EremiteAngel.9765 Posted March 29, 2020 Share Posted March 29, 2020 I think that every game mode (PvE, PvP, WvW) should be given equal attention and resources when it comes to development.They are all unique and a cut above all the other competitors out in the market.If they were all given equal opportunity to develop, we can draw in and retain large amount of players across the three game modes.Also this large group will be more likely to spread and do the modes outside their favorite mode.For example, a PvP main is likely to do WvW or PvE occasionally and vice versa.Focusing too much on PvE may cause the PvP and WvW population to bleed out.So I'm really glad to see that recent emphasis has been rather balanced with WvW and PvP getting some pretty nice updates too. Link to comment Share on other sites More sharing options...
thepenmonster.3621 Posted March 30, 2020 Share Posted March 30, 2020 IIRC even at the game's height of popularity the side content never had anywhere near a majority of players darkening their towels. Splitting off the dev's resources and manpower from the game's main selling points to please a crowd much louder than they are numerous is a big "Nah, son."That having been said, the side content should have something new added every development cycle. It's only reasonable. Like how McDonald's keeps the Fillet-o-fish on their menu: Someone will want to eat it. Link to comment Share on other sites More sharing options...
Super Hayes.6890 Posted March 30, 2020 Share Posted March 30, 2020 Resources should be based on game mode population. Put the effort where the most revenue will be generated so the game lives longer. To be fair, cut back too far on the game modes that don't make the most money and they will die faster. Link to comment Share on other sites More sharing options...
rng.1024 Posted March 30, 2020 Share Posted March 30, 2020 I wouldn't mind having a 50%(PvE)/25%(PvP)/25%(WvW) split even as long as each mode has their own team working exclusively on it. Link to comment Share on other sites More sharing options...
Ayrilana.1396 Posted March 30, 2020 Share Posted March 30, 2020 Neither of the options provided.Resources dedicated should be proportional to the population that is being supported. If sPvP only has like 10% of the player base, they shouldn't be getting 33% of the resources. Link to comment Share on other sites More sharing options...
b k.1648 Posted March 30, 2020 Share Posted March 30, 2020 Had to choose the only option that wasn't wrong.Focussing on one game mode to the exclusion of all others does not make sense when some require limited upkeep. But providing equal resources to all of them is also a waste if the audience just doesn't exist. Link to comment Share on other sites More sharing options...
Opal.9324 Posted March 30, 2020 Share Posted March 30, 2020 People keep saying to dedicate the most attention to the gamemode with the highest population, but what if the lack of attention is the reason for the other modes' lower population? If PvE got as much attention as PvP and WvW currently do, PvE probably wouldn't be doing too great population-wise either. Link to comment Share on other sites More sharing options...
Emberheart.8426 Posted March 30, 2020 Share Posted March 30, 2020 This suggestion is not realistic, because the truth is that not all game modes even require the same amount of resources to maintain. PvE always needs more resources, because players are going up against scripted encounters. So you need variety to keep people interested. PvP and WvW can inherently have variety of play styles and skill levels that you are going up against. PvP and WvW mainly need balance shifts and new elite specs to remain intersting. New maps can help, but you do not want to introduce too many because conquest is pretty similar no matter what map you are playing it in, same with WvW objectives. Making too many maps is pointless. New game modes are also good, but you don't want to split the playerbase too much. They are tying mini-seasons with new game modes now which is good, but you still can't add too many.Basically, if you divided resources equally, many of those resources would end up being wasted. PvP and WvW do need a bit more attention but not as much as you may think. They can really make these game modes great with very little additional investment, and that is why they are essential to have. Link to comment Share on other sites More sharing options...
Ayrilana.1396 Posted March 30, 2020 Share Posted March 30, 2020 @Opal.9324 said:People keep saying to dedicate the most attention to the gamemode with the highest population, but what if the lack of attention is the reason for the other modes' lower population? If PvE got as much attention as PvP and WvW currently do, PvE probably wouldn't be doing too great population-wise either.In pretty much all MMOs, the vast majority of the population are PvE players. That’s not to say that the lack of what players deem is enough attention hasn’t hurt the other game modes. Link to comment Share on other sites More sharing options...
