Prologue equals episode 1? - Page 2 — Guild Wars 2 Forums

Prologue equals episode 1?

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  • perilisk.1874perilisk.1874 Member ✭✭✭✭

    @Bloodstealer.5978 said:
    Strike Missions - cool, what are they, what do they entail, how do they fit with the Saga, what kind of mechanics are they offering up … hmmm no detail to be able to judge them on yet, so soon

    Well, there were always people clamoring for Easy Mode or Story Mode versions of Raids. Sounds like they're just going the other direction, and making Raid mode versions of story. Also, hopefully cutting down on the time to find a group, if not the time to find a good one. If the story versions of fights can actually properly introduce the mechanics, it might be a good idea? No need to rely on the benevolence of other players to train for mechanics, and you always have golems for rotations.

  • The magazine seems to lay out what's coming in the Prologue pretty well...for me, anyway.

  • Bloodstealer.5978Bloodstealer.5978 Member ✭✭✭✭

    @perilisk.1874 said:

    @Bloodstealer.5978 said:
    Strike Missions - cool, what are they, what do they entail, how do they fit with the Saga, what kind of mechanics are they offering up … hmmm no detail to be able to judge them on yet, so soon

    Well, there were always people clamoring for Easy Mode or Story Mode versions of Raids. Sounds like they're just going the other direction, and making Raid mode versions of story. Also, hopefully cutting down on the time to find a group, if not the time to find a good one. If the story versions of fights can actually properly introduce the mechanics, it might be a good idea? No need to rely on the benevolence of other players to train for mechanics, and you always have golems for rotations.

    But at the moment, we don't really know anything other than .. were getting some 10man instanced strike missions.. is the point, the rest is our own interpretations. Don't get me wrong I hope your right, it could sound interesting and could lead into other modes being developed on fromit.. so devil as always is in the detail, the key element we're lacking on.

    Life is what YOU make it... NOT what others tell you!

  • @Bloodstealer.5978 said:

    @perilisk.1874 said:

    @Bloodstealer.5978 said:
    Strike Missions - cool, what are they, what do they entail, how do they fit with the Saga, what kind of mechanics are they offering up … hmmm no detail to be able to judge them on yet, so soon

    Well, there were always people clamoring for Easy Mode or Story Mode versions of Raids. Sounds like they're just going the other direction, and making Raid mode versions of story. Also, hopefully cutting down on the time to find a group, if not the time to find a good one. If the story versions of fights can actually properly introduce the mechanics, it might be a good idea? No need to rely on the benevolence of other players to train for mechanics, and you always have golems for rotations.

    But at the moment, we don't really know anything other than .. were getting some 10man instanced strike missions.. is the point, the rest is our own interpretations. Don't get me wrong I hope your right, it could sound interesting and could lead into other modes being developed on fromit.. so devil as always is in the detail, the key element we're lacking on.

    Just wondering...have you read the Release page (the Living World Magazine)? It offers more information.

  • Bloodstealer.5978Bloodstealer.5978 Member ✭✭✭✭
    edited September 4, 2019

    @Inculpatus cedo.9234 said:

    @Bloodstealer.5978 said:

    @perilisk.1874 said:

    @Bloodstealer.5978 said:
    Strike Missions - cool, what are they, what do they entail, how do they fit with the Saga, what kind of mechanics are they offering up … hmmm no detail to be able to judge them on yet, so soon

    Well, there were always people clamoring for Easy Mode or Story Mode versions of Raids. Sounds like they're just going the other direction, and making Raid mode versions of story. Also, hopefully cutting down on the time to find a group, if not the time to find a good one. If the story versions of fights can actually properly introduce the mechanics, it might be a good idea? No need to rely on the benevolence of other players to train for mechanics, and you always have golems for rotations.

    But at the moment, we don't really know anything other than .. were getting some 10man instanced strike missions.. is the point, the rest is our own interpretations. Don't get me wrong I hope your right, it could sound interesting and could lead into other modes being developed on fromit.. so devil as always is in the detail, the key element we're lacking on.

    Just wondering...have you read the Release page (the Living World Magazine)? It offers more information.

    Yeah, nice added idea I admit and that is what should of been put out at the event, it looks so much better quality promo material, perhaps with some interaction with those there to add some extra spice, but I still don't feel there is anything much to add in terms of detail.. we knew we were getting the Charr homeland and some peaks at map, the band.. the Khan -Ur sounds a bit more promising.. but again the Prologue doesn't at this time look to be more than a gap fill to give them more time.
    Hopefully that isn't the case and from the 17th the cadence will keep to what we have become accustomed to and include more of that "expac type content we all want and not just LS biased, even if its by way of little acorns.... if not, be upfront I say.

