even more than it is right now.. because all timegates become even more annoying and irrelevant as time passes.Won't be fun for a newer player to be needlessly held back for a week+ when millions of others have had their dragon mount for months.

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@Obtena.7952 said:I think it's funny someone complains about the time gate ... I guess spending 250G is more to your liking?

I'm just starting to read this post and if you honestly think people wouldn-t prefer to spend hundreds of gold but have the mount right away than have this time gate you are dead wrongWould some people be annoyed? Yeah problably, myself would not have that gold for it, but at least I knew as soon as I got the gold I would have the mount and that could be done rather quick if I just converted gems into gold. Now forcing me to pretty much have to come in and do the new collection every day otherwise god knows when I unlock the stupid thing is a dumb decision!

REMOVE THIS SHIT ALREADY!

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@Asum.4960 said:

@Ototo.3214 said:I'm fine with doing collections. I'm fine with the collections taking 30+ hours. But let me do it at my own pace. I hate feeling like I have to rush to finish the kitten thing each day and can't stop to just...play fractals with friends or anything like that because if I don't finish it before reset, I have to wait another 24 hours before I can do anything. It's unneeded stress and frustration for a collection I'd otherwise really enjoy.

But you don't, because you can't rush time gated content. If you feel like that, that's a player problem.

You see, the big problem I have here is that no one complains they are stressed when content ISN'T time gated but they should be because it does get harder to do group content when it isn't

... but when your forced by the game to progress content in steps over time .. THAT is stressful? That doesn't make sense.

I think you are taking his words too literallyI think he means like me for example i did nothing till the reset yesterday and rushed to complete the egg magic gathering collection so that that i wouldnt have to worry about not finishing it before reset it took about 4 hours doing it with a group.

After that i was done didn't do dailies, fractals, or play dragonfall at all i was pretty much done.Based on what im hearing for the next step ill be feeding a skyscale 3 times then today I might do fractals if they are any i particularly like after which ill going to prob stop and play another game.

If there are going to be more time gates within time gates the ESO new chapter early access is looking more and more lovely by the day. At which point i could be playing that and logging into gw2 just to feed a train a pet thats not a pet 3 times a day.

Ideally we are still rushing content because no one wants to wait an extra day if they dont have to. And because the mount is the main focus for so many people it easily pushes other forms of content to the side.

The decision to rush is a player issue and I doesn't make sense to make an argument based on it. All content gets rushed by people to some degree, but for some reason when it's time gated, rushing it all the sudden a big problem for you? That doesn't make sense.

Just be honest here ... you just want the mount without artificial restrictions imposed on you. Feeling like you have to rush content is not a compelling argument to not have time gates.

Except the time gate is causing people to rush the collections within that given day. Many of my friends started the collection for the mount and were taking their time because they didn't think it had some stupid time gate to it. Then when they found out it was gated, they started rushing it.

So what? That's still a player perception issue.

What was that that they said were their core philosophies for GW2 in that recent update on what was to come for the game? Wait, player autonomy and fun content were listed? That can't be right. That really screws with player expectations.

That doesn't change what i said ... rushing can't be a problem for time-gated content if it's not a problem for non-time gated content. Content is still fun (and is subjective anyways) and players still have options to experience it ... as far as I can see, those philosophies still stand.

The difference is that with non time gated content you are rushing at your own pace because you enjoy doing so.If you are getting close to reset and you know you are losing a day if you don't rush to finish the collection because you will get stuck on working on it very early on when trying to work on it the next day, in which case you feel forced to rush and burn yourself out to finish those parts up, which makes rushing a problem, due to the time gate.

So it's not about the rush ... because you don't mind doing it at your own pace. So the real problem here is not about rushing content.

Except it is, because I and many other wouldn't rush that hard it it weren't for the time gate.Is this really that hard to understand, or do you simply refuse to do so?

It is hard to understand ... because you are running towards a solid wall that stops you when you rush time gated content. It makes no sense. I get if you rush content like Requim armor because it requires a meta event in a map that gets old ... you don't want to miss out on getting that event before people stop doing it.

