ArenaNet Staff Cal Cohen.2358 Posted January 31, 2020 ArenaNet Staff Posted January 31, 2020 Hi Everyone,Today we’re previewing the upcoming balance update. We’re starting with a bit of process and general thoughts, then following up with a pile of patch notes. Note that this post is identical for the PvP and WvW subforums (minus the changes to PvP build items), but duplicated for the purpose of more easily obtaining mode-specific feedback.This post will only be discussing the competitive splits. Check out the rest of the update at https://en-forum.guildwars2.com/discussion/96747/balance-patch-preview-globalThe scope of this update ended up being slightly unreal in the raw number of changes, but there are only a handful of underlying ideas that were then considered against every skill and trait in the game. It so happens that there are a lot of those around here, and so a lot of changes ended up being made. These changes are not final, and we’re expecting to make further adjustments based on player feedback as well as our own internal review. Some of the upcoming functional changes still need to be looked at for potential splits as well, but we feel that the overall list is in a good enough spot to gather feedback.Future Balance CadenceThis patch is unusual in that it’s more about establishing a new paradigm than it is a regular balance update, and the result is a giant set of changes. Moving forward with competitive balance, we want to make smaller adjustments more often. The specific cadence for balance will always depend on our overall release schedule, but ideally it will be closer to every 4-6 weeks, while still having the opportunity to make minor tweaks outside of the regular balance update. The goal here is to have better flexibility to fix problems in a timely manner.PvP and WvWFor this initial update, the bulk of the splits are being applied to both PvP and WvW because the underlying ideas are applicable to both modes. The end result is going to be radically different and moving forward we will be doing more separation and targeted adjustments on a per-mode basis.Now we’re going to dive into more detail on some of the main targets of the update and our main goals moving forward. If you have no interest in power coefficients, damage calculations, or other assorted jargon you may want to scroll down until you hit the start of the patch notes.DamageFor this update, we’re targeting a 2.0 power coefficient as the new baseline for big damage skills. These are the skills like Eviscerate; skills that exist to deal large amounts of damage and not do much else. Skills that provide more and more value in other aspects (cc, sustain, mobility, defense, etc.) will have lower power coefficients. In some cases, we’ve pared down the secondary value and in others we’ve shaved the damage. It really comes down to what the desired purpose of the skill is, and as such how much of the skill’s power budget should be spent on damage. The 2.0 is not a hard cap, just the general top-end for single hit, high damaging abilities.One thing to keep in mind with damage calculation is the differences in weapon strength. For example, a 2.0 coefficient with an axe is approximately equivalent to a 1.82 coefficient with a hammer due to the hammer’s higher weapon strength.With a marauder amulet and no outside modifiers, a 2.0 coefficient with a 1-handed weapon equates to about a 3.9k crit against a light-armor target. Our goal here is that players should need to invest into damage traits, slot offensive utility skills, and sequence abilities around might and vulnerability stacks in order to achieve significant damage numbers. Condition damage reductions are a bit less math-y, but we’re continuing to push conditions toward less burst potential by reducing the number of stacks and extending durations where it makes sense. Some of this is handled on the skill level, and we’re also making heavy reductions to traits that apply conditions on hit, on crit, or on other conditions being applied.Cooldowns and DurationsWe want cooldowns to be felt. Longer cooldowns promote more calculated usage of skills; if skills are used poorly it should create an opportunity for the enemy to push their advantage. Shorter durations of high impact buffs have a similar effect. Skillful timing is going to be rewarded, and poor usage is going to be exploitable by enemies. In some cases, it’s still going to make sense to have a longer duration attached to a longer cooldown, but most of the time we’re looking at shorter durations for things like stability, protection, quickness, high might stacks, among others.SustainRaw healing is always going to be closely tied to damage. As damage comes down, healing needs to be reduced as well. As mentioned above, we want to see more opportunity between cooldowns to push through damage, so we’re primarily targeting skills and traits with lower cooldowns or constantly pulsing heals. Instant Skills and Passive TraitsCounterplay is important. Skills that have a major impact on an enemy player should allow that player the opportunity to react, which means that we want to avoid instant skills that do large amounts of damage or hard cc. In general, this means that instant skills are going to deal less damage or focus more on a secondary effect where applicable. Traits that fire instant skills, or that trigger an offensive effect under easy to fulfill conditions (on hit, on crit, mid-high health threshold, etc.) received similar considerations. We’ve also done a pass on traits that provide automatic defensive triggers. Traits that negate incoming CC or grant hard damage mitigation are getting large cooldown increases. Lesser defensive procs (protection on cc, auto condition cleanse, etc.) are also receiving longer cooldowns or reduced effectiveness, though not as extreme. We want to promote more active gameplay and this update is a good opportunity to make heavier adjustments to these passive traits.Patch NotesMoving on to the patch notes. Remember that these changes are not locked down and we still have some time to iterate. We look forward to seeing your feedback.-The Systems Team 1

ArenaNet Staff Cal Cohen.2358 Posted January 31, 2020 Author ArenaNet Staff Posted January 31, 2020 GeneralReminder: Also check out the rest of the balance update here https://en-forum.guildwars2.com/discussion/96747/balance-patch-preview-globalAll splits in this thread below this post are for both PvP and WvW (and not PvE) unless noted otherwiseGeneralIn PvP only, weapon strength will now always use the midpoint instead of randomly rolling across the range. Build ItemsReduced stats on 4-stat amulets from 1050/1050/560/560 to 1000/1000/500/500Sigil of Annulment has been removed from the PvP Build panelSigil of Agility has been removed from the PvP Build panelThe following amulets have been removed from the PvP Build panelDeadshot AmuletViper AmuletWanderer AmuletDiviner AmuletHarrier AmuletSeeker AmuletSome PvP runes have been adjusted.(2) slot bonuses that grant specific boon or condition durations have been reduced from 10% to 4%(4) slot bonuses that grant specific boon or condition durations have been reduced from 20% to 6%(6) slot bonuses that grant specific boon or condition durations have been reduced from 20% to 10%(2) slot bonuses that grant general boon or condition durations have been reduced from 5% to 2%(4) slot bonuses that grant general boon or condition durations have been reduced from 10% to 3%(6) slot bonuses that grant general boon or condition durations have been reduced from 10% to 5%For example, Rune of the Afflicted (PvP) has been adjusted from this:(1) +25 Condition Damage(2) +10% Poison Duration(3) +50 Condition Damage(4) +20% Bleeding Duration(5) +100 Condition Damage(6) +10% Condition Duration; create a death nova at a foe's location upon their defeatto this:(1) +25 Condition Damage(2) +4% Poison Duration(3) +50 Condition Damage(4) +6% Bleeding Duration(5) +100 Condition Damage(6) +5% Condition Duration; create a death nova at a foe's location upon their defeatThis affects the following runes:Rune of AirRune of AltruismRune of BalthazarRune of DwaynaRune of EarthRune of EvasionRune of FireRune of GrenthRune of HoelbrakRune of IceRune of LeadershipRune of LyssaRune of RadianceRune of RageRune of ScavengingRune of SpeedRune of StrengthRune of ThornsRune of the AfflictedRune of the AristocracyRune of the BaelfireRune of the CentaurRune of the CitadelRune of the ElementalistRune of the FirebrandRune of the Flame LegionRune of the ForgeRune of the GroveRune of the HeraldRune of the KraitRune of the Mad KingRune of the MonkRune of the NecromancerRune of the NightmareRune of the Rata SumRune of the SanctuaryRune of the SvanirRune of the TempestRune of the TrapperRune of the TravelerRune of the WaterRune of the Weaver

