Why can soulbeasts take all my health in one second? — Guild Wars 2 Forums
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Why can soulbeasts take all my health in one second?

aaron.7850aaron.7850 Member ✭✭✭

Even with vitality + toughness gear, they blow their cooldowns instantly and take me from 100% to 0% health in one second. No skill or strategy involved.

<1

Comments

  • KrHome.1920KrHome.1920 Member ✭✭✭✭
    edited October 14, 2020

    @subversiontwo.7501 said:
    I miss having dmg - xan.8549 - KrHome.1920 - 12:59AM
    The irony of these forums sometimes :#

    Reading comprehension, dude! ;) :
    https://en-forum.guildwars2.com/discussion/comment/1353018/#Comment_1353018
    https://en-forum.guildwars2.com/discussion/comment/1353325/#Comment_1353325

  • Super Hayes.6890Super Hayes.6890 Member ✭✭✭✭

    I travel in a five person squad now specifically to hunt these wabbits... I mean Soulbeasts

    The next time you get angry at someone try walking a mile in their shoes. After that, who cares! You're a mile away and you have their shoes! -Someone with more awesome quotes than me

  • Strider.7849Strider.7849 Member ✭✭✭

    @aaron.7850 said:
    Even with vitality + toughness gear, they blow their cooldowns instantly and take me from 100% to 0% health in one second. No skill or strategy involved.

    Almost every class can do that, they just do it differently. Even a full minstrels firebrand will drop really fast if you try to face tank a glass roamers burst without evading, using blocks, reflects, etc. Not sure what class you are but there is options to combat this. With damage being universally lowered there really is no excuse in 1v1 that you can be 100-0 before there is time to react.

    The only class which is directly hard countered by soulbeast is necromancer but there are tips I can give you to beating them if this is your preferred/main class (you didn't state what you play).

  • KrHome.1920KrHome.1920 Member ✭✭✭✭
    edited October 15, 2020

    @Dawdler.8521 said:
    Every soulbeast I've met that is an actual fighting threat beyond "well he surprised me this time" is one that doesnt have alot of damage. The glassier the soulbeast is, the easier they are to fight because they become sooooo predictable with their longbow pewpew sequences you can pretty much reach them without taking damage.

    Then you lack some encounter experiences. I can't blame you, since most rangers suck. Ranger is a class, that is in any videogame picked by lots of bad players due to class theme, as it has range (to feel safe) and animals (which is sooo cool). These players are nowhere near the skill cap of the class.

    While druid's immob spam is annoying at best in a 1v1 and only a real problem in team fights (esp. when there is a deadeye additionally to the druid), the damage+cc+mobility capability of soulbeast is completely broken. One of these 3 aspects has to get nerfed.

  • aspirine.6852aspirine.6852 Member ✭✭✭✭

    @KrHome.1920 said:

    @Dawdler.8521 said:
    Every soulbeast I've met that is an actual fighting threat beyond "well he surprised me this time" is one that doesnt have alot of damage. The glassier the soulbeast is, the easier they are to fight because they become sooooo predictable with their longbow pewpew sequences you can pretty much reach them without taking damage.

    Then you lack some encounter experiences. I can't blame you, since most rangers suck. Ranger is a class, that is in any videogame picked by lots of bad players due to class theme, as it has range (to feel safe) and animals (which is sooo cool). These players are nowhere near the skill cap of the class.

    While druid's immob spam is annoying at best in a 1v1 and only a real problem in team fights (esp. when there is a deadeye additionally to the druid), the damage+cc+mobility capability of soulbeast is completely broken. One of these 3 aspects has to get nerfed.

    It already got nerfed last time...

  • cuz games dmg was designed to work in pve and not pvp/ wvw

    Te lazla otstara.

  • BeepBoopBop.5403BeepBoopBop.5403 Member ✭✭✭✭

    25% damage buff at the click of a button

    https://wiki.guildwars2.com/wiki/"Sic_'Em!"

  • aaron.7850aaron.7850 Member ✭✭✭

    @Strider.7849 said:

    @aaron.7850 said:
    Even with vitality + toughness gear, they blow their cooldowns instantly and take me from 100% to 0% health in one second. No skill or strategy involved.

    Almost every class can do that, they just do it differently.

    sorry but no, not in one second.

