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MedievalThings.5417

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Everything posted by MedievalThings.5417

  1. The spawn guards should 1 shot anyone in their range, instantly, no blocks, stealth or evades possible. That would deter some of the spawn camping by 50 man blobs for lols. Beyond that, we can't really make any changes to npcs until we find out how bad anet is going to screw up the "balancing" of skills. One hand says they understand power creep is out of hand, while the other hand does stuff that continually buffs things to absurd levels, like 50% vs barriers. When they complete their adjustment, than maybe npcs will need a buff.
  2. It's been commented on endlessly. Yes, stealth needs a rework. There are several things though that would need to happen. Stealth needs to be permanent, turn it on and you are stealthed until in combat. It should not require casting over and over to maintain.Combat prevents stealth, deadeye would still need a get out of combat elite, not sure if 1 or 2 charges works.Stealth needs to reduce movement speed, so that you can never move full speed while stealthed, with traits, etc, maybe 80% movespeed....this does not apply just to thief, but stealth in general, every class should move slower stealthed, you are, after all, trying to be stealthy.Stealthed players are visible if standing right on top of you, meaning you still have a fraction of a second to respond before backstabbed.Other things that would have to happen: Every weapon skill from every class now requires a target to cast. Utility skills could still be cast without a target, but weapon skills from EVERY class would require a target to use. No free casting aoe spam everywhere to find stealthed players, weapon skills should require a target. It also means they can't be used to run away from fights too.With those set, now they need to rework all the traits and skills for thieves to adjust to stealth being a permanent thing till in combat, and all the other supporting traits need a new purpose. Traits from other classes need to be fixed now as well with regards to stealth. That's why this isn't ever going to happen.
  3. It's not that hard, especially if you have a decent gaming mouse that you can assign your key buttons to. If you can play thief not-atrociously you can core shatter. I'm not saying macros shouldnt absolutely be punished or that people absolutely don't use them, but I'm not sure its as prevalent as 9 out of every 10 core mesmers, especially with all the kitten that can go wrong if you get +1 during your burst or an AOE gets laid under you and you need to bail. I'm not saying that 90% of the mesmers playing are macro'ing, I'm saying that 90% of the insta-deaths would not happen. I main a mesmer, the combo is fairly easy to do. But, due to the current server lag (which appears from time to time) there is no way to be perfect every time without using a macro. Sometimes I blow people up, often the shatter lags behind and the damage is abysmal. If the game disconnected a player the second a macro was used, I'm betting a ton of these insta-deaths would go away (and so would the complaint about the build).
  4. nobody uses macro to 1shot lol. it takes longer to look for macros then to learn the combo properly Lots of people keep saying that, and yet both in streams, videos, and even in game (watch their toon do all the wrong things after being moa'd cause they are stuck waiting for the macro to finish), it keeps happening. This is like the people that say no one trolls in wvw cause it isn't worth the time, yet you can literally see it every day.
  5. There are a lot of players who have decent refliexes, but with server side skill lag this problem could be easily solved by the game alt-f4'ing anyone who uses a macro. I would bet 90+% of the instakills would vanish from all competitive modes if the game just disconnected a player the second they hit a macro.
  6. Only partly related to minions, but I wish they would make corpses work like in GW1. You need a corpse to make a minion or place a well. Consume corpse was great for health and mobility. So many things they changed and not for the better.
  7. Rush is a 5th skill upon equipping a greatsword on warrior.I'm not even playing a glass build and got hit for 17.5k last night.This is more than 100% of the HP of a lot of builds out there. So, does OP think this should be toned down too? Did you have barrier up or were at 90% health? The only way Rush hit for that high is if the warrior had Warrior's cunning traited and you satisfied one of those two conditions in addition to the warrior being a Beserker in Berserk mode and had 3 stacks of berserker's power up and Peak Performance up. I hit for 9-10k with rush in Berserk regularly, but that is without all the modifiers up that I mentioned. No barrier, have 29k health in the build and was at 25k. I dodged bull rush (his opener) and was hit with throw axe (4k) and rush (17.5k) literally in the same instant, and in that order (possibly lag as it was pretty bad that night). Used my next dodge to avoid a sup battle maul (+1) and was downed by arc divider. I was in the wrong place at the wrong time anyway, but had never been hit that hard by that skill. Even then, I think the damage on it is fine. There are a ton of skills/builds that overperform, spinal shivers and rush aren't on that list.
  8. This would be a HUGE QoL improvement. We have a small, family and friend guild, and struggle to get a third person. With all the changes being made to the game, there is no longer a reason to prevent small guilds from being able to level their guild halls.
  9. It's usually abbreviated as LS5. But, it isn't living season 5, they've said as much. Now they are doing sagas. This one is IBS (imo). Edit: checking now I guess anet would abbreviate it TIS, since they have it as The Icebrood Saga (didn't think of Ice Brood as one word).My bad.