ArenaNet Staff Cal Cohen.2358 Posted January 31, 2020 Author ArenaNet Staff Posted January 31, 2020 WarriorProfession MechanicsPrimal BurstsArc Divider: Reduced power coefficient per strike from 1.05 to 0.704Rupturing Smash: Reduced power coefficient from 1.5 to 1.14Gun Flame: Reduced power coefficient from 2.2 to 1.54Decapitate: Reduced power coefficient from 2.5 to 1.666. Reduced might stacks from 5 to 1Skull Grinder: Reduced bleeding stacks from 4 to 3. Reduced cripple duration from 8 seconds to 5 secondsSpellbreakerFull Counter: Reduced power coefficient from 0.5 to 0.1. Increased daze duration from 1.5 seconds to 2 secondsWeaponsGreatswordAutoattack Chain: Reduced power coefficients from 0.7/0.95/1.25 to 0.469/0.6365/0.8375. Reduced vulnerability duration from 8 seconds to 6 secondsHundred Blades: Reduced power coefficient of each strike from 0.525 to 0.35. Reduced final strike power coefficient from 1.1 to 0.8Whirlwind Attack: Reduced power coefficient per strike from 0.665 to 0.333Rush: Reduced power coefficient from 1.7 to 1.36Arcing Slice: Reduced base power coefficient from 1.32 to 1.213. Reduced bonus power coefficient from 1.98 to 1.82HammerAutoattack Chain: Reduced power coefficients from 0.9/0.9/1.2 to 0.6/0.6/0.8Fierce Blow: Reduced base power coefficient from 1.8 to 0.77. Reduced power coefficient vs controlled foes from 2.16 to 1.82. Reduced weakness duration from 4 seconds to 2 seconds. Reduced cooldown from 6 seconds to 4 secondsHammer Shock: Reduced power coefficient from 1.0 to 0.7Staggering Blow: Reduced power coefficient from 1.0 to 0.01Backbreaker: Reduced power coefficient from 1.5 to 0.01Earthshaker: Reduced power coefficient from 1.0 to 0.01LongbowDual Shot: Reduced power coefficient per hit from 0.44 to 0.293Fan of Fire: Reduced power coefficient per hit from 0.44 to 0.39Arcing Arrow: Reduced power coefficient from 2.0 to 1.5RifleFierce Shot: Reduced power coefficient from 0.605 to 0.403Aimed Shot: Reduced power coefficient from 0.8 to 0.53. Adjusted vulnerability from 10 stacks for 8 seconds to 12 stacks for 6 secondsVolley: Reduced power coefficient per strike from 0.75 to 0.5Brutal Shot: Reduced power coefficient from 1.0 to 0.4. Adjusted vulnerability from 8 stacks for 12 seconds to 12 stacks for 6 secondsRifle Butt: Reduced power coefficient from 1.0 to 0.01Kill Shot: Reduced power coefficient from 2.25/2.75/3.25 to 1.4/1.7/2.0Axe MHAutoattack Chain: Skills have been adjusted as follows:Chop: Reduced power coefficient from 0.7 to 0.47Double Chop: Reduced first strike power coefficient from 0.45 to 0.3. Reduced second strike power coefficient from 1.05 to 0.7Triple Chop: Reduced first two strikes power coefficients from 0.75 to 0.5. Reduced final strike power coefficient from 1.6 to 1.06Cyclone Axe: Reduced power coefficient per strike from 0.88 to 0.66. Reduced fury duration per hit from 2 seconds to 1 seconds. Adjusted vulnerability per hit from 3 stacks for 8 seconds to 1 stack for 6 seconds. Increased cooldown from 6 seconds to 8 secondsThrow Axe: Increase ammo recharge from 10 seconds to 15 secondsEviscerate: Reduced power coefficient from 2.0/2.5/3.0 to 1.333/1.666/2.0. Reduced number of might stacks from 5 to 1Sword MHAutoattack Chain: Reduced power coefficients from 0.6/0.6/1.0 to 0.4/0.4/0.666Savage Leap: Reduced power coefficient from 1.66 to 0.75Final Thrust: Reduced base power coefficient from 1.5 to 1.0. Reduced bonus power coefficient from 3.0 to 2.0. Increased cooldown from 12 seconds to 15 secondsMace MHAutoattack Chain: Reduced power coefficients from 0.8/0.8/1.6 to 0.533/0.533/1.067Counterblow: Reduced power coefficient from 2.0 to 1.0. Adjusted vulnerability from 10 stacks for 8 seconds to 15 stacks for 6 secondsSkull Crack: Reduced power coefficient from 1.5 to 0.01Axe OHDual Strike: Reduced power coefficient per strike from 1.175 to 1.0. Reduced quickness per strike from 1.5 seconds to 0.5 seconds. Increased cooldown from 12 seconds to 15 secondsWhirling Axe: Reduced power coefficient per strike from 0.5592 to 0.373. Increased cooldown from 15 seconds to 18 secondsMace OHCrushing Blow: Increased cooldown from 12 seconds to 15 seconds.Tremor: Reduced power coefficient per strike from 0.8 to 0.01. Reduced cooldown from 25 seconds to 20 secondsShieldShield Bash: Reduced power coefficient from 1.0 to 0.01Shield Stance: Increased power coefficient from 25 seconds to 30 secondsWarhornCharge: PvP will now use the WvW version of the skill (10% damage bonus)Call of Valor: Reduced number of conditions cleansed from 3 to 2Dagger MHAutoattack Chain: Reduced power coefficients from 0.4/0.4/0.85 to 0.32/0.32/0.68Disrupting Stab: reduced power coefficient from 0.8 to 0.4Breaching Strike: Reduced power coefficient from 1.2 to 0.7. Increased number of boons removed from 2 to 3Dagger OHWastrel's Ruin: Reduced power coefficient from 1.5 to 1.0. Increased cooldown from 12 seconds to 15 secondsBladestorm: Reduced power coefficient per hit from 0.35 to 0.235. Reduced vulnerability duration from 10 seconds to 6 secondsHealHealing Signet: Reduced base heal from 344 to 230To the Limit: Reduced base heal from 9100 to 7735Mending: Increased cooldown from 15 seconds to 20 secondsBlood Reckoning: Increased cooldown from 20 seconds to 25 secondsNatural Healing: Reduced base heal from 11670 to 8519UtilityBull's Charge: Reduced power coefficient from 2.0 to 0.01Kick: Reduced power coefficient from 1.0 to 0.01. Reduced ammo recharge from 30 seconds to 25 secondsStomp: Reduced power coefficient from 0.75 to 0.01. Reduced initial stability duration from 6 seconds to 1 second. Reduced on-hit stability duration from 6 seconds to 3 seconds. Reduced cooldown from 40 seconds to 30 secondsFor Great Justice: Reduced might duration from 15 seconds to 6 secondsShake it Off: Reduced the number of conditions cleansed from 6 to 4. Increased ammo recharge from 50 seconds to 75 secondsDolyak Signet: Reduced stability duration from 8 seconds to 6 seconds. Increased cooldown from 40 seconds to 60 secondsBalanced Stance: Increased cooldown from 40 seconds to 60 secondsBerserker Stance: Increased cooldown from 30 seconds to 40 secondsEndure Pain: Increased cooldown from 30 seconds to 40 seconds. Increased duration from 2 seconds to 3 secondsFrenzy: Reduced quickness duration from 6 seconds to 4 seconds. Increased cooldown from 40 seconds to 45 secondsOutrage: Increased cooldown from 10 seconds to 25 secondsShattering Blow: Reduced power coefficient from 1.0 to 0.5. Reduced number of bleeding stacks from 4 to 2. Increased cooldown from 15 seconds to 20 secondsSundering Leap: Reduced vulnerability duration from 8 seconds to 6 seconds. Reduced cooldown from 25 seconds to 20 secondsWild Blow: Reduced power coefficient from 2.5 to 0.01Featherfoot Grace: Increased cooldown from 40 seconds to 45 secondsBreak Enchantments: Reduced power coefficient from 0.5 to 0.1. Increased number of boons removed from 3 to 4. Increased cooldown from 15 seconds to 25 secondsEliteSignet of Rage: Reduced fury and swiftness durations from 25 seconds to 6 seconds. Adjusted might from 5 stacks for 25 seconds to 20 stacks for 4 seconds. Reduced cooldown from 60 seconds to 40 secondsRampage: Some Rampage skills have been adjusted as follows:Smash: Reduced power coefficient from 1.6 to 0.91Bash: Reduced power coefficient from 1.6 to 0.91Uppercut: Reduced power coefficient from 2.0 to 1.36Dash: Reduced power coefficient from 2.4 to 1.82Head Butt: Reduced power coefficient from 3.0 to 0.01. Reduced cooldown from 25 seconds to 18 secondsWinds of Disenchantment: Reduced target cap from 10 to 5TraitsStrengthReckless Dodge: Reduced power coefficient from 1.5 to 0.5Brave Stride: Reduced stability duration from 8 seconds to 4 secondsMight Makes Right: Reduced base heal from 133 to 64ArmsBloodlust: Reduced bleeding duration from 3 seconds to 1 second. Reduced bonus bleeding duration from 33% to 15%Wounding Precision: Reduced precision to expertise conversion from 7% to 4%Sundering Burst: Reduced vulnerability duration from 8 seconds to 6 secondsDefenseAdrenal Health: Reduced healing per second per stack from 133 to 100Shield Master: Reduced might duration from 8 seconds to 1 secondDefy Pain: Increased cooldown from 90 seconds to 300 secondsLast Stand: Increased cooldown from 90 seconds to 300 secondsRousing Resilience: Reduced base heal from 2113 to 1056. Reduced healing coefficient from 0.5 to 0.1TacticsMarching Orders: Reduced might duration from 15 seconds to 6 secondsMending Might: Reduced base heal from 69 to 50Leg Specialist: Increased internal cooldown from 5 seconds to 12 secondsRoaring Reveille: Reduced concentration from 120 to 60.Shrug it Off: Reduced base heal from 517 to 310Vigorous Shouts: Reduced healing coefficient from 1.2 to 1.0DisciplineVersatile Power: Reduced might duration from 10 seconds to 6 secondsCrack Shot: Reduced burning duration from 2 seconds to 1 secondHeightened Focus: Reduced quickness duration from 4 seconds to 2.5 secondsBerserkerBurst of Aggression: Reduced quickness duration from 3 seconds to 2 seconds.King of Fires: Reduced bonus burning duration from 33% to 10%Eternal Champion: Reduced might duration from 8 seconds to 6 seconds. Reduced stability duration from 3 seconds to 2 secondsSpellbreakerLoss Aversion: Reduced power coefficient from 0.2 to 0.1Slow Counter: Reduced slow duration from 3 seconds to 2 seconds.Sun and Moon Style: Reduced quickness duration from 3 seconds to 2 secondsMagebane Tether: Reduced the number of might stacks from 2 to 1