  • reddie.5861reddie.5861 Member ✭✭✭✭

    @BeepBoopBop.5403 said:
    25% damage buff at the click of a button

    https://wiki.guildwars2.com/wiki/"Sic_'Em!"

    u dont need that, this guy just getting banged by one wolf pack and some quickness..

    if u see slb using this kitten u just kite it off or run around a object.

  • Ben.2160Ben.2160 Member ✭✭

    Dodge, LOS, reflect is your friend. I run a Zerker Power Soulbeast. Pure power, 100% crit chance in combat with fury. I use LB and GS. To get this much power I've gave up all my defences, apart from GS 4 I've nothing. But I think it's a fair trade off. Hit me but a few times and I am dead. Now my desired burst is simple, LB 4 followed by LB 2. If LB 4 hits and full LB 2 along with sic 'em and one wolf pack... You're pretty much dead. But it's up to you to dodge this rather obvious attack/burst. And get on me where I will switch to GS which has obvious attacks. GS 2 you've a great big bear leaping over you and GS 4 my block I will hold the sword in front of me. Or I use GS 3 and bird F1 to run and try another LB 4 and LB 2 preceded by LB 3.

    It's a one trick pony build, easy to anticipate and work around. But highly effective if somebody doesn't know this build or is not looking when I burst them. It's also good at clearing camps and ruining those trying to run away on warclaws day.

    I've fought druids and sustain soulbeasts that never drop below 60% to even my full bursts. Though they hit like wet noodles, even against my zerker stats.

  • Mokk.2397Mokk.2397 Member ✭✭✭

    A lot of the problem with many people than complain about this class or that class has to do with over expectation of the builds they themselves are running .
    They never consider the trade offs a glass cannon has to take to achieve the damage and don't from a strategy to deal with a glass cannon.
    Considering the damage reductions that occurred with the "Competitive content update" I question the reports of Over Powered damage of the Soul Beast running glass cannon LB/GS . Especially with claims of "High toughness " and High Vitality . Anyone can work out the math and these claims simply don't add up .
    Another problem is people miss understand the attributes of the gear they are wearing , Toughness will do Nothing against conditions and having a High Vitality will do no better without any Condition Removal and neither will will do any good without Healing and Regeneration .
    Best guess is the OP grabbed the first build thrown up on a website for the class being run without understanding how that build works and what it is used for .

  • Super Hayes.6890Super Hayes.6890 Member ✭✭✭✭

    I almost feel that every class should have WvW skills that are completely different and unrelated to PvE skills. The idea of mode split skills is a balancing nightmare imo.

    The next time you get angry at someone try walking a mile in their shoes. After that, who cares! You're a mile away and you have their shoes! -Someone with more awesome quotes than me

  • Cuks.8241Cuks.8241 Member ✭✭✭

    1v1, glassy LB SB is too predictable and should be easily countered. You shouldn't go defensive against it. Pressure is key just watch out and don't get hit by those big GS 2 bears. LB2 no need to say just dodge, reflect, LOS, whatever it is super telegraphed and slow. I much prefer a variation of boonbeast for 1v1 and smaller fights.
    It shines in smaller skirmishes though where it has some frontline and can easily switch to targets without CDs and get those big hits in, over great range if necessary.
    Also line of sight.

  • Junkpile.7439Junkpile.7439 Member ✭✭✭✭

    Did they nerf axe one hit build?

    Low quality trolling since launch
    Seafarer's Rest EotM Hero

  • Mokk.2397Mokk.2397 Member ✭✭✭

    @Junkpile.7439 said:
    Did they nerf axe one hit build?

    Don't need to nerf something that does not exist .

  • ASP.8093ASP.8093 Member ✭✭✭

    @Dawdler.8521 said:
    You're right.

    0.2 seconds.

    I love how your clone just goes running off to fight some guard at the end there.

  • sneakytails.5629sneakytails.5629 Member ✭✭✭
    edited October 16, 2020

    Immobilize is its weakness. Blind spam helps too. It can still get chain CC'd like everyone else.

  • Junkpile.7439Junkpile.7439 Member ✭✭✭✭
    edited October 16, 2020

    @Mokk.2397 said:

    @Junkpile.7439 said:
    Did they nerf axe one hit build?