  10. They would have to stream it too. Watching giant bandwagon blobs hop maps for hours to avoid each other and continue to pvdoor. Not sure how they determine the winner of that though. Right now, the winner is the one that gets to stay in lower tiers farming 10 people and doors with their map que.
  11. Can't take a joke? No, he's right.All 330 million of us are super annoying and Europeans don't have ego issues whatsoever, just love and consideration for nigh on 3000 years now...L O kitten L.
  12. Can we just replace the entire guild with heroes or henchman of our choosing? I mean, I am the commander and it's supposed to be my guild. I would be ok with a system like in Gw1 where I can choose who I want to go do story stuff with. This would be a tremendous QoL improvement. Also, has anyone else noticed that the Ice Brood Saga would be abbreviated as IBS, which also stands for irritable bowel syndrome?
  13. Well, that is the first decent news we've had. It beats them moving us from tier 3 or 4 (where TC should be) up to tier 1 because they can't do math and use 3 year old numbers at relink. Every relink it's the same thing. They put us in T1 or 2 where we don't have the numbers or coverage to compete, and then it takes 4-7 weeks to finally get where we should be, and boom, they drop us back in T1.
  14. Rush is a 5th skill upon equipping a greatsword on warrior.I'm not even playing a glass build and got hit for 17.5k last night.This is more than 100% of the HP of a lot of builds out there. So, does OP think this should be toned down too?
  15. You probably got one completing one of the story steps. Beyond that, GW2 has a horrendously low drop rate for most things, usually a fraction of a fraction of a percent.
  16. I don't have a lot of confidence after watching this. I guess it's nice to know they realize the game mode still exists, but I don't get warm feelings listening to them talk about it.
  17. I do map completion on every map (on 9 toons), I skip the hearts. Other than that, I just do wvw. I have a little over 10 million karma. It adds up.
  18. They re-enabled the weapon stow feature, and the mass dc's in wvw are back...go figure.
  19. This soo much. It's a short sword not a dagger. Much like almost all the greatswords are surfboards.
  20. Corsair M65 RGB. I would probably avoid this one though. I bought it in July, and within a month noticed occasional extra clicks. By 6 weeks, I would get either 0, 1, or 2 clicks when I clicked the mouse once. Corsair support was awesome and approved my RMA (I had to pay to ship it to them) and I got the replacement 4 days later. I have had the replacement for a month, and....I get 0, 1, or 2 clicks occasionally when I click the mouse once, on my brand new replacement.I have the black one, and 2 for 2 on mouse switch problems (sigh). My wife has the white one, and has yet to have any issues with hers in 6 months. /shrug
  21. I got hit for 24k in full minstrel by kill shot. Backstab in full minstrel only hits me for 8-10k. Why does a rifle skill hit for more than a melee one?There are tons of things out of whack in wvw, spinal shivers isn't one of them.
  22. Scourge suffers from 2 issues, developers and players. The problem with scourge is that is a class easy to overstack and get a overpeak performance way more than it was initially expected. This happens cause it is awfully designed and was not and overflows the game in several aspects.Due Anet awfull class design and poor care on iteration process it ended quite broken, while bad players still saying class is weak cause even a strong initial design scourge had could not carry them. Still Anet ending changing scourge awfully, they are not addressing the issue while damaging the class gameplay making players want to stacks more scourges. I guess John Snow m8 be the new guy at Anet saying what needs to be balanced. it is Scourge newgame play and discomfort that push me away from the class.. Scourge was really amazing for me before the shade change.. and this change did not have any impact on damage ! and if a small damage nerf (tho wasnt needed in PVE) i wouldnt mind it too much.. id think is unfair to hurt Scourge in PVE cause it over perform in WvW which there it even builds around power.. but id still play the class.. but the change the made to the Shade.. made it so uncomfortable to play the class in PVE or Open world.. yes there are some players that are still kind of new and there are casual players in GW2 that want to play and have fun.. and not all about raids (which btw even at raids Scourge under perform ) lets not even mention fractals where most condi builds suffer and not being fixed..i enjoyed going through PVE metas and champs with Scourge and this was taken from the Scourge players.. even tho the damage waant reduced.. i tried to play it after the change and it was chaotic.. i put shade .. oh dam it monsters moved away.. i cast another and they move.. at some point you are out of shades to cast.. and you just run in circles waiting for anew shade.. another and not less concerning issue about this change is BARRIER! yes barrier.. Scourge got 0 defensive and no extra bar or anything aside from barriers. this change made applying barrier .. Umm stupid? i cant even put in words how annoying it is to barrier your self you literally need to dodge into your own shade which is in melee range of monster just to press f3 to get your self a barrier? O.o nty.. and it doesnt even end there.. condition clean from our F2.. Scourge uses corrupt skills and trait that makes each of our corrupt skills to inflic 2 condition on us !apparently if you are out of your own shade F2 will no longer transfer conditions from you