Zephire.8049 Posted March 30, 2020 Share Posted March 30, 2020 You can't split resources equally and it still be equitable in GW2. PvE needs a larger team to create and code frequent content patches. PvP and WvW do need some love, but the draw of those game modes is the other players. Anet's job is to facilitate that interaction, not create interaction from the ground up.I'd also like to point out that PvE isn't a monolith. You have raids, dungeons, strikes, leveling, map completion, stories, and more. There was a time where most PvE resources went into raids which the minority of players participate in. For non-raiders, that time sucked. Sure on paper it may have looked like PvE was getting the majority of resources but the truth is raids got most of said resources so non-raiding PvE players and PvP players saw roughly the same number of updates. All while being told PvE got all the love and why were PvE players complaining about not getting updates when they got a whole new raid wing.Really, you'd need to break it down to something like:Raids and strikesLiving World and other storiesOpen worldPvPWvWInventory and wardrobe relatedSkins and outfitsEven then, there'd be a lot of overlap, with people switching between them as needed. Artists especially. Link to comment Share on other sites More sharing options...
Ayrilana.1396 Posted March 30, 2020 Share Posted March 30, 2020 Raids were created by a small team so they never got more resources than elsewhere in PvE. Link to comment Share on other sites More sharing options...
Teratus.2859 Posted March 30, 2020 Share Posted March 30, 2020 Have to agree that resources should go where the population is.As much as that sucks for some game modes, at the end of the day if not many people are playing it or interested in it then it's just a waste giving so many resources to it.That said though I am hoping WvW at least gets a new map with the next expansion, been too long since there was a new one. Link to comment Share on other sites More sharing options...
Infusion.7149 Posted March 30, 2020 Share Posted March 30, 2020 I don't understand the point of this thread.PvE needs voice acting, scripted storyline, scripted enemies, environment artists, enemy/monster design, etc. Unless something is outright broken, skill balance rarely comes into the picture. There's some shakeups to the underused weapons and skills/traits but that is planned.Unless it is a boring strike mission with a ring in the middle you need map artists for it too. Fire and steel is a large improvement in that respect.PvP is about skill balance and bugfixing, new maps are rarely added. WvW is more about skill balance and bugfixing unless they make a new map (navigational disaster until ramps and laser event was removed) or something like warclaw (a disaster up until it was fixed multiple times). Link to comment Share on other sites More sharing options...
monotony.4931 Posted March 30, 2020 Share Posted March 30, 2020 Is that even a question? Of course they should. It's impossible to do though. Link to comment Share on other sites More sharing options...
Eloc Freidon.5692 Posted March 30, 2020 Share Posted March 30, 2020 In the perfect game, all the content would be considered interchangeable in who works on it. Anything added would be for the game as a whole. Link to comment Share on other sites More sharing options...
Henry.5713 Posted March 30, 2020 Share Posted March 30, 2020 Let me start by saying that I prefer to play a complete MMORPG. A game that offers countless content pieces over multiple main modes. Some of these individual pieces might not speak to me personally but I still like to see them being made avaible to those who might enjoy them. This certainly means I do not support the abandonment of everything that could be considered niche content.And to answer the actual question, team sizes should be adaquate. Niche content should have their dedicated niche teams. I do not see any need to throw a huge team at the PvP mode. I would greatly prefer to have a small or medium number of devs in charge of raids, PvP or WvW. People who consider themselves a part of these communities. Those with deeper knowledge than most and who make sure to balance and continue said content pieces around the wishes and ideas of their actual target audiences.Most of the issues we have had over the years have been caused by them either changing this niche (and often hardcore) content to speak to a much wider (and often more casual) crowd or by introducing special rewards to make these casual players play said content.These changes came with them throwing much larger teams and a lot more resources at the content pieces in question. Heavy investments which simply would not pay off in the end. Pretty much why they had to give up on a lot of content over the years. Stuff isn't being outright deleted or disabled but almost entire modes have been set on maintenance mode for years. Something that didn't need to happen if they just accepted the fact that some content is never going to speak to a big crowd, if they just left niche teams in charge. And if they continued with smaller patches on a decent schedule to keep the actual target audience busy. Link to comment Share on other sites More sharing options...