    Don't need to nerf something that does not exist .

    Google gw2 soulbeast massive overkill. If axe 3 hit 18k before 30% nerf you probably still can make one hit build. At least i did take over 20k axe burst from stealth after 30% nerf.

    Low quality trolling since launch
    Seafarer's Rest EotM Hero

  • Sarrs.4831Sarrs.4831 Member ✭✭✭

    Use your defensives. The damage evaporates if you have projectile destruction or reflection fields. I would need to double check if they can be blocked during their CD dump. You can also dodge, and one dodge will avoid the majority of a rapid fire.

  • Mokk.2397Mokk.2397 Member ✭✭✭
    edited October 16, 2020

    @Junkpile.7439 said:

    @Mokk.2397 said:

    @Junkpile.7439 said:
    Did they nerf axe one hit build?

    Don't need to nerf something that does not exist .

    Google gw2 soulbeast massive overkill. If axe 3 hit 18k before 30% nerf you probably still can make one hit build. At least i did take over 20k axe burst from stealth after 30% nerf.

    Please don't waste peoples time with videos of damage that occurred a year or more before the Competitive content update . And if by chance your happen to be talking about Winters Bite , please spare everyone here the complaining when axe three of mesmer (Axes of Symmetry) exceeds what winters bite is capable of .
    And as I've stated before in other posts , the math doesn't add up . Even if the SoulBeast had a combined power of 2900 your armour would have to be less than the base amount of 1000 to take 20K of damage . Even if your armour had the base amount of 1000 with the Soul Beasts power of 2900 you would still only take 2900 damage . To receive 18K damage With a base armour of 1000 the Soul Beast would need to have a power of 18000 which is 4-6 times the possible power available to any class.
    I call BS on your claims.

  • Pterikdactyl.7630Pterikdactyl.7630 Member ✭✭✭✭

    I would say that a large part of what makes Soulbeast Sniper appear to be more oppressive is not the damage itself, but its ability to do so at such a far range combined with its disengage potential. Double swoop and Dolyak Stance make it hard to properly counterpressure it. Not to mention stealth and a strong channeled block. Adding (additive!) damage reduction to Dolyak Stance, an already powerful skill, was such an absolutely horrible decision, and puts the build's burst safety net a bit over the edge IMO.

    With that said though, I don't really think the build is much of a problem anymore. Damage can still be high but the true burst is centered around OWP, which in itself can be easily countered. Signet of the Hunt was nerfed so hard that with all the insane projectile hate in the current meta, it is so easily hard-countered and rendered totally irrelevant. Getting oneshot by any build sucks, but Rangers are probably the easiest to get away with it. Doesn't really make it more problematic though. There's plenty worse cancer out there now in WvW.

  • Sifu.9745Sifu.9745 Member ✭✭✭
    edited October 16, 2020

    @Zikory.6871 said:
    Because you didn't dodge.

    WvW is not all about 1 vs 1. It's hard to dodge when you don's see a hit incoming. You fight in a small group or lets say you fight vs a Warrior when you suddenly get killed by a Soulbeast, who appears from behind and kills you before you even notice him.

  • Junkpile.7439Junkpile.7439 Member ✭✭✭✭
    edited October 16, 2020

    @Mokk.2397 said:

    @Junkpile.7439 said:

    @Mokk.2397 said:

    @Junkpile.7439 said:
    Did they nerf axe one hit build?

    Don't need to nerf something that does not exist .

    Google gw2 soulbeast massive overkill. If axe 3 hit 18k before 30% nerf you probably still can make one hit build. At least i did take over 20k axe burst from stealth after 30% nerf.

    Please don't waste peoples time with videos of damage that occurred a year or more before the Competitive content update . And if by chance your happen to be talking about Winters Bite , please spare everyone here the complaining when axe three of mesmer (Axes of Symmetry) exceeds what winters bite is capable of .
    And as I've stated before in other posts , the math doesn't add up . Even if the SoulBeast had a combined power of 2900 your armour would have to be less than the base amount of 1000 to take 20K of damage . Even if your armour had the base amount of 1000 with the Soul Beasts power of 2900 you would still only take 2900 damage . To receive 18K damage With a base armour of 1000 the Soul Beast would need to have a power of 18000 which is 4-6 times the possible power available to any class.
    I call BS on your claims.