I DON'T get the idea that you are going to rush content that you are forced to pause at specific intervals. That's just a player perception problem because you CAN'T do it faster than those intervals allow.

Because you do need to hit that solid wall, in order to progress further the next day.

If you don't rush up until that wall, you might be able to work on it for 10 minutes the next day and then hit it, leaving you unable to work on the things you want to work on that entire day you want to play.

I really don't know how to boil this issue down more than that.

They are just being dishonest at this point, people have related how this system has made their experience negative in various different ways and yet they still "can't understand" what is the issue with it. I say let them have this bad design and actually hope anet does more thing like this, that way gw2 can become the niche game for timegated and badly designed content.

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@Obtena.7952 said:

@Obtena.7952 said:The fact is that most of the complaints don't make sense, so you can repeat them 2 or 3 or even 4 hundred times ... that doesn't make them more sensible.

having to rush content is definitely one of those nonsensical complaints.

What if your ideals dont make sense and you are the one who is wrong here? Can we consider this a possibility?

This isn't about me being wrong or right ... or you or other players. It's about understanding why Anet uses time gating. No one here complaining has ONCE attempted to think of why it's being used. It's just assumed that it 'does nothing'. Go back to the drawing board. Clearly, it's doing something, otherwise people wouldn't be here.

Ok now we are getting some where Ding Ding!

THATS THE ISSUE!

WE CANT TELL YOU WHY ITS BEING USED BECAUSE IT SHOULDNT HAVE BEEN. THERE WAS NO GOOD REASON THAT WE CAN SEE FOR IT.

At least not this drastically no one will argue that time gates are part of progress in some cases depending on the items in question and the situation some times it needs to be a day some times a week some times just a few hours some times the only time gate needed is the time it takes a player start and finish the quest as people work at different flows.

We are upset because we dont see a single good reason for anet using a 24 hour time gate out of all methods for unlocking achievement collectionsyou can only feed it 3 times per day ok no big deal what ever but the fact that its already been 2 days and we couldn't have even gotten to this stage without waiting 48 hours for what seems to be literally no reason.

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I won't ask of you to agree with me, but i think anet would be too soft, leading to more and more complaining in the future

They've already done this several times. Do you remember the HoT release? Can't even count the times how often the content was nerfed. End of the Line was giving us PoF wich is pretty easy but also feels pretty lackluster imo. For me ANet has a problem to balancing out all of their stuff. It feels like that they only get the way of extremes. Extreme time gateing, difficulty story/mobs, exploring ( in in context of the overall state of the game) or no time gateing super easy story/mobs, exploring....

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@Ayakaru.6583 said:

@Ayakaru.6583 said:No, it's what anet designed so its not even up for debate.

It is an unfair assessment. ANet has changed quite a few progress-related things in the past that a majority of players was complaining about.

Some of which i never agreed with, like the nerf of elite spec requirements in HoT.Anet should learn from past controversies and/or mistakes, but never bend the knee to the complaints of (in my opinion) often entitled people.

I won't ask of you to agree with me, but i think anet would be too soft, leading to more and more complaining in the future

On the side note you dont intentionally strong arm and upset your customer base at the end of the day its still a business and looking at the example you used the last thing anet needed at the time is a frustarted community and player base posting "Grind fest, not fun, takes too long to get anywhere." At the release of their first x pack when they had just said months before "WE DONT WANT.. players to spend weeks and months farming new gear because of something silly like an increased level cap."

When you think about it anet has tried to be pretty easy going breaking apart from other mmo standards and not all of them have been bad choices but not all of them good either.

