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The Icebrood Saga: Champions - [Merged]

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  • @Laila Lightness.8742 said:
    They need to nerf chrono out of meta

    How about, instead of asking for a class to be nerfed, in your case the chronomancer, maybe you should learn to play it?
    I dont enjoy fighting an Engineer or Mesmer in pvp/wvw, yet i am attempting to learn its nuances and learning how to counter on my Necromancer and Ranger.
    All i'm saying is less nerfing, more learning.

    Throw me to the wolves, I'll come back the Alpha.

  • YtseJam.9784YtseJam.9784 Member ✭✭✭

    They can be summarized in the following points:

    1. I know 2020 sucks, but did we travel back to 2012-2013 where instanced content had an owner and if they D/C or leave, everyone get's kicked out? And on a similar note, if someone accidentally leaves the instance or dc's they cannot get back in. Also requiring everyone to be in the same instance of EotN to start it is cumbersome, side effect of the way these old type of instanced content works.
    2. The timer at the beginning of each mission, it should not make you wait the remaining time once the 3 tasks are completed.
    3. NPCs get sneezed on them and they instantly die.
    4. Rewards are little to none, especially with CMs. They are not worth the time it takes to complete them, and 0 replayability once you complete all 5 CMs for the achievement.
    5. Escort missions are the worse in every game, and 2020 NPCs still have pathing issues and they backtrack constantly.

    My 2 cents.

  • @YtseJam.9784 said:

    1. The timer at the beginning of each mission, it should not make you wait the remaining time once the 3 tasks are completed.

    To explain this part. There is a public and a private instance of the DRM's. In the public version the starting event is on a timer as a filler while you wait for others to join. Once the timed event at the start is over, the instane is locked for new players. They want the public and private version to be identical, so the private version have the same event and timer, while it serves no purpose.

    As for the rest. I personally only play public versions and your first two points are invalid for them.

  • YtseJam.9784YtseJam.9784 Member ✭✭✭

    yeah I ran them with my guild. as other CM content we do, you would expect better rewards than doing the normal mode, like fractals for instance. these don't have any additional rewards besides the achievement points for completing 5 of each, which really doesn't make them repeatable content after getting the achievs.

  • Astralporing.1957Astralporing.1957 Member ✭✭✭✭

    @mercury ranique.2170 said:

    @YtseJam.9784 said:

    1. The timer at the beginning of each mission, it should not make you wait the remaining time once the 3 tasks are completed.

    To explain this part. There is a public and a private instance of the DRM's. In the public version the starting event is on a timer as a filler while you wait for others to join. Once the timed event at the start is over, the instane is locked for new players. They want the public and private version to be identical, so the private version have the same event and timer, while it serves no purpose.

    As for the rest. I personally only play public versions and your first two points are invalid for them.

    If you have 5 people in instance already, and the events done, there's no point for the timer to continue in public version as well. Just introduce an npc (or an option to an already existing npc) where you can talk to them to finish the event faster as long as all prerequisities are fulfilled. They already used something like that for Rush guild missions, for example.

    The whole point of a social game is to play with the people you want to play with, not be forced to play with the people you don't.

  • Cyninja.2954Cyninja.2954 Member ✭✭✭✭

    @mercury ranique.2170 said:

    @YtseJam.9784 said:

    1. The timer at the beginning of each mission, it should not make you wait the remaining time once the 3 tasks are completed.

    To explain this part. There is a public and a private instance of the DRM's. In the public version the starting event is on a timer as a filler while you wait for others to join. Once the timed event at the start is over, the instane is locked for new players. They want the public and private version to be identical, so the private version have the same event and timer, while it serves no purpose.

    As for the rest. I personally only play public versions and your first two points are invalid for them.

    His points are not invalid. If someone disconnects from your private instance, they can't rejoin. That remains valid for groups no matter if others play public versions.

    The timer seems to have gotten adjusted in private versions though with the last patch, I wasn't paying attention closely if the timer was shortened or skipped ahead after event completion, but last night we didn't have to wait for 2 minutes. I'll pay a closer attention the next time I run the content.