    So they nerfed it? You could have just say that and not lie that it doesn't exist.

    Low quality trolling since launch
    Seafarer's Rest EotM Hero

  • KrHome.1920KrHome.1920 Member ✭✭✭✭
    edited October 16, 2020

    @Arheundel.6451 said:
    and rangers in T1 are as rare as white flies

    In EU T1 there are exactly 3 players that play a variant of the build I am talking about and they are untouchable 1v1 and simply avoid any outnumbering with their mobility. Their huge range then allows them to re-engage a picked target extremely quickly and continue to burst from a safe distance. And they will faceroll any of the glass builds you listed. That's my whole point.

    Besides that no one playing at build does not mean that the build is not strong. Most of the community doesn't play what they can not find on metabattle. No one plays the reaper build I play (no one!) and I win around 70% of my 1v1 and at least survive 95% of them, because my target disengages to recover and I move in the opposite direction to end the stalled fight. That's probably the best roaming statistics you can get with reaper and this is a build metabattle has never heard about.

  • asterix.9614asterix.9614 Member ✭✭✭

    Depends on your gear, but I have only ever been whittled from 100% to 10% hp once by a sb. The majority of then are so bad the pet might be the smarter one out of the 2. Still the one time I was nearly one shotted I had 2700 toughness and 23000 hp, I just counted it to the sb knowing how to play.

  • Clownmug.8357Clownmug.8357 Member ✭✭✭

    They're actually the vengeful spirits of all the bearbow PvE players that accidentally wandered into wvw and ragequit after losing a few fights where they just backpedaled the whole time.

  • Yasai.3549Yasai.3549 Member ✭✭✭✭

    This game has always allowed people to take all yur health if yu let them do so.

    Now people who can try infinite times to take yur health at no risk to themselves on the other hand....

    If I play a stupid build, I deserve to die.
    If I beat people on a stupid build, I deserve to get away with it.

  • Zikory.6871Zikory.6871 Member ✭✭✭

    @Sifu.9745 said:

    @Zikory.6871 said:
    Because you didn't dodge.

    WvW is not all about 1 vs 1. It's hard to dodge when you don's see a hit incoming. You fight in a small group or lets say you fight vs a Warrior when you suddenly get killed by a Soulbeast, who appears from behind and kills you before you even notice him.

    Literally every class has a build that can burst a unknowing player in a 1v1. My comment my be facetious but dodging part of the Soulbeast LB burst counters it. It's kinda on you to figure out how to best use that information. Silly to point out every whataboutism.

    [KnT] Knights of the Temple

  • kamikharzeeh.8016kamikharzeeh.8016 Member ✭✭✭
    edited October 17, 2020

    soulbeast and thief just should get severe nerfs to their damage output, so they become unattractive for Wvw.

    it's yet a big enough problem that they are brought so frequently to a place, where they should be the absolute exception. (their largescale qualities are bad, their job would be roaming + scouting, what they really do is: running with zergs to steal some kills during fights, stealthing around to portal into keeps after flips, running around in small gankergroups to burst down respawners from fights etc)

  • Klypto.1703Klypto.1703 Member ✭✭✭

    Yeah unfortunately there is no stat or gear checking system in place for these players that come into wvw with ungeared characters and then complain when someone instantly kills them in one second.

  • ASP.8093ASP.8093 Member ✭✭✭

    @kamikharzeeh.8016 said:
    soulbeast and thief just should get severe nerfs to their damage output, so they become unattractive for Wvw.

    it's yet a big enough problem that they are brought so frequently to a place, where they should be the absolute exception. (their largescale qualities are bad, their job would be roaming + scouting, what they really do is: running with zergs to steal some kills during fights, stealthing around to portal into keeps after flips, running around in small gankergroups to burst down respawners from fights etc)

    Why would anyone roam on a character with garbage burst output.

  • aaron.7850aaron.7850 Member ✭✭✭

    Every video linked here is 2-4 years old, mesmers and thieves can no longer one shot.