ArenaNet Staff Cal Cohen.2358 Posted January 31, 2020 Author ArenaNet Staff Posted January 31, 2020 GuardianProfession MechanicsSpear of Justice: Reduced damage from 0.6 to 0.01. Reduced cripple duration from 1.5 seconds to 1 secondTome of JusticeSearing Spell: Reduced power coefficient from 1.1 to 0.6Igniting Burst: Reduced weakness duration from 4 seconds to 2 secondsHeated Rebuke: Reduced power coefficient from 0.45 to 0.01. Increased cooldown from 8 seconds to 10 secondsScorched Aftermath: Reduced power coefficient per strike from from 0.64 to 0.4Tome of ResolveDesert Bloom: Reduced heal coefficient from 0.7272 to 0.3Radiant Recovery: Reduced number of conditions cleansed from 2 to 1Shining River: Reduced pulse heal coefficient from 0.26 to 0.1Eternal Oasis: Reduced number of conditions converted to boons from 5 to 2Tome of CourageUnflinching Charge: Reduced stability duration from 2 seconds to 1 second.Daring Challenge: Reduced power coefficient from 1.4 to 0.01WeaponsGreatswordAutoattack Chain: Reduced power coefficients from 0.8/0.8/1.2 to 0.533/0.533/0.8Whirling Wrath: Reduced power coefficient per strike from 0.45 to 0.3. Reduced projectile power coefficient from 0.375 to 0.25. Fixed a bug where the projectiles fired by this skill did less damage than expected.Leap of Faith: Increased cooldown from 12 seconds to 15 secondsSymbol of Wrath: Reduced power coefficient per strike from 0.67 to 0.4Binding Blade: Reduced initial strike power coefficient from 1.0 to 0.01. Reduced pulse damage power coefficient from 0.2 to 0.1HammerAutoattack Chain: Reduced power coefficients from 0.8/0.8/1.0 to 0.533/0.533/0.666Symbol of Protection: Reduced power coefficient per strike from 0.5 to 0.4Mighty Blow: Increased power coefficient from 1.75 to 1.82. Increased cooldown from 4 seconds to 10 secondsZealot's Embrace: Increased cooldown from 12 seconds to 15 secondsBanish: Reduced power coefficient from 1.0 to 0.01StaffAutoattack Chain: Reduced power coefficients from 0.55/0.65/0.75 to 0.366/0.433/0.5Holy Strike: Reduced pulse base heal from 221 to 177. Reduced pulse heal coefficient from 0.25 to 0.1Symbol of Swiftness: Reduced power coefficient per strike from 0.5 to 0.4Empower: Reduced might duration from 12 seconds to 6 secondsMaceAutoattack Chain: Reduced power coefficients from 0.8/1.0/1.55 to 0.533/0.666/1.033Symbol of Faith: Reduced power coefficient per strike from 0.65 to 0.45Protector's Strike: Reduced power coefficient from 2.0 to 1.5ScepterOrb of Wrath: Reduced power coefficient from 0.666 to 0.444Symbol of Punishment: Reduced power coefficient per strike from 0.5 to 0.45. Increased cooldown from 6 seconds to 8 secondsSwordAutoattack Chain: Reduced power coefficients from 0.666/0.725/1.5 to 0.444/0.483/1.0Symbol of Blades: Reduced power coefficient per strike from 0.6 to 0.45Zealot's Defense: Reduced power coefficient per strike from 0.33 to 0.22FocusRay of Judgment: Reduced power coefficient per strike from 0.33 to 0.21Shield of Wrath: Reduced power coefficient from 2.5 to 1.66ShieldShield of Judgment: Reduced power coefficient from 1.0 to 0.67 TorchZealot's Flame: Reduced pulsing burn duration from 3 seconds to 2 secondsZealot's Fire (from Zealot's Flame): Reduced power coefficient from 2.25 to 1.75Cleansing Flame: Reduced power coefficient per strike from 0.4 to 0.28LongbowPuncture Shot: Reduced power coefficient from 0.85 to 0.566True Shot: Reduced power coefficient from 2.0 to 1.91. Increased cooldown from 6 seconds to 8 secondsSymbol of Energy: Reduced power coefficient per strike from 0.69 to 0.43Hunters Ward: Reduced pulsing strike power coefficient from 0.25 to 0.1. Reduced final impact power coefficient from 2.0 to 1.666AxeAutoattack Chain: Reduced power coefficients from 0.72/0.72/2.4 to 0.48/0.48/1.6.Symbol of Vengeance: Reduced power coefficient per strike from 0.6 to 0.45Blazing Edge: Reduced power coefficient from 0.8 to 0.01. Reduced burning duration from 3 seconds to 1 second. Increased cooldown from 12 seconds to 15 secondsHealReceive the Light: Reduced initial self-heal coefficient from 0.8 to 0.4. Reduced allied pulse heal coefficient from 0.6 to 0.2Litany of Wrath: Increased cooldown from 25 seconds to 30 secondsSignet of Resolve: Increased cooldown from 30 seconds to 35 secondsPurification: Reduced trap heal coefficient from 1.0 to 0.667. Reduced trap base heal from 5475 to 4380Mantra of Solace:Restoring Reprieve: Reduced heal coefficient from 0.54 to 0.25. Reduced base heal from 1330 to 998Rejuvenating Respite: Reduced heal coefficient from 0.81 to 0.5UtilityHallowed Ground: Increased cooldown from 45 seconds to 60 secondsJudge's Intervention: Reduced power coefficient from 0.5 to 0.1. Reduced burning duration from 8 seconds to 3 secondsMerciful Intervention: WvW will now use the PvP version of the skill (5% revive pulse)Smite Condition: Reduced base power coefficient from 0.85 to 0.2. Reduced power coefficient when cleansing a condition from 1.5 to 0.3. Increased the number of conditions cleansed from 2 to 3Hold the Line: Reduced protection duration from 6 seconds to 4 secondsStand Your Ground: Increased cooldown from 30 seconds to 45 seconds. Reduced target cap from 10 to 5.Bane Signet: Reduced power coefficient from 1.0 to 0.01Bow of Truth: Reduced pulse healing coefficient from 0.15 to 0.05Hammer of Wisdom: Reduced power coefficient from 1.2 to 0.01. Increased ammo recharge from 25 seconds to 30 secondsSword of Justice: Reduced vulnerability duration from 8 seconds to 6 secondsFragments of Faith: Increased cooldown from 45 seconds to 60 seconds. Reduced power coefficient from 1.5 to 1.0Test of Faith: Increased power coefficient of passthrough attack from 2.52 to 2.8. Reduced power coefficient of initial attack from 1.4 to 0.1. Reduced protection duration from 6 seconds to 2 seconds. Reduced cripple duration from 6 seconds to 3 secondsMantra of Flame:Flame Rush: Reduced power coefficient from 0.7 to 0.3. Reduced burning duration from 4 seconds to 2 secondsFlame Surge: Reduced power coefficient from 0.7 to 0.3. Reduced burning duration from 4 seconds to 2 secondsMantra of Truth:Echo of Truth: Reduced condition durations from 4 seconds to 2 seconds. Reduced power coefficient from 0.7 to 0.3Voice of Truth: Reduced vulnerability, blind, and weakness durations from 8 seconds to 6 seconds. Reduced immobilize duration from 2 seconds to 1 second. Reduced power coefficient from 0.7 to 0.3Mantra of Potence:Potent Haste: Reduced quickness duration from 2.5 seconds to 1 secondOverwhelming Celerity: Reduced quickness duration from 5 seconds to 4 seconds. Reduced might duration from 10 seconds to 6 secondsEliteFeel My Wrath: Reduced quickness duration from 8 seconds to 5 secondsDragon's Maw: Reduced power coefficient from 2.5 to 0.01. Reduced might duration from 8 seconds to 6 seconds. Reduced slow duration from 4 seconds to 3 seconds. Reduced cooldown from 75 seconds to 50 secondsMantra of Liberation: Increased cooldown from 40 seconds to 60 seconds. Increased ammo recharge from 25 seconds to 45 secondsPortent of Freedom (from Mantra of Liberation): Reduced stability duration from 5 seconds to 1 secondUnhindered Delivery (from Mantra of Liberation): Reduced stability duration from 5 seconds to 4 secondsTraitsZealLesser Symbol of Wrath (from Zealot's Speed): Reduced power coefficient per pulse from 0.5 to 0.25Zealous Scepter: Reduced might duration from 10 seconds to 6 secondsRadianceLesser Signet of Wrath (from Wrath of Justice): Reduced immobilize duration from 3 seconds to 1 secondRadiant Fire: Reduced bonus burning duration from 20% to 7%ValorMight of the Protector: Reduced might duration from 15 seconds to 6 secondsSmiter's Boon: Reduced base power coefficient from 0.5 to 0.2. Reduced power coefficient when cleansing a condition from 0.9 to 0.3Monk's Focus: Reduced base heal from 1960 to 1470HonorSelfless Daring: Reduced healing coefficient from 1.0 to 0.6Invigorated Bulwark: Reduced bonus outgoing healing per stack from 5% to 2%Honorable Staff: Reduced base concentration from 120 to 60. Reduced bonus concentration while wielding a staff from 120 to 60Pure of Heart: Reduced base heal from 645 to 516. Reduced healing coefficient from 0.5 to 0.3Empowering Might: Reduced might duration from 8 seconds to 6 secondsWrit of Persistence: Reduced base heal from 107 to 64. Reduced healing coefficient from 0.075 to 0.04Force of Will: Reduced bonus outgoing healing per 100 vitality from 1% to 0.5%VirtuesRetaliatory Subconscious: Increased cooldown from 30 seconds to 60 secondsGlacial Heart: Reduced power coefficient of the skill that fires when controlling a foe from 0.5 to 0.1DragonhunterDefender's Dogma: Reduced Justice recharge from 3 seconds to 1 second. Reduced internal cooldown from 3 seconds to 1 secondDulled Senses: Reduced vulnerability duration from 8 seconds to 6 secondsSoaring Devastation: Reduced power coefficient from 1.5 to 0.5Hunter's Determination: Increased cooldown from 90 seconds to 300 secondsHeavy Light: Reduced stability duration from 6 seconds to 3 secondsFirebrandSwift Scholar: Reduced quickness duration from 3 seconds to 1.5 secondsUnrelenting Criticism: Reduced bleeding duration from 3 seconds to 1 secondLegendary Lore: Reduced bonus burning duration from 20% to 10%. Reduced regeneration duration from 3 seconds to 1.5 seconds. Reduced protection duration from 2 seconds to 1 secondStoic Demeanor: Reduced slow duration from 2.5 seconds to 1.5 seconds. Reduced burning duration from 5 seconds to 2 seconds. Reduced internal cooldown from 3 seconds to 1 second.

ArenaNet Staff Cal Cohen.2358 Posted January 31, 2020 Author ArenaNet Staff Posted January 31, 2020 RevenantProfession MechanicsFacet of NatureFacet of Nature (Ventari): Reduced pulse base heal from 471 to 306. Reduced pulse heal scaling from 0.4 to 0.1True Nature (Ventari): Reduced base heal per condition cleansed from 970 to 323True Nature (Mallyx): Reduced might duration from 10 seconds to 6 secondsHeroic Command: Reduced might duration from 8 seconds to 6 secondsHealing Orb (created by various skills and traits): Reduced heal coefficient from 0.15 to 0.075WeaponsHammerHammer Bolt: Reduced power coefficient from 0.95 to 0.633Coalescence of Ruin: Increased cooldown from 4 seconds to 10 secondsPhase Smash: Reduced power coefficient from 1.75 to 1.36. Increased cooldown from 8 seconds to 12 secondsDrop the Hammer: Reduced power coefficient from 1.5 to 0.01StaffAutoattack Chain: Reduced power coefficients from 0.65/0.75/1.0 to 0.433/0.5/0.666Mender's Rebuke: Reduced power coefficient from 1.5 to 0.91. Increased cooldown from 5 seconds to 8 secondsWarding Rift: Reduced power coefficient from 0.2 to 0.1. Increased cooldown from 15 seconds to 20 secondsSurge of the Mists: Reduced power coefficient per strike from 0.18 to 0.001SwordAutoattack Chain: Adjusted as followsPreparation Thrust: Reduced power coefficient from 0.6 to 0.4Brutal Blade: Reduced power coefficient from 0.7 to 0.466Rift Slash: Reduced initial strike power coefficient from 0.9 to 0.6. Reduced explosion power coefficient from 0.2175 to 0.145Unrelenting Assault: Reduced power coefficient per strike from 0.57 to 0.38. Reduced might duration per strike from 5 seconds to 3 seconds. Increased cooldown from 12 seconds to 15 secondsMaceAutoattack Chain: Adjusted as followsMisery Swipe: Reduced power coefficient from 0.35 to 0.233Anguish Swipe: Reduced power coefficient from 0.4 to 0.266Manifest Toxin: Reduced initial strike power coefficient from 0.6 to 0.4. Reduced projectile power coefficient from 0.3 to 0.2Searing Fissure: Adjusted initial burning from 3 stacks for 3 seconds to 1 stack for 10 seconds. Increased additional burning duration from 1 second to 4 secondsSword OHShackling Wave: Reduced initial strike power coefficient from 1.0 to 0.1. Increased vulnerability stacks from 8 to 12Deathstrike: Reduced initial strike power coefficient from 0.33 to 0.1. Reduced second strike power coefficient from 2.0 to 1.7. Increased cooldown from 15 seconds to 18 secondsAxe OHFrigid Blitz: Increased cooldown from 10 seconds to 15 secondsTemporal Rift: Reduced power coefficient from 0.75 to 0.01. Adjusted torment from 2 stacks for 12 seconds to 1 stack for 1 secondShieldEnvoy of Exuberance: Reduced pulse base heal from 1620 to 1215. Increased protection duration from 2 seconds to 3 secondsCrystal Hibernation: Reduced pulse heal coefficient from 0.5 to 0.125ShortbowShattershot: Reduced power coefficient from 0.65 to 0.44. Increased bleeding duration from 3 seconds to 4 secondsBloodbane Path: Increased cooldown from 3 seconds to 5 secondsScorchrazor: Reduced power coefficient from 1.0 to 0.01. Reduced burning duration from 4 seconds to 1 secondLegend SkillsShiroRiposting Shadows: Increased energy cost from 30 to 40. Reduced endurance gain from 25 to 15Phase Traversal: WvW will now use the PvP version of the skill (35 energy cost)Jade Winds: Reduced power coefficient from 1.5 to 0.01. Increased number of vulnerability stacks from 6 to 10JalisForced Engagement: Reduced power coefficient from 0.5 to 0.01VentariVentari's Will (Project Tranquility): Reduced heal coefficient from 0.33 to 0.1. Reduced base heal from 613 to 306Natural Harmony: Reduced heal coefficient from 2.25 to 1.25Energy Expulsion: Reduced base heal per fragment from 985 to 739. Reduced fragment heal coefficient from 0.5 to 0.25GlintFacet of Darkness: Increased cooldown from 20 seconds to 25 secondsElemental Blast (Facet of Elements) Reduced power coefficient per strike from 1.15 to 0.89. Reduced weakness duration from 4 seconds to 2 secondsFacet of Strength: Reduced might duration from 12 seconds to 6 secondsBurst of Strength (Facet of Strength): Reduced damage bonus from 15% to 7%Chaotic Release (Facet of Chaos): Reduced power coefficient from 2.0 to 0.01. Reduced cooldown from 45 seconds to 35 secondsKallaBreakrazor's Bastion: Reduced pulse heal coefficient from 0.7 to 0.3. Reduced initial heal coefficient from 1.3 to 0.8TraitsRetributionEye for an Eye: Reduced might duration from 10 seconds to 6 seconds. Reduced protection duration from 5 seconds to 3 secondsDwarven Battle Training: Reduced weakness duration from 5 seconds to 3 secondsVicious Reprisal: Reduced might duration from 8 seconds to 6 secondsSteadfast Rejuvenation: Reduced base heal per point of upkeep from 67 to 40SalvationLife Attunement: Reduced healing power to concentration conversion from 7% to 4%Serene Rejuvenation: Reduced outgoing heal bonus from 15% to 10%Tranquil Balance: Reduced outgoing heal bonus from 20% to 7%Resilient Spirit: Reduced base barrier per boon from 229 to 170Invoking Harmony: Reduced outgoing heal bonus from 20% to 10%InvocationSpirit Boon: Reduced might duration from 10 seconds to 6 secondsRapid Flow: Reduced base heal from 500 to 333Song of the Mists: Legend swap skills have been adjusted as followsShiro: Reduced power coefficient from 0.93 to 0.1Jalis: Reduced power coefficient from 0.75 to 0.1. Reduced weakness duration from 5 seconds to 3 seconds. Increased base barrier per strike from 586 to 879Mallyx: Reduced power coefficient from 0.9 to 0.3Glint: Reduced power coefficient from 0.75 to 0.3. Reduced burning stacks from 2 to 1Kalla: Reduced power coefficient from 0.5 to 0.3HeraldReinforced Potency: Reduced concentration from 120 to 60Elder's Respite: Reduced regeneration duration from 8 seconds to 3 secondsElevated Compassion: Reduced base heal from 389 to 292Shared Empowerment: WvW will now use the PvP version of the trait (4s might duration). Reduced target cap from 10 to 5RenegadeAll for One: Reduced protection duration from 4 seconds to 3 secondsLasting Legacy: Reduced bonus might duration from 12 seconds to 6 seconds