    Anyhow, 17th isn't too far away now, so it's a case of wait and find out, hope to be pleasantly blown away . and I will be the first to congratulate the devs when it does, for sure.

    Life is what YOU make it... NOT what others tell you!

  • Vayne.8563Vayne.8563 Member ✭✭✭✭

    @Bloodstealer.5978 said:

    @Vayne.8563 said:

    @Arzurag.7506 said:

    @Ayrilana.1396 said:
    Worst case scenario is that they introduce a tiny fraction of the map which is centered around the Charr and what looks like a celebration. The next episode would then expand the map into what we would usually see in a typical LS release.

    And then, it´s still missing the expansion-like content that they said they want to add with the next ls.
    Maybe the charr know how to throw a party^^

    They said the expansion level content would come with the sesason. They didn't say it would come in episode 1 of the Season. It's like mounts were delivered in episodes 4 and 6 of Season 4. We had no idea we were getting them before episode one started.

    SAGA... try to keep up Vayne!! :)

    I know right? I'm a slacker!

  • Fueki.4753Fueki.4753 Member ✭✭✭

    @Inculpatus cedo.9234 said:
    Just wondering...have you read the Release page (the Living World Magazine)? It offers more information.

    I found that quite hard to read, visually.
    I'm not a fan of scanned magazines or anything that is designed to look that way.
    And it felt like half of it was just merchandize ads.

    Other than that, it was just "Hey look a Charr festival, join in!" which we already knew was the focus of the Prologue.

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @Randulf.7614 said:
    https://www.guildwars2.com/en/the-game/releases/september-04-2019/

    Looks like a full episode, with meta events.

    Yep, it sure looks like it from what we know so far. Perhaps the coming "chapters" will be much bigger than what we are used to from previous LW episodes? It could be that we will get to see "expansion-like content" in this new format after all. Who knows.

    There's some interesting info on one of the pages ending with

    "The Elder Dragons aren't what we thought they were"

    I saw that, too, and my curiosity has been piqued, no doubt. :+1:

  • @Fueki.4753 said:

    @Inculpatus cedo.9234 said:
    Just wondering...have you read the Release page (the Living World Magazine)? It offers more information.

    I found that quite hard to read, visually.
    I'm not a fan of scanned magazines or anything that is designed to look that way.
    And it felt like half of it was just merchandize ads.

    Other than that, it was just "Hey look a Charr festival, join in!" which we already knew was the focus of the Prologue.

    Half of it? Hmm, you must have seen a different edition than I did. There's a handy 'zoom' feature at the bottom, as well. At least, there was on my edition.

  • Eloc Freidon.5692Eloc Freidon.5692 Member ✭✭✭✭
    edited September 5, 2019

    Judging from the info in the faux Living World magazine, Strike Missions are just ten man versions of the bosses in the story content and the Prologue is an intro chapter to the Season. Turns out "Saga" is just part of the season's name and not the kind of content it is.

  • Fueki.4753Fueki.4753 Member ✭✭✭

    Did the other seasons even have names?
    I only remember the chapters having names.

  • Randulf.7614Randulf.7614 Member ✭✭✭✭
    edited September 5, 2019

    @Fueki.4753 said:

    @Inculpatus cedo.9234 said:
    Just wondering...have you read the Release page (the Living World Magazine)? It offers more information.

    I found that quite hard to read, visually.
    I'm not a fan of scanned magazines or anything that is designed to look that way.
    And it felt like half of it was just merchandize ads.

    Other than that, it was just "Hey look a Charr festival, join in!" which we already knew was the focus of the Prologue.

    We also got previously unconfirmed lore on the dragons and their secondary spheres, confirmation of meta events, a couple of fun bits, a map preview...

    Each part has a magnifier you click on to read more clearly. It isn’t meant to be read as is

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Arzurag.7506Arzurag.7506 Member ✭✭✭

    I totally ,missed the magazine which they released.
    I must say, even though I´m still worried, the few pictures of the new map do look promising.
    I´m not hyped over so little at all, that´s long gone but it´s at least more than which we got during the stream, maybe they do know what they´re doing.

    "I´m not big on sermons nor words, Broken bones teach better lessons and speak for themselves."

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    @Fueki.4753 said:
    Did the other seasons even have names?
    I only remember the chapters having names.

    The previous seasons did not, although LS1 became posthumously known as Scarlet’s War

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • LucianDK.8615LucianDK.8615 Member ✭✭✭✭

    So that makes it episode 0. It is even sized as a standard episode?

