Story mode too hard — Guild Wars 2 Forums

Story mode too hard

Alpine Bixar.2094Alpine Bixar.2094 Member
edited October 2, 2019 in Players Helping Players

Death is constant

Comments

  • Lottie.5370Lottie.5370 Member ✭✭✭

    You should post whether you mean the core story, a LS season, Heart of Thorns story or Path of Fire story. You should also post if it is a specific story instance that is causing trouble.

    The easiest way around this is just to ask someone to help you, if you have friends or a guild, or just mapchat. You can also use the LFG tool in game (I'm not sure how well this works for story content however).

  • Dante.1508Dante.1508 Member ✭✭✭
    edited October 3, 2019

    For me Living Story 2 and 3 were atrociously hard, i gave up half way through 3 it was just unplayable solo. I'm not going to bother with 2 again either wow.

  • Spook.5847Spook.5847 Member ✭✭

    I also despise story. I hate having to do that junk to just open new maps, quests, etc - almost as much as I hate being forced to do JPs for various things.

  • Dante.1508Dante.1508 Member ✭✭✭

    @Spook.5847 said:
    I also despise story. I hate having to do that junk to just open new maps, quests, etc - almost as much as I hate being forced to do JPs for various things.

    I enjoy tyria story, hot is just insanely tedious.. and pof while better is just too large with no waypoints.. and those brand areas are just silly.. The living Story is just atrocious all round (not attempted 4 yet)

  • Tukaram.8256Tukaram.8256 Member ✭✭✭

    @Ashantara.8731 said:
    And thanks to such complaints the rest of us has to bear with story missions that are a joke now (see last episode) because they pose no challenge whatsoever. :/

    Wish ANet would implement levels of difficulty to choose from (and reserve certain story achievements for the hard mode), then everyone would be happy.

    Not sure how they would implement that - but for instanced stories it would be great! :)

  • MikeG.6389MikeG.6389 Member ✭✭✭

    Death should be final. Would make a very interesting game...

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    If you can give us some more information we will be able to help you. This game is very dependant on the players skill and knowledge - choosing skills, traits and equipment stats which work together and knowing how to use them effectively. There is a huge difference between playing with a good build and playing with a random assortment of equipment and skills so changing your build may well help a lot. (And doesn't have to be a big change, if you've got skills you really like for example it might be just a matter of making sure you've got the right stats for them.)

    There's also a lot of story instances which require you to use specific mechanics, like bosses which are only vulnerable after you hit them with an environmental weapon or which go through phases where they're attacking and you just have to stay out the way and phases when you can attack them, so knowing what it is you're struggling with would be helpful too.

    And also don't forget it is a multiplayer game. The story can be done solo, but you can also have up to 5 people in the party, so asking someone to help (a friend, your guild, or someone from this forum) is an option too.

    Danielle Aurorel - Desolation EU. Mini Collector.

    "Vengence is her art, oaths and victories taken, Soulkeeper's Vigil remains unshaken!"

  • Put something up in LFG. I know I'm not the only one who checks to see if someone needs help. In fact, yesterday there was 3 of us helping a new person in Victory or Death. Poor Mouth of Zhaitan didn't know what hit him! And I quite often help people through Hearts and Minds. That one can really be a bear to solo, especially if you don't know the mechanics.

    If you're not part of a guild, I suggest joining one. A guild is a good place to ask questions about your profession!

  • mindcircus.1506mindcircus.1506 Member ✭✭✭✭
    edited October 3, 2019

    @VooDoo.4891 said:

    @mindcircus.1506 said:

    @Alpine Bixar.2094 said:

    Death is constant

    Have you tried playing better?

    This type of comment is not helpful. Pretty sure we'd like to encourage more players, rather than losing more of the game population. Snarky my be funny in guild chat, but not to frustrated players.

    I actually think it is. You can interpret as "snark" if you like. It isn't.
    It's an honest question. I wasn't saying "git gud" I was asking if they had tried to improve their play as way to address the problem.

    This player did nothing to explain their problems with the content, what content they found too hard, where they where struggling. They just made a blanket comment that the story mode was too hard.
    My question was an honest one and very much in line with the tone of the OP.

    But I guess assuming it was snark makes it easier to get on a soapbox and lecture me and cast shade.
    Enjoy that.

  • Teratus.2859Teratus.2859 Member ✭✭✭✭

    @Ashantara.8731 said:
    And thanks to such complaints the rest of us has to bear with story missions that are a joke now (see last episode) because they pose no challenge whatsoever. :/

    Wish ANet would implement levels of difficulty to choose from (and reserve certain story achievements for the hard mode), then everyone would be happy.

