What I LOVED
- First of all the variety of music in every major situation during the story - for example Blish's Sacrifice composed just for the final chapter of A Star to Guide Us, every single cinematic had a unique music to enhance the mood of situation.
- I loved Taimi's development actually, no matter if something bad, good or villainy (wink wink) will come out of it. I really felt chills and urgency when Taimi was kidnapped by Joko in Daybreak, it was really heart-wretching to hear such pain in her voice, begging for help... The writers proved they don't need death of a character to cause some powerful emotions.
- I don't think Blish and Gorrik introduction was the best, but Zafirah's introduction to the story was in my opinion THE BEST character introduction EVER. Various different reasons for that, but most importantly - her connection to Balthazar was just so unique, so intimate, and actually she showed what I wanted in Path of Fire from Balthazar - also good side of him, he wasn't bad and she helped us understand that sometimes under the highest pressure and pain you can change totally. Hats off for Zafirah.
- Caithe's communion with Aurene was the best moment I could have ever wished for. So intimate too. "Speak through me" it just sounds so powerful to me. Seeing Caithe coming out of the shadows... Really powerful moment.
- Eir' and Snaff' return - oh my... that was just so amazing!!! I've always wanted to meet Snaff! That was so surprising to see him.
- Aurene's Ascension was just the masterpiece, the whole building up for Aurene to ascend into Dragonhood in Descent was just really well written, the dialogues of Kralkatorrik and Aurene were just so pure, full of understanding... "I want to share it with you. All of you." Those lines... chills. No other words could describe more perfectly the whole history of her life.
What I hated
- Joko's speech and Aurene eating him out of nowhere - the worst thing to ever happen, the problem with it is that it had a lot of sense story-wise with Aurene's resurrection using Joko's magic, but the way it was all presented was just... bizzare. Joko's speech didn't have any sense. The whole Joko's arc was so bad... Cringe all over. And in All or Nothing trying to make Joko's death meaningful by Ogden's saying about some signs so the prophecy could be fulfilled... Cringey...
- Aurene's death was the biggest D&D ever... The way it was showed was just so wrong. Playing with the people's emotions so hard, and then Tom Abernathy in War Eternal's Celebration Live Stream saying that he had no idea it would cause such shock... I mean the whole building up to Aurene's body was just to cause shock!!! Going 10 mins hearing Taimi's screams. Then they even made a presentation talking about how to make a character's death something meaningful, and then just revive it later in an episode within few screen-time minutes... Bad, really bad writing with this Joko-Aurene related stuff. Really bad.
What they were most proud of in my opinion are the biggest lay-downs of the Season, Joko's speech could actually be meaningful if he wasn't eaten in the end of it, Aurene also should not have died, and I believe near-death experience would actually be the better idea, so she would be in coma and in a really bad condition, but something would stir her out of it. And Requiem stories would also be quite meaningful so the characters would be talking what would that be if Aurene died... And talking about hope and family and finding purpose would actually be equally meaningful.
But hey, if you want to cause some cheap thrills, then you have a great example to how you can do it.
Season 4 was to me 7/10.
GW's story was never about cheap thrills, since Season 3 till the first moment of War Eternal the writers tried to do something like that, which in my opinion should never be repeated again - GW2's story should be sentimental, more characters' development, less action. GW2 has so much to give philosophically and can give so much valuable observations on the modern world it's unique among any other game. And hopefully the later parts of War Eternal and Aurene's beautiful ascension and cherishing empathy were the signs of Anet's story to truely come back to its roots.
Take your time, writers. Be perfectionists.
The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.
H. P. Lovecraft