ArenaNet Staff Cal Cohen.2358 Posted January 31, 2020 Author ArenaNet Staff Posted January 31, 2020 RangerProfession MechanicsCelestial AvatarCosmic Ray: Reduced heal coefficient from 0.469 to 0.25Seed of Life: Reduced heal coefficient from 0.4745 to 0.2. Increased number of conditions cleansed from 1 to 2. Increased cooldown from 3 seconds to 4 secondsLunar Impact: Reduced base heal from 1620 to 1215. Reduced heal coefficient from 1.44 to 0.72. Increased daze duration from 1.5 seconds to 2 secondsRejuvenating Tides: Reduced pulse heal coefficient from 0.3 to 0.15Soulbeast Merge SkillsSwoop (Bird): Increased cooldown from 10 seconds to 18 secondsBrutal Charge (Canine): Reduced power coefficient from 0.64 to 0.01Tail Lash (Devourer): Reduced power coefficient from 0.5 to 0.01Call Lightning (Jacaranda): Reduced power coefficient per hit from 0.5 to 0.4Maul (Porcine): Increased cooldown from 12 seconds to 15 secondsBrutal Charge (Porcine): Reduced power coefficient from 0.67 to 0.01Takedown (Smokescale): Reduced power coefficient from 0.7 to 0.01Smoke Assault (Smokescale): Reduced might duration from 8 seconds to 6 seconds. Reduced power coefficient per hit from 0.5 to 0.35Wing Buffet (Wyvern): Reduced power coefficient from 0.3 to 0.01Beast SkillsUnflinching Fortitude: Increased cooldown from 35 seconds to 50 secondsWorldly Impact: Reduced power coefficient from 1.89 to 1.512Pet SkillsPig FamilyBrutal Charge: Reduced power coefficient from 0.67 to 0.01Canine FamilyBrutal Charge: Reduced power coefficient from 0.67 to 0.01WolfTerrifying Howl (F2): Reduced power coefficient from 0.2 to 0.01DevourerTail Lash: Reduced power coefficient from 0.5 to 0.01IbogaFang Grapple (F2): Reduced power coefficient from 0.2 to 0.01BristlebackSpike Barrage: Reduced power coefficient per strike from 0.22 to 0.165Rock GazelleHead Toss (F2): Reduced power coefficient from 1.11 to 0.01Charge: Reduced power coefficient from 1.1 to 0.825SmokescaleTakedown: Reduced power coefficient from 0.5 to 0.01Smoke Assault: Reduced power coefficient per strike from 0.25 to 0.2Wyvern FamilyWing Buffet: Reduced power coefficient from 0.3 to 0.01Lightning WyvernLightning Assault (F2): Reduced power coefficient from 0.6 to 0.01WeaponsGreatswordAutoattack Chain: Reduced power coefficients from 0.64/0.8/1.3 to 0.45/0.6/0.866Maul: Reduced power coefficient from 1.75 to 1.5. Reduced vulnerability duration from 8 seconds to 6 seconds. Increased cooldown from 4 seconds to 6 secondsSwoop: Reduced power coefficient from 1.0 to 0.91. Increased cooldown from 12 seconds to 15 secondsCounterattack: Increased cooldown from 15 seconds to 25 seconds.Counterattack Kick (from Counterattack): Reduced power coefficient from 1.3 to 0.01Hilt Bash: Reduced power coefficient from 0.72 to 0.01. Reduced cooldown from 25 seconds to 20 secondsLongbowLong Range Shot: Reduced maximum power coefficient from 0.9 to 0.6. Reduced minimum power coefficient from 0.7 to 0.466Rapid Fire: Reduced power coefficient per strike from 0.375 to 0.275. Reduced vulnerability duration from 10 seconds to 6 secondsPoint Blank Shot: Reduced power coefficient from 0.8 to 0.01Barrage: Reduced power coefficient per strike from 0.5 to 0.381Short BowCrossfire: Reduced power coefficient from 0.4 to 0.266Quick Shot: Increased cooldown from 8 seconds to 12 secondsConcussion Shot: Reduced power coefficient from 0.4 to 0.01SwordAutoattack Chain: Reduced power coefficients from 0.7/0.7/0.96 to 0.466/0.466/0.64Monarch's Leap: Reduced power coefficient from 1.25 to 0.75Axe MHRicochet: Reduced power coefficient from 0.8 to 0.533. Reduced might duration from 10 seconds to 5 secondsSplitblade: Reduced power coefficient per axe from 0.4 to 0.1. Increased bleeding duration from 6 seconds to 12 seconds. Increased cooldown from 6 seconds to 8 secondsWinter's Bite: Reduced power coefficient from 1.5 to 1.0. Increased bleeding stacks from 2 to 3.Axe OHPath of Scars: Reduced power coefficient from 1.2 to 0.01Whirling Defense: reduced power coefficient per strike from 0.66 to 0.44. Reduced vulnerability duration from 10 seconds to 6 secondsDagger OHStalker's Strike: Increased cooldown from 10 seconds to 15 secondsCrippling Talon: Reduced power coefficient from 0.75 to 0.5WarhornHunter's Call: Reduced power coefficient per strike from 0.15 to 0.1Call of the Wild: Reduced might duration from 10 seconds to 6 secondsStaffSolar Beam: Reduced base heal per pulse from 66 to 30Ancestral Grace: Reduced healing coefficient from 1.0 to 0.5Dagger MHAutoattack Chain: Reduced power coefficients from 0.4/0.42/0.44/0.88 to 0.32/0.336/0.352/0.704Double Arc: Adjusted bleeding per hit from 3 stacks for 6 seconds to 2 stacks for 9 secondsInstinctive Engage: Reduced quickness duration from 3 seconds to 1.5 secondsHealWe Heal As One: Increased cooldown from 25 seconds to 30 secondsTroll Unguent: Increased cooldown from 25 seconds to 30 secondsGlyph of Rejuvenation:Non-Celestial: Reduced self heal coefficient from 1.708 to 1.25. Reduced ally heal coefficient from 1.4 to 1.0Celestial: Reduced self heal coefficient from 1.4 to 1.0. Reduced ally heal coefficient from 1.708 to 1.25Bear Stance: Increased cooldown from 25 seconds to 30 secondsUtilityLightning Reflexes: Reduced power coefficient from 1.0 to 0.1Quickening Zephyr: Reduced quickness and superspeed duration from 6 seconds to 4 seconds. Reduced cooldown from 45 seconds to 40 secondsGlyph of Alignment: Increased cooldown from 20 seconds to 25 secondsGlyph of the Tides: Reduced power coefficient from 1.5 to 0.01. Reduced cooldown from 25 seconds to 20 secondsDolyak Stance: Increased cooldown from 40 seconds to 60 secondsGriffon Stance: Reduced might duration from 8 seconds to 6 secondsMoa Stance: Reduced bonus boon duration from 66% to 20%Glyph of Equality (non-celestial): Reduced power coefficient from 1.5 to 0.01Spike Trap: Reduced power coefficient from 0.2 to 0.01. Adjusted bleeding from 6 stacks from 6.25 seconds to 1 stack for 1 second. Reduced cooldown from 30 seconds to 20 secondsEliteStrength of the Pack: Reduced might duration from 10 seconds to 6 seconds. Reduced stability duration from 8 seconds to 6 secondsTraitsMarksmanshipStoneform: Increased cooldown from 90 seconds to 300 secondsLesser Call of the Wild (from Clarion Bond): Reduced boon durations from 15 seconds to 6 secondsSkirmishingSharpened Edges: Reduced bleeding duration from 3 seconds to 1 secondPrimal Reflexes: Reduced vigor duration from 8 seconds to 4 secondsStrider's Defense: Reduced quickness duration from 3 seconds to 1.5 secondsWilderness SurvivalRugged Growth: Reduced base heal from 259 to 155Lesser Muddy Terrain (from Child of Earth): Reduced duration from 10 seconds to 4 secondsTaste for Danger: Reduced vitality to expertise conversion from 7% to 4%Refined Toxins: Reduced poison duration from 6 seconds to 4 secondsShared Anguish: Increased cooldown from 90 seconds to 300 secondsNature MagicRejuvenation: Reduced regeneration duration from 5 seconds to 3 secondsLingering Magic: Reduced concentration from 240 to 120Instinctive Reaction: Reduced quickness duration from 3 seconds to 2 secondsWindborne Notes: Reduced regeneration duration from 6 seconds to 4 secondsProtective Ward: Reduced weakness duration from 6 seconds to 4 secondsBeastmasteryWilting Strike: Reduced weakness duration from 4 seconds to 3 secondsLesser Quickening Zephyr (from Zephyr's Speed): Reduced quickness and superspeed durations from 3 seconds to 2 secondsDruidLive Vicariously: Reduced base healing from 207 to 144Natural Mender: Reduced bonus outgoing healing per stack from 2% to 1%Celestial Shadow: Reduced stealth duration from 3 seconds to 2 secondsGrace of the Land: Reduced might duration from 12 seconds to 6 seconds. Reduced target cap from 10 to 5SoulbeastLive Fast: Reduced quickness duration from 3 seconds to 2 secondsEternal Bond: Increased cooldown from 90 seconds to 300 seconds