  • Mokk.2397Mokk.2397 Member ✭✭✭

    @ASP.8093 said:

    @kamikharzeeh.8016 said:
    soulbeast and thief just should get severe nerfs to their damage output, so they become unattractive for Wvw.

    it's yet a big enough problem that they are brought so frequently to a place, where they should be the absolute exception. (their largescale qualities are bad, their job would be roaming + scouting, what they really do is: running with zergs to steal some kills during fights, stealthing around to portal into keeps after flips, running around in small gankergroups to burst down respawners from fights etc)

    Why would anyone roam on a character with garbage burst output.

    Don't worry . Neither Soul Beast or Thief are over powered what so ever . The complaining is coming from clueless Meta Battle players that get caught away from squad nothing more.

  • ASP.8093ASP.8093 Member ✭✭✭
    edited October 18, 2020

    @Mokk.2397 said:
    Don't worry . Neither Soul Beast or Thief are over powered what so ever . The complaining is coming from clueless Meta Battle players that get caught away from squad nothing more.

    Let us harvest their tears.

  • nah, ranger/thief are just boring. absolutely no threat, but annoying. they farm the kittens and feel like good players while doing that. don't wanna know how many keyboards these ppl have smashed yet when they get popped by a zergbomb that wasn't even aimed at them lol.

  • Arheundel.6451Arheundel.6451 Member ✭✭✭✭

    @aaron.7850 said:
    Every video linked here is 2-4 years old, mesmers and thieves can no longer one shot.

    Not..they're not...check the date of the videos, all from 2020 post Feb patch

    -A wise man once said- "Fight cheese with cheese or be cheesed in return, mind not those who will accuse you of being a cheese as they like cheese themselves"

  • Aeolus.3615Aeolus.3615 Member ✭✭✭✭
    edited October 18, 2020

    @aaron.7850 said:
    Even with vitality + toughness gear, they blow their cooldowns instantly and take me from 100% to 0% health in one second. No skill or strategy involved.

    That's what rangers generally do when finding enemies on open field..... they range!

    here :) ->https://en.wikipedia.org/wiki/History_of_archery

    @aaron.7850 even reapers can kill tanky toons w/o much effort if t hey know what they are doing, its just most of bad players stop being carried easilly they need now to put more effort than before.

    l

    Slayers [XD] NSP Guild
    Yao Chen Herald/Ventari
    Ying Wuxian Renegade/Demon

  • KrHome.1920KrHome.1920 Member ✭✭✭✭
    edited October 18, 2020

    Quite funny how players that fought just silver division rangers and thieves up to now, think they are the centre of the universe.

    That's basically the other way around of picking explosive holo and coming to the conclusion that each win is based on skill.

    Both a complete lack of logical sense.

  • aaron.7850aaron.7850 Member ✭✭✭

    @Arheundel.6451 said:

    @aaron.7850 said:
    Every video linked here is 2-4 years old, mesmers and thieves can no longer one shot.

    Not..they're not...check the date of the videos, all from 2020 post Feb patch

    You just linked a video of a deadeye engaging with people with 50% of their health bar already missing.

    Grats on proving my point

  • Kovu.7560Kovu.7560 Member ✭✭✭✭

    @Dawdler.8521 said:
    Every soulbeast I've met that is an actual fighting threat beyond "well he surprised me this time" is one that doesnt have alot of damage. The glassier the soulbeast is, the easier they are to fight because they become sooooo predictable with their longbow pewpew sequences you can pretty much reach them without taking damage.

    These days when roaming I always bring a longbow. Not because it's especially great at plucking people for damage (too much projectile hate in this game on top of normal defenses), but by opening with longbow skills the opponent might suspect a free kill playing on a cheese build and/or pop defenses before I actually start using my toolbar.
    Then I prove them only half right be switching to axe/axe, pulling them in, rooting them and then 100->0'ing them with whirling defense.
    In group scenarios I might actually use a greatsword, but the benefit I enjoy from people thinking I'm a bearbow/free bag is too much to pass up.

    It's still cheese on a power build with very few cleanses though. Once in a while I'll run into someone who's actually good at the game, fail to land the combo and then go ¯\_(ツ)_/¯ guess I'll die since axe has no mobility and the rest of the skills are projectiles.

    I think a lot of ranger players feel they have to play at range, since it's kind of in the name. The profession doesn't even have access to ranged guns. As for the thread... Piccolo said it best.

    ~ Kovu

    Ranger, Necromancer, Fort Aspenwood.