I unlocked reaper before the change and i was playing for almost 24 hours straight to do it "wont do that ever again" i was a bit peeved that it was changed a bit of the way later. I was not happy with the idea of "oh i finally finished i feel like I achieved something great and marvelous what a wonderful time it was" it was more realistically like "not doing this -censored word- for another elite spec till this changes"

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@tekhiun.8653 said:

@Ototo.3214 said:I'm fine with doing collections. I'm fine with the collections taking 30+ hours. But let me do it at my own pace. I hate feeling like I have to rush to finish the kitten thing each day and can't stop to just...play fractals with friends or anything like that because if I don't finish it before reset, I have to wait another 24 hours before I can do anything. It's unneeded stress and frustration for a collection I'd otherwise really enjoy.

But you don't, because you can't rush time gated content. If you feel like that, that's a player problem.

You see, the big problem I have here is that no one complains they are stressed when content ISN'T time gated but they should be because it does get harder to do group content when it isn't

... but when your forced by the game to progress content in steps over time .. THAT is stressful? That doesn't make sense.

I think you are taking his words too literallyI think he means like me for example i did nothing till the reset yesterday and rushed to complete the egg magic gathering collection so that that i wouldnt have to worry about not finishing it before reset it took about 4 hours doing it with a group.

After that i was done didn't do dailies, fractals, or play dragonfall at all i was pretty much done.Based on what im hearing for the next step ill be feeding a skyscale 3 times then today I might do fractals if they are any i particularly like after which ill going to prob stop and play another game.

If there are going to be more time gates within time gates the ESO new chapter early access is looking more and more lovely by the day. At which point i could be playing that and logging into gw2 just to feed a train a pet thats not a pet 3 times a day.

Ideally we are still rushing content because no one wants to wait an extra day if they dont have to. And because the mount is the main focus for so many people it easily pushes other forms of content to the side.

The decision to rush is a player issue and I doesn't make sense to make an argument based on it. All content gets rushed by people to some degree, but for some reason when it's time gated, rushing it all the sudden a big problem for you? That doesn't make sense.

Just be honest here ... you just want the mount without artificial restrictions imposed on you. Feeling like you have to rush content is not a compelling argument to not have time gates.

Except the time gate is causing people to rush the collections within that given day. Many of my friends started the collection for the mount and were taking their time because they didn't think it had some stupid time gate to it. Then when they found out it was gated, they started rushing it.

So what? That's still a player perception issue.

What was that that they said were their core philosophies for GW2 in that recent update on what was to come for the game? Wait, player autonomy and fun content were listed? That can't be right. That really screws with player expectations.

That doesn't change what i said ... rushing can't be a problem for time-gated content if it's not a problem for non-time gated content. Content is still fun (and is subjective anyways) and players still have options to experience it ... as far as I can see, those philosophies still stand.

The difference is that with non time gated content you are rushing at your own pace because you enjoy doing so.If you are getting close to reset and you know you are losing a day if you don't rush to finish the collection because you will get stuck on working on it very early on when trying to work on it the next day, in which case you feel forced to rush and burn yourself out to finish those parts up, which makes rushing a problem, due to the time gate.

So it's not about the rush ... because you don't mind doing it at your own pace. So the real problem here is not about rushing content.

Except it is, because I and many other wouldn't rush that hard it it weren't for the time gate.Is this really that hard to understand, or do you simply refuse to do so?

It is hard to understand ... because you are running towards a solid wall that stops you when you rush time gated content. It makes no sense. I get if you rush content like Requim armor because it requires a meta event in a map that gets old ... you don't want to miss out on getting that event before people stop doing it.

I DON'T get the idea that you are going to rush content that you are forced to pause at specific intervals. That's just a player perception problem because you CAN'T do it faster than those intervals allow.

Because you do need to hit that solid wall, in order to progress further the next day.

If you don't rush up until that wall, you might be able to work on it for 10 minutes the next day and then hit it, leaving you unable to work on the things you want to work on that entire day you want to play.

I really don't know how to boil this issue down more than that.

They are just being dishonest at this point, people have related how this system has made their experience negative in various different ways and yet they still "can't understand" what is the issue with it. I say let them have this bad design and actually hope anet does more thing like this, that way gw2 can become the niche game for timegated and badly designed content.