to the enemy.. this one is actually super annoying and it is also a dps lose because stacking bleed on your self and transfer it to monster was nice way to stack bleed.and now with this patch they try to make step to the right direction and help Scourge abit.. but they only mess up things even more.. and make it more like a Spaggeti..they mess up too much like sparate traited shand shade from normal version so same game mode with different version of the skill just cause they cant work it right and invest some time to figure out a real solution? remove cripple from F1? rally.. ty now monsters will walk away from shade radius even faster.. which will make Scourge sucks even more.. they are just doing it wrong.. and to me this patch looks like patch a child made in 10 seconds of thinking.. just made change of the first thought that came to their head .."cripple will start too much from new trait" ohh np just remove the cirpplee... really?shade with servant will be up too fast ?. ohh np just exclude servant from this change..i mean its so stupid and a child behavior and way of thinking.. and its actually disrespect to us players ! if my money doesnt even worth more than 10 seconds of their thinking.. they are not getting my money ! this is not what i will expect from a company runing such a large MMO game. and Anet are the reason why this game is dying.. to be fair.. right now.. when i see how lightly they take us and what silly stuff they do.. i feel like quitting my self go on to another game where players are valued more ! I fully agree with u there, tho scourge always felt quite of a lamers, it always felt a really lamer spec design for me, range classes were not a issue, and some with macros could destroy range classes at 1200 range in few seconds. But Imo barrier should never belong to scourge at least with the current spec skill design that was Anet 1st mistake.F1 to f5 to control a aoe behavior it is idiotic, just look what is happening. Barrier should be only one class mechanics, Anet is giving ton much barrier to several classes repeating the same boon mistakes, even stackable....Scourge should be arround controlling its shades while providing barrier to allies,it ended having to much aoe stuff where game has issues to handle it, where spec is ending in a quite weird spot, since Anet refuse to fix scourge and it’s forcing aoe spam gameplay on a slackers solution. the thing is.. they try to play too much around easy fixes.. like you go to doctor about pain from a scratch on your leg and his easiest fix is lets cut off your leg..or someone dying and they give him jsut pain killers..they refuse to revert Scourge shade on PVE just to prove us like they made right call..their patch note.. looks like a patch that 3 5 years old kids creating game kind of patch..they create more mess around shade now ..and makes it harder to fix it.. they refuse to rework the class even tho they fail to balance itthey can remove barrier if they want to but they will have to give Scourge another defensive system..and ofc aloooooot of boons to make it work as support i just hate how they do things.. and they distroyed a class just because they dont care to test thingsany one whos playing the game for 1 month could balance the game much better than they doright lets buff FB more..lets alll play FB 10 FB raid op! Thats what u do when spaghetti code is the meta. U only change what u can more than that can break stuff, look what happened rev CoR wich is the stack n spam counter for scourge stacking. Look the mess guardian SW still are...besides bow and sword ofc Anet hasn’t realized they need to remove initial cast delay.By the other hand u have players complain:) they don’t care about balance they want overperformance and low effort and devs are more tuned to please those players. Still this patch was mostly to address the fall damage traits, maybe it’s a change on the right direction. Let’s see and wait with a popcorn bag so we can aplaude or laugh at supposed game professionals takin clever or not future changes, Don’t worry about pve it’s a noob zone where players that could never do anything ina mmo are being carried with awfull mob/boss mechanics, even raids bosses are full of aoe stuff where if players stand in one place they will survive easilly. Placebowars..... let’s just wait for the next changes, imo scourge needs heavy ones while Anet keeps band aid them gameplay will continue the same. yeah just makes me sad.. and i dont understand their decisions. if they are working about sand servant being too strong with the new change to shand shade.. why not rework the sandservant trait instead of exclude it from "normal shade" lol thats just dumb. Cause they have no clue what they are doing, and don't even talk to each other. One hand says we realize power creep is an issue, and that same week put out a +50% damage bonus for wars vs barriers (traited). I could go on, but why even bother.
  23. I think you mean remove downstate. Downstate favors the side with numbers, allowing numbers to always beat skill. No downstate allows smaller groups to slowly thin out blobs. Mount stomp is the only thing allowing smaller groups to pick people off of blobs at the moment.
  24. The whole reason for the nerf is they want to add a game mechanic that fall damage reduction would make trivial...so they are removing it. They do stuff like this all the time. It honestly wouldn't surprise me to see it as a map specific mastery for some saga thing in the future. Like removing tomes, which later became the firebrand elite, or nerfing plague which was completely reworked and turned in to the scourge elite.
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