    Have to agree, I've run the entireiy of Gw2's content and story so far (with exception to most raids and fractals) on a core Ranger that has never used an elite spec.
    Almost nothing has posed much of an actual challenge unless i've gone out of my way to make my own challenges, like soloing dungeons, fractals or group content.

    I get we're all on different skill levels etc but still.. how anyone can find the story chaptors in gw2 difficult really makes me scratch my head.
    They're designed to be super easy beacuse of how casual friendly the game is and I don't have a problem with that at all.

    But I would like the ability to replay all of the story content along with a harder difficulty option that spawns more enemies etc kinda like how Gw1 had harder missions and areas.
    Add a few achievements, rewards etc for completing hard modes too and I think many would be happy enough with it.

  • Ozgu.5864Ozgu.5864 Member ✭✭

    As has been mentioned previously, we can't really help if we don't know the details.
    For example - Core Tyria difficultly is vastly different when compared to the expansions - there is a quite a leap in challenge between Core and Heart of Thorns.

    There are also synergies between your weapons and your trait lines, so what class are you playing?

    My interaction with our community has been largely positive, so if you have any questions, feel free to reach out in /map chat in-game, or expand upon your queries here on the forums.

    In game, the forums, snowcrows/metabattle, the wiki - all of these resources are where I get my help - and they are all community driven - so I emphatically recommend them.

    Best of luck!

  • Khisanth.2948Khisanth.2948 Member ✭✭✭✭

    @MikeG.6389 said:
    Death should be final. Would make a very interesting game...

    It can make for an interesting game. Those games exist. However it would not be anything interesting in this game. Especially not with how buggy this game can be. Yesterday I was trying to do a HP(the canid in Desolation) and it just keeps randomly going invulnerable. Then there is the awesome combo of oneshot mechanics and online game.

    The leveling experience is passable but not exactly great.

  • @Alpine Bixar.2094 said:

    Death is constant

    when I started, I felt the same. Could not even do Zhaitan alone. Struggled through lw2. Struggled through HoT, needed help with M.

    But.. all the time I was improving. Started to THINK about traits, skills and gear.

    Now? Now everything is pretty sweet. Some things are still time consuming, but everything the story threw at me after HoT was solo-able.

    What I am trying to say, the more you play, the better you get. Do not try to go through lw3 or 4 with fine/master/rare gear. It sucks. Do spend some time on figuring out what style of playing you are actually comfortable with and then get the gear to support that style. Do not listen to people who say 'zerker&scholar or bust'. They are wrong. Do not go with 'omg this build is super OP' if that build is not comfortable for you. You can't do story with an core engi? Mesmer is too hard? Rev is confusing? Try other classes. You die a lot? Slot some gear with vitality and or healing. There is no shame in going tankier - if that is what you can pull off.

    Do not try to do lw2,3,4, HOT, POF on raid or fractal builds. Try wvw roaming builds, for example. They are usually a bit tankier/on the sustain&survive side of things. Try stuff. At some point you will find your sweet spot and suddenly EVERYTHING is easy.

  • @Alpine Bixar.2094 said:

    Death is constant

    I carry Mr. Death in my pocket. (It's what I named my Joko mini.)

    Anyway, the same advice as applies: Figure out a good build for your play style. Use the meta as a guide and not a gospel. Buy the appropriate exotics on the TP. Avoid veteran smokescales and bristlebacks and mushroom kings even if it means leaping off of a cliff. Keep practicing until you can remember to stop standing in the orange circles.

  • SeikeNz.3526SeikeNz.3526 Member ✭✭✭

    change your items and traits, full zerk don't work for pve out of a party

  • Seera.5916Seera.5916 Member ✭✭✭

    @SeikeNz.3526 said:
    change your items and traits, full zerk don't work for pve out of a party

    Full zerk can work in PvE out of a party. It's just the most unforgiving build. You have fewer mistakes that you can make before you die.

  • Irensaga.6935Irensaga.6935 Member ✭✭✭

    @MikeG.6389 said:
    Death should be final. Would make a very interesting game...

    Go play Eve Online.

  • MikeG.6389MikeG.6389 Member ✭✭✭

    @Irensaga.6935 said:

    @MikeG.6389 said:
    Death should be final. Would make a very interesting game...

    Go play Eve Online.