ArenaNet Staff Cal Cohen.2358 Posted January 31, 2020 Author ArenaNet Staff Posted January 31, 2020 ThiefWeaponsShort BowTrick Shot: Reduced power coefficient from 0.55 to 0.366Detonate Cluster Bomb (Cluster Bomb): Reduced power coefficient per strike from 0.5 to 0.375Disabling Shot: Increased initiative cost from 4 to 5SwordAutoattack Chain: Reduced power coefficients from 0.6/0.6/1.3 to 0.4/0.4/0.866Infiltrator's Strike: Reduced power coefficient from 0.75 to 0.5Flanking Strike: Reduced power cofficient from 0.8 to 0.5Pistol Whip: Reduced initial hit power coefficient from 0.37 to 0.01. Reduced stun duration from 0.75 seconds to 0.5 seconds. Reduced flurry hit power coefficients from 0.79 to 0.53. Increased initiative cost from 5 to 6.Dagger MHAutoattack Chain: Reduced power coefficients from 0.6/0.65/1.1 to 0.4/0.433/0.733Shadow Shot: Increased intiative cost from 4 to 5Death Blossom: Increased initiative cost from 4 to 5Backstab: Reduced base power coefficient from 1.2 to 0.9. Reduced flanking power coefficient from 2.4 to 1.8Pistol MHVital Shot: Reduced power coefficient from 0.575 to 0.383Unload: Reduced power coefficient per hit from 0.4 to 0.27. Reduced might duration from 8 seconds to 6 secondsSneak Attack: Reduced power coefficient per hit from 0.36 to 0.3Dagger OHDancing Dagger: Reduced power coefficient from 0.6 to 0.45StaffAutoattack Chain: Reduced power coefficients from 0.666/0.666/1.672 to 0.444/0.444/1.114Weakening Charge: Reduced power coefficient per hit from 0.7 to 0.45. Reduced weakness duration per hit from 2 seconds to 1 secondDebilitating Arc: Reduced power coefficient from 1.0 to 0.5. WvW will now use the PvP initiative cost of 5Dust Strike: Increased vulnerability stacks from 5 to 8Vault: Reduced power coefficient from 2.25 to 1.82. WvW will now use the PvP initiative cost of 6Hook Strike: Reduced power coefficient from 0.65 to 0.01RifleBrutal Aim: Reduced power coefficient from 0.6 to 0.4Deadly Aim: Reduced power coefficient from 0.8 to 0.533Spotter's Shot: Reduced power coefficient from 0.8 to 0.4. Increased immobilize duration from 1 second to 1.5 secondsDouble Tap: Reduced might stacks per hit from 3 to 1. Reduced power coefficient per hit from 0.65 to 0.5Three Round Burst: Reduced power coefficient per hit from 0.55 to 0.5. Reduced might stacks per hit from 3 to 1Death's Retreat: Increased initiative cost from 5 to 6Death's Judgment: Reduced power coefficient from 1.65 to 1.11HealSkelk Venom: Reduced initial heal coefficient from 0.75 to 0.4. Reduced initial base heal from 4210 to 3578Withdraw: Increased cooldown from 18 seconds to 25 seconds. Increased base heal from 4778 to 5243Channeled Vigor: Increased cooldown from 20 seconds to 30 secondsMalicious Restoration: Increased cooldown from 25 seconds to 30 secondsUtilitySmoke Screen: Increased cooldown from 25 seconds to 35 secondsPitfall: Reduced power coefficient of the knockdown strike from 1.25 to 0.01. Reduced power coefficient of the pulsing strikes from 0.5 to 0.3Infiltrator's Signet: Increased cooldown from 30 seconds to 35 secondsHaste: Reduced quickness duration from 6 seconds to 4 seconds. Increased cooldown from 30 seconds to 45 secondsRoll for Initiative: Increased cooldown from 40 seconds to 50 secondsScorpion Wire: Reduced power coefficient from 0.5 to 0.01Skale Venom: Reduced vulnerability duration from 10 seconds to 6 secondsBandit's Defense: Increased cooldown from 20 seconds to 30 secondsReflexive Strike (from Bandit's Defense): Reduced power coefficient from 0.75 to 0.01Distracting Daggers: Reduced power coefficient from 0.55 to 0.25Impairing Daggers: Reduced slow duration from 5 seconds to 2 secondsFist Flurry: Reduced overall power coefficient from 3.75 to 2.5Palm Strike (from Fist Flurry): Reduced initial power coefficient from 1.75 to 0.01Binding Shadow: Reduced power coefficient from 1.0 to 0.01. Reduced vulnerability duration from 10 seconds to 6 secondsShadow Gust: Reduced power coefficient from 0.4 to 0.01EliteDagger Storm: Reduced power coefficient from 1.0 to 0.4Uppercut (from Impact Strike): Reduced power coefficient from 2.25 to 0.01Finishing Blow (from Impact Strike): Increased power coefficient from 2.0 to 2.5Shadow Meld: Reduced stealth duration from 3 seconds to 2 secondsTraitsDeadly ArtsLotus Poison: Reduced weakness duration from 4 seconds to 3 secondsMug: Reduced power coefficient from 1.5 to 0.75Even the Odds: Reduced might and vulnerability durations from 10 seconds to 6 secondsPanic Strike: Reduced poison duration from 2 seconds to 1 secondPotent Poison: Reduced bonus poison duration from 20% to 5%Critical StrikesAssassin's Fury: Reduced might duration from 8 seconds to 6 seconds. Reduced might stacks from 3 to 2Ankle Shots: Reduced cripple duration from 3 seconds to 2 secondsShadow ArtsMerciful Ambush: Reduced revive percentage from 3% to 1%Shadow's Rejuvenation: Reduced base heal from 293 to 219AcrobaticsFeline Grace: Reduced vigor duration from 5 seconds to 3 secondsEndless Stamina: Reduced concentration from 240 to 60Pain Response: Increased cooldown from 40 seconds to 60 secondsHard to Catch: Increased cooldown from 90 seconds to 300 secondsInstant Reflexes: Increased cooldown from 90 seconds to 300 secondsTrickeryUncatchable: Reduced bleeding duration from 3 seconds to 1 secondLesser Haste (from Burst of Agility): Reduced quickness duration from 6 seconds to 3 secondsBountiful Theft: Reduced number of boons removed from 3 to 2Thrill of the Crime: Reduced might duration from 10 seconds to 6 secondsDaredevilWeakening Strikes: Reduced weakness duration from 3 seconds to 2 secondsEscapist's Fortitude: Reduced base heal from 456 to 150Pulmonary Impact (from Impacting Disruption): Reduced power coefficient from 2.0 to 0.75Lotus Training: Reduced power coefficient from 0.1875 to 0.0625. Reduced bleeding duration from 4 seconds to 1.5 seconds. Reduced torment duration from 4 seconds to 1.5 seconds. Increased bonus condition damage from 10% to 15%Bounding Dodger: Reduced power coefficient from 1.33 to 0.5. Increased bonus damage from 10% to 15%DeadeyePayback: This has been unsplit and will use the lower (20%) recharge value in all modesPremeditation: Reduced concentration from 180 to 60Be Quick or Be Killed: Reduced quickness duration from 4 seconds to 2.5 secondsMaleficent Seven: Reduced might duration from 10 seconds to 6 secondsFire for Effect: Reduced might duration from 12 seconds to 6 seconds

ArenaNet Staff Cal Cohen.2358 Posted January 31, 2020 Author ArenaNet Staff Posted January 31, 2020 EngineerProfession MechanicsPhoton ForgeAutoattack Chain: Reduced power coefficients from 0.6/1.0/1.6 to 0.4/.666/1.066Holo Leap: Reduced power coefficient from 1.25 to 0.91Corona Burst: Reduced might and vulnerability durations from 8 seconds to 6 secondsPhoton Blitz: Reduced power coefficient per strike from 0.3 to 0.2Holographic Shockwave: Reduced power coefficient from 0.56 to 0.01WeaponsRifleHip Shot: Reduced power coefficient from 0.65 to 0.44Net Shot: Reduced power coefficient from 0.5 to 0.3. Increased cooldown from 9 seconds to 10 secondsBlunderbuss: Reduced minimum power coefficient from 1.1 to 0.5. Reduced maximum power coefficient from 1.76 to 1.31. Increased cooldown from 9 seconds to 12 secondsOvercharged Shot: Reduced power coefficient from 1.0 to 0.01. Increased cooldown from 14 seconds to 15 secondsJump Shot: Reduced initial leap power coefficient from 0.3 to 0.1. Reduced landing power coefficient from 2.4 to 1.74. Reduced vulnerability duration from 7 seconds to 6 seconds. Increased cooldown from 18 seconds to 20 secondsPistolFragmentation Shot: Reduced power coefficient from 0.4 to 0.266Poison Dart Volley: Reduced power coefficient per hit from 0.4 to 0.2. Increased poison duration from 7 seconds to 10 seconds.Static Shot: Reduced power coefficient per hit from 0.4 to 0.3Blowtorch: Adjusted minimum burning from 4 stacks for 3 seconds to 2 stacks for 6 seconds. Adjusted maximum burning from 4 stacks for 6 seconds to 2 stacks for 12 seconds. Increased cooldown from 12 seconds to 15 secondsHammerAutoattack Chain:Positive Bash: Reduced power coefficient from 0.7 to 0.533. Reduced might duration from 8 seconds to 6 secondsNegative Bash: Reduced power coefficient from 1.0 to 0.666. Reduced vulnerability duration from 8 seconds to 6 secondsEqualizing blow: Reduced power coefficient from 1.4 to 0.933. Reduced might and vulnerability durations from 8 seconds to 6 secondsElectro-Whirl: Reduced power coefficient per strike from 1.2 to 0.68. Increased cooldown from 6 seconds to 8 secondsRocket Charge: Reduced power coefficient per strike from 1.1 to 0.74. Increased cooldown from 12 seconds to 18 secondsShock Shield: Reduced power coefficient per strike from 0.25 to 0.1Thunderclap: Reduced power coefficient per strike from 0.8 to 0.45. Reduced vulnerability duration from 8 seconds to 6 secondsSwordAutoattack Chain: Reduced power coefficients from 0.88/0.93/1.5 to 0.586/0.62/1.0. Reduced vulnerability duration from 10 seconds to 6 secondsRefraction Cutter: Reduced strike power coefficient from 1.0 to 0.75Radiant Arc: Reduced base quickness duration from 2 seconds to 1 second. Reduced bonus quickness duration per 50% heat from 2 seconds to 1 secondHealStatic Shock (AED Toolbelt): Reduced power coefficient from 1.0 to 0.01Healing Turret: Increased cooldown from 20 seconds to 30 secondsMed Blaster (Med Kit 1): Reduced heal coefficient from 0.2 to 0.1Medic Gyro: Increased cooldown from 20 seconds to 30 seconds. Reduced pulse heal coefficient from 0.6 to 0.25. Reduced initial heal coeffcient from 0.7 to 0.2Reconstruction Field (Medic Gyro Toolbelt): Reduced protection duration from 2 seconds to 1 secondCoolant Blast: Increased cooldown from 20 seconds to 25 secondsUtilityBig Ol' Bomb (Bomb Kit Toolbelt): Reduced power coefficient from 2.475 to 0.01. Reduced cooldown from 25 seconds to 20 secondsGrenade Barrage (Grenade Kit Toolbelt): Reduced power coefficient per grenade from 0.6 to 0.5Super Elixir (Elixir Gun 5): Reduced pulse base heal from 204 to 163. Reduced pulse heal coefficient from 0.1 to 0.05Magnet (Tool Kit 5): Increased cooldown from 20 seconds to 25 secondsElixir B: Reduced boon durations from 10 seconds to 6 seconds. Reduced cooldown from 40 seconds to 30 secondsToss Elixir B (Elixir B Toolbelt): Reduced might duration from 10 seconds to 6 secondsToss Elixir S: Reduced stealth duration from 5 seconds to 3 secondsPersonal Battering Ram: Reduced power coefficient from 1.25 to 0.01. Reduced ammo recharge from 25 seconds to 20 secondsLaunch Personal Battering Ram (Personal Battering Ram Toolbelt): Reduced power coefficient from 1.5 to 0.5Rocket Boots: Reduced power coefficient from 1.25 to 0.5Super Speed (Slick Shoes Toolbelt): Reduced superspeed duration from 5 seconds to 3 secondsThrow Mine: Reduced power coefficient from 2.0 to 0.01. Increased boons removed from 1 to 3Mine Field (Throw Mine Toolbelt): Reduced power coefficient per mine from 0.77 to 0.5Surprise Shot (Rifle Turret Toolbelt): Reduced power coefficient from 1.0 to 0.5Rocket Turret: Reduced overcharge power coefficient from 2.75 to 0.01Thump (Thumper Turret Toolbelt): Reduced power coefficient from 1.0 to 0.01Blast Gyro: Reduced power coefficient from 2.25 to 0.01. Reduced might duration from 8 seconds to 6 seconds. Reduced cooldown from 25 seconds to 20 secondsBypass Coating (Blast Gyro Toolbelt): Increased cooldown from 30 seconds to 35 secondsDefense Field (Bulwark Gyro Toolbelt): Increased cooldown from 30 seconds to 40 secondsSpectrum Shield: WvW will now use the PvP version of the skill (25% reduced recharge over heat threshold)Hard Light Arena: Reduced field duration from 8 seconds to 4 seconds. Reduced bonus field duration from 4 seconds to 2 seconds. Reduced cooldown from 45 seconds to 30 secondsPrismatic Singularity (Hard Light Arena Toolbelt): Reduced power coefficient from 0.1 to 0.01. Reduced cooldown from 45 seconds to 35 secondsPhoton Wall: Reduced power coefficient per wall from 1.5 to 0.5Particle Accelerator (Photon Wall Toolbelt): Reduced power coefficient from 0.7 to 0.4. Increased cooldown from 8 seconds to 10 secondsEliteSupply Crate: Reduced power coefficient from 1.0 to 0.01. Increased stun duration from 2 seconds to 3 seconds. Reduced cooldown from 120 seconds to 90 secondsSneak Gyro: PvP will now use the WvW version of the skill (60s cd)Prime Light Beam: Reduced power coefficient from 3.0 to 0.01. Reduced cooldown from 60 seconds to 40 secondsTraitsFirearmsSharpshooter: Reduced bleeding duration from 3 seconds to 1 secondSerrated Steel: Reduced bonus bleeding duration from 33% to 15%Thermal Vision: Reduced expertise from 150 to 60Juggernaut: Reduced might duration from 12 seconds to 6 seconds. Reduced bonus might duration from 20% to 10%Incendiary Powder: Reduced bonus burning duration from 33% to 10%. Reduced burning duration from 8 seconds to 4 secondsInventionsExperimental Turrets: Reduced might duration from 10 seconds to 6 secondsBunker Down: Increased internal cooldown from 3 seconds to 4 secondsMedical Dispersion Field: Reduced heal share percentage from 50% to 25%AlchemyHidden Flask: Reduced boon durations from 8 seconds to 4 secondsCompounding Chemicals: Reduced concentration from 240 to 75Invigorating Speed: Increased internal cooldown from 5 seconds to 10 secondsProtection Injection: Increased internal cooldown from 20 seconds to 30 secondsHealth Insurance: Reduced outgoing heal bonus from 20% to 7%Comeback Cure: Reduced regeneration duration from 4 seconds to 1.5 secondsEmergency Elixir: Increased internal cooldown from 40 seconds to 60 secondsHGH: Adjusted might duration from 2 stacks for 15 seconds to 3 stacks for 6 secondsPurity of Purpose: Boon durations have been adjusted as follows:Protection, Quickness, Stability, Alacrity: Reduced from 3 seconds to 1.5 secondsResistance: Reduced from 2 seconds to 1.5 secondsFury, Aegis, Retaliation, Regeneration: Reduced from 5 seconds to 3 secondsVigor: Reduced from 10 seconds to 3 secondsMight, Swiftness: Reduced from 10 seconds to 5 secondsToolsStatic Discharge: Reduced power coefficient from 0.33 to 0.2Power Wrench: Reduced cooldown reduction from 33% to 20%. Reduced elite skill recharge from 3 seconds to 1 secondLock On: Reduced fury duration from 5 seconds to 2.5 seconds. Adjusted vulnerability from 10 stacks for 8 seconds to 5 stacks for 6 secondsTakedown Round: Reduced power coefficient from 2.0 to 0.5Kinetic Battery: Reduced quickness duration from 3 seconds to 2 secondsScrapperGyroscopic Acceleration: Reduced superspeed duration from 5 seconds to 3 secondsMass Momentum: Reduced stability duration from 5 seconds to 3 secondsExpert Examination: Reduced weakness duration from 4 seconds to 3 secondsHolosmithHeat Therapy: Reduced base heal per stack from 49 to 39Thermal Release Valve: Reduced power coefficient from 0.75 to 0.1. Reduced burning duration from 6 seconds to 2 seconds