    @YtseJam.9784 said:
    They can be summarized in the following points:

    1. I know 2020 sucks, but did we travel back to 2012-2013 where instanced content had an owner and if they D/C or leave, everyone get's kicked out? And on a similar note, if someone accidentally leaves the instance or dc's they cannot get back in. Also requiring everyone to be in the same instance of EotN to start it is cumbersome, side effect of the way these old type of instanced content works.

    I'm sure this is merely related to lack of resources available for the content.

    @YtseJam.9784 said:
    2. The timer at the beginning of each mission, it should not make you wait the remaining time once the 3 tasks are completed.

    I eluded to this that there might have been a change. I will pay closer attention next time I'm in a missions with guildies.

    @YtseJam.9784 said:
    3. NPCs get sneezed on them and they instantly die.

    Welcome to content designed for the masses. To be honest, I personally don't mind. The enemies are dangerous enough for less experienced players so there is some learning effect happening along the lines of:"dodge or die before killing the opponent". I've also always been in favor of having easier story content. I'd much prefer dedicated challenging content myself which is optional (best example when it comes to story: Migraine (challenge mode) for Hearts and Minds). If that challenging content were to be made repeatable it would work better imo (story is easy enough for everyone, challenge mode for more dedicated players).

    @YtseJam.9784 said:
    4. Rewards are little to none, especially with CMs. They are not worth the time it takes to complete them, and 0 replayability once you complete all 5 CMs for the achievement.

    Rewards are rather low, then again the content is also very easy even on challenge mode. I guess we will have to wait and see how these missions develop.

  • Fenella.2634Fenella.2634 Member ✭✭✭

    Maybe it would have been better to release Champions completely in one go and then have a content drought until the expac.
    I mean yes, that would be annoying too, but it worked for HoT, so why not. Better than being stuck in the middle of a chapter with no way to save progress on our mains for months.

  • Dreamy Lu.3865Dreamy Lu.3865 Member ✭✭✭✭

    Personally, apart from the prologue in Grothmar, I don't like the Icebrood saga. I gave up on completing mastery tracks, because I got bored. As for the last episode, I entered the Brisban instance and once there, couldn't find the motivation to do it. I stopped. My problem is a simple but true lack of interest.
    It's no negative critic. It's purely a matter of taste. I don't like contents relying mainly on repeating same events/instances. And the whole saga, unfortunately for me, is almost that only.
    I do hope that the next exp pack will have a content with more variety. I'm not too optimistic, because a vast majority of players like things that I personally don't wish to see, like typically more elite specialisations (no, not everybody enjoy that) and underwater content. Since it's logic to aim at what the majority want, Anet will probably focus on those. Let's hope the content is big enough to also include many other things, like nice treasure hunts, "real" JPs, puzzles, and most of all, egoistic me wants a major change for WvW! :3

    WvW server: Henge of Denravi

  • Linken.6345Linken.6345 Member ✭✭✭✭

    @YtseJam.9784 said:
    yeah I ran them with my guild. as other CM content we do, you would expect better rewards than doing the normal mode, like fractals for instance. these don't have any additional rewards besides the achievement points for completing 5 of each, which really doesn't make them repeatable content after getting the achievs.

    You get 3 times the medals for Cms from my experience so yes its better rewards but not really worth it.

  • And again Anet also made a mistake they did before:
    Once you are done with current masteries and rest being locked away, you earn ZERO xp - NO spirit shards nothing.
    Do you EVER learn? You gave us NO reason to play any of the Icebrood maps now.
    You cannot unlock the next one, so you're stuck wasting XP.
    Nice one, Anet... Stop repeating your past mistakes

    And please can we have challenge mode when playing solo?
    These dragon missions are bearable solo, but no fun at all in party due to the weird and incorrect scaling.

  • You do gain XP, it just doesn't show up inside the instances, as they display the Icebrood Saga bar.