    Maybe I should try that one...
    At any rate, I just thought to spin OP's first and ONLY post in this thread, He or she made a vague comment on the game and then seemingly abandoned the thread. To me, it smells like trolling.

  • Danikat.8537Danikat.8537 Member ✭✭✭✭

    @MikeG.6389 said:

    @Irensaga.6935 said:

    @MikeG.6389 said:
    Death should be final. Would make a very interesting game...

    Go play Eve Online.

    Maybe I should try that one...
    At any rate, I just thought to spin OP's first and ONLY post in this thread, He or she made a vague comment on the game and then seemingly abandoned the thread. To me, it smells like trolling.

    It's the only post they've made on this forum. I think it's more likely they either posted this in a moment of frustration and then forgot about it, or maybe decided following up wasn't worth it because it would involve going through their whole build trying to work out what info is relevant to share and then potentially having to change it all. Or maybe they got an answer and just haven't responded to say so.

    Danielle Aurorel - Desolation EU. Mini Collector.

    "Vengence is her art, oaths and victories taken, Soulkeeper's Vigil remains unshaken!"

  • Dante.1763Dante.1763 Member ✭✭✭✭

    @SeikeNz.3526 said:
    change your items and traits, full zerk don't work for pve out of a party

    Full zerk absolutely works outside of a party. My thief, Ele and Ranger all run full zerk, and all but my thief has finished the story on my own with no help. You get less mistakes.

    OP, what are you finding hard exactly?

    Amana Silentchild; My Main
    Ember Wandertooth; The Kingslayer, Kianda Redpaw; The Blazing Light
    Why GW is Called Guildwars

  • I use full zerk on my Reaper, because I can get toughness (well, they call it carapace now) from my minions. Most of my other classes I run marauders, though for now my Soulbeast is doing fine with zerker and Vampire runes. And I can be kind of slow on reaction times too, with arthritis in my hands.

    On story bosses, I've found you need to be able to step back, think about what is killing you, and change skills on your utilities (and sometimes even change weapons) accordingly. Meta is helpful, but you need to be flexible too.

  • I'm not sure if this was meant to troll as the OP has not responded to provide more detail. But assuming the validity of the complaint I think the problem is that arenanet never really provided in game meta info to tell the player you should really do this with some help. But the real problem stems from the concept that the story is "personal". Because naming that implied that not only is it centered on you but that you were alone with involvement aside from NPCs. In other words solo play. But in reality portions of it and the later progression of the story after the original content of the game was not for solo play. Thought process continued after quote.

    @Ashantara.8731 said:
    Wish ANet would implement levels of difficulty to choose from (and reserve certain story achievements for the hard mode), then everyone would be happy.

    That is where this quote comes into play. Arenanet realized later with future content of GW1 that groups of people were looking for more than just always needing a group. This mainly was two things. Solo friendly group and much more challenging group. For the solo group they did what they could and created heroes so that they could more closely replace human party members for those who wanted solo. And they created hard mode for those seeking much more of a challenge while leaving the "easy" intact. With GW2 this apparently was ignored. And little has been done to improve the situation in one direction or the other. Before the game ever launched my feedback was that they needed to compensate for these groups in GW2 with a easy, normal and hard mode. Easy mode: In story instances NPC needed to reasonably contribute rather than as very weak versions of henchmen and failed at all healing or reviving the players that found the content too hard. Normal mode: for those that found challenge level just fine as it is. And Hard more: for those players that felt there was not enough challenge. None of these groups are completely satisfied with things as the game stands today. To a lot of people there is just too much content that is "hard mode" and very little improvement for easy mode. And for those who like that very " hard mode" content complain as much about the stuff that appeals to that other group. The only solution is difficulty levels that way everyone can hopefully make the game as challenging as they want. The problem is complexity of coding because now several versions of the same content has to be evaluated and potentially maintained after creation.

  • Have to agree with prior post. Where once I failed, my builds slowly started to improve. Now I know where I’ll struggle, if at all, and where I can glide.
    -Does it make sense for me to weapon swap range with melee for the given challenge/story..
    -weapons id like to try, Gear stats, runes, traits + skills, double check weapon selection
    -test it on 2-3 different mobs

  • Story Mode for what? Dungeons? I can do it solo on my weaver or mesmer (no skipping). It's not difficult. Just learn how to use utility skills, how and when to dodge. Having other gear than Berserker's would help (e.g. Marauder's).
    Regular story? You can die in story instance only if you go AFK during the fight.
    If they could have made the story easier, all mobs couldn't attack you and die in one hit like ambient creatures.

    Commander, to ME!

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