ArenaNet Staff Cal Cohen.2358 Posted January 31, 2020 Author ArenaNet Staff Posted January 31, 2020 MesmerProfession MechanicsShattersMind Wrack: Adjusted as follows.One Clone Shattered: Reduced power coefficient from 1.15 to 1.0Two Clones Shattered: Reduced power coefficient per strike from 0.92 to 0.7Three Clones Shattered: Reduced power coefficient per strike from 0.805 to 0.613Chrono ShattersSplit Second: Adjusted as follows.One Clone Shattered: Reduced power coefficient from 1.15 to 1.0Two Clones Shattered: Reduced power coefficient per strike from 0.92 to 0.7Three Clones Shattered: Reduced power coefficient per strike from 0.805 to 0.613WeaponsGreatswordSpatial Surge: Reduced minimum power coefficient per strike from 0.23 to 0.15. Reduced maximum power coefficient from 0.335 to 0.223Mirror Blade: Increased cooldown from 5 seconds to 8 secondsMind Stab: Reduced power coefficient from 1.0 to 0.7Phantasmal Berserker: Reduced phantasm power coefficient per strike from 0.23 to 0.15Illusionary Wave: Reduced power coefficient from 0.3 to 0.01. Reduced cooldown from 30 seconds to 25 secondsStaffWinds of Chaos: Reduced power coefficient from 0.3 to 0.2Phase Retreat: Increased cooldown from 10 seconds to 12 secondsPhantasmal Warlock: WvW will now use the PvP version of the skill (1 warlock summoned)ScepterAutoattack Chain: Reduced power coefficients from 0.5/0.5/0.75 to 0.333/0.333/0.5Illusionary Counter: Increased cooldown from 8 seconds to 12 seconds. WvW will now use the PvP version of the skill (1 clone summoned)Confusing Images: Reduced power coefficient per strike from 0.38 to 0.255SwordAutoattack Chain: Adjusted as followsMind Slash: Reduced power coefficient from 0.75 to 0.5Mind Gash: Reduced power coefficient from 0.75 to 0.5Mind Spike: Reduced base power coefficient from 1.0 to 0.666. Reduced power coefficient against foes with no boons from 2.0 to 1.333Blurred Frenzy: Reduced power coefficient per strike from 0.2564 to 0.128Sword OHIllusionary Riposte: Reduced power coefficient from 2.0 to 1.0Phantasmal Swordsman: Reduced power coefficient of the phantasm leap attack from 0.5 to 0.35, Reduced power coefficient per strike of the phantasm flurry attack from 0.15 to 0.1FocusPhantasmal Warden: Reduced power coefficient per strike of the warden attack from 0.138 to 0.1PistolPhantasmal Duelist: Reduced power coefficient per strike of the phantasm attack from 0.115 to 0.1Magic Bullet: Reduced power coefficient from 0.2 to 0.01. Reduced stun duration from 2.5 seconds to 2 secondsTorchThe Prestige: Reduced power coefficient from 1.0 to 0.5ShieldTides of Time: Reduced power coefficient from 0.8 to 0.01AxeAutoattack Chain: Reduced power coefficients from 0.55/0.55/1.1 to 0.366/0.366/0.732Lingering Thoughts: Increased ammo recharge from 10 seconds to 12 secondsAxes of Symmetry: Increased cooldown from 10 seconds to 15 secondsHealEther Feast: Increased cooldown from 20 seconds to 25 secondsMantra of Recovery: Increased cooldown from 10 seconds to 18 secondsMirror: Increased cooldown from 15 seconds to 20 secondsSignet of the Ether: Reduced illusion summon base heal from 350 to 297Well of Eternity: Reduced initial base heal from 3230 to 2099. Reduced ending heal coefficient from 1.2 to 0.8False Oasis: Reduced pulse base heal from 1620 to 1215. Reduced pulse heal coefficient from 0.5 to 0.2UtilityDecoy: Increased cooldown from 40 seconds to 45 secondsMirror Images: Increased cooldown from 30 seconds to 35 secondsArcane Thievery: Reduced quickness and slow duration from 4 seconds to 2 secondsBlink: Increased cooldown from 30 seconds to 35 secondsMantra of Concentration: Increased cooldown from 15 seconds to 60 seconds. Increased ammo recharge from 30 seconds to 45 secondsMantra of Distraction: Reduced diversion recharge from 15 seconds to 10 secondsPower Lock (from Mantra of Distraction): Reduced daze duration from 1.5 seconds to 1 secondPower Spike (from Mantra of Pain): Reduced power coefficient from 1.33 to 0.45. Adjusted vulnerability from 5 stacks for 8 seconds to 12 stacks for 6 secondsMantra of Resolve: Increased cooldown from 12 seconds to 25 secondsSignet of Midnight: Increased cooldown from 30 seconds to 35 secondsWell of Action: Reduced quickness duration from 5 seconds to 3 secondsWell of Precognition: Increased cooldown from 30 seconds to 45 secondsSand Through Glass: Increased cooldown from 25 seconds to 30 secondsEliteMass Invisibility: Increased cooldown from 60 seconds to 75 secondsGravity Well: Reduced pulse power coefficient from 0.6 to 0.01. Reduced final power coefficient from 2.4 to 0.01 Reduced cooldown from 90 seconds to 60 secondsTraitsDominationDazzling: Reduced vulnerability duration from 8 seconds to 6 secondsRending Shatter: Reduced vulnerability duration from 8 seconds to 6 secondsFurious Interruption: Reduced quickness duration from 3 seconds to 2 secondsPower Block: Reduced weakness duration from 5 seconds to 3 secondsDuelingSharper Images: Reduced bleeding duration from 5 seconds to 2 secondsDesperate Decoy: Increased cooldown from 40 seconds to 120 secondsDuelist's Discipline: Reduced bleeding duration from 3 seconds to 2 secondsEvasive Mirror: Reduced mirror duration from 2 seconds to 1.5 secondsChaosMetaphysical Rejuvenation: Reduced regeneration duration from 10 seconds to 5 secondsIllusionary Membrane: Reduced protection duration from 3 seconds to 2 secondsChaotic Persistence: Reduced bonus boon and condition duration per boon from 2% to 1%Method of Madness: Increased cooldown from 35 seconds to 75 secondsMaster of Manipulation: Reduced superspeed duration from 3 seconds to 1.5 secondsChaotic Transference: Increased toughness to condition damage conversion from 7% to 13%. Reduced concentration to expertise conversion from 13% to 5%Chaotic Dampening: Reduced protection duration from 4 seconds to 2.5 secondsBountiful Disillusionment: Reduced might duration from 8 seconds to 6 secondsInspirationRestorative Illusions: Reduced heal coefficient from 0.77 to 0.46Mental Defense; Increased internal cooldown from 50 seconds to 90 secondsIllusionsPhantasmal Haste: Reduced quickness duration from 1.5 seconds to 1 secondMaim the Disillusioned: Reduced torment duration from 4 seconds to 3 secondsPhantasmal Force: Reduced might duration from 10 seconds to 6 secondsChronomancerDelayed Reactions: Reduced slow duration from 3 seconds to 1.5 secondsSeize the Moment: Reduced quickness duration from 2 seconds to 1 secondMirageMirage Cloak: This trait now reduces the mirage's endurance by 50 in competitive modesRenewing Oasis: Reduced regeneration duration from 4 seconds to 2.5 secondsDune Cloak: Reduced power coefficient from 1.0 to 0.5