Zaklex.6308 Posted March 30, 2020 Share Posted March 30, 2020 Not only is that financially not feasible it's also impractical and not based on sound business practices. Link to comment Share on other sites More sharing options...
aspirine.6852 Posted March 30, 2020 Share Posted March 30, 2020 @Super Hayes.6890 said:Resources should be based on game mode population. Put the effort where the most revenue will be generated so the game lives longer. To be fair, cut back too far on the game modes that don't make the most money and they will die faster.In that case pvp would need to die right away. Link to comment Share on other sites More sharing options...
Super Hayes.6890 Posted March 30, 2020 Share Posted March 30, 2020 @aspirine.6852 said:@Super Hayes.6890 said:Resources should be based on game mode population. Put the effort where the most revenue will be generated so the game lives longer. To be fair, cut back too far on the game modes that don't make the most money and they will die faster.In that case pvp would need to die right away. Not need to but I can see why it feels that way. I personally haven't been back to that mode for a few years. I still find it odd that in a player versus player focused mode there is no one on one option. Correct me if that is wrong and please point me to it. Link to comment Share on other sites More sharing options...
kharmin.7683 Posted March 30, 2020 Share Posted March 30, 2020 A game for which there is no subscription model, and where players complain about the price of items in the gem store, cannot financially support all game modes. Link to comment Share on other sites More sharing options...
Heibi.4251 Posted March 30, 2020 Share Posted March 30, 2020 Watering down all the game modes to make them "equal" is not a good business model. The quality would suffer greatly. Link to comment Share on other sites More sharing options...
Arheundel.6451 Posted March 30, 2020 Share Posted March 30, 2020 @Super Hayes.6890 said:Resources should be based on game mode population. Put the effort where the most revenue will be generated so the game lives longer. To be fair, cut back too far on the game modes that don't make the most money and they will die faster.This is a MMO...not a single player RPG with multyplayer attached, if people just want to kill some AI mob all day can choose to do so in PvE in a MMO or go their way and play Final Fantasy 7 or similar Link to comment Share on other sites More sharing options...
keenedge.9675 Posted March 30, 2020 Share Posted March 30, 2020 The options on the poll are not realistic, they lead the votes to the OPs preference.@Super Hayes.6890 said:Resources should be based on game mode population. Put the effort where the most revenue will be generated so the game lives longer. To be fair, cut back too far on the game modes that don't make the most money and they will die faster. Link to comment Share on other sites More sharing options...
Moradorin.6217 Posted March 30, 2020 Share Posted March 30, 2020 @EremiteAngel.9765 said:I think that every game mode (PvE, PvP, WvW) should be given equal attention and resources when it comes to development.They are all unique and a cut above all the other competitors out in the market.If they were all given equal opportunity to develop, we can draw in and retain large amount of players across the three game modes.Also this large group will be more likely to spread and do the modes outside their favorite mode.For example, a PvP main is likely to do WvW or PvE occasionally and vice versa.Focusing too much on PvE may cause the PvP and WvW population to bleed out.So I'm really glad to see that recent emphasis has been rather balanced with WvW and PvP getting some pretty nice updates too.I think the poll needs a 4th option. That is, it needs one that relates to total player hours in each game mode. It seems like one might be inclined to suggest that dev time for game modes should be influenced by how many players and play time each game mode sees presently and how much it has seen total since release. Without taking this into consideration it doesn't seem like a useful or helpful poll. Link to comment Share on other sites More sharing options...
Moradorin.6217 Posted March 30, 2020 Share Posted March 30, 2020 I think dev time needs to spent on all game modes. The balance of how much ideally should be guided by how much it "improves the game" the best way I can think of off hand would be how many players use each mode, for how long, and if those numbers have gone down considerably for any specific mode. If it has gone down it may benefit from some extra dev time, it said dev time could restore or improve the popularity of said mode with its player base. That said, this is obviously easier said than done. Many people start and stop playing for reasons unrelated to issues dev time can address. What I mean is, I would guess its not always easy to determine why players leave one mode over another, or why they stop playing as much. Link to comment Share on other sites More sharing options...
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