  • @LucianDK.8615 said:
    So that makes it episode 0. It is even sized as a standard episode?

    Its a prologue to set the stage, its a normal episode only its called prologue.

    Golemancer Tixx - Far Shiverpeaks (EU). Achievement Hunter (+36k) ~750 on the AP Leaderboards.

  • @LucianDK.8615 said:

    @WhatLiesBeneath.9018 said:

    @LucianDK.8615 said:
    So that makes it episode 0. It is even sized as a standard episode?

    Its a prologue to set the stage, its a normal episode only its called prologue.

    Prologues is rarely sized near full episodes of something, hence why im asking.

    OK.

    Golemancer Tixx - Far Shiverpeaks (EU). Achievement Hunter (+36k) ~750 on the AP Leaderboards.

  • Brycar.2651Brycar.2651 Member ✭✭✭

    Prologue doesn’t sound like an episode to me. From the descriptions it feels like a festival which will have some story telling as you enter act with NPCs. maybe a few small tasks as you follow the path. But mostly festival events.

    Shorter than an episode.

    BTW I think this sounds great.

  • @WhatLiesBeneath.9018 said:

    @LucianDK.8615 said:
    So that makes it episode 0. It is even sized as a standard episode?

    Its a prologue to set the stage, its a normal episode only its called prologue.

    From what I've heard and seen it looks like a year long festival but thats just my opinion.

  • Zaklex.6308Zaklex.6308 Member ✭✭✭✭

    @LucianDK.8615 said:

    @WhatLiesBeneath.9018 said:

    @LucianDK.8615 said:
    So that makes it episode 0. It is even sized as a standard episode?

    Its a prologue to set the stage, its a normal episode only its called prologue.

    Prologues is rarely sized near full episodes of something, hence why im asking.

    I don't know, I've seen and read some prologues that end up being longer than the first chapter/episode, so it depends on the delivery...and they did say that with the change to a Saga we may not always see content dropped as a completely separate "episode" but that we could get new content thrown into existing maps or existing maps being expanded in between.

    Yes...no...maybe...what do you want, can't you see I'm busy saving the world...AGAIN!

  • Randulf.7614Randulf.7614 Member ✭✭✭✭

    @Brycar.2651 said:
    Prologue doesn’t sound like an episode to me. From the descriptions it feels like a festival which will have some story telling as you enter act with NPCs. maybe a few small tasks as you follow the path. But mostly festival events.

    Shorter than an episode.

    BTW I think this sounds great.

    It’s a new map with the blood legion fortress and meta events. It sounds more like a normal episode, it’s just given a prologue name to be in keeping with the saga structure .

    Anet seem tight lipped as always so we will find out in two weeks

    What sleep is here? What dreams there are in the unctuous coiling of the snakes mortal shuffling. weapon in my hand. My hand the arcing deathblow at the end of all things. The horror. The horror. I embrace it. . .

  • Ashantara.8731Ashantara.8731 Member ✭✭✭✭

    @WhatLiesBeneath.9018 said:

    @LucianDK.8615 said:
    So that makes it episode 0. It is even sized as a standard episode?

    Its a prologue to set the stage, its a normal episode only its called prologue.

    That's what's been discussed here back and forth. We don't know whether it will have the same size as later episodes, which now might be packed with a lot more content than we have seen before.

  • PseudoNewb.5468PseudoNewb.5468 Member ✭✭✭
    edited September 6, 2019

    @Stephane Lo Presti.7258 said:
    Just so that we're all on the same page: the Prologue episode, called "Bound by Blood" and releasing on September 17, takes place before Episode 1 of the Icebrood Saga!

    I don't think I am on the same page, yet...

    So to confirm. Not all content releases will be of equal size, regardless of if it is story instances, new open world map areas, or other types of potential content for any part of the game? Is being a non-standard release what makes this release not a numbered episode? Does this also mean that there is going to be a more irregular release cadence? It seems there are still numbered episodes, though, so are numbered episodes things that have a targeted schedule, while everything else can be more variable?

    Or is designating this as the prologue, strictly a narrative distinction?

    I just want it explained clearly, I can guess there will be numbered episodes, non-numbered episodes, and other content releases through the living world calendar. But this is very uncertain to me. If there is not yet a concrete release idea for the foreseeable future, can the team explain, maybe this idea, but if not perhaps this second idea...? Just to provide clarity if not a "promise".

    Does this also mean the login requirement tied to numbered episodes, so that any potential out of episode content will be designated as part of a numbered episode to determine it's release window, and inclusion in episode purchases in the gem store? For example does the prologue and episode 1 share the same release window for obtaining access for free?