ArenaNet Staff Cal Cohen.2358 Posted January 31, 2020 Author ArenaNet Staff Posted January 31, 2020 NecromancerProfession MechanicsDeath ShroudLife Blast: Reduced power coefficient from 1.4 to 1.15Life Transfer: Reduced power coefficient from 0.425 to 0.3Reaper ShroudAutoattack Chain: Reduced power coefficients from 0.875/0.92/1.7 to 0.583/0.613/1.13Death's Charge: Reduced power coefficient of initial strikes from 0.125 to 0.06. Reduced power coefficient of final strike from 1.625 to 1.3Infusing Terror: Reduced stability duration from 6 seconds to 3 secondsSoul Spiral: Reduced power coefficient per strike from 0.4 to 0.225Executioner's Scythe: Reduced power coefficients from 2.0/2.6/3.2 to 0.01/0.015/0.02 (Above 50%/Below 50%/Below 25%). Increased stun duration from 1.5 seconds to 2.5 secondsShade SkillsManifest Sand Shade: Reduced power coefficient from 0.666 to 0.1. Reduced torment duration from 2 seconds to 1 second. This skill now uses the PvE ammo recharge of 8 seconds in all game modesNefarious Fervor: Increased number of conditions converted to boons from 1 to 2. Increased cooldown from 10 seconds to 12 secondsSand Cascade: Increased cooldown from 10 seconds to 12 secondsDesert Shroud: Reduced power coefficient per strike from 0.45 to 0.3WeaponsStaffNecrotic Grasp: Reduced power coefficient from 0.666 to 0.444Reaper's Mark: Reduced power coefficient from 0.275 to 0.01AxeRending Claws: Reduced power coefficient per hit from 0.5 to 0.333. Reduced vulnerability duration from 7 seconds to 6 secondsGhastly Claws: Reduced power coefficient per strike from 0.5 to 0.333. Increased cooldown from 8 seconds to 10 secondsUnholy Feast: Increased power coefficient from 0.88 to 1.0. Increased bonus damage health threshold from 25% to 50%. Reduced number of boons corrupted from 2 to 1ScepterAutoattack Chain: Reduced power coefficients from 0.35/0.35/0.5 to 0.233/0.233/0.333Grasping Dead: Adjusted bleeding from 3 stacks for 10 seconds to 2 stacks for 12 seconds. Reduced cripple duration from 7 seconds to 5 seconds. Reduced power coefficient from 0.8 to 0.6Feast of Corruption: Reduced power coefficient from 1.0 to 0.75. Reduced number of boons corrupted from 2 to 1Dagger MHAA: Reduced power coefficients from 0.9/0.7/1.2 to 0.6/0.466/0.8Life Siphon: Reduced power coefficient per strike from 0.3 to 0.25. Reduced pulse base heal from 450 to 300Dark Pact: Reduced number of boons corrupted from 2 to 1Dagger OHDeathly Swarm: Reduced power coefficient from 0.6 to 0.1Enfeebling Blood: Reduced weakness duration from 6 seconds to 4 secondsFocusSoul Grasp: Increased number of vulnerability stacks from 5 to 8GreatswordAutoattack Chain: Reduced power coefficients from 1.0/1.3/1.7 to 0.666/0.866/1.133Gravedigger: Reduced power coefficient from 3.0 to 1.82Death Spiral: Reduced power coefficient per strike from 0.35 to 0.3. Reduced vulnerability duration from 10 seconds to 6 secondsNightfall: Reduced power coefficient per strike from 0.7 to 0.364Grasping Darkness: Reduced power coefficient from 1.3 to 0.01TorchOppressive Collapse: Reduced power coefficient from 1.2 to 0.01. Reduced might duration from 8 seconds to 6 secondsHealWell of Blood: Reduced initial base heal from 6026 to 5122. Reduced pulse heal coefficient from 0.4 to 0.2Sand Flare: Reduced barrier coefficient from 1.5125 to 0.75. Reduced heal coefficient from 1.1 to 0.75. Increased cooldown from 25 seconds to 30 secondsUtilityCorrupt Boon: Reduced number of boons corrupted from 3 to 2. Increased ammo recharge from 18 seconds to 24 secondsPlague Signet: Increased cooldown from 40 seconds to 45 secondsSignet of Spite: Reduced vulnerability duration from 10 seconds to 6 secondsSpectral Armor: Increased cooldown from 40 seconds to 45 secondsSpectral Walk: Increased cooldown from 40 seconds to 50 secondsWell of Corruption: Reduced pulse power coefficient from 0.5 to 0.45Well of Power: Reduced might duration from 8 seconds to 6 secondsWell of Suffering: Reduced pulse power coefficient from 1.0 to 0.9Nothing Can Save You: Reduced vulnerability duration from 10 seconds to 6 secondsRise: Reduced power coefficient from 0.8 to 0.4. Reduced cooldown from 60 seconds to 50 secondsSuffer: Reduced power coefficient from 0.7 to 0.3You Are All Weaklings: Reduced power coefficient from 0.7 to 0.4. Reduced might duration from 10 seconds to 6 seconds. Reduced weakness duration from 8 seconds to 3 secondsTrail of Anguish: Increased cooldown from 35 seconds to 50 secondsDesiccate: Reduced might duration from 8 seconds to 6 seconds. Increased number of might stacks from 5 to 8EliteCharge (Summon Flesh Golem): Reduced power coefficient to 0.01. Reduced cooldown from 40 seconds to 30 secondsChilled to the Bone: Reduced stability duration from 10 seconds to 6 seconds. Reduced power coefficient from 2.0 to 0.01. Increased stun duration from 2 seconds to 3 seconds. Reduced cooldown from 90 seconds to 75 secondsGhastly Breach: Reduced slow duration from 2 seconds to 1 secondTraitsSpiteReaper's Might: Reduced might duration from 15 seconds to 6 secondsDeath's Embrace: Reduced bonus damage while downed from 25% to 5%. Reduced vulnerability duration from 8 seconds to 6 secondsSiphoned Power: Reduced might duration from 8 seconds to 6 seconds. Reduced number of might stacks from 3 to 2Bitter Chill: Reduced vulnerability duration from 8 seconds to 6 secondsChill of Death: Reduced power coefficients as followsNo boons: 0.35 to 0.031 boon: 0.525 to 0.0452 boons: 0.875 to 0.0753 boons: 1.225 to 0.105Dread: Reduced bonus damage from 33% to 15%Spiteful Spirit: Reduced power coefficient from 0.4 to 0.1. Reduced number of boons corrupted from 2 to 1. Reduced additional boons corrupted against foes under 50% health from 2 to 1CursesBarbed Precision: Reduced bleeding duration from 2 seconds to 1 secondWeakening Shroud: Reduced weakness duration from 5 seconds to 2.5 secondsDevouring Darkness (from Lingering Curse): PvP will now use the WvW version of the skill (1 boon corrupt)Death MagicDark Defiance: Increased cooldown from 20 seconds to 35 secondsBlood MagicLesser Mark of Blood (from Mark of Evasion): Reduced power coefficient from 0.33 to 0.1. Reduced number of bleeding stacks from 2 to 1Life From Death: Reduced revive pulse from 10% to 5%Transfusion (with the Scourge specialization equipped only): Reduced pulse base heal from 292 to 204. Reduced pulse healing coefficient from 0.3 to 0.1. Reduced revive pulse from 2% to 1%Soul ReapingFear of Death: Reduced bonus fear duration from 100% to 50%Unyielding Blast: Reduced vulnerability duration from 10 seconds to 6 secondsDhuumfire (with the Scourge specialization equipped only): Reduced burning duration from 3 seconds to 1 secondReaperChilling Nova: Reduced power coefficient from 0.6 to 0.1. Increased chill duration from 1.5 seconds to 2 seconds. Increased internal cooldown from 8 seconds to 10 secondsChilling Victory: Reduced might duration from 8 seconds to 6 secondsScourgeSand Sage: Reduced concentration and expertise per shade from 75 to 45Fell Beacon: Reduced condition damage to expertise conversion from 7% to 4%Nourishing Ashes: Reduced life force gain from 5% to 3%Sadistic Searing: Reduced burning duration from 4 seconds to 2 secondsDemonic Lore: Reduced burning duration from 3 seconds to 1 second