That is exactly what I don't want though.I wouldn't criticise GW2 if I didn't like or am not invested in it.

I enjoy this franchise since GW1 was released some 14 years ago, and I want good press for the game, as well as a lot of people supporting it so that we get lot's of (non time gated) content in the future.This whole thing was such unnecessary negativity around the game, just to pad out content for no reason, other than presumably Anet having no faith in their own product again, in terms of it keeping the attention of their players.

This timegating stuff might be irrelevant for mostly casual players who drop off again after the patch anyway, but I don't understand why Anet is so keen on burning their hardcore player base again and again.

You have made a fantastic game Anet, just let us enjoy and play it please?

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So much RL Money, Time and Effort to get my toons where I like them, Time spent getting mounts, enjoying that content and So Excited about getting the new one, now this. 400 Jeweler, and so many days of Time gated stuff, no warnings, and the president was set how we got mounts before and now with out warning they do this,, No, Absolutely not. I fell betrayed and totally let down and my response is to remove the game from my PC and spend time in another game where Time gating is not the go to nrf of lazy deevs. This is demanding Way To Much compared to other mounts and its a deal barker. I'm so sad to have to leave the game but this type of thing must not be tolerated so I hope others will take this to heart and Leave in protest. I'm Out.

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@Klowdy.3126 said:

@Obtena.7952 said:Then the design of the map is successful ... because Anet want people to do some, come back, etc ... that's why time gating exists. And that's not unreasonable ... because it's not designed so that you get everything done in one day then wonder why we don't have new content more often. It's all related and it's how any MMO works ... somehow you pay. And that somehow is what keeps you coming back and playing.The design is terrible. When you have to lock content behind a time gate to get them to come back, you're doing something wrong.People should be coming back to the map because it has fun, rewarding content. HoT is years old, yet years later and people still go back to those maps. I can do those metas far easier and frequently than the abandoned PoF ones.

There's so many other ways they could have done this to extend the time it took to get or level the Skyscale and they chose the laziest one by just sticking a time gate on it rather than fun content. That's all time gating is - a lazy way to get people to do content rather than making it enjoyable enough they do it anyway of their own volition.

Experiences may vary, but when I do the HoT metas, there is a group (small or large) on the map talking about how they are tired of said map, or the meta we are working on about 70% of the time. People do HoT stuff because its rewarding, even if they hate it. I would call that bad design, as well.

How is it bad design if something someone is tired of doing/playing is rewarding?

Because they are still doing something they dislike for rewards. It is no longer fun, but people feel obligated to do those maps, or lose out.

Its not the map's or their design's problem if the players feel like alternatives arent there, there might not even be alternatives which is bad but thats an issue with other areas of the game. An activity shouldnt be dragged down because some ppl had their fill and no longer find it engaging but it still remains rewarding.

Balance issues across diff methods of income in the ow is largely a problem of the horizondal progression of the game. Its not bad design, its decent/good design done poorly.

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It would seem they’re just censoring everything at this point. So I wouldn’t expect anything to change. It is what it is. But I guess it’s good to vocalize our disdain for the future. They took the meta complaints to heart and gave us a food one this episode. So they’re listening. I just don’t know why they thought this would be a good idea in the first place.

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@"cptaylor.2670" said:It would seem they’re just censoring everything at this point. So I wouldn’t expect anything to change. It is what it is. But I guess it’s good to vocalize our disdain for the future. They took the meta complaints to heart and gave us a food one this episode. So they’re listening. I just don’t know why they thought this would be a good idea in the first place.

It's a good idea in the drawing room if you're not actually playing the game. Yeah, silence is golden for them. They shut down the poll and are closing threads on similar but different topics. Apparently they want to corral everyone with disdain for the design into one pen so the specifics get lost in the torrent of replies.

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Yikes... the news about the grow lamp is really sky shattering. Does anyone know how many you need so I can get them in advance before the price goes up to 100g. It's already 44g and you need 22 as far as I heard and I want to know if that is truly correct or a mistake.

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