  • @PseudoNewb.5468 said:

    @Stephane Lo Presti.7258 said:
    Just so that we're all on the same page: the Prologue episode, called "Bound by Blood" and releasing on September 17, takes place before Episode 1 of the Icebrood Saga!

    I don't think I am on the same page, yet...

    So to confirm. Not all content releases will be of equal size, regardless of if it is story instances, new open world map areas, or other types of potential content for any part of the game? Is being a non-standard release what makes this release not a numbered episode? Does this also mean that there is going to be a more irregular release cadence? It seems there are still numbered episodes, though, so are numbered episodes things that have a targeted schedule, while everything else can be more variable?

    Or is designating this as the prologue, strictly a narrative distinction?

    I just want it explained clearly, I can guess there will be numbered episodes, non-numbered episodes, and other content releases through the living world calendar. But this is very uncertain to me. If there is not yet a concrete release idea for the foreseeable future, can the team explain, maybe this idea, but if not perhaps this second idea...? Just to provide clarity if not a "promise".

    I would also like clarification on if this content being free with PoF, means that there is no longer a, if you login during the release, stipulation for being free. Is that being eliminated for this content? If not then is the login requirement tied to numbered episodes, so that any potential out of episode content will be designated as part of a numbered episode to determine it's release window, and inclusion in episode purchases in the gem store?

    They have stipulated that this season's (Saga) Episodes will be free (when logging in) until the next Episode releases (see News Blog). No clarification about other releases, but, so far, those have always been free (and never found in the Gem Store).

  • MashMash.1645MashMash.1645 Member ✭✭
    edited September 6, 2019

    I still don’t understand what we are getting at all.

    Like, if you aren’t around are you going to miss out on content forever like with Season 1?

    Edit: I see episodes mentioned. So it’s basically Living Story, but they’ve re-named it?

    I've always wondered what it would be like to go to the mists. It'll be an adventure... - Magister Sieran

  • Naxos.2503Naxos.2503 Member ✭✭✭

    From what I gathered from the presentation, and the wording, I'd say each episode is likely to open up parts of a larger map. So the prologue will Probably let us explore the entrance and immediate area ?

  • Fueki.4753Fueki.4753 Member ✭✭✭

    @MashMash.1645 said:
    Edit: I see episodes mentioned. So it’s basically Living Story, but they’ve re-named it?

    I still think it's called Season, just the title of the Season contains the word Saga.
    They claimed to give Season 5 more expansion-like features, so maybe they count 'having a name' as one of the expansion-like features.

  • Dami.5046Dami.5046 Member ✭✭✭✭

    A prologue is :
    a separate introductory section of a literary, dramatic, or musical work.
    or
    an event or act that leads to another.
    and is a noun.
    So in our case the former.

  • Fueki.4753Fueki.4753 Member ✭✭✭

    @Dami.5046 said:
    A prologue is :
    a separate introductory section of a literary, dramatic, or musical work.
    or
    an event or act that leads to another.
    and is a noun.
    So in our case the former.

    It could be both.

  • Rasimir.6239Rasimir.6239 Member ✭✭✭✭

    @PseudoNewb.5468 said:
    So to confirm. Not all content releases will be of equal size, regardless of if it is story instances, new open world map areas, or other types of potential content for any part of the game?

    I don't think living story releases have ever been of "equal size". For example, comparing "War Eternal" with its map-wide meta and Skyscale mount to "A Bug in the System" with the golem backpack, I find it hard to decide whether or not they are "equal". Episode 6 definitely had a much larger impact on my everyday gameplay.

    What, in your mind, decides the "size" of an episode? How do you weight one-time unlocks (mounts, Sun's Refuge, armor or weapon sets) versus repeatable content (meta events, bounties, mini dungeons like the Thunderhead Keep treasure rooms)? Do optional achievements count towards the size? Map/no map, size of map/map area unlocked?

    Looking at even just the episodes of season 4 I find it hard to pin down the "size" of each episode, as that will vary widely from player to player depending on their (personal) metric and the kind of content they enjoy (or don't). You have the "living world is only 2 hours of content" crowd on one end of the spectrum, that apparently find all episodes the same size (assuming they measure by the play hours they always throw around), and the "I never tier of playing in this map/replaying this story" crowd on the other end to whom the episodes seem to be endless.

    If you want a confirmation of the equality of release size, then your best bet is to define what "size" means to you in relation to content releases. Still that might be totally different from how ANet defines size (the first definition that comes to my mind is "a polished, well-rounded package of content"). I doubt they can give you a satisfactory answer to this question.

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