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MedievalThings.5417

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Everything posted by MedievalThings.5417

  1. I just want the option that has been in every mmo for 20 years (except this one), "turn off other player effects". Beyond that, I don't really care.
  2. I think we all agreed that 5 minute cooldowns were ridiculous, and 2 minutes is still really long too, especially since we can't see the CD of traits (Anet plz fix that). The 5 min cd was because the trait is being removed/changed. But the balance team isn't the one that changes those things.
  3. There are tons of us still on TC from launch. The game is still fun for me, so I play. You will be the only one who can decide if it's worth playing for you.
  4. Honestly, I find the sustain on tempest and revenant builds to be much worse than core necro. Even soulbeast and holosmith are worse offenders.
  5. Maybe not as a permanent feature, but I would love to see this for a week.
  6. The reason small scale doesn't happen is because the game has two groups left. Zergers, who want to zerg, and veterans who know that your 1v1 or even 2v2 is really just you trying to bait 1 -2 people into a group of 5-10. And even if you didn't set out with that idea in mind, we know that as soon as we engage you 2v2, the blob server you play on will have 10 people just "appear" and there goes the "fight".
  7. Sounds like OP is talking about how some blob servers refuse to ppt so they can stay in lower tiers fighting doors and forces half their size. Yes, it would be nice to see the 3 biggest stacks forced to fight in the same tier, but since alliances are never coming, I don't expect a shakeup happening anytime soon. So, wvw is what it is. At this point, they should just remove scoring from the game, and let kills determine the winner of the match. While there are servers that will likely throw free kills at the enemy to stay in lower tiers that will be far more amusing than super-stacks who only fight on EB, ignore their BL and everyone else's BL, so they tick low while the other 2 servers tick higher and win even though they shouldn't.
  8. I agree that the cost should equal the host cost, if people bandwagon to a link, it should cost them.That said, there should be no transfers for at least 2 weeks after relinking. It is ridiculous the way it is now.
  9. Pretty much. I remember before launch, the devs talking about character creation and the way the game looked. The comment was along the lines of "there would be no ugly characters in GW2". They mentioned how beautiful the game world looked, how UI mods weren't allowed (because the game was unique and beautiful and people would instantly know it was GW2 if everyone's screen looked the same). And then, we add horrible looking, completely obnoxious and out of place mounts to the "real" game world (outside SAB).
  10. We have reached the 2.5 year mark on this trait being broken. You can still be knocked off the oil. The damage reduction fails often vs spirit weapons. Can we please get this fixed?
  11. It just looks so horrible and out of place on non-SAB maps.
  12. I want them to finally fix the wvw oil trait that has been broken since the launch of Path of Fire...2.5 years ago.Not even being sarcastic. Despite reporting it for years, I have 0 hope of it being done "while" they are working on the expac, so maybe it will be a feature of the next one.
  13. Yep. This should apply to pretty much all weapon skills. If you don't have line of sight to the target, you can't cast. It would require people to actually target, be in range and have LOS to the target. It would stop weapon skills from being used to just run away.
  14. I would say no until they put active hacking checks on the servers. Right now they wait for tons of players to submit video before doing anything, and even then, you see players who previously have been flying around the map in golems still log in.
  15. Heal? It's actually what the spec was designed to do. If pet coefficients are nerfed again and the -20% pet attribute is not lifted, Druid will officially have achieved an even lower tier of uselessness than even Renegade had ever touched. At that point, Druid will become the weakest class/specialization that we've seen in this game's history.Druid is in a weird place. The class design was taken from chloromancer in Rift (mage class that could raid heal or single target heal, not both at the same time). Druid was put in the game to be a raid healer (like chloro), beyond that, it's kind of in an awkward place, especially in places like pvp. Not sure how they can fix it and balance the others out at the same time.
  16. Heal? It's actually what the spec was designed to do.
  17. well, following that logic, meteors fall from the sky. Shouldn't Meteor Showera) have a greater rangeandb) utterly ignore line of sight, walls, even hills? Every time an ele casts a meteor shower in the desert borderland the sky should go dark and all the dinosaurs should die.OMG, this gets my vote 10x over.
  18. idk m8 I just hold 1 and W So do all the other bandwagon blobs. Enemy commanders make them hit a second or third skill, and it makes them uncomfortable. It's why you see 60 man blobs pin snipe the tag on the maybe 25 size squad over and over. They want to fight doors, and the enemy tag is making them actually have to wait to take things.
  19. Because players don't want "fights". They want their bandwagon blob to roll over randoms and structures with no resistance. Don't get me wrong, they want enemies to kill, but they want to only fight unorganized numbers half the blobs size. This is why wvw is as bad as it is. Players do whatever it takes for quick, easy loot and ranks. They aren't looking for a challenge, they want to run around the map winning everything by pressing 1. It's why they all stack on servers where they never have to face another blob in their playtime. If another blob plays when they do, they transfer to find a server where they won't face another blob or change maps to avoid them. It's why they troll tactics right before they attack anything, because waiting the extra 45 seconds is too hard (requires too much strategy). It's why if they lose a fight they immediately map hop to find doors somewhere else to fight. It's why servers with blobs hide in fortified smc while letting their borderland get completely flipped. It allows them to run around EB fighting outnumbered servers AND lose the match despite being the biggest server. Avoiding ppt to stay in a lower tier to keep fighting outnumbered servers and doors.
  20. Honestly, the npcs (at least the guards), should hit 3-5x harder. They should also use the better AI the game has and move with superspeed all the time. No, this isn't sarcasm. The fact that I can run up to a T3 camp, aggro and LOS them, and cast a few aoes while they melt standing in it is ridiculous.
  21. To be sure of what? Go watch the movie Aliens...come back when you have done so. It will then make sense.
  22. This is great news. It would be nice to also see vendors allow for exchanges. For example, I have medium and light legendary armor crafted already for wvw. Recently, I decided to make a second light armor set, so I have already purchased all the ascended light precursors again. Figured I would craft the 2nd light set before making a heavy legendary set. It would be nice with this new legendary armory, to be able to do a 1 time trade at the vendor so time and tickets aren't wasted. I could trade the 2nd light precursor set for a heavy precursor set. Just food for thought. I also don't see a reason why you couldn't allow players a 1 time trade of 1 legendary set for a set of a different armor weight. I know several people who have multiple legendary wvw armor sets of the same weight. They could do a 1 time account trade of one of the second sets to a different weight. It would go a long way to appeasing people who have dedicated their time/effort/money to not feel slighted.
  23. They need to just change the skill so it hits once (so a well timed evade evades the skill and not just a fraction of it) and make it apply a flat vuln %. 16 hits is just silly.
  24. Holy thread necro. But seriously, this is what we DO know. The hurdles talked about in the original post are NOT related to actual development of wvw (or alliances), it was server related stuff. They have now told us the stuff they are working on both through Q1 and Q2 of 2020, none of it includes alliances. So, in the 2.5 years since alliances were announced, we have 0 work done on it. Even if they do manage to get us alliances when the next expansion comes out, which seems like the earliest it could happen, it's not going to solve any of the issues that plague wvw, from mass transfers to the timezone imbalances of blobs making sure they never have to face other blobs in their play time. People are still going to game the system so that they can win every fight by sheer numbers and continue the endless challenge of hitting doors of houses where no one is home.
  25. Or better yet, they should just remove the depots altogether. SMC is always owned by the stronger server (varies by time of day). No reason to give the bigger server that much more supply to ktrain with. It should require yaks to upgrade, but it shouldn't have supply in it. It would make fights better and it would flip more often. Meaning more actual fights and hopefully lead to less people fighting doors.
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