ArenaNet Staff Cal Cohen.2358 Posted January 31, 2020 Author ArenaNet Staff Posted January 31, 2020 ElementalistProfession MechanicsOverloadsOverload Fire: Reduced might duration from 12 seconds to 6 secondsOverload Water: Reduced pulse heal coefficient from 0.2 to 0.1. Reduced target cap from 10 to 5Overload Air: Reduced power coefficient per strike from 0.765 to 0.612Overload Earth: Reduced target cap from 10 to 5WeaponsStaffFireFireball: Reduced power coefficient from 1.0 to 0.666Lava Font: Reduced power coefficient per strike from 0.525 to 0.454Meteor Shower: Reduced power coefficient from 1.6 to 1.1WaterWater Blast: Reduced base heal from 372 to 223. Reduced heal coefficient from 0.25 to 0.15. Reduced power coefficient from 0.3 to 0.2Ice Spike: Reduced power coefficient from 1.5 to 0.91. Adjusted vulnerability duration from 5 stacks for 10 seconds to 12 stacks for 6 seconds. Increased cooldown from 6 seconds to 8 secondsGeyser: Reduced pulse heal coefficient from 0.4 to 0.2. Reduced pulse base heal from 552 to 276AirChain Lightning: Reduced power coefficient from 0.66 to 0.44Lightning Surge: Reduced power coefficient from 1.44 to 1.15Static Field: Reduced power coefficient from 0.5 to 0.01EarthStoning: Reduced power coefficient from 0.5 to 0.333Eruption: Reduced power coefficient from 1.5 to 1.25Transmute Earth (Magnetic Aura): Reduced power coefficient from 1.0 to 0.1ScepterFireDragon's Tooth: Reduced power coefficient from 2.25 to 2.0Phoenix: Reduced passthrough power coefficient from 0.75 to 0.4. Reduced explosion power coefficient from 1.7 to 1.5WaterIce Shards: Reduced power coefficient per strike from 0.24 to 0.16Shatterstone: Reduced power coefficient from 1.66 to 1.5. Adjusted vulnerability from 5 stacks for 15 seconds to 10 stacks for 6 secondsWater Trident: Reduced heal coefficient from 1.0 to 0.7. Reduced base heal from 1832 to 1099AirArc Lightning: Reduced power coefficients per strike from 0.15/0.3/0.449 to 0.1/0.2/0.3Lightning Strike: Reduced power coefficient from 1.2 to 0.6EarthStone Shards: Reduced power coefficient per strike from 0.15 to 0.1Dust Devil: Reduced power coefficient from 0.4 to 0.2DaggerFireDragon's Claw: Reduced power coefficient per strike from 0.375 to 0.25Drake's Breath: Reduced power coefficient per strike from 0.7 to 0.4. Increased cooldown from 5 seconds to 6 secondsBurning Speed: Increased cooldown from 12 seconds to 15 secondsRing of Fire: Reduced power coefficient from 1.2 to 0.6Fire Grab: Reduced base power coefficient from 1.75 to 1.0. Reduced power coefficient against burning enemies from 2.8 to 2.0WaterCone of Cold: Reduced power coefficient per hit from 0.6 to 0.3Frozen Burst: Increased cooldown from 12 seconds to 15 secondsTransmute Frost (Frost Aura): Reduced power coefficient from 0.5 to 0.1Cleansing Wave: Reduced base heal from 1558 to 1302. Reduced heal coefficient from 1.0 to 0.6AirLightning Whip: Reduced power coefficient per strike from 0.63 to 0.42Convergence: Reduced power coefficient from 1.5 to 1.0Transmute Lightning (Shocking Aura ): Reduced power coefficient from 1.0 to 0.01Ride the Lightning: Reduced power coefficient from 1.0 to 0.6EarthImpale: Reduced power coefficient from 0.77 to 0.513Ring of Earth: Reduced initial strike power coefficient from 0.33 to 0.1. Reduced final strike power coefficient from 1.2 to 0.9. Reduced bleeding stacks per strike from 3 to 2Earthen Rush: Reduced power coefficient from 1.0 to 0.4Earthquake: Reduced power coefficient from 1.0 to 0.01Churning Earth: Reduced power coefficient from 3.5 to 2.25FocusEarthMagnetic Wave: Reduced power coefficient from 1.0 to 0.25WarhornFireHeat Sync: Adjusted might from 3 stacks for 10 seconds to 6 stacks for 6 seconds. Reduced target cap from 10 to 5Wildfire: Reduced power coefficient per hit from 0.66 to 0.5WaterTidal Surge: Reduced power coefficient from 1.0 to 0.01Water Globe: Reduced pulse heal coefficient from 0.24 to 0.125AirCyclone: Reduced power coefficient from 0.9 to 0.01Lightning Orb: Reduced power coefficient per strike from 0.45 to 0.36. Reduced vulnerability duration from 10 seconds to 6 secondsEarthSand Squall: Reduced base protection duration from 2 seconds to 0.5 seconds. Reduced target cap from 10 to 5SwordFireAutoattack Chain: Reduced power coefficients from 0.66/0.77/1.25 to 0.44/0.513/0.833Flame Uprising: Reduced initial strike power coefficient from 1.5 to 1.25. Reduced field power coefficient from 0.5 to 0.4Cauterizing Strike: Reduced base power coefficient from 1.75 to 1.0. Reduced power coefficient against burning foes from 2.33 to 1.6WaterAutoattack Chain: Reduced power coefficients from 0.33/0.45/0.66 to 0.22/0.3/0.44Riptide: Reduced power coefficient per strike from 0.33 to 0.1. Reduced pulse heal coefficient from 0.1 to 0.05. Reduced pulse base heal from 165 to 120. Increased cooldown from 12 seconds to 18 secondsAqua Siphon: Reduced base heal from 1770 to 1150AirAutoattack Chain:Charged Strike: Reduced power coefficient from 0.77 to 0.513Polaric Slash: Reduced power coefficient from 0.88 to 0.587Call Lightning: Reduced initial strike power coefficient from 1.0 to 0.8. Reduced lightning strike power coefficient from 0.425 to 0.2Quantum Strike: Reduced intitial strike damage from 0.5 to 0.1. Reduced lightning strike damage per hit from 0.425 to 0.25. Reduced vulnerability duration from 8 seconds to 6 seconds. Increased cooldown from 16 seconds to 18 secondsEarthAutoattack Chain: Reduced power coefficients from 0.66/0.77/1.0 to 0.44/0.513/0.666Earthen Vortex: Increased cooldown from 12 seconds to 18 secondsRust Frenzy: Reduced power coefficient per strike from 0.33 to 0.25Dual Skills (Weaver)StaffPlasma Blast: Increased cooldown from 12 seconds to 15 secondsPile Driver: Reduced power coefficient from 2.1 to 1.6DaggerSteam Surge: Reduced power coefficient from 1.5 to 1.0. Reduced field base heal from 427 to 213Mud Slide: Reduced power coefficient from 0.15 to 0.01SwordPyro Vortex: Increased cooldown from 12 seconds to 15 secondsTwin Strike: Reduced second strike power coefficient from 1.5 to 1.0. Increased cooldown from 10 seconds to 12 secondsLava Skin: Reduced pulse base barrier from 379 to 227Shearing Edge: Reduced power coefficient from 1.5 to 1.0. Increased chill duration from 2.5 seconds to 3.5 secondsGale Strike: Reduced power coefficient per strike from 0.275 to 0.01. Reduced bleeding duration from 5 seconds to 1 secondNatural Frenzy: Reduced power coefficient per strike from 0.44 to 0.295. Increased cooldown from 10 seconds to 15 secondsHealGlyph of Elemental Harmony: Reduced heal coefficient from 1.2 to 1.0. Increased cooldown from 20 seconds to 25 secondsSignet of Restoration: Reduced base heal per skill use from 202 to 171. Reduced heal coefficient per skill use from 0.1 to 0.07Wash the Pain Away: Reduced first pulse heal coefficient from 0.75 to 0.5. Reduced second pulse heal coefficient from 0.5 to 0.25. WvW will now use the PvP cooldown of 25 seconds (up from 20)Aquatic Stance: Increased ammo recharge from 20 seconds to 25 secondsUtilityArcane Blast: Reduced power coefficient from 1.4 to 0.6Arcane Wave: Reduced power coefficient from 1.4 to 0.6Arcane Shield: Increased cooldown from 40 seconds to 45 secondsCleansing Fire: Reduced number of conditions cleansed from 5 to 3. Reduced burning stacks from 2 to 1. Reduced cooldown from 40 seconds to 30 secondsLightning Flash: Reduced power coefficient from 1.5 to 0.3. Reduced cooldown from 40 seconds to 35 secondsArmor of Earth: Increased cooldown from 50 seconds to 60 secondsGlyph of Elemental Power: Increased cooldown from 25 seconds to 30 seconds. Reduced burning duration from 3 seconds to 1.5 secondsFeel the Burn: Reduced power coefficient from 1.0 to 0.1. Reduced might duration from 10 seconds to 6 seconds. Increased number of might stacks from 3 to 6Flash Freeze: Reduced power coefficient from 0.7 to 0.1. Increased chill duration from 3 seconds to 4 secondsEye of the Storm: Reduced superspeed duration from 5 seconds to 3 seconds. Reduced cooldown from 40 seconds to 35 secondsAftershock: Reduced total power coefficient from 1.5 to 0.1. Increased immobilize duration from 2 seconds to 3 seconds. Reduced protection duration from 5 seconds to 3 seconds. Reduced cooldown from 35 seconds to 30 secondsPrimordial Stance: Increased ammo recharge from 20 seconds to 25 seconds. Reduced burning duration from 3 seconds to 1.5 secondsTwist of Fate: Increased ammo recharge from 40 seconds to 75 secondsUnravel: Reduced protection duration from 5 seconds to 3 secondsEliteTornado: Reduced power coefficient of the base launch attack from 1.1 to 0.01. Reduced cooldown from 90 seconds to 60 secondsDebris Tornado: Reduced power coefficient from 0.5 to 0.01Dust Charge: Reduced power coefficient from 0.33 to 0.01Whirlpool: Reduced power coefficient from 2.2 to 0.01Tailored Victory (Weave Self): Reduced power coefficient from 0.75 to 0.01TraitsFire MagicSunspot: Reduced power coefficient from 0.6 to 0.1Burning Precision: Reduced bonus burning duration from 20% to 15%. Reduced burning duration from 3 seconds to 1 secondBurning Rage: Reduced number of burning stacks from 2 to 1Pyromancer's Puissance: Reduced might duration from 10 seconds to 6 secondsWater MagicSoothing Mist: Reduced pulse heal coefficient from 0.1 to 0.05Healing Ripple: Reduced base heal from 1302 to 1042. Reduced heal coefficient from 1.0 to 0.75Soothing Ice: Increased cooldown from 30 seconds to 60 secondsPiercing Shards: Reduced bonus damage from 10% to 5%Flow Like Water: Reduced bonus damage from 10% to 5%. Reduced base heal from 714 to 478Air MagicElectric Discharge: Reduced power coefficient from 0.25 to 0.05. Reduced vulnerability duration from 8 seconds to 6 seconds. Increased vulnerability stacks from 1 to 8Inscription: Reduced might duration from 10 seconds to 6 seconds. Increased might stacks from 1 to 3. Reduced regeneration duration from 10 seconds to 5 secondsLightning Rod: Reduced weakness duration from 4 seconds to 3 secondsEarth MagicEarthen Blast: Reduced power coefficient from 0.36 to 0.1Earth's Embrace: Increased cooldown from 90 seconds to 300 secondsStrength of Stone: Reduced bleeding stacks from 3 to 1Earthen Blessing: Reduced endurance gain from 10 to 5ArcaneArcane Prowess: Reduced might duration from 8 seconds to 6 secondsElemental Attunement: Reduced might duration from 15 seconds to 6 seconds. Reduced protection duration from 5 seconds to 4 secondsElemental Enchantment; Reduced concentration from 180 to 120Arcane Precision: Reduced burning duration from 1.5 seconds to 1 second. Reduced vulnerability duration from 10 seconds to 6 seconds. Reduced bleeding duration from 5 seconds to 2 secondsArcane Restoration: Reduced base heal from 330 to 220Arcane Resurrection: Reduced revive pulse of Geyser from 7% to 1%Final Shielding: Increased cooldown from 90 seconds to 300 secondsElemental Surge: Reduced immobilize duration from 2 seconds to 1 secondTempestGathered Focus: Reduced concentration from 120 to 60. Reduced bonus concentration while above the health threshold from 120 to 60Gale Song: Increased cooldown from 90 seconds to 300 secondsInvigorating Torrents: Reduced regeneration and vigor durations from 5 seconds to 3 secondsTempestuous Aria: Reduced might duration from 10 seconds to 6 seconds. Increased might stacks from 2 to 3Elemental Bastion: Increased internal cooldown from 30 seconds to 40 seconds. Reduced base heal from 522 to 391. Reduced healing coefficient from 0.55 to 0.4125WeaverElemental Refreshment: Reduced base barrier from 434 to 260Superior Elements: Reduced weakness duration from 3 seconds to 2 secondsElemental Pursuit: Reduced superspeed duration from 2.5 seconds to 1.5 secondsWeaver's Prowess: Reduced bonus condition duration from 20% to 7%Woven Stride: Increased internal cooldown from 3 seconds to 5 secondsInvigorating Strikes: Reduced base barrier from 894 to 670

Vallun.2071 Posted January 31, 2020 Posted January 31, 2020 absolute content, loving the shift in philosophy

c u again.3267 Posted January 31, 2020 Posted January 31, 2020 so 2x core dp thief and 2x weaver is ur desired metagame? i'm out :)

imda.7019 Posted January 31, 2020 Posted January 31, 2020 No Shadow Arts nerf ? Grats on ruining the game with thief meta

Sindrener.1592 Posted January 31, 2020 Posted January 31, 2020 @Cal don't forget shiro f2 facet of nature procc that one defo needs shaving

Mini Crinny.6190 Posted January 31, 2020 Posted January 31, 2020 @c u again.3267 said:so 2x core dp thief and 2x weaver is ur desired metagame? i'm out :)idk, you cant really make such assumption when every class has gotten nerfed

c u again.3267 Posted January 31, 2020 Posted January 31, 2020 why isn't ele rez glyph getting nerfed lol> @c u again.3267 said:so 2x core dp thief and 2x weaver is ur desired metagame? i'm out :)idk, you cant really make such assumption when every class has gotten nerfedcore dp got barely touched compared to every other class

Cronos.6532 Posted January 31, 2020 Posted January 31, 2020 I like the Bounding Dodger change; now it can be used as more of a traditional directional dodge with the AoE damage as a nice bonus.

Mini Crinny.6190 Posted January 31, 2020 Posted January 31, 2020 @c u again.3267 said:why isn't ele rez glyph getting nerfed lol> other support factors of Tempest has gotten nerfed, Glyph of renewal won't make ele the best support class, it's more waiting to see what actually happens if these go live

Lasiurus.4067 Posted January 31, 2020 Posted January 31, 2020 Sword Weaver is just getting totally destroyed :(The new cooldown on Water 2 & Earth 2 are just too much

Hylo.1968 Posted January 31, 2020 Posted January 31, 2020 Permastealth left untouched, the rest sound promising, but I'd like to see warrior axe 3 nerfed too

torben.1532 Posted January 31, 2020 Posted January 31, 2020 Yea they should definetly do something About ele rezz glyph. idk Maybe increase cd by 300%

witcher.3197 Posted January 31, 2020 Posted January 31, 2020 Smite Condition: Reduced base power coefficient from 0.85 to 0.2. Reduced power coefficient when cleansing a condition from 1.5 to 0.3. Increased the number of conditions cleansed from 2 to 3I think this is taking the skill into the wrong direction. It's supposed to use conditions as a trigger for doing decent damage, hence Smite condition. You are gutting the damage and buffing the cleansing which goes against what this skill was meant to be. Now it's just another removal.

## Recommended Posts

## Create an account or sign in to comment

You need to be a member in order to leave a comment

## Create an account

Sign up for a new account in our community. It's easy!

Register a new account## Sign in

Already have an account? Sign in here.

Sign In Now