  • I just hope what we discuss here to be read by dev :))

  • @YtseJam.9784 said:
    They can be summarized in the following points:

    1. I know 2020 sucks, but did we travel back to 2012-2013 where instanced content had an owner and if they D/C or leave, everyone get's kicked out? And on a similar note, if someone accidentally leaves the instance or dc's they cannot get back in. Also requiring everyone to be in the same instance of EotN to start it is cumbersome, side effect of the way these old type of instanced content works.
    2. The timer at the beginning of each mission, it should not make you wait the remaining time once the 3 tasks are completed.
    3. NPCs get sneezed on them and they instantly die.
    4. Rewards are little to none, especially with CMs. They are not worth the time it takes to complete them, and 0 replayability once you complete all 5 CMs for the achievement.
    5. Escort missions are the worse in every game, and 2020 NPCs still have pathing issues and they backtrack constantly.

    My 2 cents.

    This. Got to experience (1) today. Killed what little desire I had to do drms.

  • anyway,,,,,,,, i just want to say, as a story and lore nerd, Champions has be absolutely FEEDING me.

    like.... gosh i could go on and on about the character drama, the lore implications, the world building? EOTN is an absolutely incredible little hub of interest. we have all 5 races and the pact, along with all of the factions we're recruiting. it's so great! Logan telling you that the Pact is strained is so good because it's conformation of the pact's trajectory. the ambient dialogue and the npcs that are there are just so cool. it's so cool to see the orders and the governments and the factions intermingled as they prepare for the upcoming battles. we got an update on the pale tree! Sigfast is there! Phlunt!

    and the character drama? the fight between Braham and Taimi? the back and forth fishing for information between Caithe, the Commander, and Ryland? the friction between Jhavi and Jory? SO GOOD! they're both showing the stress of the current story and following through on story beats that were laid in advance (the asura and Primordus, what being a champion means, and how far is too far when it comes to war respectively) and i am so glad!

    the writers are pulling out all the stops for this and I am so, so excited to see where it leads. that is all

  • Svennis.3852Svennis.3852 Member ✭✭✭
    edited January 12, 2021

    @coollizzylou.9387 said:
    anyway,,,,,,,, i just want to say, as a story and lore nerd, Champions has be absolutely FEEDING me.

    like.... gosh i could go on and on about the character drama, the lore implications, the world building? EOTN is an absolutely incredible little hub of interest. we have all 5 races and the pact, along with all of the factions we're recruiting. it's so great! Logan telling you that the Pact is strained is so good because it's conformation of the pact's trajectory. the ambient dialogue and the npcs that are there are just so cool. it's so cool to see the orders and the governments and the factions intermingled as they prepare for the upcoming battles. we got an update on the pale tree! Sigfast is there! Phlunt!

    and the character drama? the fight between Braham and Taimi? the back and forth fishing for information between Caithe, the Commander, and Ryland? the friction between Jhavi and Jory? SO GOOD! they're both showing the stress of the current story and following through on story beats that were laid in advance (the asura and Primordus, what being a champion means, and how far is too far when it comes to war respectively) and i am so glad!

    the writers are pulling out all the stops for this and I am so, so excited to see where it leads. that is all

    While I do have some qualms with the Champions release, I do agree with the sentiments you express here. Though things feel like they've accelerated at a rate I'm not a fan of, I feel like the writers have done a good job with what they have to work with. I loved all the ambient dialogue in the Eye, old NPCs returning with new updates and information, as well as the character conflicts/interactions in the DRMs. Those aspects were really positive for me, and I hope that trend continues through Champions and beyond. Looking forward to seeing the EotN continue to expand in new ways.

    Edit: To add, I also enjoyed returning to old maps for new stories. I wouldn't mind more of that in the future. I wouldn't even need instances with new changes to the environments like the DRMs have done with all the dragon-related chaos (though that is fun too). I would enjoy returning to the open world map of Gendarran Fields for new/smaller scale stories as well.